Sam Lantinga
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dfc7535ff7
Fixed bug 2657 - Memory leak in GL_CreateTexture function
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10 years ago |
Ryan C. Gordon
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987c335551
Clarifying hard-to-understand piece of code.
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10 years ago |
Brandon Schaefer
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75dacdb99b
Dont redeclare DBusMessage* msg;
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10 years ago |
Sam Lantinga
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96b613eab3
Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window
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10 years ago |
Sam Lantinga
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fd1da994fa
Fixed bug 2639 - SDL_BLENDMODE_BLEND not working properly for software renderer, thanks to Melker Narikka
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10 years ago |
Sam Lantinga
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d1ca658c45
Fixed bug 2638 - (Signed) Can't create signed apps in Android
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10 years ago |
Sam Lantinga
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454c4a019f
Fixed Visual Studio 2010 build
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10 years ago |
Sam Lantinga
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6a1011ae6d
Fixed build for arm platforms
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10 years ago |
Sam Lantinga
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eb1c6044b2
Fixed bug in AVX detection and added AVX2 detection
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10 years ago |
Sam Lantinga
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f1ca7bd167
Clarified the documentation for SDL_FlushEvents() so people know it only affects currently queued events.
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10 years ago |
Ryan C. Gordon
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f7461cdc9a
The Gimp puts out a different bogus color mask for 32-bit .bmp files. :)
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10 years ago |
Ryan C. Gordon
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a91f1a1adc
Make SDL_LoadBMP() work with 32-bit bitmaps from ImageMagick.
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10 years ago |
Ryan C. Gordon
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0e9c0855f5
Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0.
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10 years ago |
Sam Lantinga
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19d878d711
Skip JUNK chunks in wave files
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10 years ago |
Sam Lantinga
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35ec0075cf
Strip the binaries before signing them, in release configuration
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10 years ago |
Sam Lantinga
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ed30c80c5c
Fixed supporting multiple frameworks
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10 years ago |
Sam Lantinga
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9bd483439e
Fixed code signing release frameworks
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10 years ago |
Andreas Schiffler
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962c9911ce
Update audio testautomation: more coverage; added SDL_PauseAudio test /w callback coverage
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10 years ago |
Sam Lantinga
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d23d9c88e5
Fixed bug 2421 - SDL_RenderCopyEx off by one when rotating by 90 and -90
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10 years ago |
Sam Lantinga
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ef39d1d1ff
Updated configure after removing pthread spinlock support
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10 years ago |
Sam Lantinga
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8077bf3d10
Fixed bug 2618 - incomplete pthread-based lock support should be removed
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10 years ago |
Sam Lantinga
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0c8e33764c
Fixed bug 2628 - invalidate surface->map in SDL_SurfacePalette()
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10 years ago |
Andreas Schiffler
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97bdefe2ab
Enable 2 disabled audio tests (since bug 1396 is fixed and they pass now)
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10 years ago |
Sam Lantinga
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cd8f63f280
Hopefully fixed Cygwin build
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10 years ago |
Sam Lantinga
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a2d5dd0234
Removed useless assert
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10 years ago |
Sam Lantinga
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fc4e798d79
Fixed bug 2631 - Mac: minor code cleanup
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10 years ago |
Sam Lantinga
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febc47976b
SDL_SYS_IsXInputGamepad_DeviceIndex() is only available if SDL_JOYSTICK_XINPUT is true.
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10 years ago |
Sam Lantinga
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c1d29725a8
Fixed indentation for pnacl configuration
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10 years ago |
Sam Lantinga
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7187b74cf4
Fixed compiler warnings on iOS
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10 years ago |
Sam Lantinga
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017c5dc381
Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion
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10 years ago |