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- cmake_minimum_required(VERSION 3.0.0)
- if(CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_CURRENT_BINARY_DIR)
- message(FATAL_ERROR "Prevented in-tree build. Please create a build directory outside of the SDL source code and run \"cmake -S ${CMAKE_SOURCE_DIR} -B .\" from there")
- endif()
- # See docs/release_checklist.md
- project(SDL3 LANGUAGES C CXX VERSION "3.0.0")
- if(CMAKE_SOURCE_DIR STREQUAL PROJECT_SOURCE_DIR)
- set(SDL3_SUBPROJECT OFF)
- else()
- set(SDL3_SUBPROJECT ON)
- endif()
- set(SDL_EXTRA_LIBS)
- set(SDL_EXTRA_LDFLAGS)
- set(SDL_CMAKE_DEPENDS)
- set(SDL_PC_PRIVATE_REQUIRES)
- # The sdl-build-options interface library collects all PRIVATE build options for the SDL libraries
- add_library(sdl-build-options INTERFACE)
- # The sdl-shared-build-options interface library collects all PRIVATE build options for the SDL shared library
- add_library(sdl-shared-build-options INTERFACE)
- # The sdl-global-options interface library collects all PRIVATE build options for the SDL libraries + test + ...
- add_library(sdl-global-options INTERFACE)
- if(WINDOWS_STORE)
- target_compile_definitions(sdl-build-options INTERFACE "SDL_BUILDING_WINRT=1")
- target_compile_options(sdl-build-options INTERFACE "-ZW")
- endif()
- # Build in parallel under Visual Studio. Not enabled by default.
- if(MSVC)
- target_compile_options(sdl-build-options INTERFACE "/MP")
- endif()
- # CMake 3.0 expands the "if(${A})" in "set(OFF 1);set(A OFF);if(${A})" to "if(1)"
- # CMake 3.24+ emits a warning when not set.
- unset(OFF)
- unset(ON)
- if(POLICY CMP0054)
- cmake_policy(SET CMP0054 NEW)
- endif()
- include(CheckLibraryExists)
- include(CheckIncludeFile)
- include(CheckLanguage)
- include(CheckSymbolExists)
- include(CheckCSourceCompiles)
- include(CheckCSourceRuns)
- include(CheckCCompilerFlag)
- include(CheckCXXCompilerFlag)
- include(CheckStructHasMember)
- include(CMakeDependentOption)
- include(CMakeParseArguments)
- include(CMakePushCheckState)
- include(GNUInstallDirs)
- find_package(PkgConfig)
- list(APPEND CMAKE_MODULE_PATH "${SDL3_SOURCE_DIR}/cmake")
- include(${SDL3_SOURCE_DIR}/cmake/macros.cmake)
- include(${SDL3_SOURCE_DIR}/cmake/sdlchecks.cmake)
- include(${SDL3_SOURCE_DIR}/cmake/sdlfind.cmake)
- include(${SDL3_SOURCE_DIR}/cmake/sdlplatform.cmake)
- include(${SDL3_SOURCE_DIR}/cmake/CheckCPUArchitecture.cmake)
- include(${SDL3_SOURCE_DIR}/cmake/GetGitRevisionDescription.cmake)
- # Enable large file support on 32-bit glibc, so that we can access files
- # with large inode numbers
- check_symbol_exists("__GLIBC__" "stdlib.h" LIBC_IS_GLIBC)
- if (LIBC_IS_GLIBC AND CMAKE_SIZEOF_VOID_P EQUAL 4)
- target_compile_definitions(sdl-build-options INTERFACE "_FILE_OFFSET_BITS=64")
- endif()
- # Increment this if there is an incompatible change - but if that happens,
- # we should rename the library from SDL3 to SDL4, at which point this would
- # reset to 0 anyway.
- set(SDL_SO_VERSION_MAJOR "0")
- set(SDL_SO_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
- set(SDL_SO_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
- set(SDL_SO_VERSION "${SDL_SO_VERSION_MAJOR}.${SDL_SO_VERSION_MINOR}.${SDL_SO_VERSION_PATCH}")
- if(PROJECT_VERSION_MINOR MATCHES "[02468]$")
- math(EXPR SDL_DYLIB_COMPAT_VERSION_MAJOR "100 * ${PROJECT_VERSION_MINOR} + 1")
- set(SDL_DYLIB_COMPAT_VERSION_MINOR "0")
- math(EXPR SDL_DYLIB_CURRENT_VERSION_MAJOR "${SDL_DYLIB_COMPAT_VERSION_MAJOR}")
- set(SDL_DYLIB_CURRENT_VERSION_MINOR "${PROJECT_VERSION_PATCH}")
- else()
- math(EXPR SDL_DYLIB_COMPAT_VERSION_MAJOR "100 * ${PROJECT_VERSION_MINOR} + ${PROJECT_VERSION_PATCH} + 1")
- set(SDL_DYLIB_COMPAT_VERSION_MINOR "0")
- math(EXPR SDL_DYLIB_CURRENT_VERSION_MAJOR "${SDL_DYLIB_COMPAT_VERSION_MAJOR}")
- set(SDL_DYLIB_CURRENT_VERSION_MINOR "0")
- endif()
- set(SDL_DYLIB_COMPAT_VERSION_PATCH "0")
- set(SDL_DYLIB_COMPAT_VERSION_PATCH "0")
- set(SDL_DYLIB_CURRENT_VERSION "${SDL_DYLIB_CURRENT_VERSION_MAJOR}.${SDL_DYLIB_CURRENT_VERSION_MINOR}.${SDL_DYLIB_COMPAT_VERSION_PATCH}")
- set(SDL_DYLIB_COMPAT_VERSION "${SDL_DYLIB_COMPAT_VERSION_MAJOR}.${SDL_DYLIB_COMPAT_VERSION_MINOR}.${SDL_DYLIB_COMPAT_VERSION_PATCH}")
- #message("SDL_SO_VERSION=${SDL_SO_VERSION} SDL_DYLIB_CURRENT_VERSION=${SDL_DYLIB_CURRENT_VERSION} SDL_DYLIB_COMPAT_VERSION=${SDL_DYLIB_COMPAT_VERSION}")
- set(SDL_FRAMEWORK_VERSION "A")
- SDL_DetectCPUArchitecture()
- # Check for 64 or 32 bit
- if(CMAKE_SIZEOF_VOID_P EQUAL 8)
- set(ARCH_64 TRUE)
- set(PROCESSOR_ARCH "x64")
- else()
- set(ARCH_64 FALSE)
- set(PROCESSOR_ARCH "x86")
- endif()
- set(SDL_CHECK_REQUIRED_INCLUDES "" CACHE STRING "Extra includes (for CMAKE_REQUIRED_INCLUDES)")
- set(SDL_CHECK_REQUIRED_LINK_OPTIONS "" CACHE STRING "Extra link options (for CMAKE_REQUIRED_LINK_OPTIONS)")
- mark_as_advanced(SDL_CHECK_REQUIRED_INCLUDES SDL_CHECK_REQUIRED_LINK_OPTIONS)
- set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -D_GNU_SOURCE=1")
- list(APPEND CMAKE_REQUIRED_INCLUDES ${SDL_CHECK_REQUIRED_INCLUDES})
- list(APPEND CMAKE_REQUIRED_LINK_OPTIONS ${SDL_CHECK_REQUIRED_LINK_OPTIONS})
- # Get the platform
- SDL_DetectCMakePlatform()
- # Don't mistake macOS for unix
- if(UNIX AND NOT ANDROID AND NOT APPLE AND NOT RISCOS)
- set(UNIX_SYS ON)
- else()
- set(UNIX_SYS OFF)
- endif()
- if(UNIX OR APPLE)
- set(UNIX_OR_MAC_SYS ON)
- else()
- set(UNIX_OR_MAC_SYS OFF)
- endif()
- # Emscripten pthreads work, but you need to have a non-pthread fallback build
- # for systems without support. It's not currently enough to not use
- # pthread functions in a pthread-build; it won't start up on unsupported
- # browsers. As such, you have to explicitly enable it on Emscripten builds
- # for the time being. This default with change to ON once this becomes
- # commonly supported in browsers or the Emscripten teams makes a single
- # binary work everywhere.
- if (UNIX_OR_MAC_SYS AND NOT EMSCRIPTEN)
- set(SDL_PTHREADS_ENABLED_BY_DEFAULT ON)
- else()
- set(SDL_PTHREADS_ENABLED_BY_DEFAULT OFF)
- endif()
- if(UNIX_SYS OR ANDROID)
- set(SDL_CLOCK_GETTIME_ENABLED_BY_DEFAULT ON)
- else()
- set(SDL_CLOCK_GETTIME_ENABLED_BY_DEFAULT OFF)
- endif()
- # The hidraw support doesn't catch Xbox, PS4 and Nintendo controllers,
- # so we'll just use libusb when it's available. libusb does not support iOS,
- # so we default to yes on iOS.
- # TODO: Windows can support libusb, the hid.c file just depends on Unix APIs
- if((WINDOWS AND NOT WINDOWS_STORE) OR IOS OR TVOS OR ANDROID)
- set(HIDAPI_SKIP_LIBUSB TRUE)
- else()
- set(HIDAPI_SKIP_LIBUSB FALSE)
- endif()
- # On the other hand, *BSD specifically uses libusb only, so we make a special
- # case just for them.
- if(FREEBSD OR NETBSD OR OPENBSD OR BSDI)
- set(HIDAPI_ONLY_LIBUSB TRUE)
- else()
- set(HIDAPI_ONLY_LIBUSB FALSE)
- endif()
- # Compiler info
- if(CMAKE_C_COMPILER_ID MATCHES "Clang")
- set(USE_CLANG TRUE)
- set(SDL_ASSEMBLY_DEFAULT TRUE)
- # Visual Studio 2019 v16.2 added support for Clang/LLVM.
- # Check if a Visual Studio project is being generated with the Clang toolset.
- if(MSVC)
- set(MSVC_CLANG TRUE)
- endif()
- elseif(CMAKE_COMPILER_IS_GNUCC)
- set(USE_GCC TRUE)
- set(SDL_ASSEMBLY_DEFAULT TRUE)
- elseif(MSVC_VERSION GREATER 1400) # VisualStudio 8.0+
- set(SDL_ASSEMBLY_DEFAULT TRUE)
- else()
- set(SDL_ASSEMBLY_DEFAULT FALSE)
- endif()
- if(USE_GCC OR USE_CLANG)
- set(OPT_DEF_GCC_ATOMICS ON)
- endif()
- # Default option knobs
- set(SDL_LIBC_DEFAULT ON)
- set(SDL_SYSTEM_ICONV_DEFAULT ON)
- if(WINDOWS)
- set(SDL_LIBC_DEFAULT OFF)
- set(SDL_SYSTEM_ICONV_DEFAULT OFF)
- endif()
- if(NOT ("$ENV{CFLAGS}" STREQUAL ""))
- if(CMAKE_VERSION VERSION_LESS 3.11.0)
- message(WARNING "SDL's CMakeLists.txt no longer checks the CFLAGS environment.")
- message(WARNING "Please use CMake's CMAKE_C_FLAGS and CMAKE_BUILD_TYPE variables directly.")
- message(WARNING "Or upgrade to CMake >= 3.11.0, which respects the CFLAGS environment var.")
- endif()
- endif()
- if(MSVC)
- option(SDL_FORCE_STATIC_VCRT "Force /MT for static VC runtimes" OFF)
- if(SDL_FORCE_STATIC_VCRT)
- foreach(flag_var
- CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
- CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
- if(${flag_var} MATCHES "/MD")
- string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
- endif()
- endforeach()
- endif()
- if(NOT SDL_LIBC)
- # Make sure /RTC1 is disabled, otherwise it will use functions from the CRT
- foreach(flag_var
- CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
- CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
- string(REGEX REPLACE "/RTC(su|[1su])" "" ${flag_var} "${${flag_var}}")
- endforeach(flag_var)
- endif()
- if(MSVC_CLANG)
- # clang-cl treats /W4 as '-Wall -Wextra' -- we don't need -Wextra
- foreach(flag_var
- CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
- CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
- string(REGEX REPLACE "/W4" "/W3" ${flag_var} "${${flag_var}}")
- endforeach(flag_var)
- endif()
- endif()
- # Those are used for pkg-config so sdl3.pc is created correctly.
- set(SDL_PC_LIBS "-lSDL3")
- set(SDL_PC_CFLAGS )
- # When building shared lib for Windows with MinGW,
- # avoid the DLL having a "lib" prefix
- if(WINDOWS)
- set(CMAKE_SHARED_LIBRARY_PREFIX "")
- endif()
- check_linker_flag(C "-Wl,--version-script=${CMAKE_CURRENT_SOURCE_DIR}/src/dynapi/SDL_dynapi.sym" HAVE_WL_VERSION_SCRIPT)
- if(HAVE_WL_VERSION_SCRIPT)
- target_link_libraries(sdl-shared-build-options INTERFACE "-Wl,--version-script=${CMAKE_CURRENT_SOURCE_DIR}/src/dynapi/SDL_dynapi.sym")
- else()
- if((LINUX AND LIBC_IS_GLIBC) OR ANDROID)
- message(FATAL_ERROR "Linker does not support '-Wl,--version-script=xxx.sym'. This is required on the current host platform (${SDL_CMAKE_PLATFORM}).")
- endif()
- endif()
- if(CYGWIN)
- # We build SDL on cygwin without the UNIX emulation layer
- target_include_directories(sdl-build-options INTERFACE "/usr/include/mingw")
- cmake_push_check_state()
- set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -mno-cygwin")
- check_c_source_compiles("int main(int argc, char **argv) { return 0; }"
- HAVE_GCC_NO_CYGWIN)
- cmake_pop_check_state()
- if(HAVE_GCC_NO_CYGWIN)
- target_link_libraries(sdl-shared-build-options INTERFACE "-mno-cygwin")
- endif()
- list(APPEND SDL_PC_CFLAGS "-I/usr/include/mingw")
- endif()
- # General includes
- target_compile_definitions(sdl-build-options INTERFACE "USING_GENERATED_CONFIG_H")
- target_include_directories(sdl-build-options
- INTERFACE
- "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>"
- "${SDL3_BINARY_DIR}/include"
- "${SDL3_SOURCE_DIR}/include"
- )
- # Note: The clang toolset for Visual Studio does not support the '-idirafter' option.
- if(USE_GCC OR (USE_CLANG AND NOT MSVC_CLANG))
- if(CMAKE_VERSION VERSION_LESS 3.12)
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -idirafter \"${SDL3_SOURCE_DIR}/src/video/khronos\"")
- else()
- target_compile_options(sdl-global-options INTERFACE "SHELL:-idirafter \"${SDL3_SOURCE_DIR}/src/video/khronos\"")
- endif()
- else()
- target_include_directories(sdl-global-options INTERFACE "${SDL3_SOURCE_DIR}/src/video/khronos")
- endif()
- # All these ENABLED_BY_DEFAULT vars will default to ON if not specified, so
- # you only need to have a platform override them if they are disabling.
- if(EMSCRIPTEN)
- # Set up default values for the currently supported set of subsystems:
- # Emscripten/Javascript does not have assembly support, a dynamic library
- # loading architecture, or low-level CPU inspection.
- # SDL_THREADS_ENABLED_BY_DEFAULT now defaults to ON, but pthread support might be disabled by default.
- # !!! FIXME: most of these subsystems should default to ON if there are dummy implementations to be used.
- set(SDL_ASSEMBLY_DEFAULT FALSE)
- set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
- set(SDL_ATOMIC_ENABLED_BY_DEFAULT OFF)
- set(SDL_LOADSO_ENABLED_BY_DEFAULT OFF)
- set(SDL_CPUINFO_ENABLED_BY_DEFAULT OFF)
- endif()
- if(VITA OR PSP OR PS2 OR N3DS)
- set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
- set(SDL_LOADSO_ENABLED_BY_DEFAULT OFF)
- endif()
- # When defined, respect CMake's BUILD_SHARED_LIBS setting:
- set(SDL_STATIC_ENABLED_BY_DEFAULT ON)
- if (NOT DEFINED SDL_SHARED_ENABLED_BY_DEFAULT)
- # ...unless decided already (as for EMSCRIPTEN)
- set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
- if (NOT DEFINED BUILD_SHARED_LIBS)
- # No preference? Build both, just like the AC/AM configure
- set(SDL_SHARED_ENABLED_BY_DEFAULT ON)
- elseif (BUILD_SHARED_LIBS)
- # In this case, we assume the user wants a shared lib and don't build
- # the static one
- set(SDL_SHARED_ENABLED_BY_DEFAULT ON)
- set(SDL_STATIC_ENABLED_BY_DEFAULT OFF)
- endif()
- endif()
- if (NOT DEFINED SDL_TEST_ENABLED_BY_DEFAULT)
- set(SDL_TEST_ENABLED_BY_DEFAULT ON)
- endif()
- set(LONGESTOPTIONNAME 0) # set_option and friends will change this.
