Commit History

Author SHA1 Message Date
  Sam Lantinga a8780c6a28 Updated copyright date for 2020 5 years ago
  Sam Lantinga 5e13087b0f Updated copyright for 2019 6 years ago
  Sam Lantinga e3cc5b2c6b Updated copyright for 2018 7 years ago
  Sam Lantinga 18a6538507 add missing os/2 apientry defs to SDL_opengl.h 7 years ago
  Sam Lantinga 45b774e3f7 Updated copyright for 2017 8 years ago
  Sam Lantinga 3615633571 Renaming of guard header names to quiet -Wreserved-id-macro 8 years ago
  Sam Lantinga 42065e785d Updated copyright to 2016 9 years ago
  Philipp Wiesemann 72590685c0 Backed out changeset 4ad56dbf4a6f 9 years ago
  Ryan C. Gordon f4d3303c9e Don't use the system OpenGL headers, ever. 10 years ago
  Sam Lantinga 175b343ee6 Fixed bug 2568 - NO_SDL_GLEXT should prevent OS glext.h as well 11 years ago
  Sam Lantinga 1188c174d7 Fixed Mac OS X build 11 years ago
  J?rgen P. Tjern? d34184461f SDL_opengl: Fix Mac build for SDK 10.9 too. 11 years ago
  J?rgen P. Tjern? d623c0b443 SDL_opengl: Fix Mac build with new glext.h 11 years ago
  J?rgen P. Tjern? 8793657db7 SDL_opengl: Move glext.h to a separate file. 11 years ago
  Sam Lantinga bd6a493697 Fixed bug 2508 - don't redefine WIN32_LEAN_AND_MEAN 11 years ago
  David Ludwig 3dcb451f85 Added a README file regarding WinRT support 11 years ago