Sam Lantinga
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d7391394d3
Switched the camera format to use framerate ratio instead of interval ratio
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10 mesi fa |
Sam Lantinga
|
ea8df46575
We don't support directly rendering to PQ swap chains
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10 mesi fa |
Anonymous Maarten
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122c3e6a81
ci: create simpler Gradle testspriteminimal project instead
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10 mesi fa |
Anonymous Maarten
|
1a68d846de
Create a functional CMake project using androidbuild.sh
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10 mesi fa |
Sam Lantinga
|
8ab1ffca8a
Fixed requesting USB permission on Android 14 (thanks @ikhoeyZX!)
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10 mesi fa |
Sam Lantinga
|
3a68febedf
Enable HIDAPI controller support on mobile platforms
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10 mesi fa |
Sam Lantinga
|
4236fb2d63
Fixed build warnings with Android debug logging
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10 mesi fa |
Sam Lantinga
|
1cdcb57865
Fixed launching on Android after audio capture -> recording renaming
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10 mesi fa |
Sam Lantinga
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361cae0874
Pass through the original name used by the Steam Virtual Gamepad
|
10 mesi fa |
Miku AuahDark
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3373667faa
Android: Use SCREEN_ORIENTATION_FULL_USER instead of SCREEN_ORIENTATION_FULL_SENSOR for resizable window.
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10 mesi fa |
Sam Lantinga
|
b6e6c73541
Fixed building the metal renderer with SDL_LEAN_AND_MEAN
|
10 mesi fa |
Sam Lantinga
|
aeea819494
Added colorspace to SDL_CameraSpec
|
10 mesi fa |
Yasushi SHOJI
|
98499d6818
.editorconfig: Remove excess apostrophe at *.cocci
|
10 mesi fa |
Sam Lantinga
|
182a28b343
Fixed documentation typo
|
10 mesi fa |
SDL Wiki Bot
|
4e5ed569c3
Sync SDL3 wiki -> header
|
10 mesi fa |
Sam Lantinga
|
d1d484ddbe
Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!)
|
10 mesi fa |
Sam Lantinga
|
9cb4bb92f6
Fixed parsing SDL_ANALYZER_NORETURN
|
10 mesi fa |
Sam Lantinga
|
cf2d8dac30
Reordered conditional for clarity
|
10 mesi fa |
SDL Wiki Bot
|
65f0691866
Sync SDL3 wiki -> header
|
10 mesi fa |
expikr
|
ee559d51be
Add SDL_MOUSE_RELATIVE_CURSOR_VISIBLE (#7947)
|
10 mesi fa |
Ryan C. Gordon
|
17af09f3a9
coreaudio: simplify memory leak fix.
|
10 mesi fa |
Ryan C. Gordon
|
7c2329cd78
wikiheaders: Fix C typedef parsing.
|
10 mesi fa |
Sam Lantinga
|
51f90f308b
Fixed spacing
|
10 mesi fa |
obeecodes
|
3b5dce10c4
Addressed memory leak in SDL_coreaudio.m
|
10 mesi fa |
Sam Lantinga
|
e388e377aa
audio: Refer to audio devices to "playback" and "recording"
|
10 mesi fa |
Anonymous Maarten
|
a64960cfc0
SDL_GLContext is not a void* pointer anymore
|
10 mesi fa |
SDL Wiki Bot
|
63138c79af
Sync SDL3 wiki -> header
|
10 mesi fa |
Ryan C. Gordon
|
b83ab7eb12
audio: Remove const from an SDL_bool parameter in SDL_AddAudioDevice.
|
10 mesi fa |
Ryan C. Gordon
|
38f0214e8a
audio: Refer to audio devices to "playback" and "recording".
|
10 mesi fa |
Anonymous Maarten
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031dc0743f
Use an opaque struct typedef for SDL_GLContext
|
10 mesi fa |