CMakeLists.txt 18 KB

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  1. #
  2. # CMake script for building the SDL examples
  3. #
  4. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake")
  5. include(CheckIncludeFile)
  6. include(CheckStructHasMember)
  7. include(CMakePushCheckState)
  8. include(sdlcompilers)
  9. if(SDL_EXAMPLES_LINK_SHARED)
  10. set(sdl_name_component SDL3-shared)
  11. else()
  12. set(sdl_name_component SDL3-static)
  13. endif()
  14. set(HAVE_EXAMPLES_LINK_SHARED "${SDL_EXAMPLES_LINK_SHARED}" PARENT_SCOPE)
  15. # CMake incorrectly detects opengl32.lib being present on MSVC ARM64
  16. if(NOT (MSVC AND SDL_CPU_ARM64))
  17. # Prefer GLVND, if present
  18. set(OpenGL_GL_PREFERENCE GLVND)
  19. find_package(OpenGL)
  20. endif()
  21. if(WINDOWS_STORE)
  22. cmake_minimum_required(VERSION 3.19)
  23. # CMP0112: Target file component generator expressions do not add target dependencies.
  24. cmake_policy(SET CMP0112 NEW)
  25. endif()
  26. set(SDL_EXAMPLE_EXECUTABLES)
  27. if(CMAKE_RUNTIME_OUTPUT_DIRECTORY)
  28. set(example_bin_dir "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  29. if(NOT IS_ABSOLUTE "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  30. set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
  31. endif()
  32. else()
  33. set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}")
  34. endif()
  35. if(NOT CMAKE_VERSION VERSION_LESS 3.20)
  36. get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
  37. set(example_bin_dir "${example_bin_dir}$<$<BOOL:${is_multi_config}>:/$<CONFIG>>")
  38. endif()
  39. set(RESOURCE_FILE_NAMES)
  40. set(RESOURCE_FILES_BINDIR)
  41. foreach(resource_file IN LISTS RESOURCE_FILES)
  42. get_filename_component(res_file_name ${resource_file} NAME)
  43. list(APPEND RESOURCE_FILE_NAMES "${res_file_name}")
  44. set(resource_file_bindir "${example_bin_dir}/${res_file_name}")
  45. add_custom_command(OUTPUT "${resource_file_bindir}"
  46. COMMAND "${CMAKE_COMMAND}" -E copy "${resource_file}" "${resource_file_bindir}"
  47. DEPENDS "${resource_file}"
  48. )
  49. list(APPEND RESOURCE_FILES_BINDIR "${resource_file_bindir}")
  50. endforeach()
  51. add_custom_target(copy-sdl-example-resources
  52. DEPENDS "${RESOURCE_FILES_BINDIR}"
  53. )
  54. if(WINDOWS_STORE)
  55. add_library(sdl_example_main_callbacks_uwp OBJECT ../test/main.cpp)
  56. target_link_libraries(sdl_example_main_callbacks_uwp PRIVATE SDL3::Headers)
  57. target_compile_options(sdl_example_main_callbacks_uwp PRIVATE "/ZW")
  58. target_compile_definitions(sdl_example_main_callbacks_uwp PRIVATE "SDL_MAIN_USE_CALLBACKS")
  59. set_source_files_properties(${RESOURCE_FILES} PROPERTIES VS_DEPLOYENT_LOCATION "Assets")
  60. endif()
  61. macro(add_sdl_example_executable TARGET)