- set(SDL_SUBSYSTEMS
- Atomic Audio Video Render Events Joystick Haptic Hidapi Power Threads Timers
- File Loadso CPUinfo Filesystem Sensor Locale Misc)
- foreach(_SUB ${SDL_SUBSYSTEMS})
- string(TOUPPER ${_SUB} _OPT)
- if (NOT DEFINED SDL_${_OPT}_ENABLED_BY_DEFAULT)
- set(SDL_${_OPT}_ENABLED_BY_DEFAULT ON)
- endif()
- option(SDL_${_OPT} "Enable the ${_SUB} subsystem" ${SDL_${_OPT}_ENABLED_BY_DEFAULT})
- endforeach()
- # Allow some projects to be built conditionally.
- set_option(SDL_DISABLE_INSTALL "Disable installation of SDL3" ${SDL3_SUBPROJECT})
- cmake_dependent_option(SDL_DISABLE_INSTALL_CPACK "Create binary SDL3 archive using CPack" ${SDL3_SUBPROJECT} "NOT SDL_DISABLE_INSTALL" OFF)
- set_option(SDL_DISABLE_UNINSTALL "Disable uninstallation of SDL3" OFF)
- option_string(SDL_ASSERTIONS "Enable internal sanity checks (auto/disabled/release/enabled/paranoid)" "auto")
- #set_option(SDL_DEPENDENCY_TRACKING "Use gcc -MMD -MT dependency tracking" ON)
- set_option(SDL_ASSEMBLY "Enable assembly routines" ${SDL_ASSEMBLY_DEFAULT})
- dep_option(SDL_SSEMATH "Allow GCC to use SSE floating point math" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
- dep_option(SDL_SSE "Use SSE assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
- dep_option(SDL_SSE2 "Use SSE2 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
- dep_option(SDL_SSE3 "Use SSE3 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
- dep_option(SDL_MMX "Use MMX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
- dep_option(SDL_ALTIVEC "Use Altivec assembly routines" ON "SDL_ASSEMBLY" OFF)
- dep_option(SDL_ARMSIMD "Use SIMD assembly blitters on ARM" OFF "SDL_ASSEMBLY;SDL_CPU_ARM32" OFF)
- dep_option(SDL_ARMNEON "Use NEON assembly blitters on ARM" OFF "SDL_ASSEMBLY;SDL_CPU_ARM32" OFF)
- dep_option(SDL_LSX "Use LSX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_LOONGARCH64" OFF)
- dep_option(SDL_LASX "Use LASX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_LOONGARCH64" OFF)
- set_option(SDL_LIBC "Use the system C library" ${SDL_LIBC_DEFAULT})
- set_option(SDL_SYSTEM_ICONV "Use iconv() from system-installed libraries" ${SDL_SYSTEM_ICONV_DEFAULT})
- set_option(SDL_GCC_ATOMICS "Use gcc builtin atomics" ${OPT_DEF_GCC_ATOMICS})
- dep_option(SDL_DBUS "Enable D-Bus support" ON ${UNIX_SYS} OFF)
- set_option(SDL_DISKAUDIO "Support the disk writer audio driver" ON)
- set_option(SDL_DUMMYAUDIO "Support the dummy audio driver" ON)
- set_option(SDL_DUMMYVIDEO "Use dummy video driver" ON)
- dep_option(SDL_IBUS "Enable IBus support" ON ${UNIX_SYS} OFF)
- set_option(SDL_OPENGL "Include OpenGL support" ON)
- set_option(SDL_OPENGLES "Include OpenGL ES support" ON)
- set_option(SDL_PTHREADS "Use POSIX threads for multi-threading" ${SDL_PTHREADS_ENABLED_BY_DEFAULT})
- dep_option(SDL_PTHREADS_SEM "Use pthread semaphores" ON "SDL_PTHREADS" OFF)
- dep_option(SDL_OSS "Support the OSS audio API" ON "UNIX_SYS OR RISCOS" OFF)
- set_option(SDL_ALSA "Support the ALSA audio API" ${UNIX_SYS})
- dep_option(SDL_ALSA_SHARED "Dynamically load ALSA audio support" ON "SDL_ALSA" OFF)
- set_option(SDL_JACK "Support the JACK audio API" ${UNIX_SYS})
- dep_option(SDL_JACK_SHARED "Dynamically load JACK audio support" ON "SDL_JACK" OFF)
- set_option(SDL_PIPEWIRE "Use Pipewire audio" ${UNIX_SYS})
- dep_option(SDL_PIPEWIRE_SHARED "Dynamically load Pipewire support" ON "SDL_PIPEWIRE" OFF)
- set_option(SDL_PULSEAUDIO "Use PulseAudio" ${UNIX_SYS})
- dep_option(SDL_PULSEAUDIO_SHARED "Dynamically load PulseAudio support" ON "SDL_PULSEAUDIO" OFF)
- set_option(SDL_SNDIO "Support the sndio audio API" ${UNIX_SYS})
- dep_option(SDL_SNDIO_SHARED "Dynamically load the sndio audio API" ON "SDL_SNDIO" OFF)
- set_option(SDL_LIBSAMPLERATE "Use libsamplerate for audio rate conversion" ${UNIX_SYS})
- dep_option(SDL_LIBSAMPLERATE_SHARED "Dynamically load libsamplerate" ON "SDL_LIBSAMPLERATE" OFF)
- set_option(SDL_RPATH "Use an rpath when linking SDL" ${UNIX_SYS})
- set_option(SDL_CLOCK_GETTIME "Use clock_gettime() instead of gettimeofday()" ${SDL_CLOCK_GETTIME_ENABLED_BY_DEFAULT})
- set_option(SDL_X11 "Use X11 video driver" ${UNIX_SYS})
- dep_option(SDL_X11_SHARED "Dynamically load X11 support" ON "SDL_X11" OFF)
- set(SDL_X11_OPTIONS Xcursor Xdbe XInput Xfixes Xrandr Xscrnsaver XShape)
- foreach(_SUB ${SDL_X11_OPTIONS})
- string(TOUPPER "SDL_X11_${_SUB}" _OPT)
- dep_option(${_OPT} "Enable ${_SUB} support" ON "SDL_X11" OFF)
- endforeach()
- set_option(SDL_WAYLAND "Use Wayland video driver" ${UNIX_SYS})
- dep_option(SDL_WAYLAND_SHARED "Dynamically load Wayland support" ON "SDL_WAYLAND" OFF)
- dep_option(SDL_WAYLAND_LIBDECOR "Use client-side window decorations on Wayland" ON "SDL_WAYLAND" OFF)
- dep_option(SDL_WAYLAND_LIBDECOR_SHARED "Dynamically load libdecor support" ON "SDL_WAYLAND_LIBDECOR;SDL_WAYLAND_SHARED" OFF)
- dep_option(SDL_WAYLAND_QT_TOUCH "QtWayland server support for Wayland video driver" ON "SDL_WAYLAND" OFF)
- set_option(SDL_RPI "Use Raspberry Pi video driver" ${UNIX_SYS})
- set_option(SDL_ROCKCHIP "Use ROCKCHIP Hardware Acceleration video driver" ${UNIX_SYS})
- set_option(SDL_COCOA "Use Cocoa video driver" ${APPLE})
- set_option(SDL_DIRECTX "Use DirectX for Windows audio/video" ${WINDOWS})
- set_option(SDL_XINPUT "Use Xinput for Windows" ${WINDOWS})
- set_option(SDL_WASAPI "Use the Windows WASAPI audio driver" ${WINDOWS})
- set_option(SDL_RENDER_D3D "Enable the Direct3D render driver" ${WINDOWS})
- set_option(SDL_RENDER_METAL "Enable the Metal render driver" ${APPLE})
- set_option(SDL_VIVANTE "Use Vivante EGL video driver" ${UNIX_SYS})
- dep_option(SDL_VULKAN "Enable Vulkan support" ON "ANDROID OR APPLE OR LINUX OR WINDOWS" OFF)
- set_option(SDL_METAL "Enable Metal support" ${APPLE})
- set_option(SDL_KMSDRM "Use KMS DRM video driver" ${UNIX_SYS})
- dep_option(SDL_KMSDRM_SHARED "Dynamically load KMS DRM support" ON "SDL_KMSDRM" OFF)
- set_option(SDL_OFFSCREEN "Use offscreen video driver" ON)
- option_string(SDL_BACKGROUNDING_SIGNAL "number to use for magic backgrounding signal or 'OFF'" OFF)
- option_string(SDL_FOREGROUNDING_SIGNAL "number to use for magic foregrounding signal or 'OFF'" OFF)
- set_option(SDL_HIDAPI "Enable the HIDAPI subsystem" ON)
- dep_option(SDL_HIDAPI_LIBUSB "Use libusb for low level joystick drivers" OFF SDL_HIDAPI OFF)
- dep_option(SDL_HIDAPI_JOYSTICK "Use HIDAPI for low level joystick drivers" ON SDL_HIDAPI OFF)
- dep_option(SDL_VIRTUAL_JOYSTICK "Enable the virtual-joystick driver" ON SDL_HIDAPI OFF)
- set_option(SDL_LIBUDEV "Enable libudev support" ON)
- set_option(SDL_ASAN "Use AddressSanitizer to detect memory errors" OFF)
- option_string(SDL_VENDOR_INFO "Vendor name and/or version to add to SDL_REVISION" "")
- set_option(SDL_CCACHE "Use Ccache to speed up build" ON)
- option(SDL_WERROR "Enable -Werror" OFF)
- option(SDL_SHARED "Build a shared version of the library" ${SDL_SHARED_ENABLED_BY_DEFAULT})
- option(SDL_STATIC "Build a static version of the library" ${SDL_STATIC_ENABLED_BY_DEFAULT})
- option(SDL_TEST "Build the SDL3_test library" ${SDL_TEST_ENABLED_BY_DEFAULT})
- # Apple Frameworks NEED a (shared) SDL3.framework for `#include <SDL3/xxx.h>` to work
- cmake_dependent_option(SDL_FRAMEWORK "Build SDL libraries as Apple Framework" OFF "SDL_SHARED;APPLE" OFF)
- dep_option(SDL_STATIC_PIC "Static version of the library should be built with Position Independent Code" "${CMAKE_POSITION_INDEPENDENT_CODE}" "SDL_STATIC" OFF)
- dep_option(SDL_TESTS "Build the test directory" OFF SDL_TEST OFF)
- dep_option(SDL_INSTALL_TESTS "Install test-cases" OFF "NOT SDL_DISABLE_INSTALL;NOT SDL_FRAMEWORK" OFF)
- set(HAVE_STATIC_PIC "${SDL_STATIC_PIC}")
- if(SDL_HIDAPI)
- if(HIDAPI_ONLY_LIBUSB)
- set(SDL_HIDAPI_LIBUSB ON CACHE BOOL "" FORCE)
- elseif(HIDAPI_SKIP_LIBUSB)
- set(SDL_HIDAPI_LIBUSB OFF CACHE BOOL "" FORCE)
- endif()
- endif()
- if(VITA)
- set_option(VIDEO_VITA_PIB "Build with PSVita piglet gles2 support" OFF)
- set_option(VIDEO_VITA_PVR "Build with PSVita PVR gles/gles2 support" OFF)
- endif()
- # General source files
- file(GLOB SOURCE_FILES
- ${SDL3_SOURCE_DIR}/src/*.c
- ${SDL3_SOURCE_DIR}/src/atomic/*.c
- ${SDL3_SOURCE_DIR}/src/audio/*.c
- ${SDL3_SOURCE_DIR}/src/core/*.c
- ${SDL3_SOURCE_DIR}/src/cpuinfo/*.c
- ${SDL3_SOURCE_DIR}/src/dynapi/*.c
- ${SDL3_SOURCE_DIR}/src/events/*.c
- ${SDL3_SOURCE_DIR}/src/file/*.c
- ${SDL3_SOURCE_DIR}/src/joystick/*.c
- ${SDL3_SOURCE_DIR}/src/haptic/*.c
- ${SDL3_SOURCE_DIR}/src/hidapi/*.c
- ${SDL3_SOURCE_DIR}/src/libm/*.c
- ${SDL3_SOURCE_DIR}/src/locale/*.c
- ${SDL3_SOURCE_DIR}/src/misc/*.c
- ${SDL3_SOURCE_DIR}/src/power/*.c
- ${SDL3_SOURCE_DIR}/src/render/*.c
- ${SDL3_SOURCE_DIR}/src/render/*/*.c
- ${SDL3_SOURCE_DIR}/src/sensor/*.c
- ${SDL3_SOURCE_DIR}/src/stdlib/*.c
- ${SDL3_SOURCE_DIR}/src/thread/*.c
- ${SDL3_SOURCE_DIR}/src/timer/*.c
- ${SDL3_SOURCE_DIR}/src/video/*.c
- ${SDL3_SOURCE_DIR}/src/video/yuv2rgb/*.c)
- set(SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED 1)
- if(SDL_ASSERTIONS MATCHES "^(auto|)$")
- # Do nada - use optimization settings to determine the assertion level
- set(SDL_DEFAULT_ASSERT_LEVEL )
- set(SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED 0)
- elseif(SDL_ASSERTIONS MATCHES "^(disabled|0)$")
- set(SDL_DEFAULT_ASSERT_LEVEL 0)
- elseif(SDL_ASSERTIONS MATCHES "^(release|1)$")
- set(SDL_DEFAULT_ASSERT_LEVEL 1)
- elseif(SDL_ASSERTIONS MATCHES "^(enabled|2)$")
- set(SDL_DEFAULT_ASSERT_LEVEL 2)
- elseif(SDL_ASSERTIONS MATCHES "^(paranoid|3)$")
- set(SDL_DEFAULT_ASSERT_LEVEL 3)
- else()
- message_error("unknown assertion level")
- endif()
- set(HAVE_ASSERTIONS ${SDL_ASSERTIONS})
- if(NOT SDL_BACKGROUNDING_SIGNAL STREQUAL "OFF")
- target_compile_definitions(sdl-build-options INTERFACE "SDL_BACKGROUNDING_SIGNAL=${SDL_BACKGROUNDING_SIGNAL}")
- endif()
- if(NOT SDL_FOREGROUNDING_SIGNAL STREQUAL "OFF")
- target_compile_definitions(sdl-build-options INTERFACE "SDL_FOREGROUNDING_SIGNAL=${SDL_FOREGROUNDING_SIGNAL}")
- endif()
- # Compiler option evaluation
- if(USE_GCC OR USE_CLANG)
- # Check for -Wall first, so later things can override pieces of it.
- # Note: clang-cl treats -Wall as -Weverything (which is very loud),
- # /W3 as -Wall, and /W4 as -Wall -Wextra. So: /W3 is enough.
