Sam Lantinga
|
d662a65964
Fixed crash if manufacturer or product string is NULL
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5 éve |
Sam Lantinga
|
255c9c23d4
Fixed bug 4921 - Do not swap B/X buttons on GameCube controller unless it's requested
|
5 éve |
Sam Lantinga
|
6318765d54
Handle entirely duplicated joystick product names, as well as vendor and product names that start with the name of the vendor, but with different case (e.g. 8bitdo 8BitDo)
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5 éve |
Sam Lantinga
|
de2001eeee
Fixed binding the D-PAD on the 8BitDo M30 controller
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5 éve |
Sam Lantinga
|
cb2f78b12d
Updated 8BitDo SF30 Pro mapping with hint support, added Android binding for the 8BitDo M30 Gamepad
|
5 éve |
Sam Lantinga
|
cb986aff9f
Fixed exception at shutdown if the controllers are closed after the HIDDeviceManager is shutdown
|
5 éve |
Sam Lantinga
|
80d075a01a
Fixed compiler warnings
|
5 éve |
Sam Lantinga
|
5722e88481
Fixed build warnings
|
5 éve |
Sam Lantinga
|
c44473ba73
Unified code to standardize joystick names
|
5 éve |
Sam Lantinga
|
db3b3a1d84
Added support for SDL hints in the game controller mapping database
|
5 éve |
Sam Lantinga
|
93ed3c8baf
Updated SDL to version 2.0.13 for development builds
|
5 éve |
Sam Lantinga
|
1102678b6c
Added tag release-2.0.12 for changeset 7715fef44900
|
5 éve |
Sam Lantinga
|
983bbf9ef3
Backed out changeset 51622f74dc85
|
5 éve |
Sam Lantinga
|
9fdc6cf307
Removed Xbox HIDAPI debug code
|
5 éve |
Sam Lantinga
|
4fb06a2a38
Updated SDL to version 2.0.13 for development builds
|
5 éve |
Sam Lantinga
|
5c87b8e1eb
Added tag release-2.0.12 for changeset 6915d6569091
|
5 éve |
Sam Lantinga
|
fe97992185
Read the buttons on Nintendo Switch and GameCube controllers as they are labeled, and swap them if the applications wants positional button data instead.
|
5 éve |
Sam Lantinga
|
4caa6a0688
Fixed bug 4921 - Do not swap B/X buttons on GameCube controller unless it's requested
|
5 éve |
Sam Lantinga
|
342f62ca69
Fixed bug 5022 - SDL_iconv_string can get stuck in an infinite loop when encountering invalid characters
|
5 éve |
Sam Lantinga
|
1f4965c8c4
Fixed warnings building with mingw64
|
5 éve |
Sam Lantinga
|
611403dd0e
Clarified that the clip rectangle is defined relative to the viewport, and added a clip test to testviewport.c
|
5 éve |
Sam Lantinga
|
c8c05a9fc3
Fixed bug 4991 - Pixel shader problem when recreating a texture for direct3d renderer
|
5 éve |
Sam Lantinga
|
367a356132
Don't release the backbuffer on error, we didn't acquire it.
|
5 éve |
Cameron Gutman
|
4e0fb110c8
Clear the old player index slot when moving to a new one
|
5 éve |
Cameron Gutman
|
165ccaa85b
Fix incorrect player index when assigning a joystick the same index twice
|
5 éve |
Cameron Gutman
|
e152a3cedb
direct3d: Don't attempt to create zero sized vertex buffer
|
5 éve |
Cameron Gutman
|
467434b92d
Added support for indicating player index on DS4 controllers
|
5 éve |
Sam Lantinga
|
82be6dd7c9
Fixed regression in bug 4966 - KMSDRM: Add dynamic modeset support
|
5 éve |
Sam Lantinga
|
37faac0d81
Fixed java.lang.NullPointerException: Attempt to invoke virtual method 'android.view.WindowManager android.app.Activity.getWindowManager()' on a null object reference
|
5 éve |
Ethan Lee
|
27889d0261
winrt: Wait for EnumerationCompleted before leaving WASAPI_EnumerateEndpoints
|
5 éve |