Debug Gaming.Desktop.x64 Debug Gaming.Xbox.Scarlett.x64 Debug Gaming.Xbox.XboxOne.x64 Release Gaming.Desktop.x64 Release Gaming.Xbox.Scarlett.x64 Release Gaming.Xbox.XboxOne.x64 SDL3 {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} SDL 10.0 DynamicLibrary $(DefaultPlatformToolset) DynamicLibrary $(DefaultPlatformToolset) DynamicLibrary $(DefaultPlatformToolset) DynamicLibrary $(DefaultPlatformToolset) DynamicLibrary $(DefaultPlatformToolset) DynamicLibrary $(DefaultPlatformToolset) <_ProjectFileVersion>10.0.40219.1 AllRules.ruleset AllRules.ruleset AllRules.ruleset AllRules.ruleset AllRules.ruleset AllRules.ruleset $(ProjectDir)../../src;$(IncludePath) $(ProjectDir)../../src;$(IncludePath) _DEBUG;%(PreprocessorDefinitions) true true .\Debug/SDL.tlb %(AdditionalOptions) /utf-8 Disabled $(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) false Level3 OldStyle OnlyExplicitInline true NotUsing SDL_internal.h _DEBUG;%(PreprocessorDefinitions) setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;vcruntimed.lib;msvcrtd.lib;ucrtd.lib;msvcprtd.lib;%(AdditionalDependencies) true Windows true _DEBUG;%(PreprocessorDefinitions) true true .\Debug/SDL.tlb %(AdditionalOptions) /utf-8 Disabled $(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) false Level3 OldStyle OnlyExplicitInline true _DEBUG;%(PreprocessorDefinitions) setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_xs.lib;uuid.lib;vcruntimed.lib;msvcrtd.lib;ucrtd.lib;msvcprtd.lib;%(AdditionalDependencies) true Windows true call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ Building shader blobs (Xbox Series) _DEBUG;%(PreprocessorDefinitions) true true .\Debug/SDL.tlb %(AdditionalOptions) /utf-8 Disabled $(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) false Level3 OldStyle OnlyExplicitInline true _DEBUG;%(PreprocessorDefinitions) setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_x.lib;uuid.lib;vcruntimed.lib;msvcrtd.lib;ucrtd.lib;msvcprtd.lib;%(AdditionalDependencies) true Windows true call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one Building shader blobs (Xbox One) NDEBUG;%(PreprocessorDefinitions) true true .\Release/SDL.tlb %(AdditionalOptions) /utf-8 $(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) false Level3 ProgramDatabase OnlyExplicitInline true NotUsing SDL_internal.h NDEBUG;%(PreprocessorDefinitions) setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;vcruntime.lib;msvcrt.lib;ucrt.lib;msvcprt.lib;%(AdditionalDependencies) true Windows true true true NDEBUG;%(PreprocessorDefinitions) true true .\Release/SDL.tlb %(AdditionalOptions) /utf-8 $(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) false Level3 ProgramDatabase OnlyExplicitInline true NDEBUG;%(PreprocessorDefinitions) setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_xs.lib;uuid.lib;vcruntime.lib;msvcrt.lib;ucrt.lib;msvcprt.lib;%(AdditionalDependencies) true Windows true true true call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ Building shader blobs (Xbox Series) NDEBUG;%(PreprocessorDefinitions) true true .\Release/SDL.tlb %(AdditionalOptions) /utf-8 $(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories) %(AdditionalUsingDirectories) DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) false Level3 ProgramDatabase OnlyExplicitInline true NDEBUG;%(PreprocessorDefinitions) setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_x.lib;uuid.lib;vcruntime.lib;msvcrt.lib;ucrt.lib;msvcprt.lib;%(AdditionalDependencies) true Windows true true true call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one Building shader blobs (Xbox One) %(AdditionalOptions) /utf-8 $(TreatWarningsAsError) $(IntDir)$(TargetName)_cpp.pch $(IntDir)$(TargetName)_cpp.pch Create Create Create $(IntDir)$(TargetName)_cpp.pch Create $(IntDir)$(TargetName)_cpp.pch true true true true $(IntDir)$(TargetName)_cpp.pch $(IntDir)$(TargetName)_cpp.pch $(IntDir)$(TargetName)_cpp.pch $(IntDir)$(TargetName)_cpp.pch $(IntDir)$(TargetName)_cpp.pch $(IntDir)$(TargetName)_cpp.pch CompileAsCpp CompileAsCpp CompileAsCpp CompileAsCpp stdcpp17 stdcpp17 stdcpp17 stdcpp17 true true true true true true NotUsing NotUsing true true CompileAsCpp CompileAsCpp CompileAsCpp CompileAsCpp stdcpp17 stdcpp17 stdcpp17 stdcpp17 CompileAsCpp CompileAsCpp CompileAsCpp CompileAsCpp stdcpp17 stdcpp17 stdcpp17 stdcpp17 stdcpp17 stdcpp17 stdcpp17 stdcpp17 CompileAsCpp CompileAsCpp CompileAsCpp CompileAsCpp CompileAsCpp CompileAsCpp CompileAsCpp CompileAsCpp NotUsing true true true true true true $(IntDir)$(TargetName)_cpp.pch $(IntDir)$(TargetName)_cpp.pch CompileAsCpp CompileAsCpp CompileAsCpp CompileAsCpp