- check_c_compiler_flag(-Wall HAVE_GCC_WALL)
- if(MSVC_CLANG)
- target_compile_options(sdl-global-options INTERFACE "/W3")
- elseif(HAVE_GCC_WALL)
- target_compile_options(sdl-global-options INTERFACE "-Wall")
- if(HAIKU)
- target_compile_options(sdl-global-options INTERFACE "-Wno-multichar")
- endif()
- endif()
- check_c_compiler_flag(-fno-strict-aliasing HAVE_GCC_NO_STRICT_ALIASING)
- if(HAVE_GCC_NO_STRICT_ALIASING)
- target_compile_options(sdl-global-options INTERFACE "-fno-strict-aliasing")
- endif()
- # command-line option ‘-Wdeclaration-after-statement’ is valid for C/ObjC but not for C++
- check_c_compiler_flag(-Wdeclaration-after-statement HAVE_GCC_WDECLARATION_AFTER_STATEMENT)
- if(HAVE_GCC_WDECLARATION_AFTER_STATEMENT)
- if(SDL_WERROR)
- check_c_compiler_flag(-Werror=declaration-after-statement HAVE_GCC_WERROR_DECLARATION_AFTER_STATEMENT)
- if(HAVE_GCC_WERROR_DECLARATION_AFTER_STATEMENT)
- if(CMAKE_VERSION VERSION_LESS 3.3)
- target_compile_options(sdl-global-options INTERFACE "-Werror=declaration-after-statement")
- else()
- target_compile_options(sdl-global-options INTERFACE "$<$<COMPILE_LANGUAGE:C>:-Werror=declaration-after-statement>")
- if(CMAKE_OBJC_COMPILER)
- target_compile_options(sdl-global-options INTERFACE "$<$<COMPILE_LANGUAGE:OBJC>:-Werror=declaration-after-statement>")
- endif()
- endif()
- endif()
- endif()
- if(CMAKE_VERSION VERSION_LESS 3.3)
- target_compile_options(sdl-global-options INTERFACE "-Wdeclaration-after-statement")
- else()
- target_compile_options(sdl-global-options INTERFACE "$<$<COMPILE_LANGUAGE:C>:-Wdeclaration-after-statement>")
- if(CMAKE_OBJC_COMPILER)
- target_compile_options(sdl-global-options INTERFACE "$<$<COMPILE_LANGUAGE:OBJC>:-Wdeclaration-after-statement>")
- endif()
- endif()
- endif()
- check_c_compiler_flag(-Wdocumentation HAVE_GCC_WDOCUMENTATION)
- if(HAVE_GCC_WDOCUMENTATION)
- if(SDL_WERROR)
- check_c_compiler_flag(-Werror=documentation HAVE_GCC_WERROR_DOCUMENTATION)
- if(HAVE_GCC_WERROR_DOCUMENTATION)
- target_compile_options(sdl-global-options INTERFACE "-Werror=documentation")
- endif()
- endif()
- target_compile_options(sdl-global-options INTERFACE "-Wdocumentation")
- check_c_compiler_flag(-fcomment-block-commands=threadsafety HAVE_GCC_COMMENT_BLOCK_COMMANDS)
- if(HAVE_GCC_COMMENT_BLOCK_COMMANDS)
- target_compile_options(sdl-global-options INTERFACE "-fcomment-block-commands=threadsafety")
- endif()
- endif()
- if(DEPENDENCY_TRACKING)
- check_c_source_compiles("
- #if !defined(__GNUC__) || __GNUC__ < 3
- #error Dependency tracking requires GCC 3.0 or newer
- #endif
- int main(int argc, char **argv) { return 0; }" HAVE_DEPENDENCY_TRACKING)
- endif()
- if(SDL_GCC_ATOMICS)
- check_c_source_compiles("int main(int argc, char **argv) {
- int a;
- void *x, *y, *z;
- __sync_lock_test_and_set(&a, 4);
- __sync_lock_test_and_set(&x, y);
- __sync_fetch_and_add(&a, 1);
- __sync_bool_compare_and_swap(&a, 5, 10);
- __sync_bool_compare_and_swap(&x, y, z);
- return 0; }" HAVE_GCC_ATOMICS)
- if(NOT HAVE_GCC_ATOMICS)
- check_c_source_compiles("int main(int argc, char **argv) {
- int a;
- __sync_lock_test_and_set(&a, 1);
- __sync_lock_release(&a);
- return 0; }" HAVE_GCC_SYNC_LOCK_TEST_AND_SET)
- endif()
- endif()
- cmake_push_check_state()
- set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -fvisibility=hidden -Werror")
- check_c_source_compiles("
- #if !defined(__GNUC__) || __GNUC__ < 4
- #error SDL only uses visibility attributes in GCC 4 or newer
- #endif
- __attribute__((visibility(\"default\"))) int foo(void);
- __attribute__((visibility(\"hidden\"))) int bar(void);
- int foo(void) { return 0; }
- int bar(void) { return 1; }
- int main(void) { return 0; }" HAVE_GCC_FVISIBILITY)
- cmake_pop_check_state()
- check_c_compiler_flag(-Wshadow HAVE_GCC_WSHADOW)
- if(HAVE_GCC_WSHADOW)
- target_compile_options(sdl-global-options INTERFACE "-Wshadow")
- endif()
- if(APPLE)
- cmake_push_check_state()
- # FIXME: don't use deprecated declarations
- check_c_compiler_flag(-Wno-error=deprecated-declarations HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
- if(HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS)
- target_compile_options(sdl-build-options INTERFACE "-Wno-error=deprecated-declarations")
- endif()
- cmake_pop_check_state()
- if(CMAKE_VERSION VERSION_LESS "3.6")
- target_link_libraries(sdl-shared-build-options INTERFACE "-Wl,-compatibility_version,${SDL_DYLIB_COMPAT_VERSION}")
- target_link_libraries(sdl-shared-build-options INTERFACE "-Wl,-current_version,${SDL_DYLIB_CURRENT_VERSION}")
- endif()
- elseif(NOT OPENBSD)
- cmake_push_check_state()
- set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -Wl,--no-undefined")
- check_c_compiler_flag("" HAVE_NO_UNDEFINED)
- cmake_pop_check_state()
- if(HAVE_NO_UNDEFINED AND NOT (USE_CLANG AND WINDOWS))
- target_link_libraries(sdl-shared-build-options INTERFACE "-Wl,--no-undefined")
- endif()
- endif()
- if(MINGW)
- # See if GCC's -gdwarf-4 is supported
- # See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=101377 for why this is needed on Windows
- cmake_push_check_state()
- check_c_compiler_flag("-gdwarf-4" HAVE_GDWARF_4)
- if(HAVE_GDWARF_4)
- target_compile_options(sdl-global-options INTERFACE "-gdwarf-4")
- endif()
- cmake_pop_check_state()
- endif()
- # Force color diagnostics when one of these conditions are met
- if(DEFINED ENV{CI} OR DEFINED ENV{USE_CCACHE} OR CMAKE_GENERATOR MATCHES Ninja)
- if(EMSCRIPTEN OR (USE_GCC AND NOT CMAKE_C_COMPILER_VERSION VERSION_LESS 4.9))
- target_compile_options(sdl-global-options INTERFACE -fdiagnostics-color=always)
- elseif(USE_CLANG AND NOT CMAKE_C_COMPILER_ID MATCHES AppleClang)
- target_compile_options(sdl-global-options INTERFACE -fcolor-diagnostics)
- endif()
- endif()
- endif()
- if(MSVC)
- target_compile_definitions(sdl-build-options INTERFACE "_CRT_SECURE_NO_DEPRECATE")
- target_compile_definitions(sdl-build-options INTERFACE "_CRT_NONSTDC_NO_DEPRECATE")
- target_compile_definitions(sdl-build-options INTERFACE "_CRT_SECURE_NO_WARNINGS")
- # CET support was added in VS 16.7
- if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
- target_link_libraries(sdl-shared-build-options INTERFACE "-CETCOMPAT")
- endif()
- endif()
- if(CMAKE_C_COMPILER_ID STREQUAL "MSVC")
- # Due to a limitation of Microsoft's LTO implementation, LTO must be disabled for memcpy and memset.
- # The same applies to various functions normally belonging in the C library (for x86 architecture).
- set_property(SOURCE src/stdlib/SDL_mslibc.c APPEND_STRING PROPERTY COMPILE_FLAGS " /GL-")
- endif()
- if(SDL_ASSEMBLY)
- if(USE_GCC OR USE_CLANG)
- # TODO: Those all seem to be quite GCC specific - needs to be
- # reworked for better compiler support
- set(HAVE_ASSEMBLY TRUE)
- if(SDL_MMX)
- cmake_push_check_state()
- set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -mmmx")
- check_c_source_compiles("
- #ifdef __MINGW32__
- #include <_mingw.h>
- #ifdef __MINGW64_VERSION_MAJOR
- #include <intrin.h>
- #else
- #include <mmintrin.h>
- #endif
- #else
- #include <mmintrin.h>
- #endif
- #ifndef __MMX__
- #error Assembler CPP flag not enabled
- #endif
- int main(int argc, char **argv) { return 0; }" HAVE_MMX)
- cmake_pop_check_state()
- if(HAVE_MMX)
- target_compile_options(sdl-build-options INTERFACE "-mmmx")
- endif()
- endif()
- if(SDL_SSE)
- cmake_push_check_state()
- set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -msse")
- check_c_source_compiles("
- #ifdef __MINGW32__
- #include <_mingw.h>
- #ifdef __MINGW64_VERSION_MAJOR
- #include <intrin.h>
- #else
- #include <xmmintrin.h>
- #endif
- #else
- #include <xmmintrin.h>
- #endif
- #ifndef __SSE__
- #error Assembler CPP flag not enabled
- #endif
- int main(int argc, char **argv) { return 0; }" CPU_SUPPORTS_SSE)
- cmake_pop_check_state()
- if(CPU_SUPPORTS_SSE)
- set(HAVE_SSE ON)
- target_compile_options(sdl-build-options INTERFACE "-msse")
- endif()
- endif()
- if(SDL_SSE2)
- cmake_push_check_state()
- set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -msse2")
- check_c_source_compiles("
- #ifdef __MINGW32__
- #include <_mingw.h>
- #ifdef __MINGW64_VERSION_MAJOR
- #include <intrin.h>
- #else
- #include <emmintrin.h>
- #endif
- #else
- #include <emmintrin.h>
- #endif
- #ifndef __SSE2__
- #error Assembler CPP flag not enabled
- #endif
- int main(int argc, char **argv) { return 0; }" CPU_SUPPORTS_SSE2)
- cmake_pop_check_state()
- if(CPU_SUPPORTS_SSE2)
- set(HAVE_SSE2 TRUE)
- target_compile_options(sdl-build-options INTERFACE "-msse2")
- endif()
- endif()
- if(SDL_SSE3)
- cmake_push_check_state()
- set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -msse3")
- check_c_source_compiles("
- #ifdef __MINGW32__
- #include <_mingw.h>
- #ifdef __MINGW64_VERSION_MAJOR
- #include <intrin.h>
- #else
- #include <pmmintrin.h>
- #endif
- #else
- #include <pmmintrin.h>
- #endif
- #ifndef __SSE3__
- #error Assembler CPP flag not enabled
- #endif
- int main(int argc, char **argv) { return 0; }" CPU_SUPPORTS_SSE3)
- cmake_pop_check_state()
- if(CPU_SUPPORTS_SSE3)
- set(HAVE_SSE3 TRUE)
- target_compile_options(sdl-build-options INTERFACE "-msse3")
- endif()
- endif()
- if(NOT SDL_SSEMATH)
- if(SDL_SSE OR SDL_SSE2 OR SDL_SSE3)
- if(USE_GCC)
- check_c_compiler_flag(-mfpmath=387 HAVE_FP_387)
- if(HAVE_FP_387)
- target_compile_options(sdl-build-options INTERFACE "-mfpmath=387")
- endif()
- endif()
- endif()
- else()
- set(HAVE_SSEMATH TRUE)
- endif()
- check_include_file("immintrin.h" HAVE_IMMINTRIN_H)
- if(SDL_ALTIVEC)
- cmake_push_check_state()
- set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -maltivec")
- check_c_source_compiles("
- #include <altivec.h>
- vector unsigned int vzero() {
- return vec_splat_u32(0);
- }
- int main(int argc, char **argv) { return 0; }" HAVE_ALTIVEC_H_HDR)
- check_c_source_compiles("
- vector unsigned int vzero() {
- return vec_splat_u32(0);
- }
- int main(int argc, char **argv) { return 0; }" CPU_SUPPORTS_ALTIVEC)
- cmake_pop_check_state()
- if(CPU_SUPPORTS_ALTIVEC OR HAVE_ALTIVEC_H_HDR)
- set(HAVE_ALTIVEC TRUE) # if only HAVE_ALTIVEC_H_HDR is set
- target_compile_options(sdl-build-options INTERFACE "-maltivec")
- set(SDL_ALTIVEC_BLITTERS 1)
- if(HAVE_ALTIVEC_H_HDR)
- set(HAVE_ALTIVEC_H 1)
- endif()
- endif()
- endif()
- if(SDL_LSX)
- cmake_push_check_state()
- set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -mlsx")
- check_c_source_compiles("
- #ifndef __loongarch_sx
- #error Assembler CPP flag not enabled
- #endif
- int main(int argc, char **argv) { return 0; }" CPU_SUPPORTS_LSX)
- check_include_file("lsxintrin.h" HAVE_LSXINTRIN_H)
- cmake_pop_check_state()
- if(CPU_SUPPORTS_LSX AND HAVE_LSXINTRIN_H)
- target_compile_options(sdl-build-options INTERFACE "-mlsx")
- set(HAVE_LSX TRUE)
- endif()
- endif()
- if(SDL_LASX)
- cmake_push_check_state()
- set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -mlasx")
- check_c_source_compiles("
- #ifndef __loongarch_asx
- #error Assembler CPP flag not enabled
- #endif
- int main(int argc, char **argv) { return 0; }" CPU_SUPPORTS_LASX)
- check_include_file("lasxintrin.h" HAVE_LASXINTRIN_H)
- cmake_pop_check_state()
- if(CPU_SUPPORTS_LASX AND HAVE_LASXINTRIN_H)
- target_compile_options(sdl-build-options INTERFACE "-mlasx")
- set(HAVE_LASX TRUE)
- endif()
- endif()
- if(SDL_ARMSIMD)
- cmake_push_check_state()
- set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -x assembler-with-cpp")
- check_c_source_compiles("
- .text
- .arch armv6
- .object_arch armv4
- .arm
- .altmacro
- #ifndef __ARM_EABI__
- #error EABI is required (to be sure that calling conventions are compatible)
- #endif
- pld [r0]
- uqadd8 r0, r0, r0
- " ARMSIMD_FOUND)
- cmake_pop_check_state()
- if(ARMSIMD_FOUND)
- set(HAVE_ARMSIMD TRUE)
- set(SDL_ARM_SIMD_BLITTERS 1)
- file(GLOB ARMSIMD_SOURCES ${SDL3_SOURCE_DIR}/src/video/arm/pixman-arm-simd*.S)
- list(APPEND SOURCE_FILES ${ARMSIMD_SOURCES})
- set(WARN_ABOUT_ARM_SIMD_ASM_MIT TRUE)
- endif()
- endif()
- if(SDL_ARMNEON)
- cmake_push_check_state()
- set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -x assembler-with-cpp")
- check_c_source_compiles("
- .text
- .fpu neon
- .arch armv7a
- .object_arch armv4
- .eabi_attribute 10, 0
- .arm
- .altmacro
- #ifndef __ARM_EABI__
- #error EABI is required (to be sure that calling conventions are compatible)
- #endif
- pld [r0]
- vmovn.u16 d0, q0
- " ARMNEON_FOUND)
- cmake_pop_check_state()
- if(ARMNEON_FOUND)
- set(HAVE_ARMNEON TRUE)
- set(SDL_ARM_NEON_BLITTERS 1)
- file(GLOB ARMNEON_SOURCES ${SDL3_SOURCE_DIR}/src/video/arm/pixman-arm-neon*.S)
- list(APPEND SOURCE_FILES ${ARMNEON_SOURCES})
- set(WARN_ABOUT_ARM_NEON_ASM_MIT TRUE)
- endif()
- endif()
- elseif(MSVC_VERSION GREATER 1500)
- # TODO: SDL_cpuinfo.h needs to support the user's configuration wish
- # for MSVC - right now it is always activated
- if(SDL_CPU_X86)
- if(SDL_MMX)
- set(HAVE_MMX TRUE)
- endif()
- endif()
- if(SDL_SSE)
- set(HAVE_SSE TRUE)
- endif()
- if(SDL_SSE2)
- set(HAVE_SSE2 TRUE)
- endif()
- if(SDL_SSE3)
- set(HAVE_SSE3 TRUE)
- endif()
- check_include_file("immintrin.h" HAVE_IMMINTRIN_H)
- endif()
- endif()
- # TODO: Can't deactivate on FreeBSD? w/o LIBC, SDL_stdinc.h can't define
- # anything.
