Historique des commits

Auteur SHA1 Message Date
  Alex Szpakowski ef0490a741 More cleanup of the iOS Objective-C code. il y a 10 ans
  Alex Szpakowski 6d552cae38 90% of iOS users on the App Store run at least iOS 7, so it doesn't make sense to support building using an SDK that doesn't support iOS 7. The minimum supported runtime version is still iOS 5.1. il y a 10 ans
  Alex Szpakowski 967549c9ad Updated the iOS Objective-C code to use NSDictionary/NSArray/NSNumber literals and subscripting, for improved code clarity. il y a 10 ans
  Alex Szpakowski 078ca9f078 Cleaned up iOS OpenGL ES context creation code and added sRGB context support on iOS 7+ il y a 10 ans
  Alex Szpakowski cf2958a8de Fixed SDL_SetWindowFullscreen on iOS to properly update the view's frame. il y a 10 ans
  Alex Szpakowski e02e34521a The default implementation of [view layoutSubviews] actually does something in iOS 6+, so we should call [super layoutSubviews] when overriding it. il y a 10 ans
  Alex Szpakowski e234575d54 Disabled the custom iOS splashscreen code - it interferes with the normal rotation and orientation behaviour of SDL windows. il y a 10 ans
  Alex Szpakowski d2e445d7bb Properly send a window resize event in all cases when viewDidLayoutSubviews is triggered. il y a 10 ans
  Alex Szpakowski b55be6e7bd Fixed SDL_HINT_ORIENTATIONS to properly allow disabling custom orientations if the hint is set with no valid orientations. il y a 10 ans
  Alex Szpakowski b21544c1dd The iOS 7 transparent status bar now uses white text rather than black. il y a 10 ans
  Alex Szpakowski b4d15ece6d Fixed SDL_SetWindowFullscreen not properly updating the status bar visibility in iOS 7+ il y a 10 ans
  Alex Szpakowski c81ce5a0a8 Minor fix for if SDL_JoystickInit is called more than once without a matching SDL_JoystickQuit. il y a 10 ans
  Alex Szpakowski 1506b3b8fb iOS now respects SDL_HINT_ACCELEROMETER_AS_JOYSTICK. il y a 10 ans
  Alex Szpakowski 3672409c51 Changed the way retina resolutions are handled in iOS. il y a 10 ans
  Alex Szpakowski 734b523302 Misc. iOS code improvements. il y a 10 ans
  Sam Lantinga 96b613eab3 Fixed bug 2640 - Unable to SDL_SetRenderTarget to original surface for software renderer without a window il y a 10 ans
  Sam Lantinga fd1da994fa Fixed bug 2639 - SDL_BLENDMODE_BLEND not working properly for software renderer, thanks to Melker Narikka il y a 10 ans
  Sam Lantinga d1ca658c45 Fixed bug 2638 - (Signed) Can't create signed apps in Android il y a 10 ans
  Sam Lantinga 454c4a019f Fixed Visual Studio 2010 build il y a 10 ans
  Sam Lantinga 6a1011ae6d Fixed build for arm platforms il y a 10 ans
  Sam Lantinga eb1c6044b2 Fixed bug in AVX detection and added AVX2 detection il y a 10 ans
  Sam Lantinga f1ca7bd167 Clarified the documentation for SDL_FlushEvents() so people know it only affects currently queued events. il y a 10 ans
  Ryan C. Gordon f7461cdc9a The Gimp puts out a different bogus color mask for 32-bit .bmp files. :) il y a 10 ans
  Ryan C. Gordon a91f1a1adc Make SDL_LoadBMP() work with 32-bit bitmaps from ImageMagick. il y a 10 ans
  Ryan C. Gordon 0e9c0855f5 Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0. il y a 10 ans
  Sam Lantinga 19d878d711 Skip JUNK chunks in wave files il y a 10 ans
  Sam Lantinga 35ec0075cf Strip the binaries before signing them, in release configuration il y a 10 ans
  Sam Lantinga ed30c80c5c Fixed supporting multiple frameworks il y a 10 ans
  Sam Lantinga 9bd483439e Fixed code signing release frameworks il y a 10 ans
  Andreas Schiffler 962c9911ce Update audio testautomation: more coverage; added SDL_PauseAudio test /w callback coverage il y a 10 ans