Commit történet

Szerző SHA1 Üzenet Dátum
  Sam Lantinga d662a65964 Fixed crash if manufacturer or product string is NULL 5 éve
  Sam Lantinga 255c9c23d4 Fixed bug 4921 - Do not swap B/X buttons on GameCube controller unless it's requested 5 éve
  Sam Lantinga 6318765d54 Handle entirely duplicated joystick product names, as well as vendor and product names that start with the name of the vendor, but with different case (e.g. 8bitdo 8BitDo) 5 éve
  Sam Lantinga de2001eeee Fixed binding the D-PAD on the 8BitDo M30 controller 5 éve
  Sam Lantinga cb2f78b12d Updated 8BitDo SF30 Pro mapping with hint support, added Android binding for the 8BitDo M30 Gamepad 5 éve
  Sam Lantinga cb986aff9f Fixed exception at shutdown if the controllers are closed after the HIDDeviceManager is shutdown 5 éve
  Sam Lantinga 80d075a01a Fixed compiler warnings 5 éve
  Sam Lantinga 5722e88481 Fixed build warnings 5 éve
  Sam Lantinga c44473ba73 Unified code to standardize joystick names 5 éve
  Sam Lantinga db3b3a1d84 Added support for SDL hints in the game controller mapping database 5 éve
  Sam Lantinga 93ed3c8baf Updated SDL to version 2.0.13 for development builds 5 éve
  Sam Lantinga 1102678b6c Added tag release-2.0.12 for changeset 7715fef44900 5 éve
  Sam Lantinga 983bbf9ef3 Backed out changeset 51622f74dc85 5 éve
  Sam Lantinga 9fdc6cf307 Removed Xbox HIDAPI debug code 5 éve
  Sam Lantinga 4fb06a2a38 Updated SDL to version 2.0.13 for development builds 5 éve
  Sam Lantinga 5c87b8e1eb Added tag release-2.0.12 for changeset 6915d6569091 5 éve
  Sam Lantinga fe97992185 Read the buttons on Nintendo Switch and GameCube controllers as they are labeled, and swap them if the applications wants positional button data instead. 5 éve
  Sam Lantinga 4caa6a0688 Fixed bug 4921 - Do not swap B/X buttons on GameCube controller unless it's requested 5 éve
  Sam Lantinga 342f62ca69 Fixed bug 5022 - SDL_iconv_string can get stuck in an infinite loop when encountering invalid characters 5 éve
  Sam Lantinga 1f4965c8c4 Fixed warnings building with mingw64 5 éve
  Sam Lantinga 611403dd0e Clarified that the clip rectangle is defined relative to the viewport, and added a clip test to testviewport.c 5 éve
  Sam Lantinga c8c05a9fc3 Fixed bug 4991 - Pixel shader problem when recreating a texture for direct3d renderer 5 éve
  Sam Lantinga 367a356132 Don't release the backbuffer on error, we didn't acquire it. 5 éve
  Cameron Gutman 4e0fb110c8 Clear the old player index slot when moving to a new one 5 éve
  Cameron Gutman 165ccaa85b Fix incorrect player index when assigning a joystick the same index twice 5 éve
  Cameron Gutman e152a3cedb direct3d: Don't attempt to create zero sized vertex buffer 5 éve
  Cameron Gutman 467434b92d Added support for indicating player index on DS4 controllers 5 éve
  Sam Lantinga 82be6dd7c9 Fixed regression in bug 4966 - KMSDRM: Add dynamic modeset support 5 éve
  Sam Lantinga 37faac0d81 Fixed java.lang.NullPointerException: Attempt to invoke virtual method 'android.view.WindowManager android.app.Activity.getWindowManager()' on a null object reference 5 éve
  Ethan Lee 27889d0261 winrt: Wait for EnumerationCompleted before leaving WASAPI_EnumerateEndpoints 5 éve