- if(SDL_LIBC)
- if(WINDOWS AND NOT MINGW)
- set(HAVE_LIBC TRUE)
- check_include_file(stdint.h HAVE_STDINT_H)
- foreach(_HEADER stdio.h string.h wchar.h ctype.h math.h limits.h)
- string(TOUPPER "HAVE_${_HEADER}" _UPPER)
- string(REPLACE "." "_" _HAVE_H ${_UPPER})
- set(${_HAVE_H} 1)
- endforeach()
- set(HAVE_SIGNAL_H 1)
- foreach(_FN
- malloc calloc realloc free bsearch qsort abs memset memcpy memmove memcmp
- wcslen _wcsdup wcsdup wcsstr wcscmp wcsncmp _wcsicmp _wcsnicmp
- strlen _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
- _ultoa strtol strtoul strtoll strtod atoi atof strcmp strncmp
- _stricmp _strnicmp sscanf
- acos acosf asin asinf atan atanf atan2 atan2f ceil ceilf
- copysign copysignf cos cosf exp expf fabs fabsf floor floorf fmod fmodf
- log logf log10 log10f lround lroundf modf modff pow powf round roundf
- scalbn scalbnf sin sinf sqrt sqrtf tan tanf trunc truncf)
- string(TOUPPER ${_FN} _UPPER)
- set(HAVE_${_UPPER} 1)
- endforeach()
- set(HAVE_ALLOCA 1)
- else()
- set(HAVE_LIBC TRUE)
- set(headers_to_check
- ctype.h
- float.h
- iconv.h
- inttypes.h
- limits.h
- malloc.h
- math.h
- memory.h
- signal.h
- stdarg.h
- stddef.h
- stdint.h
- stdio.h
- stdlib.h
- string.h
- strings.h
- sys/types.h
- wchar.h
- )
- if(NOT EMSCRIPTEN)
- list(APPEND headers_to_check libunwind.h)
- endif()
- foreach(_HEADER ${headers_to_check})
- string(TOUPPER "${_HEADER}" HEADER_IDENTIFIER)
- string(REGEX REPLACE "[./]" "_" HEADER_IDENTIFIER "${HEADER_IDENTIFIER}")
- set(LIBC_HAS_VAR "LIBC_HAS_${HEADER_IDENTIFIER}")
- check_include_file("${_HEADER}" "${LIBC_HAS_VAR}")
- set(HAVE_${HEADER_IDENTIFIER} ${${LIBC_HAS_VAR}})
- endforeach()
- check_include_file(linux/input.h HAVE_LINUX_INPUT_H)
- set(STDC_HEADER_NAMES "stddef.h;stdarg.h;stdlib.h;string.h;stdio.h;wchar.h;float.h")
- # TODO: refine the mprotect check
- check_c_source_compiles("#include <sys/types.h>
- #include <sys/mman.h>
- int main(void) { return 0; }" HAVE_MPROTECT)
- foreach(_FN
- strtod malloc calloc realloc free getenv setenv putenv unsetenv
- bsearch qsort abs bcopy memset memcpy memmove memcmp strlen strlcpy strlcat
- _strrev _strupr _strlwr index rindex strchr strrchr strstr strtok_r
- itoa _ltoa _uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull
- atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp strcasestr
- wcscmp _wcsdup wcsdup wcslcat wcslcpy wcslen wcsncmp wcsstr
- wcscasecmp _wcsicmp wcsncasecmp _wcsnicmp
- sscanf vsscanf vsnprintf fopen64 fseeko fseeko64 _Exit
- )
- string(TOUPPER ${_FN} _UPPER)
- set(LIBC_HAS_VAR "LIBC_HAS_${_UPPER}")
- check_symbol_exists("${_FN}" "${STDC_HEADER_NAMES}" ${LIBC_HAS_VAR})
- set(HAVE_${_UPPER} ${${LIBC_HAS_VAR}})
- endforeach()
- check_symbol_exists(sigaction "signal.h" HAVE_SIGACTION)
- check_symbol_exists(setjmp "setjmp.h" HAVE_SETJMP)
- check_symbol_exists(nanosleep "time.h" HAVE_NANOSLEEP)
- check_symbol_exists(sysconf "unistd.h" HAVE_SYSCONF)
- check_symbol_exists(sysctlbyname "sys/types.h;sys/sysctl.h" HAVE_SYSCTLBYNAME)
- check_symbol_exists(getauxval "sys/auxv.h" HAVE_GETAUXVAL)
- check_symbol_exists(elf_aux_info "sys/auxv.h" HAVE_ELF_AUX_INFO)
- check_symbol_exists(poll "poll.h" HAVE_POLL)
- check_library_exists(m pow "" HAVE_LIBM)
- if(HAVE_LIBM)
- cmake_push_check_state()
- list(APPEND CMAKE_REQUIRED_LIBRARIES m)
- endif()
- foreach(_FN
- atan atan2 atanf atan2f ceil ceilf copysign copysignf cos cosf
- exp expf fabs fabsf floor floorf fmod fmodf log logf log10 log10f
- lround lroundf pow powf round roundf scalbn scalbnf sin sinf sqrt
- sqrtf tan tanf acos acosf asin asinf trunc truncf)
- string(TOUPPER ${_FN} _UPPER)
- set(LIBC_HASVAR "LIBC_HAS_${_UPPER}")
- check_symbol_exists("${_FN}" "math.h" ${LIBC_HASVAR})
- set(HAVE_${_UPPER} ${${LIBC_HASVAR}})
- endforeach()
- if(HAVE_LIBM)
- cmake_pop_check_state()
- if(NOT VITA)
- list(APPEND SDL_EXTRA_LIBS m)
- endif()
- endif()
- if(SDL_SYSTEM_ICONV)
- check_library_exists(iconv iconv_open "" HAVE_LIBICONV)
- if(HAVE_LIBICONV)
- list(APPEND SDL_EXTRA_LIBS iconv)
- set(HAVE_ICONV 1)
- set(HAVE_SYSTEM_ICONV TRUE)
- else()
- check_library_exists(c iconv_open "" HAVE_BUILTIN_ICONV)
- if(HAVE_BUILTIN_ICONV)
- set(HAVE_ICONV 1)
- set(HAVE_SYSTEM_ICONV TRUE)
- endif()
- endif()
- endif()
- if(NOT APPLE)
- check_include_file(alloca.h HAVE_ALLOCA_H)
- check_symbol_exists(alloca "alloca.h" HAVE_ALLOCA1)
- check_symbol_exists(alloca "stdlib.h" HAVE_ALLOCA2)
- check_symbol_exists(alloca "malloc.h" HAVE_ALLOCA3)
- if(HAVE_ALLOCA1 OR HAVE_ALLOCA2 OR HAVE_ALLOCA3)
- set(HAVE_ALLOCA 1)
- endif()
- else()
- set(HAVE_ALLOCA_H 1)
- set(HAVE_ALLOCA 1)
- endif()
- check_struct_has_member("struct sigaction" "sa_sigaction" "signal.h" HAVE_SA_SIGACTION)
- endif()
- else()
- set(headers
- stdarg.h
- stddef.h
- stdint.h
- )
- foreach(_HEADER ${headers})
- string(TOUPPER "${_HEADER}" HEADER_IDENTIFIER)
- string(REGEX REPLACE "[./]" "_" HEADER_IDENTIFIER "${HEADER_IDENTIFIER}")
- set(LIBC_HAS_VAR "LIBC_HAS_${HEADER_IDENTIFIER}")
- check_include_file("${_HEADER}" "${LIBC_HAS_VAR}")
- set(HAVE_${HEADER_IDENTIFIER} ${${LIBC_HAS_VAR}})
- endforeach()
- endif()
- # Enable/disable various subsystems of the SDL library
- foreach(_SUB ${SDL_SUBSYSTEMS})
- string(TOUPPER ${_SUB} _OPT)
- if(NOT SDL_${_OPT})
- set(SDL_${_OPT}_DISABLED 1)
- endif()
- endforeach()
- if(SDL_HAPTIC)
- if(NOT SDL_JOYSTICK)
- # Haptic requires some private functions from the joystick subsystem.
- message_error("SDL_HAPTIC requires SDL_JOYSTICK, which is not enabled")
- endif()
- endif()
- # General SDL subsystem options, valid for all platforms
- if(SDL_AUDIO)
- # CheckDummyAudio/CheckDiskAudio - valid for all platforms
- if(SDL_DUMMYAUDIO)
- set(SDL_AUDIO_DRIVER_DUMMY 1)
- file(GLOB DUMMYAUDIO_SOURCES ${SDL3_SOURCE_DIR}/src/audio/dummy/*.c)
- list(APPEND SOURCE_FILES ${DUMMYAUDIO_SOURCES})
- set(HAVE_DUMMYAUDIO TRUE)
- set(HAVE_SDL_AUDIO TRUE)
- endif()
- if(SDL_DISKAUDIO)
- set(SDL_AUDIO_DRIVER_DISK 1)
- file(GLOB DISKAUDIO_SOURCES ${SDL3_SOURCE_DIR}/src/audio/disk/*.c)
- list(APPEND SOURCE_FILES ${DISKAUDIO_SOURCES})
- set(HAVE_DISKAUDIO TRUE)
- set(HAVE_SDL_AUDIO TRUE)
- endif()
- endif()
- if(UNIX OR APPLE)
- # Relevant for Unix/Darwin only
- set(DYNAPI_NEEDS_DLOPEN 1)
- CheckDLOPEN()
- if(SDL_LOADSO AND HAVE_DLOPEN)
- set(SDL_LOADSO_DLOPEN 1)
- file(GLOB DLOPEN_SOURCES ${SDL3_SOURCE_DIR}/src/loadso/dlopen/*.c)
- list(APPEND SOURCE_FILES ${DLOPEN_SOURCES})
- set(HAVE_SDL_LOADSO TRUE)
- endif()
- endif()
- if(UNIX OR APPLE OR HAIKU OR RISCOS)
- CheckO_CLOEXEC()
- endif()
- if(SDL_JOYSTICK)
- if(SDL_VIRTUAL_JOYSTICK)
- set(HAVE_VIRTUAL_JOYSTICK TRUE)
- set(SDL_JOYSTICK_VIRTUAL 1)
- file(GLOB JOYSTICK_VIRTUAL_SOURCES ${SDL3_SOURCE_DIR}/src/joystick/virtual/*.c)
- list(APPEND SOURCE_FILES ${JOYSTICK_VIRTUAL_SOURCES})
- endif()
- endif()
- if(SDL_VIDEO)
- if(SDL_DUMMYVIDEO)
- set(SDL_VIDEO_DRIVER_DUMMY 1)
- file(GLOB VIDEO_DUMMY_SOURCES ${SDL3_SOURCE_DIR}/src/video/dummy/*.c)
- list(APPEND SOURCE_FILES ${VIDEO_DUMMY_SOURCES})
- set(HAVE_DUMMYVIDEO TRUE)
- set(HAVE_SDL_VIDEO TRUE)
- endif()
- endif()
- # Platform-specific options and settings
- if(ANDROID)
- file(GLOB ANDROID_CORE_SOURCES ${SDL3_SOURCE_DIR}/src/core/android/*.c)
- list(APPEND SOURCE_FILES ${ANDROID_CORE_SOURCES} ${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c)
- set_property(SOURCE "${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-declaration-after-statement")
- if(SDL_MISC)
- file(GLOB ANDROID_MISC_SOURCES ${SDL3_SOURCE_DIR}/src/misc/android/*.c)
- list(APPEND SOURCE_FILES ${ANDROID_MISC_SOURCES})
- set(HAVE_SDL_MISC TRUE)
- endif()
- # SDL_spinlock.c Needs to be compiled in ARM mode.
- # There seems to be no better way currently to set the ARM mode.
- # see: https://issuetracker.google.com/issues/62264618
- # Another option would be to set ARM mode to all compiled files
- cmake_push_check_state()
- set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -Werror=unused-command-line-argument")
- check_c_compiler_flag(-marm HAVE_ARM_MODE)
- cmake_pop_check_state()
- if(HAVE_ARM_MODE)
- set_property(SOURCE "${SDL3_SOURCE_DIR}/src/atomic/SDL_spinlock.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -marm")
- set_source_files_properties(src/atomic/SDL_spinlock.c PROPERTIES SKIP_PRECOMPILE_HEADERS 1)
- endif()
- if(SDL_AUDIO)
- set(SDL_AUDIO_DRIVER_ANDROID 1)
- file(GLOB ANDROID_AUDIO_SOURCES ${SDL3_SOURCE_DIR}/src/audio/android/*.c)
- list(APPEND SOURCE_FILES ${ANDROID_AUDIO_SOURCES})
- set(SDL_AUDIO_DRIVER_OPENSLES 1)
- file(GLOB OPENSLES_AUDIO_SOURCES ${SDL3_SOURCE_DIR}/src/audio/openslES/*.c)
- list(APPEND SOURCE_FILES ${OPENSLES_AUDIO_SOURCES})
- list(APPEND SDL_EXTRA_LIBS ${ANDROID_DL_LIBRARY} OpenSLES)
- set(SDL_AUDIO_DRIVER_AAUDIO 1)
- file(GLOB AAUDIO_AUDIO_SOURCES ${SDL3_SOURCE_DIR}/src/audio/aaudio/*.c)
- list(APPEND SOURCE_FILES ${AAUDIO_AUDIO_SOURCES})
- set(HAVE_SDL_AUDIO TRUE)
- endif()
- if(SDL_FILESYSTEM)
- set(SDL_FILESYSTEM_ANDROID 1)
- file(GLOB ANDROID_FILESYSTEM_SOURCES ${SDL3_SOURCE_DIR}/src/filesystem/android/*.c)
- list(APPEND SOURCE_FILES ${ANDROID_FILESYSTEM_SOURCES})
- set(HAVE_SDL_FILESYSTEM TRUE)
- endif()
- if(SDL_HAPTIC)
- set(SDL_HAPTIC_ANDROID 1)
- file(GLOB ANDROID_HAPTIC_SOURCES ${SDL3_SOURCE_DIR}/src/haptic/android/*.c)
- list(APPEND SOURCE_FILES ${ANDROID_HAPTIC_SOURCES})
- set(HAVE_SDL_HAPTIC TRUE)
- endif()
- if(SDL_HIDAPI)
- CheckHIDAPI()
- endif()
- if(SDL_JOYSTICK)
- set(SDL_JOYSTICK_ANDROID 1)
- file(GLOB ANDROID_JOYSTICK_SOURCES ${SDL3_SOURCE_DIR}/src/joystick/android/*.c ${SDL3_SOURCE_DIR}/src/joystick/steam/*.c)
- list(APPEND SOURCE_FILES ${ANDROID_JOYSTICK_SOURCES})
- set(HAVE_SDL_JOYSTICK TRUE)
- endif()
- if(SDL_LOADSO)
- set(SDL_LOADSO_DLOPEN 1)
- file(GLOB LOADSO_SOURCES ${SDL3_SOURCE_DIR}/src/loadso/dlopen/*.c)
- list(APPEND SOURCE_FILES ${LOADSO_SOURCES})
- set(HAVE_SDL_LOADSO TRUE)
- endif()
- if(SDL_POWER)
- set(SDL_POWER_ANDROID 1)
- file(GLOB ANDROID_POWER_SOURCES ${SDL3_SOURCE_DIR}/src/power/android/*.c)
- list(APPEND SOURCE_FILES ${ANDROID_POWER_SOURCES})
- set(HAVE_SDL_POWER TRUE)
- endif()
- if(SDL_LOCALE)
- file(GLOB ANDROID_LOCALE_SOURCES ${SDL3_SOURCE_DIR}/src/locale/android/*.c)
- list(APPEND SOURCE_FILES ${ANDROID_LOCALE_SOURCES})
- set(HAVE_SDL_LOCALE TRUE)
- endif()
- if(SDL_TIMERS)
- set(SDL_TIMER_UNIX 1)
- file(GLOB TIMER_SOURCES ${SDL3_SOURCE_DIR}/src/timer/unix/*.c)
- list(APPEND SOURCE_FILES ${TIMER_SOURCES})
- set(HAVE_SDL_TIMERS TRUE)
- endif()
- if(SDL_SENSOR)
- set(SDL_SENSOR_ANDROID 1)
- set(HAVE_SDL_SENSORS TRUE)
- file(GLOB ANDROID_SENSOR_SOURCES ${SDL3_SOURCE_DIR}/src/sensor/android/*.c)
- list(APPEND SOURCE_FILES ${ANDROID_SENSOR_SOURCES})
- endif()
- if(SDL_VIDEO)
- set(SDL_VIDEO_DRIVER_ANDROID 1)
- file(GLOB ANDROID_VIDEO_SOURCES ${SDL3_SOURCE_DIR}/src/video/android/*.c)
- list(APPEND SOURCE_FILES ${ANDROID_VIDEO_SOURCES})
- set(HAVE_SDL_VIDEO TRUE)
- # Core stuff
- # find_library(ANDROID_DL_LIBRARY dl)
- # FIXME failing dlopen https://github.com/android-ndk/ndk/issues/929
- list(APPEND SDL_EXTRA_LIBS dl log android)
- target_compile_definitions(sdl-build-options INTERFACE "GL_GLEXT_PROTOTYPES")
- #enable gles
- if(SDL_OPENGLES)
- set(SDL_VIDEO_OPENGL_EGL 1)
- set(HAVE_OPENGLES TRUE)
- set(SDL_VIDEO_OPENGL_ES 1)
- set(SDL_VIDEO_OPENGL_ES2 1)
- set(SDL_VIDEO_RENDER_OGL_ES2 1)
- list(APPEND SDL_EXTRA_LIBS GLESv1_CM GLESv2)
- endif()
- if(SDL_VULKAN)
- CHECK_C_SOURCE_COMPILES("
- #if defined(__ARM_ARCH) && __ARM_ARCH < 7
- #error Vulkan doesn't work on this configuration
- #endif
- int main(int argc, char **argv) { return 0; }
- " VULKAN_PASSED_ANDROID_CHECKS)
- if(VULKAN_PASSED_ANDROID_CHECKS)
- set(SDL_VIDEO_VULKAN 1)
- set(HAVE_VULKAN TRUE)
- endif()
- endif()
- endif()
- CheckPTHREAD()
- if(SDL_CLOCK_GETTIME)
- set(HAVE_CLOCK_GETTIME 1)
- endif()
- elseif(EMSCRIPTEN)
- # Hide noisy warnings that intend to aid mostly during initial stages of porting a new
- # project. Uncomment at will for verbose cross-compiling -I/../ path info.
