Commit Verlauf

Autor SHA1 Nachricht Datum
  Sam Lantinga 4572dd2ae6 Fixed bug 4854 - Add a way to extend the values in controller_type.h vor 5 Jahren
  Sam Lantinga 4b585e75d9 Fixed bug 4833 - Use EGL for X11? vor 5 Jahren
  Ryan C. Gordon b4c2e29eed video: Added a hint to override the display's usable bounds. vor 5 Jahren
  Sam Lantinga a8780c6a28 Updated copyright date for 2020 vor 5 Jahren
  Sam Lantinga e22e77dadc Added an untested driver for the Nintendo GameCube adapter, based on code contributed by Ethan Lee vor 5 Jahren
  Sam Lantinga 54748a39be Fixed bug 4890 - Add hint for SDL that the graphics context is externally managed vor 5 Jahren
  Sam Lantinga 9a76bebfbc SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS defaults to true, to match Steam's default behavior vor 5 Jahren
  Sam Lantinga b3470f04b1 Added the hint SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to control whether Nintendo Switch controllers use their button labels or button positions for game controller button reporting. vor 5 Jahren
  Sam Lantinga e5580e18ba x11: add a hint to force the VisualID used when creating a window. vor 5 Jahren
  Sam Lantinga be6cda9f95 Rolling back GameCube HIDAPI support vor 5 Jahren
  Sam Lantinga 762b788f67 Cleanup on bug 3894 - Fuzzing crashes for SDL_LoadWAV vor 5 Jahren
  Sam Lantinga 990e166a3b Fixed bug 3894 - Fuzzing crashes for SDL_LoadWAV vor 5 Jahren
  Sam Lantinga 9eac91dd29 Set SDL_HINT_MOUSE_TOUCH_EVENTS for iPhone and iPad as well vor 6 Jahren
  Sylvain Becker 05333a6e9f Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE vor 6 Jahren
  Sylvain Becker b470cd9b09 Android: default SDL_HINT_MOUSE_TOUCH_EVENTS to 1 as previous behaviour vor 6 Jahren
  Sylvain Becker bfdd0b228a Android: remove SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH vor 6 Jahren
  Sylvain Becker e41576188d Add hint SDL_HINT_MOUSE_TOUCH_EVENTS for mouse events to generate touch events vor 6 Jahren
  Ethan Lee c528615626 hidapi: Add support for Wii U/Switch USB GameCube controller adapter. vor 6 Jahren
  Ryan C. Gordon 911bf6241b events: Make debug logging of the event queue a hint instead of an #ifdef. vor 6 Jahren
  Sam Lantinga 5e13087b0f Updated copyright for 2019 vor 6 Jahren
  Sam Lantinga 70ce0f2e06 Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file to load at initialization containing SDL game controller mappings vor 6 Jahren
  Ryan C. Gordon 62494a2e27 Merge SDL-ryan-batching-renderer branch to default. vor 6 Jahren
  Ryan C. Gordon 5fb67f9f55 render: Move to a batching system for rendering (work in progress). vor 6 Jahren
  Sam Lantinga 207428b444 Don't rumble Bluetooth PS4 controllers by default, as that switches the controller into extended input report mode, which breaks games that use DirectInput. vor 6 Jahren
  Ryan C. Gordon acb05f50d8 thread: make SDL_CreateThreadWithStackSize() a public API. vor 6 Jahren
  Sam Lantinga b60e5b82fb Update documentation to note that this hint works on Android too (thanks Trent!) vor 6 Jahren
  Sam Lantinga 7d3a7ef827 Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver. vor 6 Jahren
  Sam Lantinga d2042e1ed4 Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. vor 6 Jahren
  Sam Lantinga ff8c9538bc Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!) vor 6 Jahren
  Sam Lantinga 6b3e893105 Added hints SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to allow tuning double-click sensitivity. vor 6 Jahren