Commit Verlauf

Autor SHA1 Nachricht Datum
  Sylvain Becker f5eba2ccd6 Fixed invalid read in yuv_rgb_sse() (see bug #5430) vor 4 Jahren
  Sylvain Becker be4cfd51c3 Add SDL_UpdateNVTexture() to update NV12/21 Texture (bug #5430) vor 4 Jahren
  Sam Lantinga d72dbd9883 Fixed detection of the Wooting Two keyboard, which shows up as an Xbox 360 controller vor 4 Jahren
  Sam Lantinga b2a0c712cb Allow setting the player index to -1, which turns off the player LED for PS5 controllers vor 4 Jahren
  Sam Lantinga bf754b52bf Valve contributed code is under the Zlib license vor 4 Jahren
  Ozkan Sezer 8cb421b26d SDL_windows_main.c: use new WIN_StringToUTF8W macro vor 4 Jahren
  Ozkan Sezer a594b85031 use WIN_StringToUTF8W macro instead of WIN_StringToUTF8, where needed: vor 4 Jahren
  Ozkan Sezer 5b14bbff5f make ANSI/UNICODE versions of WIN??UTF8 macros individually available. vor 4 Jahren
  Ozkan Sezer f2bd861cd7 move SDL_tcsstr definition to core/windows/SDL_windows.h vor 4 Jahren
  Ozkan Sezer f414a43632 simplify Watcom implementation of SDL_MostSignificantBitIndex32() vor 4 Jahren
  Ozkan Sezer ae18109a92 SDL_windowsjoystick.c (SDL_CreateDeviceNotification): use L, not TEXT() vor 4 Jahren
  Ozkan Sezer 390fd14f54 SDL_windowswindow.c (SDL_HelperWindowCreate): adjust for ANSI/UNICODE: vor 4 Jahren
  Ozkan Sezer 398d2764c7 RAWINPUT_InitWindowsGamingInput: change pNamespace from LPTSTR to PCWSTR vor 4 Jahren
  Ozkan Sezer f09e0af7aa SDL_dinputjoystick.c (IsXInputDevice): adjust to be ANSI/UNICODE-agnostic vor 4 Jahren
  Ozkan Sezer ed39f2f3f9 SDL_wasapi_win32.c (WASAPI_PlatformThreadInit): use L instead of TEXT() vor 4 Jahren
  Ozkan Sezer 01a2f27679 consistently use TEXT() macro with LoadLibrary() and GetModuleHandle() vor 4 Jahren
  Cameron Gutman 91a831e2d0 Implement SDL_MostSignificantBitIndex32 using MSVC intrinsics vor 4 Jahren
  Cameron Gutman 014f507c40 Use specific acquire and release variants of InterlockedExchange on ARM vor 4 Jahren
  Sam Lantinga 393c8c1f16 Fixed bug 5440 - MacCatalyst build failures vor 4 Jahren
  Cameron Gutman 115d66e756 Use MSVC _byteswap intrinsics for SDL byteswapping functions vor 4 Jahren
  Cameron Gutman 6cbd4417f0 Add a hint for D3D9Ex to avoid having to choose at compile-time vor 4 Jahren
  Cameron Gutman 59594a7891 Implement PAUSE_INSTRUCTION() for Windows ARM platforms vor 4 Jahren
  Sam Lantinga 6f9e18da2a Fixed bug 5441 - Add support for endianness check on FreeBSD: Fixes endianness checking on at least powerpc64le, maybe also other architectures vor 4 Jahren
  Sylvain Becker fea49a3e2f SDL_stretch.c: compilation NEON on Windows 10 vor 4 Jahren
  Sylvain Becker acccc71f27 Fixed bug 5436 - MSVC 2019 ARM64 build fails to compile SDL_stretch.c vor 4 Jahren
  Sam Lantinga 9130f7c377 Updated copyright for 2021 vor 4 Jahren
  Cameron Gutman 414ddc32c5 Do not wait in GetOverlappedResult() in hid_read_timeout() vor 4 Jahren
  Sam Lantinga 963c9495d3 Fixed bug 5431 - SDL_Metal_GetDrawableSize is inaccurate for high dpi displays if a Metal view has not already been created vor 4 Jahren
  Sam Lantinga d25eff6505 Fixed bug 5429 - spinlock implements PAUSE_INSTRUCTION for PPC platforms vor 4 Jahren
  Sam Lantinga f0b6c78733 Fixed Windows XP compatibility with recent hidapi commit vor 4 Jahren