Alex Szpakowski
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ef0490a741
More cleanup of the iOS Objective-C code.
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il y a 10 ans |
Alex Szpakowski
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6d552cae38
90% of iOS users on the App Store run at least iOS 7, so it doesn't make sense to support building using an SDK that doesn't support iOS 7. The minimum supported runtime version is still iOS 5.1.
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il y a 10 ans |
Alex Szpakowski
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967549c9ad
Updated the iOS Objective-C code to use NSDictionary/NSArray/NSNumber literals and subscripting, for improved code clarity.
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il y a 10 ans |
Alex Szpakowski
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078ca9f078
Cleaned up iOS OpenGL ES context creation code and added sRGB context support on iOS 7+
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il y a 10 ans |
Alex Szpakowski
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cf2958a8de
Fixed SDL_SetWindowFullscreen on iOS to properly update the view's frame.
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il y a 10 ans |
Alex Szpakowski
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e02e34521a
The default implementation of [view layoutSubviews] actually does something in iOS 6+, so we should call [super layoutSubviews] when overriding it.
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il y a 10 ans |
Alex Szpakowski
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e234575d54
Disabled the custom iOS splashscreen code - it interferes with the normal rotation and orientation behaviour of SDL windows.
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il y a 10 ans |
Alex Szpakowski
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d2e445d7bb
Properly send a window resize event in all cases when viewDidLayoutSubviews is triggered.
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il y a 10 ans |
Alex Szpakowski
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b55be6e7bd
Fixed SDL_HINT_ORIENTATIONS to properly allow disabling custom orientations if the hint is set with no valid orientations.
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il y a 10 ans |
Alex Szpakowski
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b21544c1dd
The iOS 7 transparent status bar now uses white text rather than black.
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il y a 10 ans |
Alex Szpakowski
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b4d15ece6d
Fixed SDL_SetWindowFullscreen not properly updating the status bar visibility in iOS 7+
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il y a 10 ans |
Alex Szpakowski
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c81ce5a0a8
Minor fix for if SDL_JoystickInit is called more than once without a matching SDL_JoystickQuit.
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il y a 10 ans |
Alex Szpakowski
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1506b3b8fb
iOS now respects SDL_HINT_ACCELEROMETER_AS_JOYSTICK.
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il y a 10 ans |
Alex Szpakowski
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3672409c51
Changed the way retina resolutions are handled in iOS.
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il y a 10 ans |
Alex Szpakowski
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734b523302
Misc. iOS code improvements.
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il y a 10 ans |
Sam Lantinga
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96b613eab3
Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window
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il y a 10 ans |
Sam Lantinga
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fd1da994fa
Fixed bug 2639 - SDL_BLENDMODE_BLEND not working properly for software renderer, thanks to Melker Narikka
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il y a 10 ans |
Sam Lantinga
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d1ca658c45
Fixed bug 2638 - (Signed) Can't create signed apps in Android
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il y a 10 ans |
Sam Lantinga
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454c4a019f
Fixed Visual Studio 2010 build
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il y a 10 ans |
Sam Lantinga
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6a1011ae6d
Fixed build for arm platforms
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il y a 10 ans |
Sam Lantinga
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eb1c6044b2
Fixed bug in AVX detection and added AVX2 detection
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il y a 10 ans |
Sam Lantinga
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f1ca7bd167
Clarified the documentation for SDL_FlushEvents() so people know it only affects currently queued events.
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il y a 10 ans |
Ryan C. Gordon
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f7461cdc9a
The Gimp puts out a different bogus color mask for 32-bit .bmp files. :)
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il y a 10 ans |
Ryan C. Gordon
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a91f1a1adc
Make SDL_LoadBMP() work with 32-bit bitmaps from ImageMagick.
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il y a 10 ans |
Ryan C. Gordon
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0e9c0855f5
Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0.
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il y a 10 ans |
Sam Lantinga
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19d878d711
Skip JUNK chunks in wave files
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il y a 10 ans |
Sam Lantinga
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35ec0075cf
Strip the binaries before signing them, in release configuration
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il y a 10 ans |
Sam Lantinga
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ed30c80c5c
Fixed supporting multiple frameworks
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il y a 10 ans |
Sam Lantinga
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9bd483439e
Fixed code signing release frameworks
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il y a 10 ans |
Andreas Schiffler
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962c9911ce
Update audio testautomation: more coverage; added SDL_PauseAudio test /w callback coverage
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il y a 10 ans |