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Ozkan Sezer 0ad822eb70 SDL_RWFromMem, SDL_RWFromConstMem: reject negative size parameters. 1 年間 前
.github 042243471f emscripten: Add JS library dependencies using EM_JS_DEPS macro 1 年間 前
VisualC a9ded76dff VisualC: turn on multi-processor compilation. 1 年間 前
VisualC-GDK 0479df53ca Updated copyright for 2023 2 年 前
VisualC-WinRT 1b0277da61 Move SDL_mslibc.c into the source file list 2 年 前
Xcode ceece918e4 Updated to version 2.29.0 for development 1 年間 前
Xcode-iOS fb0ce375f0 Cleanup add brace (#6545) 2 年 前
acinclude 6b75a592a4 autotools: revised and silenced esound detection a bit. 2 年 前
android-project ceece918e4 Updated to version 2.29.0 for development 1 年間 前
android-project-ant fa5db3a931 Added the old ant Android build project structure 7 年 前
build-scripts 45a6ad8e57 wikiheaders.pl: make it work with older perl versions, e.g. 5.10. 2 年 前
cmake 1c6a649362 cmake: check whether SONAME actualy exists 1 年間 前
docs 042243471f emscripten: Add JS library dependencies using EM_JS_DEPS macro 1 年間 前
include a6228e7aaf Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers 1 年間 前
mingw 94ac8ae08b cmake: else() does not need an argument 2 年 前
src 0ad822eb70 SDL_RWFromMem, SDL_RWFromConstMem: reject negative size parameters. 1 年間 前
test 3054c0dc50 Fixed %p formatting when there is following text 1 年間 前
visualtest ddad901c0d Remove unneeded semicolon 2 年 前
wayland-protocols d7664a6ef1 Support wayland fractional scale protocol 2 年 前
.clang-format 07d6d116ed Commented out syntax that causes Visual Studio 2019 to complain on every edit 2 年 前
.editorconfig 920acb75c3 editorconfig: remove trailing whitespace in source code 2 年 前
.gitignore b79732b967 cmake: use FindALSA.cmake to find ALSA library 2 年 前
.wikiheaders-options a48bb80ea0 wikiheaders: Bridge README files in the docs directory to wiki. 2 年 前
Android.mk b9d1c483b9 Fixed building with the 16.1.4479499 Android toolchain 1 年間 前
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. 4 年 前
CMakeLists.txt 547c8c288b Add kernel32 to SDL_EXTRA_LIBS required for cross-compilation to Win32 native 1 年間 前
CREDITS.txt 3dcb451f85 Added a README file regarding WinRT support 11 年 前
INSTALL.txt 1ee196b483 INSTALL.txt: Say "macOS" instead of "Mac OS X" in modern times. 3 年 前
LICENSE.txt 0479df53ca Updated copyright for 2023 2 年 前
Makefile.in 64a5e7be98 added missing FGREP to Makefile.in. fixed syntax. regenerated configure. 2 年 前
Makefile.minimal 6d01ffcd94 Split up CFLAGS construction so it can be overridden 2 年 前
Makefile.os2 ceece918e4 Updated to version 2.29.0 for development 1 年間 前
Makefile.pandora fbe810070b more fixes to standalone makefiles. 3 年 前
Makefile.w32 ceece918e4 Updated to version 2.29.0 for development 1 年間 前
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. 8 年 前
README.md 3c78c211d5 Update and rename README.txt to README.md 4 年 前
SDL2.spec.in abe2c0f1b1 license: Fixed references to COPYING.txt that are now LICENSE.txt. 4 年 前
SDL2Config.cmake.in b79732b967 cmake: use FindALSA.cmake to find ALSA library 2 年 前
TODO.txt da66755450 Fixed up legacy MoinMoin URLs at wiki.libsdl.org 4 年 前
WhatsNew.txt a6228e7aaf Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers 1 年間 前
autogen.sh fa50597055 Simplified autogen.sh, thanks to @smcv for the tip 3 年 前
cmake_uninstall.cmake.in 4f38db1735 Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 7 年 前
configure ceece918e4 Updated to version 2.29.0 for development 1 年間 前
configure.ac ceece918e4 Updated to version 2.29.0 for development 1 年間 前
sdl2-config-version.cmake.in 4809bd356e Add documentation to autotoo'ls sdl2-config-version.cmake.in 2 年 前
sdl2-config.cmake.in 535ec1a921 cmake: allow users of sdl2-config.cmake to not add -mwindows to the link options 2 年 前
sdl2-config.in 9209942949 Revert "sdl2-config.in: Deprecate sdl2-config" 2 年 前
sdl2.m4 769ae185d6 Revert "sdl2.m4: Deprecate AM_PATH_SDL2 in favour of PKG_CHECK_MODULES" 2 年 前
sdl2.pc.in b79732b967 cmake: use FindALSA.cmake to find ALSA library 2 年 前

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html