Commit történet

Szerző SHA1 Üzenet Dátum
  Sam Lantinga e6cb082232 Fixed the default mapping on Windows for the HORI Fighting Commander 2 éve
  Cameron Cawley 0a93ac1294 Work around the lack of clock() on PS Vita 2 éve
  Cameron Cawley 25367efcba Add missing library needed for locale functions on PS Vita 2 éve
  chalonverse 6f69bbc541 D3D11: Fix SDL_TEXTUREACCESS_TARGET not working if SDL_HAVE_YUV was 0 2 éve
  chalonverse 8303c5d0a3 Added missing SDL_zero for renderTargetViewDesc 2 éve
  Ozkan Sezer 6bd49fc00c revert mode changes from commit d58d637ac 2 éve
  Sam Lantinga d58d637ac6 Added support for the Qanba Obsidian Arcade Joystick on Linux 2 éve
  Ozkan Sezer 526f417587 updated configury to silence ac2.7x warnings with minor rearrangement. 2 éve
  Sam Lantinga 51d6d60f11 Updated to autoconf 2.71 2 éve
  Charlie Birks e201f338d7 ci: enable CMake test for Emscripten 2 éve
  Charlie Birks 0fcfaf9e94 emscripten: use MAIN_THREAD_EM_ASM for the fb/cursor proxying 2 éve
  chalonverse b9c2ad8395 Added additional check for HAVE_D3D12_H and missing SDL_VIDEO_RENDER_D3D12 in SDL_config.h.cmake 2 éve
  Anonymous Maarten 298ad937c0 cmake: wrap SDL_STATIC_PIC in double quotes (aka never trust user input) 2 éve
  Anonymous Maarten ad272ac690 Set POSITION_INDEPENDENT_CODE property on SDL2 for CMake 3.0 2 éve
  chalonverse e8d89ce28f < should be <= 2 éve
  chalonverse 7a335df9cf Updated CMakeLists.txt and configure.asc/script so that it checks for the required Windows SDK version before it enables the d3d12 renderer. Also fixed reported warnings in some builds. 2 éve
  Anonymous Maarten 5abd676917 Allow empty default values to the dep_option macro 2 éve
  Sylvain 2cc2260435 Fixed bug #5768 - SDL_RenderGeometry's software backend failed to render when texture coordinates are reversed 2 éve
  Sam Lantinga 168b97ca32 Updated Xcode project with SDL_guid.c and controller_type.c 2 éve
  Ozkan Sezer 7e71d08ab2 regenerated configure script. 2 éve
  SDL Wiki Bot ef4e0e921a Sync wiki -> header 2 éve
  chalonverse 4082821822 DirectX 12 Renderer (#5761) 2 éve
  Ozkan Sezer 63e12cf601 SDL_windows_main.c: replace CopyMemory() with SDL_memcpy() 2 éve
  Ryan C. Gordon ec0204d243 x11: Don't use GetXftDPI() when XRandR can tell us the DPI per-output. 2 éve
  Ozkan Sezer 61115aebd3 update dynapi after the loongarch support patch 2 éve
  SDL Wiki Bot 7cd165e2d9 Sync wiki -> header 2 éve
  yuanhecai 50d8642fa3 Add optimiztion function with LSX in LoongArch 2 éve
  yuanhecai 17f63e53f8 Add loongarch support 2 éve
  Ryan C. Gordon 9703f23663 SDL_SetHintWithPriority: actually, this test is good. 2 éve
  Sam Lantinga 30cf26e089 Show the firmware version in testgamecontroller 2 éve