Sam Lantinga
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dbec2150d0
testffmpeg: added support for Vulkan rendering
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1 year ago |
Sam Lantinga
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48471f7dbd
Added SDL_AddVulkanRenderSemaphores() for external synchronization with SDL rendering
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1 year ago |
Sam Lantinga
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504d8c2fc0
Fixed potential memory leak if vkCreateInstance() fails
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1 year ago |
Frank Praznik
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1e790b20c9
video: Don't overwrite all the pending flags in the OnWindowHidden handler
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1 year ago |
Sam Lantinga
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4189edaeb7
Uppercase the first letter of the class name to match Java conventions
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1 year ago |
Robert Edmonds
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a4d7ff6751
testffmpeg: Use EGL_EXT_image_dma_buf_import_modifiers extension
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1 year ago |
Frank Praznik
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ae4484f4e5
video: Save pending window events when a window is hidden by the window manager
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1 year ago |
Sam Lantinga
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9be35d4603
Convert mappings using labeled buttons to positional buttons
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1 year ago |
Sam Lantinga
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ccd309c433
Added a mapping for the Sanwa Supply JY-P76USV controller
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1 year ago |
Sam Lantinga
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8d8076263e
Removed the mapping for the G-Shark GS-GP702
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1 year ago |
Sam Lantinga
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1b86a1c684
SDL_GetGamepadAppleSFSymbolsNameForAxis() returns NULL if the symbol isn't found
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1 year ago |
Sam Lantinga
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5f37242607
Don't clear the clipboard on quit
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1 year ago |
Sam Lantinga
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6e03914375
Fixed signed/unsigned comparison warning
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1 year ago |
Sam Lantinga
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2c85052966
Removed unused headers from SDL_rect.h
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1 year ago |
Sam Lantinga
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e54001b028
Updating the mouse capture should use the mouse focus window
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1 year ago |
Sam Lantinga
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c1da39a245
SDL_GetGamepadAppleSFSymbolsNameForButton() returns NULL if the symbol isn't found
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1 year ago |
Sam Lantinga
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74f4614289
Save the native texture parent and return that in SDL_GetRenderTarget()
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1 year ago |
Susko3
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86d36a2dc2
Add missing include
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1 year ago |
Sam Lantinga
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eb5a2e7e7f
Fixed building with SDL_LEAN_AND_MEAN
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1 year ago |
Sam Lantinga
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107e06a92a
Use a valid finger ID when generating touch events from mouse events
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1 year ago |
meyraud705
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c6ec999869
Set udev class for accelerometer
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1 year ago |
Nour Fouad
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e524e545f2
Add vulkan to SDL_HINT_RENDER_DRIVER
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1 year ago |
Sam Lantinga
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88dcf74588
testyuv: we no longer need to override the HDR headroom for the BT.2020 test
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1 year ago |
SDL Wiki Bot
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27389716ac
Sync SDL3 wiki -> header
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1 year ago |
Sam Lantinga
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7f9ff6277c
Don't assume HDR headroom for HDR10 surfaces
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1 year ago |
Jade Macho
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c74f273848
d3d12: Move root sigs to D3D12_Shader_Common.hlsli, fix mismatch
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1 year ago |
Jade Macho
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e2a8209263
GDK: Use WIN_IsRectEmpty (IsRectEmpty is desktop-only)
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1 year ago |
Jade Macho
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290f64b86c
GDK: Windows shape is desktop-only
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1 year ago |
Jade Macho
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794f0f1b42
GDK: Fix SDL_pixels.c/_c.h linking error caused by C / C++ mismatch
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1 year ago |
Jade Macho
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23ace600fc
GDK: Remove old shader sources, unify shader compilation .bats
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1 year ago |