Sylvain Becker
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ed469fa586
Fixed bug 4842 - Redundant condition in MS_ADPCM_Decode and IMA_ADPCM_Decode
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5 éve |
Sylvain Becker
|
c9d0e2ae0a
Fixed bug 4840 - Read of uninitialized memory in DXGI_LoadDLL (Thanks!)
|
5 éve |
Sylvain Becker
|
d5d34de4db
Fixed bug 4839 - Read of uninitialized memory in Win32_ResizeWindowShape
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5 éve |
Sylvain Becker
|
758badffa5
Fixed bug 4841 - Misplaced parenthesis WIN_WindowProc / WM_ACTIVATE / ClipCursor
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5 éve |
Sylvain Becker
|
b7ab3b3984
Fixed bug 4838 - Use after free in SDL_JoystickUpdate (Thanks!)
|
5 éve |
Sylvain Becker
|
3ac67cf458
Fixed bug 4837 - Use after free in SDL_SensorUpdate (Thanks!)
|
5 éve |
Sam Lantinga
|
5025109f29
Fixed accidental whitespace
|
5 éve |
Sam Lantinga
|
9da4bfc141
Added support for the Power A Nintendo Switch Enhanced Wireless Controller
|
5 éve |
Sam Lantinga
|
f96da11f93
Reordered Power A Switch controllers so they're grouped together
|
5 éve |
Sam Lantinga
|
9e7894efac
Added support for the PowerA - Super Mario Controller
|
5 éve |
Sam Lantinga
|
4a25a099a0
Fixed the location of controller_type.h in the Visual Studio project
|
5 éve |
Sam Lantinga
|
7bf6c887c7
Fixed the location of controller_type.h in the Visual Studio project
|
5 éve |
Ozkan Sezer
|
9530ccba0f
SDL_endian.h: Use endian.h for OpenBSD.
|
5 éve |
Ozkan Sezer
|
7c7801f166
Fix typo with __MIPSEB__ preprocessor check (bug #4836.)
|
5 éve |
Ryan C. Gordon
|
9ececeeaa4
cpuinfo: Use a better default alignment value (thanks, Simon!).
|
5 éve |
Sam Lantinga
|
cdc7181e6d
Don't try to use the Xbox HID protocol with the NVIDIA Shield controllers
|
5 éve |
Sylvain Becker
|
336a75491e
remove warning prototype SDL_ExitProcess()
|
5 éve |
Ozkan Sezer
|
9c14c789ad
updated includes for _exit()
|
5 éve |
Sylvain Becker
|
24bee6e5e2
Add internal function SDL_EGL_GetVersion()
|
5 éve |
Sam Lantinga
|
b060b2eadd
Fixed whitespace
|
5 éve |
Sylvain Becker
|
412ab7e1aa
Fixed bug 4829 - Sensor events incorrectly disabled
|
5 éve |
Sylvain Becker
|
e5bd20030d
Android: enable eglGetProcAddress (bug #4040, bug #4794)
|
5 éve |
Sylvain Becker
|
03f27a3a75
Add robustness getting the EGL version (see bug #4040)
|
5 éve |
Ryan C. Gordon
|
3ecce84749
egl: adjust how we load symbols in SDL_EGL_GetProcAddress.
|
5 éve |
Sam Lantinga
|
4f304fd88c
Added support for the BDA PS4 Fightpad
|
5 éve |
Sam Lantinga
|
a1349d4627
Build fix for the build fix
|
5 éve |
Sam Lantinga
|
097b9c3084
Better fix for iOS build
|
5 éve |
Sam Lantinga
|
8984d25bfa
Fixed build on iOS
|
5 éve |
Sam Lantinga
|
bf9092cf4a
Removed unused variable
|
5 éve |
Sam Lantinga
|
b3470f04b1
Added the hint SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to control whether Nintendo Switch controllers use their button labels or button positions for game controller button reporting.
|
5 éve |