Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga 983bbf9ef3 Backed out changeset 51622f74dc85 %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 9fdc6cf307 Removed Xbox HIDAPI debug code %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 4fb06a2a38 Updated SDL to version 2.0.13 for development builds %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 5c87b8e1eb Added tag release-2.0.12 for changeset 6915d6569091 %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga fe97992185 Read the buttons on Nintendo Switch and GameCube controllers as they are labeled, and swap them if the applications wants positional button data instead. %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 4caa6a0688 Fixed bug 4921 - Do not swap B/X buttons on GameCube controller unless it's requested %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 342f62ca69 Fixed bug 5022 - SDL_iconv_string can get stuck in an infinite loop when encountering invalid characters %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 1f4965c8c4 Fixed warnings building with mingw64 %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 611403dd0e Clarified that the clip rectangle is defined relative to the viewport, and added a clip test to testviewport.c %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga c8c05a9fc3 Fixed bug 4991 - Pixel shader problem when recreating a texture for direct3d renderer %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 367a356132 Don't release the backbuffer on error, we didn't acquire it. %!s(int64=5) %!d(string=hai) anos
  Cameron Gutman 4e0fb110c8 Clear the old player index slot when moving to a new one %!s(int64=5) %!d(string=hai) anos
  Cameron Gutman 165ccaa85b Fix incorrect player index when assigning a joystick the same index twice %!s(int64=5) %!d(string=hai) anos
  Cameron Gutman e152a3cedb direct3d: Don't attempt to create zero sized vertex buffer %!s(int64=5) %!d(string=hai) anos
  Cameron Gutman 467434b92d Added support for indicating player index on DS4 controllers %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 82be6dd7c9 Fixed regression in bug 4966 - KMSDRM: Add dynamic modeset support %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 37faac0d81 Fixed java.lang.NullPointerException: Attempt to invoke virtual method 'android.view.WindowManager android.app.Activity.getWindowManager()' on a null object reference %!s(int64=5) %!d(string=hai) anos
  Ethan Lee 27889d0261 winrt: Wait for EnumerationCompleted before leaving WASAPI_EnumerateEndpoints %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga e9bc21fba5 Fixed rumble for third-party Nintento Switch Pro controllers %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 428cfddb4c Fixed crash when a controller is disconnected while rumble is pending %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 281d05a6d1 Fixed handling the guide button with both V1 and V2 of the Xbox One Bluetooth wireless protocols %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 69a8c8468c Fixed using more than one Xbox Bluetooth controller %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 2a91f682b5 Fixed bug 5012 - KaiOS keycodes support %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 96836ec643 Add 500ms max wait time for hid_write to complete on Windows %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 07000bfc33 Fixed bug 5010 - SDL_Init with SDL_INIT_JOYSTICK hangs for 10 seconds when playing audio from another application %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga c7a739bef4 Fixed bug 4643 - Append EGL CFLAGS in CheckOpenGLESX11 %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga aa384ad02b Fixed bug 5001 - Feature request: SDL_isupper & SDL_islower %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga a8f91340c8 Updated configure with change from last commit %!s(int64=5) %!d(string=hai) anos
  Paul Cercueil 11b63facd5 Prevent Mesa from including X11 headers if X11 is disabled %!s(int64=5) %!d(string=hai) anos
  Sam Lantinga 3b3ae4d14d Possible fix for bug 5010 - SDL_Init with SDL_INIT_JOYSTICK hangs for 10 seconds when playing audio from another application %!s(int64=5) %!d(string=hai) anos