/** * Joystick test suite */ #include #include #include "../src/joystick/usb_ids.h" #include "testautomation_suites.h" /* ================= Test Case Implementation ================== */ /* Test case functions */ /** * Check virtual joystick creation * * \sa SDL_AttachVirtualJoystick */ static int SDLCALL TestVirtualJoystick(void *arg) { SDL_VirtualJoystickDesc desc; SDL_Joystick *joystick = NULL; SDL_Gamepad *gamepad = NULL; SDL_JoystickID device_id; SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMEPAD), "SDL_InitSubSystem(SDL_INIT_GAMEPAD)"); SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); SDL_INIT_INTERFACE(&desc); desc.type = SDL_JOYSTICK_TYPE_GAMEPAD; desc.naxes = SDL_GAMEPAD_AXIS_COUNT; desc.nbuttons = SDL_GAMEPAD_BUTTON_COUNT; desc.vendor_id = USB_VENDOR_NVIDIA; desc.product_id = USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V104; desc.name = "Virtual NVIDIA SHIELD Controller"; device_id = SDL_AttachVirtualJoystick(&desc); SDLTest_AssertCheck(device_id > 0, "SDL_AttachVirtualJoystick() -> %" SDL_PRIs32 " (expected > 0)", device_id); SDLTest_AssertCheck(SDL_IsJoystickVirtual(device_id), "SDL_IsJoystickVirtual()"); if (device_id > 0) { joystick = SDL_OpenJoystick(device_id); SDLTest_AssertCheck(joystick != NULL, "SDL_OpenJoystick()"); if (joystick) { { const char *dname = SDL_GetJoystickName(joystick); SDLTest_AssertCheck(SDL_strcmp(dname, desc.name) == 0, "SDL_GetJoystickName() -> \"%s\" (expected \"%s\")", dname, desc.name); } { Uint16 vendor_id = SDL_GetJoystickVendor(joystick); SDLTest_AssertCheck(vendor_id == desc.vendor_id, "SDL_GetJoystickVendor() -> 0x%04x (expected 0x%04x)", vendor_id, desc.vendor_id); } { Uint16 product_id = SDL_GetJoystickProduct(joystick); SDLTest_AssertCheck(product_id == desc.product_id, "SDL_GetJoystickProduct() -> 0x%04x (expected 0x%04x)", product_id, desc.product_id); } { Uint16 product_version = SDL_GetJoystickProductVersion(joystick); SDLTest_AssertCheck(product_version == 0, "SDL_GetJoystickProductVersion() -> 0x%04x (expected 0x%04x)", product_version, 0); } { Uint16 firmware_Version = SDL_GetJoystickFirmwareVersion(joystick); SDLTest_AssertCheck(firmware_Version == 0, "SDL_GetJoystickFirmwareVersion() -> 0x%04x (expected 0x%04x)", firmware_Version, 0); } { const char *serial = SDL_GetJoystickSerial(joystick); SDLTest_AssertCheck(serial == NULL, "SDL_GetJoystickSerial() -> %s (expected %s)", serial, "(null)"); } { SDL_JoystickType type = SDL_GetJoystickType(joystick); SDLTest_AssertCheck(type == desc.type, "SDL_GetJoystickType() -> %d (expected %d)", type, desc.type); } { Uint16 naxes = SDL_GetNumJoystickAxes(joystick); SDLTest_AssertCheck(naxes == desc.naxes, "SDL_GetNumJoystickAxes() -> 0x%04x (expected 0x%04x)", naxes, desc.naxes); } { int nballs = SDL_GetNumJoystickBalls(joystick); SDLTest_AssertCheck(nballs == 0, "SDL_GetNumJoystickBalls() -> %d (expected %d)", nballs, 0); } { int nhats = SDL_GetNumJoystickHats(joystick); SDLTest_AssertCheck(nhats == desc.nhats, "SDL_GetNumJoystickHats() -> %d (expected %d)", nhats, desc.nhats); } { int nbuttons = SDL_GetNumJoystickButtons(joystick); SDLTest_AssertCheck(nbuttons == desc.nbuttons, "SDL_GetNumJoystickButtons() -> %d (expected %d)", nbuttons, desc.nbuttons); } SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, true), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, true)"); SDL_UpdateJoysticks(); SDLTest_AssertCheck(SDL_GetJoystickButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH) == true, "SDL_GetJoystickButton(SDL_GAMEPAD_BUTTON_SOUTH) == true"); SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, false), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, false)"); SDL_UpdateJoysticks(); SDLTest_AssertCheck(SDL_GetJoystickButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH) == false, "SDL_GetJoystickButton(SDL_GAMEPAD_BUTTON_SOUTH) == false"); gamepad = SDL_OpenGamepad(SDL_GetJoystickID(joystick)); SDLTest_AssertCheck(gamepad != NULL, "SDL_OpenGamepad() succeeded"); if (gamepad) { { const char *name = SDL_GetGamepadName(gamepad); SDLTest_AssertCheck(name && SDL_strcmp(name, desc.name) == 0, "SDL_GetGamepadName() -> \"%s\" (expected \"%s\")", name, desc.name); } { Uint16 vendor_id = SDL_GetGamepadVendor(gamepad); SDLTest_AssertCheck(vendor_id == desc.vendor_id, "SDL_GetGamepadVendor() -> 0x%04x (expected 0x%04x)", vendor_id, desc.vendor_id); } { Uint16 product_id = SDL_GetGamepadProduct(gamepad); SDLTest_AssertCheck(product_id == desc.product_id, "SDL_GetGamepadProduct() -> 0x%04x (expected 0x%04x)", product_id, desc.product_id); } /* Set