#if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 10.1 // // // Buffer Definitions: // // cbuffer UBO // { // // float4x4 ModelViewProj; // Offset: 0 Size: 64 // // } // // // Resource Bindings: // // Name Type Format Dim HLSL Bind Count // ------------------------------ ---------- ------- ----------- -------------- ------ // UBO cbuffer NA NA cb0 1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // TEXCOORD 0 xyz 0 NONE float xyz // TEXCOORD 1 xyz 1 NONE float xyz // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // TEXCOORD 0 xyzw 0 NONE float xyzw // SV_Position 0 xyzw 1 POS float xyzw // vs_5_0 dcl_globalFlags refactoringAllowed dcl_constantbuffer CB0[4], immediateIndexed dcl_input v0.xyz dcl_input v1.xyz dcl_output o0.xyzw dcl_output_siv o1.xyzw, position dcl_temps 1 mov o0.xyz, v1.xyzx mov o0.w, l(1.000000) mul r0.xyzw, v0.yyyy, cb0[1].xyzw mad r0.xyzw, cb0[0].xyzw, v0.xxxx, r0.xyzw mad r0.xyzw, cb0[2].xyzw, v0.zzzz, r0.xyzw add o1.xyzw, r0.xyzw, cb0[3].xyzw ret // Approximately 7 instruction slots used #endif const unsigned char D3D11_CubeVert[] = { 68, 88, 66, 67, 114, 13, 37, 16, 19, 3, 132, 73, 243, 18, 23, 177, 140, 169, 19, 240, 1, 0, 0, 0, 156, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 64, 1, 0, 0, 140, 1, 0, 0, 228, 1, 0, 0, 0, 3, 0, 0, 82, 68, 69, 70, 4, 1, 0, 0, 1, 0, 0, 0, 96, 0, 0, 0, 1, 0, 0, 0, 60, 0, 0, 0, 0, 5, 254, 255, 0, 1, 0, 0, 220, 0, 0, 0, 82, 68, 49, 49, 60, 0, 0, 0, 24, 0, 0, 0, 32, 0, 0, 0, 40, 0, 0, 0, 36, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 85, 66, 79, 0, 92, 0, 0, 0, 1, 0, 0, 0, 120, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 160, 0, 0, 0, 0, 0, 0, 0, 64, 0, 0, 0, 2, 0, 0, 0, 184, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 77, 111, 100, 101, 108, 86, 105, 101, 119, 80, 114, 111, 106, 0, 102, 108, 111, 97, 116, 52, 120, 52, 0, 171, 3, 0, 3, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 174, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 68, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 56, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 7, 7, 0, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 65, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 171, 171, 171, 83, 72, 69, 88, 20, 1, 0, 0, 80, 0, 1, 0, 69, 0, 0, 0, 106, 8, 0, 1, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 4, 0, 0, 0, 95, 0, 0, 3, 114, 16, 16, 0, 0, 0, 0, 0, 95, 0, 0, 3, 114, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 103, 0, 0, 4, 242, 32, 16, 0, 1, 0, 0, 0, 1, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 54, 0, 0, 5, 114, 32, 16, 0, 0, 0, 0, 0, 70, 18, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 63, 56, 0, 0, 8, 242, 0, 16, 0, 0, 0, 0, 0, 86, 21, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 50, 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 16, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 50, 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 166, 26, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 0, 0, 0, 8, 242, 32, 16, 0, 1, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 3, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 148, 0, 0, 0, 7, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; #if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 10.1 // // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // TEXCOORD 0 xyzw 0 NONE float xyzw // SV_Position 0 xyzw 1 POS float // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_5_0 dcl_globalFlags refactoringAllowed dcl_input_ps linear v0.xyzw dcl_output o0.xyzw mov o0.xyzw, v0.xyzw ret // Approximately 2 instruction slots used #endif const unsigned char D3D11_CubeFrag[] = { 68, 88, 66, 67, 100, 36, 97, 53, 102, 218, 120, 105, 57, 43, 222, 229, 58, 45, 195, 237, 1, 0, 0, 0, 12, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 160, 0, 0, 0, 248, 0, 0, 0, 44, 1, 0, 0, 112, 1, 0, 0, 82, 68, 69, 70, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 5, 255, 255, 0, 1, 0, 0, 60, 0, 0, 0, 82, 68, 49, 49, 60, 0, 0, 0, 24, 0, 0, 0, 32, 0, 0, 0, 40, 0, 0, 0, 36, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 15, 0, 0, 65, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171, 83, 72, 69, 88, 60, 0, 0, 0, 80, 0, 0, 0, 15, 0, 0, 0, 106, 8, 0, 1, 98, 16, 0, 3, 242, 16, 16, 0, 0, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 242, 32, 16, 0, 0, 0, 0, 0, 70, 30, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 148, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };