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Ryan C. Gordon 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. il y a 1 an
.github 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain il y a 1 an
VisualC a62e62f97a Refactored SDL_audiocvt.c il y a 1 an
VisualC-GDK a62e62f97a Refactored SDL_audiocvt.c il y a 1 an
VisualC-WinRT ac68271871 Visual-WinRT: dos2unix the project files to match other Visual Studio targets. il y a 1 an
Xcode 9a23d0e3f6 Added new audio files to the Xcode project il y a 1 an
android-project 7c2669c9d9 Accept key events from any source il y a 1 an
build-scripts 399bc709b7 build-scripts.pl: Added add-source-to-projects.pl il y a 1 an
cmake 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages il y a 1 an
docs 859dc14add Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings() il y a 1 an
include 2a1058713c Bump libdecor feature check to look for 0.2.0 il y a 1 an
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects il y a 2 ans
src 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. il y a 1 an
test 6248472c0c test: Accept small numerical differences in more mathematical tests il y a 1 an
wayland-protocols 44536b7537 Add and event and flag to report when a window has been occluded il y a 1 an
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit il y a 2 ans
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked il y a 1 an
.editorconfig a1e101e898 Fixed formatting for Haiku cc files il y a 2 ans
.gitignore 4cffbc3644 Add VS code directory to gitignore il y a 1 an
.wikiheaders-options 70edd54835 sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' il y a 2 ans
Android.mk 5a62a4596e Fixed building with the 16.1.4479499 Android toolchain il y a 1 an
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. il y a 4 ans
CMakeLists.txt 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages il y a 1 an
CREDITS.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS il y a 2 ans
INSTALL.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS il y a 2 ans
LICENSE.txt fde78d12f2 Updated copyright for 2023 il y a 2 ans
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. il y a 8 ans
README.md c17a35f096 Fixed typo il y a 1 an
TODO.txt da66755450 Fixed up legacy MoinMoin URLs at wiki.libsdl.org il y a 4 ans
WhatsNew.txt cdfc9634e1 Removed patch note for change already in SDL 2.x il y a 1 an

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html