  62. cmake_parse_arguments(AST "BUILD_DEPENDENT;NEEDS_RESOURCES;" "" "SOURCES" ${ARGN})
  63. if(AST_UNPARSED_ARGUMENTS)
  64. message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}")
  65. endif()
  66. if(NOT AST_SOURCES)
  67. message(FATAL_ERROR "add_sdl_example_executable needs at least one source")
  68. endif()
  69. set(EXTRA_SOURCES "")
  70. if(WINDOWS_STORE)
  71. set(uwp_bindir "${CMAKE_CURRENT_BINARY_DIR}/${TARGET}.dir")
  72. if(NOT IS_DIRECTORY "${uwp_bindir}")
  73. execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${uwp_bindir}")
  74. endif()
  75. string(REGEX REPLACE "[_]" "" SAFE_TARGET "${TARGET}")
  76. file(GENERATE OUTPUT "${uwp_bindir}/${TARGET}.appxmanifest"
  77. INPUT "${CMAKE_CURRENT_SOURCE_DIR}/uwp/Package.appxmanifest.in"
  78. TARGET "${TARGET}"
  79. )
  80. set_property(SOURCE "${uwp_bindir}/${TARGET}.appxmanifest" PROPERTY VS_DEPLOYMENT_CONTENT 1)
  81. list(APPEND EXTRA_SOURCES "$<TARGET_OBJECTS:sdl_example_main_callbacks_uwp>")
  82. list(APPEND EXTRA_SOURCES
  83. "${uwp_bindir}/${TARGET}.appxmanifest"
  84. "uwp/logo-50x50.png"
  85. "uwp/square-44x44.png"
  86. "uwp/square-150x150.png"
  87. "uwp/splash-620x300.png"
  88. )
  89. endif()
  90. if(AST_NEEDS_RESOURCES)
  91. list(APPEND EXTRA_SOURCES ${RESOURCE_FILES})
  92. endif()
  93. if(ANDROID)
  94. add_library(${TARGET} SHARED ${AST_SOURCES} ${EXTRA_SOURCES})
  95. else()
  96. add_executable(${TARGET} ${AST_SOURCES} ${EXTRA_SOURCES})
  97. endif()
  98. SDL_AddCommonCompilerFlags(${TARGET})
  99. target_include_directories(${TARGET} PRIVATE "${SDL3_SOURCE_DIR}/src/video/khronos")
  100. target_link_libraries(${TARGET} PRIVATE SDL3::${sdl_name_component})
  101. list(APPEND SDL_EXAMPLE_EXECUTABLES ${TARGET})
  102. if(AST_NEEDS_RESOURCES)
  103. if(PSP OR PS2)
  104. add_custom_command(TARGET ${TARGET} POST_BUILD
  105. COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
  106. COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET})
  107. elseif(WINDOWS_STORE)
  108. # MSVC does build the dependent targets (or POST_BUILD commands) when building an application
  109. # after starting to debug. By copying the resources in a custom target, the files can be copied afterwards.
  110. # FIXME: find out proper way to add assets to UWP package
  111. cmake_minimum_required(VERSION 3.19)
  112. add_custom_target(zzz-resources-copy-${TARGET}
  113. COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:${TARGET}>/AppX"
  114. COMMAND ${CMAKE_COMMAND} -E copy_if_different ${RESOURCE_FILES} "$<TARGET_FILE_DIR:${TARGET}>/AppX"
  115. )
  116. add_dependencies(${TARGET} zzz-resources-copy-${TARGET})
  117. else()
  118. add_dependencies(${TARGET} copy-sdl-example-resources)
  119. endif()
  120. if(APPLE)
  121. # Make sure resource files get installed into macOS/iOS .app bundles.
