Historique des commits

Auteur SHA1 Message Date
  Sam Lantinga bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) il y a 1 an
  Sylvain 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() il y a 1 an
  Frank Praznik 199f7cc3b1 x11: Ignore border extents when the border hint is unset il y a 1 an
  SDL Wiki Bot 07e9603398 Sync SDL3 wiki -> header il y a 1 an
  Sylvain ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). il y a 1 an
  Sylvain 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). il y a 1 an
  Frank Praznik e66896406d cocoa: Set appropriate flags on fullscreen spaces windows il y a 1 an
  Frank Praznik 57fcb9044c video: Remove more assumptions about window state in the video layer il y a 1 an
  Dimitriy Ryazantcev cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value il y a 1 an
  Lukas Senionis a2e05480d6 Use crc16 return value when calculating GUID il y a 1 an
  Sam Lantinga 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 il y a 1 an
  Sam Lantinga f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names il y a 1 an
  Sam Lantinga 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC il y a 1 an
  Sam Lantinga 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 il y a 1 an
  Sylvain 56f111dffc Fix compilation / same as sdl2-compat il y a 1 an
  Sam Lantinga 72c366bf3d Fixed whitespace il y a 1 an
  Dimitriy Ryazantcev 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() il y a 1 an
  SDL Wiki Bot 2c4360ce8f Sync SDL3 wiki -> header il y a 1 an
  Sam Lantinga c981a597dc Added Steam Input API support for game controllers il y a 1 an
  Vicki Pfau a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck il y a 1 an
  Sam Lantinga e6e54b22c8 Ignore all surface comparison output files in the testautomation directory il y a 1 an
  Sam Lantinga 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. il y a 1 an
  Frank Praznik 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op il y a 1 an
  Frank Praznik 8f79e0b7f8 win32: Fix high-DPI debug logging il y a 1 an
  Sylvain a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 il y a 1 an
  Dimitriy Ryazantcev 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. il y a 1 an
  Sylvain 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() il y a 1 an
  Sam Lantinga 4d5949dcf6 Added a controller name for the Steam virtual gamepad il y a 1 an
  Sam Lantinga 695846f2ed Pass through the name of the controller for the XInput mapping il y a 1 an
  Frank Praznik 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen il y a 1 an