Sen descrición

Sam Lantinga 529664278f Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed %!s(int64=11) %!d(string=hai) anos
VisualC 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. %!s(int64=11) %!d(string=hai) anos
Xcode 9ce449e6cd update xcode projects with filesystem API bits. (missing tests and missing from files from some targets) %!s(int64=11) %!d(string=hai) anos
Xcode-iOS 1e49b1ed6e OCD fixes: Adds a space after /* (glory to regular expressions!) %!s(int64=11) %!d(string=hai) anos
acinclude dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
android-project 0db36f51aa Added detection of touch devices before first touch events happen on Android. %!s(int64=11) %!d(string=hai) anos
build-scripts 9ceed73db4 Raspberry Pi support (also unified UDEV and EVDEV support) %!s(int64=11) %!d(string=hai) anos
cmake 1c6d55767c Separate EGL / GL ES detection in CMake %!s(int64=11) %!d(string=hai) anos
debian dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
include b39a4daf04 SDL_TEXTINPUT support for EVDEV %!s(int64=11) %!d(string=hai) anos
src 529664278f Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed %!s(int64=11) %!d(string=hai) anos
test 529664278f Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed %!s(int64=11) %!d(string=hai) anos
.hgignore 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. %!s(int64=11) %!d(string=hai) anos
Android.mk 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. %!s(int64=11) %!d(string=hai) anos
BUGS.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
CMakeLists.txt 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. %!s(int64=11) %!d(string=hai) anos
COPYING.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
CREDITS.txt a84a97fe85 Added Julian Winter to the credits for the SDL 2.0 website. %!s(int64=11) %!d(string=hai) anos
INSTALL.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
Makefile.in 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. %!s(int64=11) %!d(string=hai) anos
Makefile.minimal 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. %!s(int64=11) %!d(string=hai) anos
Makefile.pandora 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. %!s(int64=11) %!d(string=hai) anos
Makefile.psp 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. %!s(int64=11) %!d(string=hai) anos
Makefile.wiz dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README-SDL.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README-android.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README-cmake.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README-directfb.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README-gesture.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README-hg.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README-ios.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README-macosx.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README-pandora.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README-platforms.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README-porting.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README-psp.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README-raspberrypi.txt b39a4daf04 SDL_TEXTINPUT support for EVDEV %!s(int64=11) %!d(string=hai) anos
README-touch.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README-wince.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
README.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
SDL2.spec.in dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
TODO.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
VisualC.html dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
WhatsNew.txt dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
autogen.sh dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
configure b39a4daf04 SDL_TEXTINPUT support for EVDEV %!s(int64=11) %!d(string=hai) anos
configure.in b39a4daf04 SDL_TEXTINPUT support for EVDEV %!s(int64=11) %!d(string=hai) anos
sdl2-config.in dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
sdl2.m4 dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos
sdl2.pc.in dad420670f Fixes #2022, do not resume on Android when surfaceChanged %!s(int64=11) %!d(string=hai) anos

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games and
emulators.

The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html