- target_compile_options(sdl-build-options INTERFACE "-Wno-warn-absolute-paths")
- if(SDL_MISC)
- file(GLOB EMSRIPTEN_MISC_SOURCES ${SDL3_SOURCE_DIR}/src/misc/emscripten/*.c)
- list(APPEND SOURCE_FILES ${EMSRIPTEN_MISC_SOURCES})
- set(HAVE_SDL_MISC TRUE)
- endif()
- if(SDL_AUDIO)
- set(SDL_AUDIO_DRIVER_EMSCRIPTEN 1)
- file(GLOB EM_AUDIO_SOURCES ${SDL3_SOURCE_DIR}/src/audio/emscripten/*.c)
- list(APPEND SOURCE_FILES ${EM_AUDIO_SOURCES})
- set(HAVE_SDL_AUDIO TRUE)
- endif()
- if(SDL_FILESYSTEM)
- set(SDL_FILESYSTEM_EMSCRIPTEN 1)
- file(GLOB EM_FILESYSTEM_SOURCES ${SDL3_SOURCE_DIR}/src/filesystem/emscripten/*.c)
- list(APPEND SOURCE_FILES ${EM_FILESYSTEM_SOURCES})
- set(HAVE_SDL_FILESYSTEM TRUE)
- endif()
- if(SDL_JOYSTICK)
- set(SDL_JOYSTICK_EMSCRIPTEN 1)
- file(GLOB EM_JOYSTICK_SOURCES ${SDL3_SOURCE_DIR}/src/joystick/emscripten/*.c)
- list(APPEND SOURCE_FILES ${EM_JOYSTICK_SOURCES})
- set(HAVE_SDL_JOYSTICK TRUE)
- endif()
- if(SDL_POWER)
- set(SDL_POWER_EMSCRIPTEN 1)
- file(GLOB EM_POWER_SOURCES ${SDL3_SOURCE_DIR}/src/power/emscripten/*.c)
- list(APPEND SOURCE_FILES ${EM_POWER_SOURCES})
- set(HAVE_SDL_POWER TRUE)
- endif()
- if(SDL_LOCALE)
- file(GLOB LOCALE_SOURCES ${SDL3_SOURCE_DIR}/src/locale/emscripten/*.c)
- list(APPEND SOURCE_FILES ${LOCALE_SOURCES})
- set(HAVE_SDL_LOCALE TRUE)
- endif()
- if(SDL_TIMERS)
- set(SDL_TIMER_UNIX 1)
- file(GLOB TIMER_SOURCES ${SDL3_SOURCE_DIR}/src/timer/unix/*.c)
- list(APPEND SOURCE_FILES ${TIMER_SOURCES})
- set(HAVE_SDL_TIMERS TRUE)
- if(SDL_CLOCK_GETTIME)
- set(HAVE_CLOCK_GETTIME 1)
- endif()
- endif()
- if(SDL_VIDEO)
- set(SDL_VIDEO_DRIVER_EMSCRIPTEN 1)
- file(GLOB EM_VIDEO_SOURCES ${SDL3_SOURCE_DIR}/src/video/emscripten/*.c)
- list(APPEND SOURCE_FILES ${EM_VIDEO_SOURCES})
- set(HAVE_SDL_VIDEO TRUE)
- #enable gles
- if(SDL_OPENGLES)
- set(SDL_VIDEO_OPENGL_EGL 1)
- set(HAVE_OPENGLES TRUE)
- set(SDL_VIDEO_OPENGL_ES2 1)
- set(SDL_VIDEO_RENDER_OGL_ES2 1)
- endif()
- endif()
- CheckPTHREAD()
- if(HAVE_LIBUNWIND_H)
- list(APPEND EXTRA_TEST_LIBS unwind)
- endif()
- elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
- if(SDL_AUDIO)
- if(NETBSD)
- set(SDL_AUDIO_DRIVER_NETBSD 1)
- file(GLOB NETBSD_AUDIO_SOURCES ${SDL3_SOURCE_DIR}/src/audio/netbsd/*.c)
- list(APPEND SOURCE_FILES ${NETBSD_AUDIO_SOURCES})
- set(HAVE_SDL_AUDIO TRUE)
- endif()
- CheckOSS()
- CheckALSA()
- CheckJACK()
- CheckPipewire()
- CheckPulseAudio()
- CheckSNDIO()
- endif()
- if(SDL_VIDEO)
- # Need to check for Raspberry PI first and add platform specific compiler flags, otherwise the test for GLES fails!
- CheckRPI()
- # Need to check for ROCKCHIP platform and get rid of "Can't window GBM/EGL surfaces on window creation."
- CheckROCKCHIP()
- CheckX11()
- # Need to check for EGL first because KMSDRM and Wayland depends on it.
- CheckEGL()
- CheckKMSDRM()
- CheckGLX()
- CheckOpenGL()
- CheckOpenGLES()
- CheckWayland()
- CheckVivante()
- # FIXME: implement CheckVulkan()
- if(SDL_VULKAN)
- set(SDL_VIDEO_VULKAN 1)
- set(HAVE_VULKAN TRUE)
- endif()
- endif()
- if(UNIX)
- file(GLOB CORE_UNIX_SOURCES ${SDL3_SOURCE_DIR}/src/core/unix/*.c)
- list(APPEND SOURCE_FILES ${CORE_UNIX_SOURCES})
- if (HAVE_LINUX_INPUT_H)
- check_c_source_compiles("
- #include <linux/input.h>
- #ifndef EVIOCGNAME
- #error EVIOCGNAME() ioctl not available
- #endif
- int main(int argc, char** argv) { return 0; }" HAVE_INPUT_EVENTS)
- endif()
- if(LINUX)
- check_c_source_compiles("
- #include <linux/kd.h>
- #include <linux/keyboard.h>
- #include <sys/ioctl.h>
- int main(int argc, char **argv) {
- struct kbentry kbe;
- kbe.kb_table = KG_CTRL;
- ioctl(0, KDGKBENT, &kbe);
- return 0;
- }" HAVE_INPUT_KD)
- elseif(FREEBSD)
- check_c_source_compiles("
- #include <sys/kbio.h>
- #include <sys/ioctl.h>
- int main(int argc, char **argv) {
- accentmap_t accTable;
- ioctl(0, KDENABIO, 1);
- return 0;
- }" HAVE_INPUT_KBIO)
- elseif(OPENBSD OR NETBSD)
- check_c_source_compiles("
- #include <sys/time.h>
- #include <dev/wscons/wsconsio.h>
- #include <dev/wscons/wsksymdef.h>
- #include <dev/wscons/wsksymvar.h>
- #include <sys/ioctl.h>
- int main(int argc, char **argv) {
- struct wskbd_map_data data;
- ioctl(0, WSKBDIO_GETMAP, &data);
- return 0;
- }" HAVE_INPUT_WSCONS)
- endif()
- if(HAVE_INPUT_EVENTS)
- set(SDL_INPUT_LINUXEV 1)
- endif()
- if(SDL_HAPTIC AND HAVE_INPUT_EVENTS)
- set(SDL_HAPTIC_LINUX 1)
- file(GLOB HAPTIC_SOURCES ${SDL3_SOURCE_DIR}/src/haptic/linux/*.c)
- list(APPEND SOURCE_FILES ${HAPTIC_SOURCES})
- set(HAVE_SDL_HAPTIC TRUE)
- endif()
- if(HAVE_INPUT_KD)
- set(SDL_INPUT_LINUXKD 1)
- endif()
- if(HAVE_INPUT_KBIO)
- set(SDL_INPUT_FBSDKBIO 1)
- endif()
- if(HAVE_INPUT_WSCONS)
- set(SDL_INPUT_WSCONS 1)
- endif()
- CheckLibUDev()
- check_include_file("sys/inotify.h" HAVE_SYS_INOTIFY_H)
- check_symbol_exists(inotify_init "sys/inotify.h" HAVE_INOTIFY_INIT)
- check_symbol_exists(inotify_init1 "sys/inotify.h" HAVE_INOTIFY_INIT1)
- if(HAVE_SYS_INOTIFY_H AND HAVE_INOTIFY_INIT)
- set(HAVE_INOTIFY 1)
- endif()
- if(PKG_CONFIG_FOUND)
- if(SDL_DBUS)
- pkg_search_module(DBUS dbus-1 dbus)
- if(DBUS_FOUND)
- set(HAVE_DBUS_DBUS_H TRUE)
- target_include_directories(sdl-build-options INTERFACE ${DBUS_INCLUDE_DIRS})
- # Fcitx need only dbus.
- set(HAVE_FCITX TRUE)
- set(HAVE_DBUS TRUE)
- endif()
- endif()
- if(SDL_IBUS)
- pkg_search_module(IBUS ibus-1.0 ibus)
- find_path(HAVE_SYS_INOTIFY_H NAMES sys/inotify.h)
- if(IBUS_FOUND AND HAVE_SYS_INOTIFY_H)
- set(HAVE_IBUS_IBUS_H TRUE)
- target_include_directories(sdl-build-options INTERFACE ${IBUS_INCLUDE_DIRS})
- set(HAVE_IBUS TRUE)
- endif()
- endif()
- if (HAVE_IBUS_IBUS_H OR HAVE_FCITX)
- set(SDL_USE_IME 1)
- endif()
- if(FREEBSD AND NOT HAVE_INOTIFY)
- pkg_search_module(INOTIFY libinotify)
- if(INOTIFY_FOUND)
- set(HAVE_INOTIFY 1)
- target_include_directories(sdl-build-options INTERFACE ${INOTIFY_INCLUDE_DIRS})
- list(APPEND SDL_EXTRA_LIBS ${INOTIFY_LIBRARIES})
- endif()
- endif()
- if(HAVE_LIBUNWIND_H)
- # We've already found the header, so link the lib if present.
- # NB: This .pc file is not present on FreeBSD where the implicitly
- # linked base system libgcc_s includes all libunwind ABI.
- pkg_search_module(UNWIND libunwind)
- pkg_search_module(UNWIND_GENERIC libunwind-generic)
- list(APPEND EXTRA_TEST_LIBS ${UNWIND_LIBRARIES} ${UNWIND_GENERIC_LIBRARIES})
- endif()
- endif()
- if(HAVE_DBUS_DBUS_H)
- list(APPEND SOURCE_FILES "${SDL3_SOURCE_DIR}/src/core/linux/SDL_dbus.c")
- endif()
- if(SDL_USE_IME)
- list(APPEND SOURCE_FILES "${SDL3_SOURCE_DIR}/src/core/linux/SDL_ime.c")
- endif()
- if(HAVE_IBUS_IBUS_H)
- list(APPEND SOURCE_FILES "${SDL3_SOURCE_DIR}/src/core/linux/SDL_ibus.c")
- endif()
- if(HAVE_FCITX)
- list(APPEND SOURCE_FILES "${SDL3_SOURCE_DIR}/src/core/linux/SDL_fcitx.c")
- endif()
- if(HAVE_LIBUDEV_H)
- list(APPEND SOURCE_FILES "${SDL3_SOURCE_DIR}/src/core/linux/SDL_udev.c")
- endif()
- if(HAVE_INPUT_EVENTS)
- list(APPEND SOURCE_FILES "${SDL3_SOURCE_DIR}/src/core/linux/SDL_evdev.c")
- list(APPEND SOURCE_FILES "${SDL3_SOURCE_DIR}/src/core/linux/SDL_evdev_kbd.c")
- endif()
- if(HAVE_INPUT_KBIO)
- list(APPEND SOURCE_FILES "${SDL3_SOURCE_DIR}/src/core/freebsd/SDL_evdev_kbd_freebsd.c")
- endif()
- # Always compiled for Linux, unconditionally:
- list(APPEND SOURCE_FILES "${SDL3_SOURCE_DIR}/src/core/linux/SDL_evdev_capabilities.c")
- list(APPEND SOURCE_FILES "${SDL3_SOURCE_DIR}/src/core/linux/SDL_threadprio.c")
- list(APPEND SOURCE_FILES "${SDL3_SOURCE_DIR}/src/core/linux/SDL_sandbox.c")
- # src/core/unix/*.c is included in a generic if(UNIX) section, elsewhere.
- endif()
- if(SDL_HIDAPI)
- CheckHIDAPI()
- endif()
- if(SDL_JOYSTICK)
- if(FREEBSD OR NETBSD OR OPENBSD OR BSDI)
- CheckUSBHID()
- endif()
- if(LINUX AND HAVE_LINUX_INPUT_H AND NOT ANDROID)
- set(SDL_JOYSTICK_LINUX 1)
- file(GLOB JOYSTICK_SOURCES ${SDL3_SOURCE_DIR}/src/joystick/linux/*.c ${SDL3_SOURCE_DIR}/src/joystick/steam/*.c)
- list(APPEND SOURCE_FILES ${JOYSTICK_SOURCES})
- set(HAVE_SDL_JOYSTICK TRUE)
- endif()
- endif()
- CheckPTHREAD()
- if(SDL_CLOCK_GETTIME)
- check_library_exists(rt clock_gettime "" FOUND_CLOCK_GETTIME_LIBRT)
- if(FOUND_CLOCK_GETTIME_LIBRT)
- list(APPEND SDL_EXTRA_LIBS rt)
- set(HAVE_CLOCK_GETTIME 1)
- else()
- check_library_exists(c clock_gettime "" FOUND_CLOCK_GETTIME_LIBC)
- if(FOUND_CLOCK_GETTIME_LIBC)
- set(HAVE_CLOCK_GETTIME 1)
- endif()
- endif()
- endif()
- if(SDL_MISC)
- file(GLOB MISC_SOURCES ${SDL3_SOURCE_DIR}/src/misc/unix/*.c)
- list(APPEND SOURCE_FILES ${MISC_SOURCES})
- set(HAVE_SDL_MISC TRUE)
- endif()
- if(SDL_POWER)
- if(LINUX)
- set(SDL_POWER_LINUX 1)
- file(GLOB POWER_SOURCES ${SDL3_SOURCE_DIR}/src/power/linux/*.c)
- list(APPEND SOURCE_FILES ${POWER_SOURCES})
- set(HAVE_SDL_POWER TRUE)
- endif()
- endif()
- if(SDL_LOCALE)
- file(GLOB LOCALE_SOURCES ${SDL3_SOURCE_DIR}/src/locale/unix/*.c)
- list(APPEND SOURCE_FILES ${LOCALE_SOURCES})
- set(HAVE_SDL_LOCALE TRUE)
- endif()
- if(SDL_FILESYSTEM)
- set(SDL_FILESYSTEM_UNIX 1)
- file(GLOB FILESYSTEM_SOURCES ${SDL3_SOURCE_DIR}/src/filesystem/unix/*.c)
- list(APPEND SOURCE_FILES ${FILESYSTEM_SOURCES})
- set(HAVE_SDL_FILESYSTEM TRUE)
- endif()
- if(SDL_TIMERS)
- set(SDL_TIMER_UNIX 1)
- file(GLOB TIMER_SOURCES ${SDL3_SOURCE_DIR}/src/timer/unix/*.c)
- list(APPEND SOURCE_FILES ${TIMER_SOURCES})
- set(HAVE_SDL_TIMERS TRUE)
- endif()
- set(SDL_RLD_FLAGS "")
- if(SDL_RPATH AND SDL_SHARED)
- if(BSDI OR FREEBSD OR LINUX OR NETBSD)
- cmake_push_check_state()
- set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -Wl,--enable-new-dtags")
- check_c_compiler_flag("" HAVE_ENABLE_NEW_DTAGS)
- cmake_pop_check_state()
- if(HAVE_ENABLE_NEW_DTAGS)
- set(SDL_RLD_FLAGS "-Wl,-rpath,\${libdir} -Wl,--enable-new-dtags")
- else()
- set(SDL_RLD_FLAGS "-Wl,-rpath,\${libdir}")
- endif()
- elseif(SOLARIS)
- set(SDL_RLD_FLAGS "-R\${libdir}")
- endif()
- set(HAVE_RPATH TRUE)
- endif()
- elseif(WINDOWS)
- find_program(WINDRES windres)
- check_c_source_compiles("
- #include <windows.h>
- int main(int argc, char **argv) { return 0; }" HAVE_WIN32_CC)
- file(GLOB CORE_SOURCES ${SDL3_SOURCE_DIR}/src/core/windows/*.c)
- list(APPEND SOURCE_FILES ${CORE_SOURCES})
- if(WINDOWS_STORE)
- file(GLOB WINRT_SOURCE_FILES ${SDL3_SOURCE_DIR}/src/core/winrt/*.c ${SDL3_SOURCE_DIR}/src/core/winrt/*.cpp)
- list(APPEND SOURCE_FILES ${WINRT_SOURCE_FILES})
- endif()
- if(MSVC AND NOT SDL_LIBC)
- # Prevent codegen that would use the VC runtime libraries.