  122. set_target_properties(${TARGET} PROPERTIES RESOURCE "${RESOURCE_FILES}")
  123. endif()
  124. if(EMSCRIPTEN)
  125. foreach(res IN LISTS RESOURCE_FILES)
  126. get_filename_component(res_name "${res}" NAME)
  127. target_link_options(${TARGET} PRIVATE "SHELL:--embed-file ${res}@${res_name}")
  128. endforeach()
  129. endif()
  130. set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${RESOURCE_FILE_NAMES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>")
  131. endif()
  132. if(WINDOWS)
  133. # CET support was added in VS 16.7
  134. if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
  135. set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
  136. endif()
  137. elseif(PSP)
  138. target_link_libraries(${TARGET} PRIVATE GL)
  139. endif()
  140. if(WINDOWS_STORE)
  141. target_compile_definitions(${TARGET} PRIVATE "SDL_MAIN_NOIMPL")
  142. set_property(TARGET ${TARGET} PROPERTY WIN32_EXECUTABLE TRUE)
  143. set_property(TARGET ${TARGET} PROPERTY RUNTIME_OUTPUT_DIRECTORY "${uwp_bindir}")
  144. target_link_options(${TARGET} PRIVATE
  145. -nodefaultlib:vccorlib$<$<CONFIG:Debug>:d>
  146. -nodefaultlib:msvcrt$<$<CONFIG:Debug>:d>
  147. vccorlib$<$<CONFIG:Debug>:d>.lib
  148. msvcrt$<$<CONFIG:Debug>:d>.lib
  149. )
  150. endif()
  151. if(EMSCRIPTEN)
  152. set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html")
  153. endif()
  154. if(OPENGL_FOUND)
  155. target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL)
  156. endif()
  157. # FIXME: only add "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>" + include paths of external dependencies
  158. target_include_directories(${TARGET} PRIVATE "$<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>")
  159. endmacro()
  160. add_sdl_example_executable(renderer-clear SOURCES renderer/clear/renderer-clear.c)
  161. if(PSP)
  162. # Build EBOOT files if building for PSP
  163. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  164. create_pbp_file(
  165. TARGET ${APP}
  166. TITLE SDL-${APP}
  167. ICON_PATH NULL
  168. BACKGROUND_PATH NULL
  169. PREVIEW_PATH NULL
  170. )
  171. add_custom_command(
  172. TARGET ${APP} POST_BUILD
  173. COMMAND ${CMAKE_COMMAND} -E make_directory
  174. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
  175. )
  176. add_custom_command(
  177. TARGET ${APP} POST_BUILD
  178. COMMAND ${CMAKE_COMMAND} -E rename
  179. $<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
  180. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
  181. )
  182. if(BUILD_PRX)
  183. add_custom_command(
  184. TARGET ${APP} POST_BUILD
  185. COMMAND ${CMAKE_COMMAND} -E copy
  186. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
  187. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
  188. )
  189. add_custom_command(
  190. TARGET ${APP} POST_BUILD
  191. COMMAND ${CMAKE_COMMAND} -E rename
  192. $<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
  193. $<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
  194. )
  195. endif()
  196. add_custom_command(
  197. TARGET ${APP} POST_BUILD
  198. COMMAND ${CMAKE_COMMAND} -E remove
  199. $<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
  200. )
  201. endforeach()
  202. endif()
  203. if(N3DS)
  204. set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
  205. file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
  206. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  207. get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
  208. set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
  209. ctr_generate_smdh("${SMDH_FILE}"
  210. NAME "SDL-${APP}"
  211. DESCRIPTION "SDL3 Test suite"
  212. AUTHOR "SDL3 Contributors"
  213. ICON "${CMAKE_CURRENT_SOURCE_DIR}/n3ds/logo48x48.png"
  214. )
  215. ctr_create_3dsx(
  216. ${APP}
  217. ROMFS "${ROMFS_DIR}"
  218. SMDH "${SMDH_FILE}"
  219. )
  220. endforeach()
  221. endif()
  222. if(RISCOS)
  223. set(SDL_EXAMPLE_EXECUTABLES_AIF)
  224. foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
  225. set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
  226. add_custom_command(
  227. OUTPUT ${APP},ff8
  228. COMMAND elf2aif ${APP} ${APP},ff8
  229. DEPENDS ${APP}
  230. )
  231. add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
  232. list(APPEND SDL_EXAMPLE_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
  233. endforeach()
  234. endif()
  235. # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
  236. # platforms (iOS, for example).
