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Sam Lantinga 22bafe8729 Removed debug code accidentally committed %!s(int64=2) %!d(string=hai) anos
.github e73151f544 ci: don't upload test directory for ps2 workflow separately %!s(int64=2) %!d(string=hai) anos
VisualC 23c2c15a70 cmake: capitalize SDL3::Headers target %!s(int64=2) %!d(string=hai) anos
VisualC-GDK 364db52ca3 Moved testautomation data out of SDL_test library %!s(int64=2) %!d(string=hai) anos
VisualC-WinRT 364db52ca3 Moved testautomation data out of SDL_test library %!s(int64=2) %!d(string=hai) anos
Xcode 23c2c15a70 cmake: capitalize SDL3::Headers target %!s(int64=2) %!d(string=hai) anos
android-project b23d20cd4d Android: display_mode scale: cast to do a float division %!s(int64=2) %!d(string=hai) anos
build-scripts 5d1006657a SDL_migration.cocci: remove metavariable warning %!s(int64=2) %!d(string=hai) anos
cmake 0a3d038ff7 cmake: fix installed SDL3::SDL3_test + test on ci %!s(int64=2) %!d(string=hai) anos
docs d563f38a0d Note that the renderer will by default scale from window coordinates to pixels %!s(int64=2) %!d(string=hai) anos
include 375bde8a4f [SDL3] Cleanup void functions (#7253) %!s(int64=2) %!d(string=hai) anos
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects %!s(int64=2) %!d(string=hai) anos
src 22bafe8729 Removed debug code accidentally committed %!s(int64=2) %!d(string=hai) anos
test e1d79b418c fix build error due to -Wshadow %!s(int64=2) %!d(string=hai) anos
wayland-protocols 8cafde5ecc wayland: Add high-resolution event timestamp support %!s(int64=2) %!d(string=hai) anos
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit %!s(int64=2) %!d(string=hai) anos
.editorconfig a1e101e898 Fixed formatting for Haiku cc files %!s(int64=2) %!d(string=hai) anos
.gitignore 6084d60c66 Removed QtCreator entries from .gitignore %!s(int64=2) %!d(string=hai) anos
.wikiheaders-options 077725d0e3 wikiheaders: Fixed SDL2 wiki link. %!s(int64=2) %!d(string=hai) anos
Android.mk 6dc135413a Create a static SDL_test library on Android %!s(int64=2) %!d(string=hai) anos
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. %!s(int64=4) %!d(string=hai) anos
CMakeLists.txt 0a3d038ff7 cmake: fix installed SDL3::SDL3_test + test on ci %!s(int64=2) %!d(string=hai) anos
CREDITS.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS %!s(int64=2) %!d(string=hai) anos
INSTALL.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS %!s(int64=2) %!d(string=hai) anos
LICENSE.txt fde78d12f2 Updated copyright for 2023 %!s(int64=2) %!d(string=hai) anos
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. %!s(int64=8) %!d(string=hai) anos
README.md 2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 %!s(int64=2) %!d(string=hai) anos
TODO.txt da66755450 Fixed up legacy MoinMoin URLs at wiki.libsdl.org %!s(int64=4) %!d(string=hai) anos
WhatsNew.txt 052b14eb65 Add SDL_ConvertAudioSamples() helper function %!s(int64=2) %!d(string=hai) anos

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html