Sam Lantinga
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fb3bf1dcbd
Fixed device queue initialization when render and present queue families are different
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před 1 rokem |
Frank Praznik
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945162c6d9
wayland: Small optimization for output removal function
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před 1 rokem |
SDL Wiki Bot
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68588b232c
Sync SDL3 wiki -> header
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před 1 rokem |
Sam Lantinga
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e142bb1b0c
The extension strings are const and don't need to be duplicated
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před 1 rokem |
Sam Lantinga
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0997bdd292
Fixed SDL_calloc() calls (should be count, size)
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před 1 rokem |
Sam Lantinga
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614630df69
Allow using an external Vulkan device with the vulkan renderer
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před 1 rokem |
Anonymous Maarten
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e03746b25f
cmake: add -Wl,-rpath,${libdir} to Libs section of pc file for Apple platforms
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před 1 rokem |
Anonymous Maarten
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c8372e20d6
SDLTest_CommonEvent: only set done when it is finished
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před 1 rokem |
Sam Lantinga
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220340e944
Remove SDL_PIXELFORMAT_P010
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před 1 rokem |
Frank Praznik
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c259a20f96
wayland: Remove all references to destroyed outputs from windows
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před 1 rokem |
Semphriss
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84aaf63bd3
Fix typo in SDL_filesystem.h
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před 1 rokem |
Anonymous Maarten
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0a961915dc
cmake: testffmpeg requires link to EGL library for EGL feature
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před 1 rokem |
Sam Lantinga
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24e021c67e
testffmpeg: refactored texture creation properties into a single function
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před 1 rokem |
Sam Lantinga
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ff18d7cfa0
testffmpeg: added pixel format mapping for NV12 and NV21
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před 1 rokem |
Sam Lantinga
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81608ad077
Vulkan: fixed creating SDL_PIXELFORMAT_P010 textures
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před 1 rokem |
Sam Lantinga
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f99143f437
Don't quit testffmpeg when alt-tabbing away
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před 1 rokem |
Sam Lantinga
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80d2ef7384
Fixed uploading Vulkan texture with w*bpp != pitch
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před 1 rokem |
Sam Lantinga
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3a796c9722
Allow specifying the render driver in the environment for testffmpeg
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před 1 rokem |
Sam Lantinga
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dc9a3c83e2
Use the mastering display metadata to do proper tone mapping for HDR content
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před 1 rokem |
Sam Lantinga
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98b1a59a95
Document the HDR tone mapping algorithm
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před 1 rokem |
Anonymous Maarten
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1f536a1e77
cmake: fix SDL_RENDER_VULKAN reporting
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před 1 rokem |
danginsburg
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935c197059
Fix testautomation failures (including clip rect) - closes #9145. During merging for prep'ing the final PR for the Vulkan Renderer, I misordered a memcpy that regressed several of the testautomation test. From now on, I will make sure to run testautomation on any future PRs before submitting.
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před 1 rokem |
Ryan C. Gordon
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e61dfe405f
android: Fixed dead URL in comment.
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před 1 rokem |
danginsburg
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35026cdcba
Vulkan Renderer - robustly handle running out of descriptor sets or constant buffer memory. Closes #9131. My previous implementation of descriptor set handling was naive - it attempted to do VULKAN_IssueBatch when running out of descriptor sets or constant buffer space. For one thing, this had a bug and wasn't working (causing the crash), but moreover it would have resulted in having to flush the GPU. Instead, make the descriptor pools and constant buffer mapped buffers be resizeable so that if we need more it will grow to the size that is needed.
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před 1 rokem |
David Gow
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f976881651
Vulkan: Don't invalidate internal state in InvalidateCachedState
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před 1 rokem |
David Gow
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c172fb5972
Vulkan: Support 'desired' vs 'required' memory flags (Fix #9310)
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před 1 rokem |
David Gow
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1558d52a0a
Vulkan: Only return memory types which are a superset of what we need
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před 1 rokem |
SDL Wiki Bot
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fbe7301aba
Sync SDL3 wiki -> header
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před 1 rokem |
Sam Lantinga
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e223e1d498
Added SDL_camera.h to the public Framework headers
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před 1 rokem |
Sam Lantinga
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be51b7acea
Use the maximum potential headroom if EDR content isn't currently being displayed.
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před 1 rokem |