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Sam Lantinga 348cf3ee28 Fixed spurious SDL error on shutdown if mouse capture isn't supported hace 10 años
VisualC 164de2325e Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest hace 10 años
VisualC-WinRT cf4ff728a0 Made the latest XInput + Haptic changes compile and run on WinRT hace 10 años
Xcode 7242e81474 Updated version to 2.0.4 hace 10 años
Xcode-iOS 017c5dc381 Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion hace 10 años
acinclude 3dcb451f85 Added a README file regarding WinRT support hace 11 años
android-project 51a07ade28 Fixed broken layout for buttons with configured color in messagebox on Android. hace 10 años
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include 411e0f9dac WinRT: expanded the documentation on SDL_HINT_WINRT_HANDLE_BACK_BUTTON hace 10 años
premake 059579e48f Fixed bug 2696 - Mac: fix display mode refresh rate calculation hace 10 años
src 348cf3ee28 Fixed spurious SDL error on shutdown if mouse capture isn't supported hace 10 años
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Android.mk 05d8780022 Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath() hace 10 años
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Makefile.in 199aff7bc2 Make autoconf-based build quiet by default. hace 11 años
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README-SDL.txt e76fecc4ed Moved documentation to docs, recreated a simple README.txt, fixed build hace 10 años
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SDL2.spec.in 3dcb451f85 Added a README file regarding WinRT support hace 11 años
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configure.in bebc8d126d Added configure options to disable OpenGL ES 1.1 and 2.0 individually hace 10 años
sdl2-config.in 3dcb451f85 Added a README file regarding WinRT support hace 11 años
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README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games and
emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html