an explicit mapping with a different name */ SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual Gamepad,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,"); { const char *name = SDL_GetGamepadName(gamepad); SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Gamepad") == 0, "SDL_GetGamepadName() ->\"%s\" (expected \"%s\")", name, "Virtual Gamepad"); } { SDL_GamepadButtonLabel label = SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH); SDLTest_AssertCheck(label == SDL_GAMEPAD_BUTTON_LABEL_A, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) -> %d (expected %d [%s])", label, SDL_GAMEPAD_BUTTON_LABEL_A, "SDL_GAMEPAD_BUTTON_LABEL_A"); } SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_A, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_A"); /* Set the south button and verify that the gamepad responds */ SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, true), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, true)"); SDL_UpdateJoysticks(); SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == true, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == true"); SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, false), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, false)"); SDL_UpdateJoysticks(); SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == false, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == false"); /* Set an explicit mapping with legacy Nintendo style buttons */ SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual Nintendo Gamepad,a:b1,b:b0,x:b3,y:b2,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,"); { const char *name = SDL_GetGamepadName(gamepad); SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Nintendo Gamepad") == 0, "SDL_GetGamepadName() -> \"%s\" (expected \"%s\")", name, "Virtual Nintendo Gamepad"); } SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_B, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_B"); /* Set the south button and verify that the gamepad responds */ SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, true), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, true)"); SDL_UpdateJoysticks(); SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == true, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == true"); SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, false), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, false)"); SDL_UpdateJoysticks(); SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == false, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == false"); /* Set an explicit mapping with PS4 style buttons */ SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual PS4 Gamepad,type:ps4,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,"); { const char *name = SDL_GetGamepadName(gamepad); SDLTest_AssertCheck(SDL_strcmp(name, "Virtual PS4 Gamepad") == 0, "SDL_GetGamepadName() -> \"%s\" (expected \"%s\")", name, "Virtual PS4 Gamepad"); } SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_CROSS, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_CROSS"); /* Set the south button and verify that the gamepad responds */ SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, true), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, true)"); SDL_UpdateJoysticks(); SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == true, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == true"); SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, false), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, false)"); SDL_UpdateJoysticks(); SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == false, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == false"); SDL_CloseGamepad(gamepad); } SDL_CloseJoystick(joystick); } SDLTest_AssertCheck(SDL_DetachVirtualJoystick(device_id), "SDL_DetachVirtualJoystick()"); } SDLTest_AssertCheck(!SDL_IsJoystickVirtual(device_id), "!SDL_IsJoystickVirtual()"); SDL_ResetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS); SDL_QuitSubSystem(SDL_INIT_GAMEPAD); return TEST_COMPLETED; } /* ================= Test References ================== */ /* Joystick routine test cases */ static const SDLTest_TestCaseReference joystickTest1 = { TestVirtualJoystick, "TestVirtualJoystick", "Test virtual joystick functionality", TEST_ENABLED }; /* Sequence of Joystick routine test cases */ static const SDLTest_TestCaseReference *joystickTests[] = { &joystickTest1, NULL }; /* Joystick routine test suite (global) */ SDLTest_TestSuiteReference joystickTestSuite = { "Joystick", NULL, joystickTests, NULL };