  237. if(APPLE)
  238. foreach(CURRENT_TARGET ${SDL_EXAMPLE_EXECUTABLES})
  239. set_target_properties("${CURRENT_TARGET}" PROPERTIES
  240. MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
  241. MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}"
  242. MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}"
  243. )
  244. endforeach()
  245. endif()
  246. if(SDL_INSTALL_EXAMPLES)
  247. if(RISCOS)
  248. install(
  249. FILES ${SDL_EXAMPLE_EXECUTABLES_AIF}
  250. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  251. )
  252. else()
  253. install(
  254. TARGETS ${SDL_EXAMPLE_EXECUTABLES}
  255. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  256. )
  257. endif()
  258. if(MSVC)
  259. foreach(example IN LISTS SDL_EXAMPLE_EXECUTABLES)
  260. SDL_install_pdb(${example} "${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3")
  261. endforeach()
  262. endif()
  263. install(
  264. FILES ${RESOURCE_FILES}
  265. DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
  266. )
  267. endif()
  268. if(ANDROID AND TARGET SDL3::Jar)
  269. list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake/android")
  270. find_package(SdlAndroid MODULE)
  271. if(SdlAndroid_FOUND)
  272. set(apks "")
  273. set(packages "")
  274. include(SdlAndroidFunctions)
  275. sdl_create_android_debug_keystore(SDL_example-debug-keystore)
  276. sdl_android_compile_resources(SDL_example-resources RESFOLDER android/res)
  277. add_custom_target(sdl-example-apks)
  278. foreach(EXAMPLE ${SDL_EXAMPLE_EXECUTABLES})
  279. set(ANDROID_MANIFEST_APP_NAME "${EXAMPLE}")
  280. set(ANDROID_MANIFEST_LABEL "${EXAMPLE}")
  281. set(ANDROID_MANIFEST_LIB_NAME "$<TARGET_FILE_BASE_NAME:${EXAMPLE}>")
  282. set(ANDROID_MANIFEST_PACKAGE "org.libsdl.sdl.example.${EXAMPLE}")
  283. set(generated_manifest_path "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src/AndroidManifest.xml")
  284. string(REPLACE "." "/" JAVA_PACKAGE_DIR "${ANDROID_MANIFEST_PACKAGE}")
  285. set(GENERATED_SRC_FOLDER "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src")
  286. set(GENERATED_RES_FOLDER "${GENERATED_SRC_FOLDER}/res")
  287. set(JAVA_PACKAGE_DIR "${GENERATED_SRC_FOLDER}/${JAVA_PACKAGE_DIR}")
  288. configure_file(android/cmake/SDLEntryTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" @ONLY)
  289. configure_file(android/cmake/SDLTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" @ONLY)
  290. configure_file(android/cmake/res/values/strings.xml.cmake android/res/values/strings-${EXAMPLE}.xml @ONLY)
  291. configure_file(android/cmake/res/xml/shortcuts.xml.cmake "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" @ONLY)
  292. configure_file(android/cmake/AndroidManifest.xml.cmake "${generated_manifest_path}" @ONLY)
  293. file(GENERATE
  294. OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml"
  295. INPUT "${CMAKE_CURRENT_BINARY_DIR}/android/res/values/strings-${EXAMPLE}.xml"
  296. )
  297. sdl_android_compile_resources(${EXAMPLE}-resources
  298. RESOURCES
  299. "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml"
  300. "${GENERATED_RES_FOLDER}/xml/shortcuts.xml"
  301. )
  302. sdl_android_link_resources(${EXAMPLE}-apk-linked
  303. MANIFEST "${generated_manifest_path}"
  304. PACKAGE ${ANDROID_MANIFEST_PACKAGE}
  305. RES_TARGETS SDL_example-resources ${EXAMPLE}-resources
  306. TARGET_SDK_VERSION 31
  307. )
  308. set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8")
  309. set(classes_path "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-java.dir/classes")
  310. # Some CMake versions have a slow `cmake -E make_directory` implementation
  311. if(NOT IS_DIRECTORY "${classes_path}")
  312. execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}")
  313. endif()
  314. set(OUT_JAR "${CMAKE_CURRENT_BINARY_DIR}/${EXAMPLE}.jar")
  315. add_custom_command(
  316. OUTPUT "${OUT_JAR}"
  317. COMMAND ${CMAKE_COMMAND} -E rm -rf "${classes_path}"
  318. COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}"
  319. COMMAND ${Java_JAVAC_EXECUTABLE}
  320. -source 1.8 -target 1.8
  321. -bootclasspath "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>"
  322. "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  323. "${JAVA_PACKAGE_DIR}/SDLTestActivity.java"
  324. $<TARGET_PROPERTY:${EXAMPLE}-apk-linked,JAVA_R>
  325. -cp "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>:${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
  326. -d "${classes_path}"
