Sam Lantinga
|
f8a0135edf
Added WGI gamepad added/removed listeners for RAWINPUT
|
1 year ago |
Sam Lantinga
|
1f7bc08884
Don't tickle Bluetooth PS4 controllers in simple mode with an effects packet
|
1 year ago |
Sam Lantinga
|
de849d5e6f
Lazily initialize the WGI gamepad support
|
1 year ago |
Sam Lantinga
|
a6228e7aaf
Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers
|
1 year ago |
Sam Lantinga
|
e16a83d393
Prefer using XInput for rumble over WGI, as it allows rumble in the background
|
1 year ago |
Sam Lantinga
|
a0a3957eb6
Continue running XInput detection while RAWINPUT is active
|
1 year ago |
Takase
|
b90343e512
video(wayland): use both --icon and --icon-name for Zenity (#7897)
|
1 year ago |
Sam Clegg
|
042243471f
emscripten: Add JS library dependencies using EM_JS_DEPS macro
|
1 year ago |
Sam Lantinga
|
3054c0dc50
Fixed %p formatting when there is following text
|
1 year ago |
Sam Lantinga
|
52d63ba26c
Do a full UCS4 zero termination on iconv converted strings
|
1 year ago |
Sam Lantinga
|
bad5431a14
Fixed wayland clipboard not always updating in response to Ctrl-C
|
1 year ago |
Sam Lantinga
|
1ab452fc57
Fixed printf formatting for "%p" and added a unit test to check it
|
1 year ago |
Sam Lantinga
|
2a946832ba
Added GetClientScreenRect() and fixed build for C89 compilers
|
1 year ago |
Sam Lantinga
|
488a91eb40
Fixed crash if mutex functions are used before any mutex has been created
|
2 years ago |
expikr
|
f75c0e3204
center cursor to client area (excludes titlebar thickness)
|
1 year ago |
Sam Lantinga
|
4d4c81d438
Revert "Update SDL_windowswindow.c"
|
1 year ago |
expikr
|
1e6c128c4c
Update SDL_windowswindow.c
|
1 year ago |
Anonymous Maarten
|
1c6a649362
cmake: check whether SONAME actualy exists
|
1 year ago |
Anonymous Maarten
|
0262f757e1
cmake: check whether libunwind can be compiled and linked against
|
1 year ago |
Anonymous Maarten
|
8908d16285
cmake: explicitly disable WINDOWS_EXPORT_ALL_SYMBOLS for SDL2
|
1 year ago |
Sam Lantinga
|
61808b03b5
Fixed resource leak and crash at exit in the D3D11 renderer
|
1 year ago |
Sam Lantinga
|
d65185a6a7
Made error handling more consistent in D3D12_RenderReadPixels()
|
1 year ago |
Sam Lantinga
|
bf277eb808
The clip rect is defined in terms of the current viewport
|
1 year ago |
Ozkan Sezer
|
825b0324cf
fixed windows build after commit 7e8be3f
|
1 year ago |
Sam Lantinga
|
7e8be3f280
Retry to open the clipboard in case another application has it open
|
1 year ago |
Sam Lantinga
|
a6ba8a1585
Removed spurious casts
|
1 year ago |
Ryan C. Gordon
|
e65ca61957
khronos: Fixed a typo in a Vulkan header, to match upstream.
|
1 year ago |
scribam
|
e42a3a3233
cmake: use SDL_CPU_ARM32 instead of CMAKE_GENERATOR_PLATFORM STREQUAL "ARM"
|
1 year ago |
Ryan C. Gordon
|
769bf2ebcc
rwops: Use SetFilePointerEx on Windows for appending writes.
|
1 year ago |
Sam Lantinga
|
fc0854651b
Added Linux mapping for the Logitech Chillstream
|
1 year ago |