- set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/GS-")
- if(SDL_CPU_X86)
- set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/arch:SSE")
- endif()
- endif()
- if(SDL_MISC)
- if(WINDOWS_STORE)
- file(GLOB MISC_SOURCES ${SDL3_SOURCE_DIR}/src/misc/winrt/*.cpp)
- else()
- file(GLOB MISC_SOURCES ${SDL3_SOURCE_DIR}/src/misc/windows/*.c)
- endif()
- list(APPEND SOURCE_FILES ${MISC_SOURCES})
- set(HAVE_SDL_MISC TRUE)
- endif()
- # Check for DirectX
- if(SDL_DIRECTX)
- cmake_push_check_state()
- if(DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700)
- set(USE_WINSDK_DIRECTX TRUE)
- endif()
- if(NOT MINGW AND NOT USE_WINSDK_DIRECTX)
- if("$ENV{DXSDK_DIR}" STREQUAL "")
- message_error("DIRECTX requires the \$DXSDK_DIR environment variable to be set")
- endif()
- set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} /I\"$ENV{DXSDK_DIR}\\Include\"")
- endif()
- check_include_file(d3d9.h HAVE_D3D_H)
- check_include_file(d3d11_1.h HAVE_D3D11_H)
- check_c_source_compiles("
- #include <winsdkver.h>
- #include <sdkddkver.h>
- #include <d3d12.h>
- ID3D12Device1 *device;
- #if WDK_NTDDI_VERSION > 0x0A000008
- int main(int argc, char **argv) { return 0; }
- #endif" HAVE_D3D12_H)
- check_include_file(ddraw.h HAVE_DDRAW_H)
- check_include_file(dsound.h HAVE_DSOUND_H)
- check_include_file(dinput.h HAVE_DINPUT_H)
- if(WINDOWS_STORE OR CMAKE_GENERATOR_PLATFORM STREQUAL "ARM")
- set(HAVE_DINPUT_H 0)
- endif()
- check_include_file(dxgi.h HAVE_DXGI_H)
- cmake_pop_check_state()
- if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_D3D12_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H)
- set(HAVE_DIRECTX TRUE)
- if(NOT MINGW AND NOT USE_WINSDK_DIRECTX)
- # TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
- target_link_directories(sdl-build-options INTERFACE "$$ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH}")
- target_include_directories(sdl-build-options INTERFACE "$ENV{DXSDK_DIR}\\Include")
- endif()
- endif()
- endif()
- if(SDL_XINPUT)
- # xinput.h may need windows.h, but does not include it itself.
- check_c_source_compiles("
- #include <windows.h>
- #include <xinput.h>
- int main(int argc, char **argv) { return 0; }" HAVE_XINPUT_H)
- check_c_source_compiles("
- #include <windows.h>
- #include <xinput.h>
- XINPUT_GAMEPAD_EX x1;
- int main(int argc, char **argv) { return 0; }" HAVE_XINPUT_GAMEPAD_EX)
- check_c_source_compiles("
- #include <windows.h>
- #include <xinput.h>
- XINPUT_STATE_EX s1;
- int main(int argc, char **argv) { return 0; }" HAVE_XINPUT_STATE_EX)
- check_c_source_compiles("
- #define COBJMACROS
- #include <windows.gaming.input.h>
- __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2;
- int main(int argc, char **argv) { return 0; }" HAVE_WINDOWS_GAMING_INPUT_H)
- endif()
- # headers needed elsewhere
- check_include_file(tpcshrd.h HAVE_TPCSHRD_H)
- check_include_file(roapi.h HAVE_ROAPI_H)
- check_include_file(mmdeviceapi.h HAVE_MMDEVICEAPI_H)
- check_include_file(audioclient.h HAVE_AUDIOCLIENT_H)
- check_include_file(sensorsapi.h HAVE_SENSORSAPI_H)
- check_include_file(shellscalingapi.h HAVE_SHELLSCALINGAPI_H)
- if(SDL_AUDIO)
- if(HAVE_DSOUND_H AND NOT WINDOWS_STORE)
- set(SDL_AUDIO_DRIVER_DSOUND 1)
- file(GLOB DSOUND_AUDIO_SOURCES ${SDL3_SOURCE_DIR}/src/audio/directsound/*.c)
- list(APPEND SOURCE_FILES ${DSOUND_AUDIO_SOURCES})
- set(HAVE_SDL_AUDIO TRUE)
- endif()
- if(SDL_WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H)
- set(SDL_AUDIO_DRIVER_WASAPI 1)
- set(HAVE_WASAPI TRUE)
- file(GLOB WASAPI_AUDIO_SOURCES ${SDL3_SOURCE_DIR}/src/audio/wasapi/*.c)
- if(WINDOWS_STORE)
- list(APPEND WASAPI_AUDIO_SOURCES ${SDL3_SOURCE_DIR}/src/audio/wasapi/SDL_wasapi_winrt.cpp)
- endif()
- list(APPEND SOURCE_FILES ${WASAPI_AUDIO_SOURCES})
- set(HAVE_SDL_AUDIO TRUE)
- endif()
- endif()
- if(SDL_VIDEO)
- # requires SDL_LOADSO on Windows (IME, DX, etc.)
- if(NOT SDL_LOADSO)
- message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled")
- endif()
- if(WINDOWS_STORE)
- set(SDL_VIDEO_DRIVER_WINRT 1)
- file(GLOB WIN_VIDEO_SOURCES
- ${SDL3_SOURCE_DIR}/src/video/winrt/*.c
- ${SDL3_SOURCE_DIR}/src/video/winrt/*.cpp
- ${SDL3_SOURCE_DIR}/src/render/direct3d11/*.cpp
- )
- else()
- set(SDL_VIDEO_DRIVER_WINDOWS 1)
- file(GLOB WIN_VIDEO_SOURCES ${SDL3_SOURCE_DIR}/src/video/windows/*.c)
- endif()
- list(APPEND SOURCE_FILES ${WIN_VIDEO_SOURCES})
- if(SDL_RENDER_D3D AND HAVE_D3D_H AND NOT WINDOWS_STORE)
- set(SDL_VIDEO_RENDER_D3D 1)
- set(HAVE_RENDER_D3D TRUE)
- endif()
- if(SDL_RENDER_D3D AND HAVE_D3D11_H)
- set(SDL_VIDEO_RENDER_D3D11 1)
- set(HAVE_RENDER_D3D TRUE)
- endif()
- if(SDL_RENDER_D3D AND HAVE_D3D12_H AND NOT WINDOWS_STORE)
- set(SDL_VIDEO_RENDER_D3D12 1)
- set(HAVE_RENDER_D3D TRUE)
- endif()
- set(HAVE_SDL_VIDEO TRUE)
- endif()
- if(SDL_THREADS)
- set(SDL_THREAD_GENERIC_COND_SUFFIX 1)
- set(SDL_THREAD_WINDOWS 1)
- list(APPEND SOURCE_FILES
- ${SDL3_SOURCE_DIR}/src/thread/generic/SDL_syscond.c
- ${SDL3_SOURCE_DIR}/src/thread/windows/SDL_syscond_cv.c
- ${SDL3_SOURCE_DIR}/src/thread/windows/SDL_sysmutex.c
- ${SDL3_SOURCE_DIR}/src/thread/windows/SDL_syssem.c
- ${SDL3_SOURCE_DIR}/src/thread/windows/SDL_systhread.c
- ${SDL3_SOURCE_DIR}/src/thread/windows/SDL_systls.c)
- set(HAVE_SDL_THREADS TRUE)
- endif()
- if(SDL_SENSOR AND HAVE_SENSORSAPI_H AND NOT WINDOWS_STORE)
- set(SDL_SENSOR_WINDOWS 1)
- set(HAVE_SDL_SENSORS TRUE)
- file(GLOB WINDOWS_SENSOR_SOURCES ${SDL3_SOURCE_DIR}/src/sensor/windows/*.c)
- list(APPEND SOURCE_FILES ${WINDOWS_SENSOR_SOURCES})
- endif()
- if(SDL_POWER)
- if(WINDOWS_STORE)
- set(SDL_POWER_WINRT 1)
- list(APPEND SOURCE_FILES ${SDL3_SOURCE_DIR}/src/power/winrt/SDL_syspower.cpp)
- else()
- set(SDL_POWER_WINDOWS 1)
- list(APPEND SOURCE_FILES ${SDL3_SOURCE_DIR}/src/power/windows/SDL_syspower.c)
- set(HAVE_SDL_POWER TRUE)
- endif()
- endif()
- if(SDL_LOCALE)
- if(WINDOWS_STORE)
- file(GLOB LOCALE_SOURCES ${SDL3_SOURCE_DIR}/src/locale/winrt/*.c)
- else()
- file(GLOB LOCALE_SOURCES ${SDL3_SOURCE_DIR}/src/locale/windows/*.c)
- endif()
- list(APPEND SOURCE_FILES ${LOCALE_SOURCES})
- set(HAVE_SDL_LOCALE TRUE)
- endif()
- if(SDL_FILESYSTEM)
- set(SDL_FILESYSTEM_WINDOWS 1)
- if(WINDOWS_STORE)
- file(GLOB FILESYSTEM_SOURCES ${SDL3_SOURCE_DIR}/src/filesystem/winrt/*.cpp)
- else()
- file(GLOB FILESYSTEM_SOURCES ${SDL3_SOURCE_DIR}/src/filesystem/windows/*.c)
- endif()
- list(APPEND SOURCE_FILES ${FILESYSTEM_SOURCES})
- set(HAVE_SDL_FILESYSTEM TRUE)
- endif()
- # Libraries for Win32 native and MinGW
- if(NOT WINDOWS_STORE)
- list(APPEND SDL_EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 setupapi shell32)
- endif()
- if(WINDOWS_STORE)
- list(APPEND SDL_EXTRA_LIBS
- -nodefaultlib:vccorlib$<$<CONFIG:Debug>:d>
- -nodefaultlib:msvcrt$<$<CONFIG:Debug>:d>
- vccorlib$<$<CONFIG:Debug>:d>.lib
- msvcrt$<$<CONFIG:Debug>:d>.lib
- )
- endif()
- if(SDL_TIMERS)
- set(SDL_TIMER_WINDOWS 1)
- file(GLOB TIMER_SOURCES ${SDL3_SOURCE_DIR}/src/timer/windows/*.c)
- list(APPEND SOURCE_FILES ${TIMER_SOURCES})
- set(HAVE_SDL_TIMERS TRUE)
- endif()
- if(SDL_LOADSO)
- set(SDL_LOADSO_WINDOWS 1)
- file(GLOB LOADSO_SOURCES ${SDL3_SOURCE_DIR}/src/loadso/windows/*.c)
- list(APPEND SOURCE_FILES ${LOADSO_SOURCES})
- set(HAVE_SDL_LOADSO TRUE)
- endif()
- file(GLOB CORE_SOURCES ${SDL3_SOURCE_DIR}/src/core/windows/*.c)
- list(APPEND SOURCE_FILES ${CORE_SOURCES})
- if(SDL_VIDEO)
- if(SDL_OPENGL AND NOT WINDOWS_STORE)
- set(SDL_VIDEO_OPENGL 1)
- set(SDL_VIDEO_OPENGL_WGL 1)
- set(SDL_VIDEO_RENDER_OGL 1)
- set(HAVE_OPENGL TRUE)
- endif()
- if(SDL_OPENGLES)
- set(SDL_VIDEO_OPENGL_EGL 1)
- set(SDL_VIDEO_OPENGL_ES2 1)
- set(SDL_VIDEO_RENDER_OGL_ES2 1)
- set(HAVE_OPENGLES TRUE)
- endif()
- if(SDL_VULKAN)
- set(SDL_VIDEO_VULKAN 1)
- set(HAVE_VULKAN TRUE)
- endif()
- endif()
- if(SDL_HIDAPI)
- CheckHIDAPI()
- endif()
- if(SDL_JOYSTICK)
- file(GLOB JOYSTICK_SOURCES ${SDL3_SOURCE_DIR}/src/joystick/windows/*.c)
- list(APPEND SOURCE_FILES ${JOYSTICK_SOURCES})
- if(NOT WINDOWS_STORE)
- set(SDL_JOYSTICK_RAWINPUT 1)
- endif()
- if(HAVE_DINPUT_H)
- set(SDL_JOYSTICK_DINPUT 1)
- list(APPEND SDL_EXTRA_LIBS dinput8)
- endif()
- if(HAVE_XINPUT_H)
- if(NOT WINDOWS_STORE)
- set(SDL_JOYSTICK_XINPUT 1)
- set(HAVE_XINPUT TRUE)
- endif()
- if(HAVE_WINDOWS_GAMING_INPUT_H)
- set(SDL_JOYSTICK_WGI 1)
- endif()
- endif()
- set(HAVE_SDL_JOYSTICK TRUE)
- if(SDL_HAPTIC)
- if((HAVE_DINPUT_H OR HAVE_XINPUT_H) AND NOT WINDOWS_STORE)
- file(GLOB HAPTIC_SOURCES ${SDL3_SOURCE_DIR}/src/haptic/windows/*.c)
- if(HAVE_DINPUT_H)
- set(SDL_HAPTIC_DINPUT 1)
- endif()
- if(HAVE_XINPUT_H)
- set(SDL_HAPTIC_XINPUT 1)
- endif()
- else()
- file(GLOB HAPTIC_SOURCES ${SDL3_SOURCE_DIR}/src/haptic/dummy/*.c)
- set(SDL_HAPTIC_DUMMY 1)
- endif()
- list(APPEND SOURCE_FILES ${HAPTIC_SOURCES})
- set(HAVE_SDL_HAPTIC TRUE)
- endif()
- endif()
- file(GLOB VERSION_SOURCES ${SDL3_SOURCE_DIR}/src/core/windows/*.rc)
- if(MINGW OR CYGWIN)
- list(APPEND SDL_PC_LIBS "-mwindows")
- endif()
- elseif(APPLE)
- # TODO: rework this all for proper macOS, iOS and Darwin support
- # We always need these libs on macOS at the moment.
- # !!! FIXME: we need Carbon for some very old API calls in
- # !!! FIXME: src/video/cocoa/SDL_cocoakeyboard.c, but we should figure out
- # !!! FIXME: how to dump those.
