提交历史

作者 SHA1 备注 提交日期
  Sam Lantinga b8fe96fa81 Fixed build warning 1 年之前
  Sam Lantinga ba86d9f235 When changing surface format, use the default colorspace for the new format 1 年之前
  Sam Lantinga 25fd5da1a7 Removed maxCLL and maxFALL properties, moved them to SDL_image for HDR image loading 1 年之前
  SDL Wiki Bot 943ab983cb Sync SDL3 wiki -> header 1 年之前
  Sam Lantinga 5d48f9a63a Added SDL_CopyProperties() 1 年之前
  SDL Wiki Bot c007c7ed55 Sync SDL3 wiki -> header 1 年之前
  Sam Lantinga aa8f609ff3 Clamp HDR colors to the SDR range for SDR renderers 1 年之前
  Sam Lantinga 9591b2cfb4 Finalized the SDL render API colorspaces 1 年之前
  Simon McVittie 7c089f4e57 testautomation_math: Fix misleading log output 1 年之前
  Simon McVittie b66dba2a9d test: Don't accept results that are much less than expected 1 年之前
  Anonymous Maarten f1f9e27128 testautomation_math: do relative comparison + more precise correct trigonometric values 1 年之前
  Simon McVittie babca704e0 testautomation: Don't expect exp to yield exact floating point results 1 年之前
  Sam Lantinga f6f9468d84 Fixed warning C4701: potentially uninitialized local variable 'srcpixel' used 1 年之前
  Sam Lantinga d383299779 Fixed build on older Windows SDK 1 年之前
  Sam Lantinga d04fea8b87 Even more miscellaneous gamepad buttons! 1 年之前
  Sam Lantinga cb70e972e3 Added miscellaneous gamepad buttons for additional macro buttons on some controllers 1 年之前
  Sam Lantinga d6a48e4958 Don't use the system iconv on Apple mobile platforms 1 年之前
  Sam Lantinga ea0853d23d Added an HDR gradient test to testcolorspace 1 年之前
  Sam Lantinga dc607c666b Fixed creating HDR textures with SDL_CreateTexture() 1 年之前
  SDL Wiki Bot dcfb069c75 Sync SDL3 wiki -> header 1 年之前
  Sam Lantinga 7561116873 Added support for floating point texture formats 1 年之前
  Sam Lantinga 90597aeaef HDR10 colorspace isn't currently supported 1 年之前
  Sam Lantinga 19dde63e7c Added a simple linear scale for tonemapped HDR to SDR surface conversion 1 年之前
  Sam Lantinga fc35b7e121 Convert to sRGB if trying to create a texture from an HDR surface 1 年之前
  Sam Lantinga c1f3c81003 Make the color primary conversion code reusable 1 年之前
  Sam Lantinga 496ed01bdb Detect blending in HDR10 colorspace 1 年之前
  Sam Lantinga dd28ab0489 Added SDL_SetRenderDrawColorspace() and SDL_GetRenderDrawColorspace() 1 年之前
  Sam Lantinga 9c8b47b726 Cache the draw color state in the software and PSP renderers 1 年之前
  Sam Lantinga dacfaa91b4 Make sure to round color values when converting to Uint8 1 年之前
  Ozkan Sezer c00b6a8e20 SDL_kmsdrmvideo.c: clean-up includes, add clarifying note after 5ab879f 1 年之前