Sylvain Becker
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fea49a3e2f
SDL_stretch.c: compilation NEON on Windows 10
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4 years ago |
Sylvain Becker
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acccc71f27
Fixed bug 5436 - MSVC 2019 ARM64 build fails to compile SDL_stretch.c
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4 years ago |
Sam Lantinga
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9130f7c377
Updated copyright for 2021
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4 years ago |
Cameron Gutman
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414ddc32c5
Do not wait in GetOverlappedResult() in hid_read_timeout()
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4 years ago |
Sam Lantinga
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963c9495d3
Fixed bug 5431 - SDL_Metal_GetDrawableSize is inaccurate for high dpi displays if a Metal view has not already been created
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4 years ago |
Sam Lantinga
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d25eff6505
Fixed bug 5429 - spinlock implements PAUSE_INSTRUCTION for PPC platforms
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4 years ago |
Sam Lantinga
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f0b6c78733
Fixed Windows XP compatibility with recent hidapi commit
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4 years ago |
Sylvain Becker
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3edf337d66
Simplify RenderGetViewportSize
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4 years ago |
Sylvain Becker
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2af765da11
SDL_RenderGetViewportF: only need the size of viewport (see bug #5424)
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4 years ago |
Sylvain Becker
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41597249e8
SDL_RenderGetViewportF: remove debug messages
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4 years ago |
Sylvain Becker
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8c48c4238a
Add SDL_RenderGetViewportF: fix lost of precision while scaling (see bug #5424)
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4 years ago |
Sylvain Becker
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c005267fb1
SDL_BlitScaled: better and safer fix clipping bug #2687
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4 years ago |
Sylvain Becker
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2127ed2574
SDL_SoftStretch: add a check for input pixel format
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4 years ago |
Ozkan Sezer
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b5f0483cb3
fix permissions
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4 years ago |
Sam Lantinga
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ab55ec4850
Fix use-after-free SBH corruption due to overlapped ReadFile in hidapi not being canceled for all threads before device close
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4 years ago |
Sam Lantinga
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480c1f9fef
Make sure we're not starving report reads when there's lots of rumble
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4 years ago |
Sam Lantinga
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223af86c62
Added SDL_RenderGetD3D11Device() to get access to the device associated with the D3D11 renderer
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4 years ago |
Sam Lantinga
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5f0b2a7f54
Fixed resource leak with D3D11 NV12 textures
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4 years ago |
Manuel Alfayate Corchete
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21003b7db2
[KMS/DRM] Small refactoring on the SwapWindow function.
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4 years ago |
Manuel Alfayate Corchete
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e1fb969b76
[KMS/DRM] Correct comments about last bugfix.
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4 years ago |
Manuel Alfayate Corchete
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e34caa9779
[KMS/DRM] Correct EGL/GL library loading on window creation, thus saving window re-creation.
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4 years ago |
Sylvain Becker
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d81fe9239f
SDL_BlitScaled: remove un needed -1 +1 offset in calculation
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4 years ago |
Ozkan Sezer
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8476df3e31
SDL_mixer.c: remove calls to non-existing m68k asm code.
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4 years ago |
Ozkan Sezer
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5b2e011e6d
SDL_endian.h: minor fixes from SDL-1.2 branch
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4 years ago |
Sam Lantinga
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5aba082703
Build SDL for Mac hardware when targeting iOS
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4 years ago |
Sylvain Becker
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590a5469ed
Fixed bug 5424 - Renderer doesn't use entirely the viewport when scaling is used
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4 years ago |
Ozkan Sezer
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a88071deb5
configure.ac: directfb dynamic loading support updates:
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4 years ago |
Ozkan Sezer
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f24cc903a2
remove CFLAGS save/restores from dbus.h and ibus.h header checks.
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4 years ago |
Ozkan Sezer
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88eaf356a7
minor update to test/acinclude.m4 (pkg.m4)
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4 years ago |
Ozkan Sezer
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92edee2324
SDL_config_android.h: update SIZEOF_VOIDP define to respect __LP64__
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4 years ago |