  327. COMMAND ${Java_JAR_EXECUTABLE} cf "${OUT_JAR}" -C "${classes_path}" .
  328. DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-apk-linked,OUTPUTS> "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>" "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
  329. )
  330. add_custom_target(${EXAMPLE}-jar DEPENDS "${OUT_JAR}")
  331. set_property(TARGET ${EXAMPLE}-jar PROPERTY OUTPUT "${OUT_JAR}")
  332. set(dexworkdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-dex.dir")
  333. # Some CMake versions have a slow `cmake -E make_directory` implementation
  334. if(NOT IS_DIRECTORY "${dexworkdir}")
  335. execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${dexworkdir}")
  336. endif()
  337. set(classes_dex_base_name "classes.dex")
  338. set(classes_dex "${dexworkdir}/${classes_dex_base_name}")
  339. add_custom_command(
  340. OUTPUT "${classes_dex}"
  341. COMMAND SdlAndroid::d8
  342. $<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT>
  343. $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
  344. --lib "${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
  345. --output "${dexworkdir}"
  346. DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT> $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
  347. )
  348. add_custom_target(${EXAMPLE}-dex DEPENDS "${classes_dex}")
  349. set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT "${classes_dex}")
  350. set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT_BASE_NAME "${classes_dex_base_name}")
  351. sdl_add_to_apk_unaligned(${EXAMPLE}-unaligned-apk
  352. APK_IN ${EXAMPLE}-apk-linked
  353. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  354. ASSETS ${RESOURCE_FILES}
  355. NATIVE_LIBS SDL3::SDL3-shared ${EXAMPLE}
  356. DEX ${EXAMPLE}-dex
  357. )
  358. sdl_apk_align(${EXAMPLE}-aligned-apk ${EXAMPLE}-unaligned-apk
  359. OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
  360. )
  361. sdl_apk_sign(${EXAMPLE}-apk ${EXAMPLE}-aligned-apk
  362. KEYSTORE SDL_example-debug-keystore
  363. )
  364. add_dependencies(sdl-example-apks ${EXAMPLE}-apk)
  365. if(TARGET SdlAndroid::adb)
  366. add_custom_target(install-${EXAMPLE}
  367. COMMAND "${CMAKE_COMMAND}" -DACTION=install "-DAPKS=$<TARGET_PROPERTY:${EXAMPLE}-apk,OUTPUT>" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  368. DEPENDS "${EXAMPLE}-apk"
  369. )
  370. add_custom_target(start-${EXAMPLE}
  371. COMMAND "${ADB_BIN}" shell am start-activity -S "${ANDROID_MANIFEST_PACKAGE}/.SDLTestActivity"
  372. )
  373. add_custom_target(build-install-start-${EXAMPLE}
  374. COMMAND "${CMAKE_COMMAND}" -DACTION=build-install-run "-DEXECUTABLES=${EXAMPLE}" "-DBUILD_FOLDER=${CMAKE_BINARY_DIR}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  375. )
  376. endif()
  377. list(APPEND packages "${ANDROID_MANIFEST_PACKAGE}")
  378. list(APPEND install_targets install-${EXAMPLE})
  379. endforeach()
  380. if(TARGET SdlAndroid::adb)
  381. add_custom_target(install-sdl-example-apks
  382. DEPENDS ${install_targets}
  383. VERBATIM
  384. )
  385. add_custom_target(uninstall-sdl-example-apks
  386. COMMAND "${CMAKE_COMMAND}" "-DADB=$<TARGET_FILE:SdlAndroid::adb>" -DACTION=uninstall "-DPACKAGES=${packages}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
  387. VERBATIM
  388. )
  389. endif()
  390. endif()
  391. endif()