- if(DARWIN OR MACOSX)
- set(SDL_FRAMEWORK_COCOA 1)
- set(SDL_FRAMEWORK_CARBON 1)
- endif()
- set(SDL_FRAMEWORK_FOUNDATION 1)
- set(SDL_FRAMEWORK_COREVIDEO 1)
- # Requires the darwin file implementation
- if(SDL_FILE)
- file(GLOB EXTRA_SOURCES ${SDL3_SOURCE_DIR}/src/file/cocoa/*.m)
- list(APPEND SOURCE_FILES ${EXTRA_SOURCES})
- set(HAVE_SDL_FILE TRUE)
- endif()
- if(SDL_MISC)
- if(IOS OR TVOS)
- file(GLOB MISC_SOURCES ${SDL3_SOURCE_DIR}/src/misc/ios/*.m)
- else()
- file(GLOB MISC_SOURCES ${SDL3_SOURCE_DIR}/src/misc/macos/*.m)
- endif()
- list(APPEND SOURCE_FILES ${MISC_SOURCES})
- set(HAVE_SDL_MISC TRUE)
- endif()
- if(SDL_AUDIO)
- set(SDL_AUDIO_DRIVER_COREAUDIO 1)
- file(GLOB AUDIO_SOURCES ${SDL3_SOURCE_DIR}/src/audio/coreaudio/*.m)
- list(APPEND SOURCE_FILES ${AUDIO_SOURCES})
- set(HAVE_SDL_AUDIO TRUE)
- set(SDL_FRAMEWORK_COREAUDIO 1)
- set(SDL_FRAMEWORK_AUDIOTOOLBOX 1)
- set(SDL_FRAMEWORK_AVFOUNDATION 1)
- endif()
- if(SDL_HIDAPI)
- CheckHIDAPI()
- endif()
- if(SDL_JOYSTICK)
- file(GLOB MFI_JOYSTICK_SOURCES ${SDL3_SOURCE_DIR}/src/joystick/apple/*.m)
- if(IOS OR TVOS)
- file(GLOB JOYSTICK_SOURCES ${SDL3_SOURCE_DIR}/src/joystick/steam/*.c)
- set(SDL_JOYSTICK_MFI 1)
- if(IOS)
- set(SDL_FRAMEWORK_COREMOTION 1)
- endif()
- set(SDL_FRAMEWORK_GAMECONTROLLER 1)
- set(SDL_FRAMEWORK_COREHAPTICS 1)
- else()
- file(GLOB JOYSTICK_SOURCES ${SDL3_SOURCE_DIR}/src/joystick/darwin/*.c)
- set_property(SOURCE ${MFI_JOYSTICK_SOURCES} APPEND_STRING PROPERTY COMPILE_FLAGS " -fobjc-weak")
- check_objc_source_compiles("
- #include <AvailabilityMacros.h>
- #include <TargetConditionals.h>
- #import <Foundation/Foundation.h>
- #import <GameController/GameController.h>
- #if MAC_OS_X_VERSION_MIN_REQUIRED < 1080
- #error GameController framework doesn't work on this configuration
- #endif
- #if TARGET_CPU_X86
- #error GameController framework doesn't work on this configuration
- #endif
- int main() { return 0; }" HAVE_FRAMEWORK_GAMECONTROLLER)
- check_objc_source_compiles("
- #include <AvailabilityMacros.h>
- #include <TargetConditionals.h>
- #import <Foundation/Foundation.h>
- #import <CoreHaptics/CoreHaptics.h>
- int main() { return 0; }" HAVE_FRAMEWORK_COREHAPTICS)
- if(HAVE_FRAMEWORK_GAMECONTROLLER AND HAVE_FRAMEWORK_COREHAPTICS)
- # Only enable MFI if we also have CoreHaptics to ensure rumble works
- set(SDL_JOYSTICK_MFI 1)
- set(SDL_FRAMEWORK_GAMECONTROLLER 1)
- set(SDL_FRAMEWORK_COREHAPTICS 1)
- endif()
- set(SDL_JOYSTICK_IOKIT 1)
- set(SDL_FRAMEWORK_IOKIT 1)
- set(SDL_FRAMEWORK_FF 1)
- endif()
- list(APPEND SOURCE_FILES ${JOYSTICK_SOURCES} ${MFI_JOYSTICK_SOURCES})
- set(HAVE_SDL_JOYSTICK TRUE)
- endif()
- if(SDL_HAPTIC)
- if (IOS OR TVOS)
- file(GLOB HAPTIC_SOURCES ${SDL3_SOURCE_DIR}/src/haptic/dummy/*.c)
- set(SDL_HAPTIC_DUMMY 1)
- else()
- file(GLOB HAPTIC_SOURCES ${SDL3_SOURCE_DIR}/src/haptic/darwin/*.c)
- set(SDL_HAPTIC_IOKIT 1)
- set(SDL_FRAMEWORK_IOKIT 1)
- set(SDL_FRAMEWORK_FF 1)
- endif()
- list(APPEND SOURCE_FILES ${HAPTIC_SOURCES})
- set(HAVE_SDL_HAPTIC TRUE)
- endif()
- if(SDL_POWER)
- if (IOS OR TVOS)
- file(GLOB POWER_SOURCES ${SDL3_SOURCE_DIR}/src/power/uikit/*.m)
- set(SDL_POWER_UIKIT 1)
- else()
- file(GLOB POWER_SOURCES ${SDL3_SOURCE_DIR}/src/power/macos/*.c)
- set(SDL_POWER_MACOSX 1)
- set(SDL_FRAMEWORK_IOKIT 1)
- endif()
- list(APPEND SOURCE_FILES ${POWER_SOURCES})
- set(HAVE_SDL_POWER TRUE)
- endif()
- if(SDL_LOCALE)
- file(GLOB LOCALE_SOURCES ${SDL3_SOURCE_DIR}/src/locale/macos/*.m)
- list(APPEND SOURCE_FILES ${LOCALE_SOURCES})
- set(HAVE_SDL_LOCALE TRUE)
- endif()
- if(SDL_TIMERS)
- set(SDL_TIMER_UNIX 1)
- file(GLOB TIMER_SOURCES ${SDL3_SOURCE_DIR}/src/timer/unix/*.c)
- list(APPEND SOURCE_FILES ${TIMER_SOURCES})
- set(HAVE_SDL_TIMERS TRUE)
- endif(SDL_TIMERS)
- if(SDL_FILESYSTEM)
- set(SDL_FILESYSTEM_COCOA 1)
- file(GLOB FILESYSTEM_SOURCES ${SDL3_SOURCE_DIR}/src/filesystem/cocoa/*.m)
- list(APPEND SOURCE_FILES ${FILESYSTEM_SOURCES})
- set(HAVE_SDL_FILESYSTEM TRUE)
- endif()
- if(SDL_SENSOR)
- if(IOS)
- set(SDL_SENSOR_COREMOTION 1)
- set(HAVE_SDL_SENSORS TRUE)
- file(GLOB SENSOR_SOURCES ${SDL3_SOURCE_DIR}/src/sensor/coremotion/*.m)
- list(APPEND SOURCE_FILES ${SENSOR_SOURCES})
- endif()
- endif()
- # iOS hack needed - http://code.google.com/p/ios-cmake/ ?
- if(SDL_VIDEO)
- if (IOS OR TVOS)
- set(SDL_VIDEO_DRIVER_UIKIT 1)
- set(SDL_FRAMEWORK_COREGRAPHICS 1)
- set(SDL_FRAMEWORK_QUARTZCORE 1)
- set(SDL_FRAMEWORK_UIKIT 1)
- set(SDL_IPHONE_KEYBOARD 1)
- set(SDL_IPHONE_LAUNCHSCREEN 1)
- file(GLOB UIKITVIDEO_SOURCES ${SDL3_SOURCE_DIR}/src/video/uikit/*.m)
- list(APPEND SOURCE_FILES ${UIKITVIDEO_SOURCES})
- set(HAVE_SDL_VIDEO TRUE)
- else()
- CheckCOCOA()
- if(SDL_OPENGL)
- set(SDL_VIDEO_OPENGL 1)
- set(SDL_VIDEO_OPENGL_CGL 1)
- set(SDL_VIDEO_RENDER_OGL 1)
- set(HAVE_OPENGL TRUE)
- endif()
- endif()
- if(SDL_OPENGLES)
- if(IOS OR TVOS)
- set(SDL_FRAMEWORK_OPENGLES 1)
- set(SDL_VIDEO_OPENGL_ES 1)
- else()
- set(SDL_VIDEO_OPENGL_EGL 1)
- endif()
- set(SDL_VIDEO_OPENGL_ES2 1)
- set(SDL_VIDEO_RENDER_OGL_ES2 1)
- set(HAVE_OPENGLES TRUE)
- endif()
- if(SDL_VULKAN OR SDL_METAL OR SDL_RENDER_METAL)
- check_objc_source_compiles("
- #include <AvailabilityMacros.h>
- #import <Metal/Metal.h>
- #import <QuartzCore/CAMetalLayer.h>
- #if (!TARGET_CPU_X86_64 && !TARGET_CPU_ARM64)
- #error Metal doesn't work on this configuration
- #endif
- int main(int argc, char **argv) { return 0; }" HAVE_FRAMEWORK_METAL)
- if(HAVE_FRAMEWORK_METAL)
- set(SDL_FRAMEWORK_METAL 1)
- set(SDL_FRAMEWORK_QUARTZCORE 1)
- if(SDL_VULKAN)
- set(SDL_VIDEO_VULKAN 1)
- set(HAVE_VULKAN TRUE)
- endif()
- if(SDL_METAL)
- set(SDL_VIDEO_METAL 1)
- set(HAVE_METAL TRUE)
- endif()
- if(SDL_RENDER_METAL)
- file(GLOB RENDER_METAL_SOURCES ${SDL3_SOURCE_DIR}/src/render/metal/*.m)
- list(APPEND SOURCE_FILES ${RENDER_METAL_SOURCES})
- set(SDL_VIDEO_RENDER_METAL 1)
- set(HAVE_RENDER_METAL TRUE)
- endif()
- endif()
- endif()
- endif()
- # Actually load the frameworks at the end so we don't duplicate include.
- if(SDL_FRAMEWORK_COREVIDEO)
- list(APPEND SDL_EXTRA_LDFLAGS "-Wl,-framework,CoreVideo")
- endif()
- if(SDL_FRAMEWORK_COCOA)
- list(APPEND SDL_EXTRA_LDFLAGS "-Wl,-framework,Cocoa")
- endif()
- if(SDL_FRAMEWORK_IOKIT)
- list(APPEND SDL_EXTRA_LDFLAGS "-Wl,-framework,IOKit")
- endif()
- if(SDL_FRAMEWORK_FF)
- list(APPEND SDL_EXTRA_LDFLAGS "-Wl,-framework,ForceFeedback")
- endif()
- if(SDL_FRAMEWORK_CARBON)
- list(APPEND SDL_EXTRA_LDFLAGS "-Wl,-framework,Carbon")
- endif()
- if(SDL_FRAMEWORK_COREAUDIO)
- list(APPEND SDL_EXTRA_LDFLAGS "-Wl,-framework,CoreAudio")
- endif()
- if(SDL_FRAMEWORK_AUDIOTOOLBOX)
- list(APPEND SDL_EXTRA_LDFLAGS "-Wl,-framework,AudioToolbox")
- endif()
- if(SDL_FRAMEWORK_AVFOUNDATION)
- list(APPEND SDL_EXTRA_LDFLAGS "-Wl,-framework,AVFoundation")
- endif()
- if(SDL_FRAMEWORK_COREBLUETOOTH)
- list(APPEND SDL_EXTRA_LDFLAGS "-Wl,-framework,CoreBluetooth")
- endif()
- if(SDL_FRAMEWORK_COREGRAPHICS)
- list(APPEND SDL_EXTRA_LDFLAGS "-Wl,-framework,CoreGraphics")
- endif()
- if(SDL_FRAMEWORK_COREMOTION)
- list(APPEND SDL_EXTRA_LDFLAGS "-Wl,-framework,CoreMotion")
- endif()
- if(SDL_FRAMEWORK_FOUNDATION)
- list(APPEND SDL_EXTRA_LDFLAGS "-Wl,-framework,Foundation")
- endif()
- if(SDL_FRAMEWORK_GAMECONTROLLER)
- find_library(GAMECONTROLLER GameController)
- if(GAMECONTROLLER)
- list(APPEND SDL_EXTRA_LDFLAGS "-Wl,-weak_framework,GameController")
- endif()
- endif()
- if(SDL_FRAMEWORK_METAL)
- if(IOS OR TVOS)
- list(APPEND SDL_EXTRA_LDFLAGS "-Wl,-framework,Metal")
- else()
- list(APPEND SDL_EXTRA_LDFLAGS "-Wl,-weak_framework,Metal")
- endif()
- endif()
- if(SDL_FRAMEWORK_OPENGLES)
- list(APPEND SDL_EXTRA_LDFLAGS "-Wl,-framework,OpenGLES")
- endif()
- if(SDL_FRAMEWORK_QUARTZCORE)
- if(IOS OR TVOS)
- list(APPEND SDL_EXTRA_LDFLAGS "-Wl,-framework,QuartzCore")
- else()
- list(APPEND SDL_EXTRA_LDFLAGS "-Wl,-weak_framework,QuartzCore")
- endif()
- endif()
- if(SDL_FRAMEWORK_UIKIT)
- list(APPEND SDL_EXTRA_LDFLAGS "-Wl,-framework,UIKit")
- endif()
- if(SDL_FRAMEWORK_COREHAPTICS)
- find_library(COREHAPTICS CoreHaptics)
- if(COREHAPTICS)
- list(APPEND SDL_EXTRA_LDFLAGS "-Wl,-weak_framework,CoreHaptics")
- endif()
- endif()
- CheckPTHREAD()
- elseif(HAIKU)
- if(SDL_AUDIO)
- set(SDL_AUDIO_DRIVER_HAIKU 1)
- file(GLOB HAIKU_AUDIO_SOURCES ${SDL3_SOURCE_DIR}/src/audio/haiku/*.cc)
- list(APPEND SOURCE_FILES ${HAIKU_AUDIO_SOURCES})
- set(HAVE_SDL_AUDIO TRUE)
- endif()
- if(SDL_JOYSTICK)
- set(SDL_JOYSTICK_HAIKU 1)
- file(GLOB HAIKU_JOYSTICK_SOURCES ${SDL3_SOURCE_DIR}/src/joystick/haiku/*.cc)
- list(APPEND SOURCE_FILES ${HAIKU_JOYSTICK_SOURCES})
- set(HAVE_SDL_JOYSTICK TRUE)
- endif()
- if(SDL_MISC)
- file(GLOB MISC_SOURCES ${SDL3_SOURCE_DIR}/src/misc/haiku/*.cc)
- list(APPEND SOURCE_FILES ${MISC_SOURCES})
- set(HAVE_SDL_MISC TRUE)
- endif()
- if(SDL_VIDEO)
- set(SDL_VIDEO_DRIVER_HAIKU 1)
- file(GLOB HAIKUVIDEO_SOURCES ${SDL3_SOURCE_DIR}/src/video/haiku/*.cc)
- list(APPEND SOURCE_FILES ${HAIKUVIDEO_SOURCES})
- set(HAVE_SDL_VIDEO TRUE)
- if(SDL_OPENGL)
- # TODO: Use FIND_PACKAGE(OpenGL) instead
- set(SDL_VIDEO_OPENGL 1)
- set(SDL_VIDEO_OPENGL_HAIKU 1)
- set(SDL_VIDEO_RENDER_OGL 1)
- list(APPEND SDL_EXTRA_LIBS GL)
- set(HAVE_OPENGL TRUE)
- endif()
- endif()
- if(SDL_FILESYSTEM)
- set(SDL_FILESYSTEM_HAIKU 1)
- file(GLOB FILESYSTEM_SOURCES ${SDL3_SOURCE_DIR}/src/filesystem/haiku/*.cc)
- list(APPEND SOURCE_FILES ${FILESYSTEM_SOURCES})
- set(HAVE_SDL_FILESYSTEM TRUE)
- endif()
- if(SDL_TIMERS)
- set(SDL_TIMER_HAIKU 1)
- file(GLOB TIMER_SOURCES ${SDL3_SOURCE_DIR}/src/timer/haiku/*.c)
- list(APPEND SOURCE_FILES ${TIMER_SOURCES})
- set(HAVE_SDL_TIMERS TRUE)
- endif()
- if(SDL_POWER)
- set(SDL_POWER_HAIKU 1)
- file(GLOB HAIKU_POWER_SOURCES ${SDL3_SOURCE_DIR}/src/power/haiku/*.c)
- list(APPEND SOURCE_FILES ${HAIKU_POWER_SOURCES})
- set(HAVE_SDL_POWER TRUE)
- endif()
- if(SDL_LOCALE)
- file(GLOB LOCALE_SOURCES ${SDL3_SOURCE_DIR}/src/locale/haiku/*.cc)
- list(APPEND SOURCE_FILES ${LOCALE_SOURCES})
- set(HAVE_SDL_LOCALE TRUE)
- endif()
- file(GLOB HAIKU_CORE_SOURCES ${SDL3_SOURCE_DIR}/src/core/haiku/*.cc)
- list(APPEND SOURCE_FILES ${HAIKU_CORE_SOURCES})
- CheckPTHREAD()
- list(APPEND SDL_EXTRA_LIBS root be media game device textencoding)
- elseif(RISCOS)
- if(SDL_MISC)
- file(GLOB MISC_SOURCES ${SDL3_SOURCE_DIR}/src/misc/riscos/*.c)
- list(APPEND SOURCE_FILES ${MISC_SOURCES})
- set(HAVE_SDL_MISC TRUE)
- endif()
- if(SDL_VIDEO)
- set(SDL_VIDEO_DRIVER_RISCOS 1)
- file(GLOB RISCOSVIDEO_SOURCES ${SDL3_SOURCE_DIR}/src/video/riscos/*.c)
- list(APPEND SOURCE_FILES ${RISCOSVIDEO_SOURCES})
- set(HAVE_SDL_VIDEO TRUE)
- endif()
- if(SDL_FILESYSTEM)
- set(SDL_FILESYSTEM_RISCOS 1)
- file(GLOB FILESYSTEM_SOURCES ${SDL3_SOURCE_DIR}/src/filesystem/riscos/*.c)
- list(APPEND SOURCE_FILES ${FILESYSTEM_SOURCES})
- set(HAVE_SDL_FILESYSTEM TRUE)
- endif()
- if(SDL_TIMERS)
- set(SDL_TIMER_UNIX 1)
- file(GLOB TIMER_SOURCES ${SDL3_SOURCE_DIR}/src/timer/unix/*.c)
- list(APPEND SOURCE_FILES ${TIMER_SOURCES})
- set(HAVE_SDL_TIMERS TRUE)
- if(SDL_CLOCK_GETTIME)
- set(HAVE_CLOCK_GETTIME 1)
- endif()
- endif()
- CheckPTHREAD()
- if(SDL_AUDIO)
- CheckOSS()
- endif()
- elseif(VITA)
- # SDL_spinlock.c Needs to be compiled in ARM mode.
