Sam Lantinga
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4572dd2ae6
Fixed bug 4854 - Add a way to extend the values in controller_type.h
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vor 5 Jahren |
Sam Lantinga
|
4b585e75d9
Fixed bug 4833 - Use EGL for X11?
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vor 5 Jahren |
Ryan C. Gordon
|
b4c2e29eed
video: Added a hint to override the display's usable bounds.
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vor 5 Jahren |
Sam Lantinga
|
a8780c6a28
Updated copyright date for 2020
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vor 5 Jahren |
Sam Lantinga
|
e22e77dadc
Added an untested driver for the Nintendo GameCube adapter, based on code contributed by Ethan Lee
|
vor 5 Jahren |
Sam Lantinga
|
54748a39be
Fixed bug 4890 - Add hint for SDL that the graphics context is externally managed
|
vor 5 Jahren |
Sam Lantinga
|
9a76bebfbc
SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS defaults to true, to match Steam's default behavior
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vor 5 Jahren |
Sam Lantinga
|
b3470f04b1
Added the hint SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to control whether Nintendo Switch controllers use their button labels or button positions for game controller button reporting.
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vor 5 Jahren |
Sam Lantinga
|
e5580e18ba
x11: add a hint to force the VisualID used when creating a window.
|
vor 5 Jahren |
Sam Lantinga
|
be6cda9f95
Rolling back GameCube HIDAPI support
|
vor 5 Jahren |
Sam Lantinga
|
762b788f67
Cleanup on bug 3894 - Fuzzing crashes for SDL_LoadWAV
|
vor 5 Jahren |
Sam Lantinga
|
990e166a3b
Fixed bug 3894 - Fuzzing crashes for SDL_LoadWAV
|
vor 5 Jahren |
Sam Lantinga
|
9eac91dd29
Set SDL_HINT_MOUSE_TOUCH_EVENTS for iPhone and iPad as well
|
vor 6 Jahren |
Sylvain Becker
|
05333a6e9f
Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE
|
vor 6 Jahren |
Sylvain Becker
|
b470cd9b09
Android: default SDL_HINT_MOUSE_TOUCH_EVENTS to 1 as previous behaviour
|
vor 6 Jahren |
Sylvain Becker
|
bfdd0b228a
Android: remove SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH
|
vor 6 Jahren |
Sylvain Becker
|
e41576188d
Add hint SDL_HINT_MOUSE_TOUCH_EVENTS for mouse events to generate touch events
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vor 6 Jahren |
Ethan Lee
|
c528615626
hidapi: Add support for Wii U/Switch USB GameCube controller adapter.
|
vor 6 Jahren |
Ryan C. Gordon
|
911bf6241b
events: Make debug logging of the event queue a hint instead of an #ifdef.
|
vor 6 Jahren |
Sam Lantinga
|
5e13087b0f
Updated copyright for 2019
|
vor 6 Jahren |
Sam Lantinga
|
70ce0f2e06
Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file to load at initialization containing SDL game controller mappings
|
vor 6 Jahren |
Ryan C. Gordon
|
62494a2e27
Merge SDL-ryan-batching-renderer branch to default.
|
vor 6 Jahren |
Ryan C. Gordon
|
5fb67f9f55
render: Move to a batching system for rendering (work in progress).
|
vor 6 Jahren |
Sam Lantinga
|
207428b444
Don't rumble Bluetooth PS4 controllers by default, as that switches the controller into extended input report mode, which breaks games that use DirectInput.
|
vor 6 Jahren |
Ryan C. Gordon
|
acb05f50d8
thread: make SDL_CreateThreadWithStackSize() a public API.
|
vor 6 Jahren |
Sam Lantinga
|
b60e5b82fb
Update documentation to note that this hint works on Android too (thanks Trent!)
|
vor 6 Jahren |
Sam Lantinga
|
7d3a7ef827
Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver.
|
vor 6 Jahren |
Sam Lantinga
|
d2042e1ed4
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
|
vor 6 Jahren |
Sam Lantinga
|
ff8c9538bc
Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!)
|
vor 6 Jahren |
Sam Lantinga
|
6b3e893105
Added hints SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to allow tuning double-click sensitivity.
|
vor 6 Jahren |