- cmake_push_check_state()
- set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -Werror=unused-command-line-argument")
- check_c_compiler_flag(-marm HAVE_ARM_MODE)
- cmake_pop_check_state()
- if(HAVE_ARM_MODE)
- set_property(SOURCE "${SDL3_SOURCE_DIR}/src/atomic/SDL_spinlock.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -marm")
- endif()
- if(SDL_MISC)
- file(GLOB MISC_SOURCES ${SDL3_SOURCE_DIR}/src/misc/vita/*.c)
- list(APPEND SOURCE_FILES ${MISC_SOURCES})
- set(HAVE_SDL_MISC TRUE)
- endif()
- if(SDL_AUDIO)
- set(SDL_AUDIO_DRIVER_VITA 1)
- file(GLOB VITA_AUDIO_SOURCES ${SDL3_SOURCE_DIR}/src/audio/vita/*.c)
- list(APPEND SOURCE_FILES ${VITA_AUDIO_SOURCES})
- set(HAVE_SDL_AUDIO TRUE)
- endif()
- if(SDL_FILESYSTEM)
- set(SDL_FILESYSTEM_VITA 1)
- file(GLOB VITA_FILESYSTEM_SOURCES ${SDL3_SOURCE_DIR}/src/filesystem/vita/*.c)
- list(APPEND SOURCE_FILES ${VITA_FILESYSTEM_SOURCES})
- set(HAVE_SDL_FILESYSTEM TRUE)
- endif()
- if(SDL_JOYSTICK)
- set(SDL_JOYSTICK_VITA 1)
- file(GLOB VITA_JOYSTICK_SOURCES ${SDL3_SOURCE_DIR}/src/joystick/vita/*.c)
- list(APPEND SOURCE_FILES ${VITA_JOYSTICK_SOURCES})
- set(HAVE_SDL_JOYSTICK TRUE)
- endif()
- if(SDL_POWER)
- set(SDL_POWER_VITA 1)
- file(GLOB VITA_POWER_SOURCES ${SDL3_SOURCE_DIR}/src/power/vita/*.c)
- list(APPEND SOURCE_FILES ${VITA_POWER_SOURCES})
- set(HAVE_SDL_POWER TRUE)
- endif()
- if(SDL_THREADS)
- set(SDL_THREAD_VITA 1)
- list(APPEND SOURCE_FILES
- ${SDL3_SOURCE_DIR}/src/thread/vita/SDL_sysmutex.c
- ${SDL3_SOURCE_DIR}/src/thread/vita/SDL_syssem.c
- ${SDL3_SOURCE_DIR}/src/thread/vita/SDL_systhread.c
- ${SDL3_SOURCE_DIR}/src/thread/vita/SDL_syscond.c
- ${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c)
- set(HAVE_SDL_THREADS TRUE)
- endif()
- if(SDL_LOCALE)
- file(GLOB LOCALE_SOURCES ${SDL3_SOURCE_DIR}/src/locale/vita/*.c)
- list(APPEND SOURCE_FILES ${LOCALE_SOURCES})
- set(HAVE_SDL_LOCALE TRUE)
- endif()
- if(SDL_TIMERS)
- set(SDL_TIMER_VITA 1)
- file(GLOB TIMER_SOURCES ${SDL3_SOURCE_DIR}/src/timer/vita/*.c)
- list(APPEND SOURCE_FILES ${TIMER_SOURCES})
- set(HAVE_SDL_TIMERS TRUE)
- endif()
- if(SDL_SENSOR)
- set(SDL_SENSOR_VITA 1)
- set(HAVE_SDL_SENSORS TRUE)
- file(GLOB VITA_SENSOR_SOURCES ${SDL3_SOURCE_DIR}/src/sensor/vita/*.c)
- list(APPEND SOURCE_FILES ${VITA_SENSOR_SOURCES})
- endif()
- if(SDL_VIDEO)
- set(SDL_VIDEO_DRIVER_VITA 1)
- file(GLOB VITA_VIDEO_SOURCES ${SDL3_SOURCE_DIR}/src/video/vita/*.c)
- list(APPEND SOURCE_FILES ${VITA_VIDEO_SOURCES})
- set(HAVE_SDL_VIDEO TRUE)
- if(VIDEO_VITA_PIB)
- check_include_file(pib.h HAVE_PIGS_IN_BLANKET_H)
- if(HAVE_PIGS_IN_BLANKET_H)
- set(SDL_VIDEO_OPENGL_ES2 1)
- list(APPEND SDL_EXTRA_LIBS
- pib
- libScePiglet_stub_weak
- taihen_stub_weak
- SceShaccCg_stub_weak
- )
- set(HAVE_VIDEO_VITA_PIB ON)
- set(SDL_VIDEO_VITA_PIB 1)
- else()
- set(HAVE_VIDEO_VITA_PIB OFF)
- endif()
- endif()
- if(VIDEO_VITA_PVR)
- check_include_file(gpu_es4/psp2_pvr_hint.h HAVE_PVR_H)
- if(HAVE_PVR_H)
- target_compile_definitions(sdl-build-options INTERFACE "__psp2__")
- set(SDL_VIDEO_OPENGL_EGL 1)
- set(HAVE_OPENGLES TRUE)
- set(SDL_VIDEO_OPENGL_ES 1)
- set(SDL_VIDEO_OPENGL_ES2 1)
- set(SDL_VIDEO_RENDER_OGL_ES2 1)
- list(APPEND SDL_EXTRA_LIBS
- libgpu_es4_ext_stub_weak
- libIMGEGL_stub_weak
- SceIme_stub
- )
- set(HAVE_VIDEO_VITA_PVR ON)
- set(SDL_VIDEO_VITA_PVR 1)
- if(SDL_OPENGL)
- check_include_file(gl4esinit.h HAVE_GL4ES_H)
- if(HAVE_GL4ES_H)
- set(HAVE_OPENGL TRUE)
- set(SDL_VIDEO_OPENGL 1)
- set(SDL_VIDEO_RENDER_OGL 1)
- list(APPEND SDL_EXTRA_LIBS libGL_stub)
- set(SDL_VIDEO_VITA_PVR_OGL 1)
- endif()
- endif()
- else()
- set(HAVE_VIDEO_VITA_PVR OFF)
- endif()
- endif()
- set(SDL_VIDEO_RENDER_VITA_GXM 1)
- list(APPEND SDL_EXTRA_LIBS
- SceGxm_stub
- SceDisplay_stub
- SceCtrl_stub
- SceAppMgr_stub
- SceAppUtil_stub
- SceAudio_stub
- SceAudioIn_stub
- SceSysmodule_stub
- SceDisplay_stub
- SceCtrl_stub
- SceIofilemgr_stub
- SceCommonDialog_stub
- SceTouch_stub
- SceHid_stub
- SceMotion_stub
- ScePower_stub
- SceProcessmgr_stub
- m
- )
- endif()
- set(HAVE_ARMSIMD TRUE)
- # set(SDL_ARM_SIMD_BLITTERS 1)
- # file(GLOB ARMSIMD_SOURCES ${SDL3_SOURCE_DIR}/src/video/arm/pixman-arm-simd*.S)
- # list(APPEND SOURCE_FILES ${ARMSIMD_SOURCES})
- set(HAVE_ARMNEON TRUE)
- # set(SDL_ARM_NEON_BLITTERS 1)
- # file(GLOB ARMNEON_SOURCES ${SDL3_SOURCE_DIR}/src/video/arm/pixman-arm-neon*.S)
- # list(APPEND SOURCE_FILES ${ARMNEON_SOURCES})
- # set_property(SOURCE ${SDL3_SOURCE_DIR}/src/video/arm/pixman-arm-simd-asm.S PROPERTY LANGUAGE C)
- # set_property(SOURCE ${SDL3_SOURCE_DIR}/src/video/arm/pixman-arm-neon-asm.S PROPERTY LANGUAGE C)
- target_compile_definitions(sdl-build-options INTERFACE "__VITA__")
- # CheckPTHREAD()
- elseif(PSP)
- file(GLOB PSP_CORE_SOURCES ${SDL3_SOURCE_DIR}/src/core/psp/*.c)
- list(APPEND SOURCE_FILES ${PSP_CORE_SOURCES})
- if(SDL_AUDIO)
- set(SDL_AUDIO_DRIVER_PSP 1)
- file(GLOB PSP_AUDIO_SOURCES ${SDL3_SOURCE_DIR}/src/audio/psp/*.c)
- list(APPEND SOURCE_FILES ${PSP_AUDIO_SOURCES})
- set(HAVE_SDL_AUDIO TRUE)
- endif()
- if(SDL_FILESYSTEM)
- set(SDL_FILESYSTEM_PSP 1)
- file(GLOB PSP_FILESYSTEM_SOURCES ${SDL3_SOURCE_DIR}/src/filesystem/psp/*.c)
- list(APPEND SOURCE_FILES ${PSP_FILESYSTEM_SOURCES})
- set(HAVE_SDL_FILESYSTEM TRUE)
- endif()
- if(SDL_JOYSTICK)
- set(SDL_JOYSTICK_PSP 1)
- file(GLOB PSP_JOYSTICK_SOURCES ${SDL3_SOURCE_DIR}/src/joystick/psp/*.c)
- list(APPEND SOURCE_FILES ${PSP_JOYSTICK_SOURCES})
- set(HAVE_SDL_JOYSTICK TRUE)
- endif()
- if(SDL_POWER)
- set(SDL_POWER_PSP 1)
- file(GLOB PSP_POWER_SOURCES ${SDL3_SOURCE_DIR}/src/power/psp/*.c)
- list(APPEND SOURCE_FILES ${PSP_POWER_SOURCES})
- set(HAVE_SDL_POWER TRUE)
- endif()
- if(SDL_THREADS)
- set(SDL_THREAD_PSP 1)
- file(GLOB PSP_THREAD_SOURCES ${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c ${SDL3_SOURCE_DIR}/src/thread/psp/*.c)
- list(APPEND SOURCE_FILES ${PSP_THREAD_SOURCES})
- set(HAVE_SDL_THREADS TRUE)
- endif()
- if(SDL_TIMERS)
- set(SDL_TIMER_PSP 1)
- file(GLOB PSP_TIMER_SOURCES ${SDL3_SOURCE_DIR}/src/timer/psp/*.c)
- list(APPEND SOURCE_FILES ${PSP_TIMER_SOURCES})
- set(HAVE_SDL_TIMERS TRUE)
- endif()
- if(SDL_VIDEO)
- set(SDL_VIDEO_DRIVER_PSP 1)
- set(SDL_VIDEO_RENDER_PSP 1)
- file(GLOB PSP_VIDEO_SOURCES ${SDL3_SOURCE_DIR}/src/video/psp/*.c)
- list(APPEND SOURCE_FILES ${PSP_VIDEO_SOURCES})
- set(SDL_VIDEO_OPENGL 1)
- set(HAVE_SDL_VIDEO TRUE)
- endif()
- list(APPEND SDL_EXTRA_LIBS
- GL
- pspvram
- pspaudio
- pspvfpu
- pspdisplay
- pspgu
- pspge
- psphprm
- pspctrl
- psppower
- )
- elseif(PS2)
- target_compile_definitions(sdl-build-options INTERFACE "PS2" "__PS2__")
- target_include_directories(sdl-build-options INTERFACE "$ENV{PS2SDK}/ports/include" "$ENV{PS2DEV}/gsKit/include")
- file(GLOB PS2_CORE_SOURCES ${SDL3_SOURCE_DIR}/src/core/ps2/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${PS2_CORE_SOURCES})
- if(SDL_AUDIO)
- set(SDL_AUDIO_DRIVER_PS2 1)
- file(GLOB PS2_AUDIO_SOURCES ${SDL3_SOURCE_DIR}/src/audio/ps2/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${PS2_AUDIO_SOURCES})
- set(HAVE_SDL_AUDIO TRUE)
- endif()
- if(SDL_FILESYSTEM)
- set(SDL_FILESYSTEM_PS2 1)
- file(GLOB PS2_FILESYSTEM_SOURCES ${SDL3_SOURCE_DIR}/src/filesystem/ps2/*.c)
- list(APPEND SOURCE_FILES ${PS2_FILESYSTEM_SOURCES})
- set(HAVE_SDL_FILESYSTEM TRUE)
- endif()
- if(SDL_JOYSTICK)
- set(SDL_JOYSTICK_PS2 1)
- file(GLOB PS2_JOYSTICK_SOURCES ${SDL3_SOURCE_DIR}/src/joystick/ps2/*.c)
- list(APPEND SOURCE_FILES ${PS2_JOYSTICK_SOURCES})
- set(HAVE_SDL_JOYSTICK TRUE)
- endif()
- if(SDL_THREADS)
- set(SDL_THREAD_PS2 1)
- file(GLOB PS2_THREAD_SOURCES ${SDL3_SOURCE_DIR}/src/thread/generic/SDL_syscond.c ${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysmutex.c ${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c ${SDL3_SOURCE_DIR}/src/thread/ps2/*.c)
- list(APPEND SOURCE_FILES ${PS2_THREAD_SOURCES})
- set(HAVE_SDL_THREADS TRUE)
- endif()
- if(SDL_TIMERS)
- set(SDL_TIMER_PS2 1)
- file(GLOB PS2_TIMER_SOURCES ${SDL3_SOURCE_DIR}/src/timer/ps2/*.c)
- list(APPEND SOURCE_FILES ${PS2_TIMER_SOURCES})
- set(HAVE_SDL_TIMERS TRUE)
- endif()
- if(SDL_VIDEO)
- set(SDL_VIDEO_DRIVER_PS2 1)
- set(SDL_VIDEO_RENDER_PS2 1)
- file(GLOB PS2_VIDEO_SOURCES ${SDL3_SOURCE_DIR}/src/video/ps2/*.c ${SDL3_SOURCE_DIR}/src/render/ps2/*.c)
- list(APPEND SOURCE_FILES ${PS2_VIDEO_SOURCES})
- set(SDL_VIDEO_OPENGL 0)
- set(HAVE_SDL_VIDEO TRUE)
- endif()
- list(APPEND SDL_EXTRA_LIBS
- patches
- gskit
- dmakit
- ps2_drivers
- )
- elseif(N3DS)
- file(GLOB N3DS_CORE_SOURCES ${SDL3_SOURCE_DIR}/src/core/n3ds/*.c)
- list(APPEND SOURCE_FILES ${N3DS_CORE_SOURCES})
- if(SDL_AUDIO)
- set(SDL_AUDIO_DRIVER_N3DS 1)
- file(GLOB N3DS_AUDIO_SOURCES ${SDL3_SOURCE_DIR}/src/audio/n3ds/*.c)
- list(APPEND SOURCE_FILES ${N3DS_AUDIO_SOURCES})
- set(HAVE_SDL_AUDIO TRUE)
- endif()
- if(SDL_FILESYSTEM)
- set(SDL_FILESYSTEM_N3DS 1)
- file(GLOB N3DS_FILESYSTEM_SOURCES ${SDL3_SOURCE_DIR}/src/filesystem/n3ds/*.c)
- list(APPEND SOURCE_FILES ${N3DS_FILESYSTEM_SOURCES})
- set(HAVE_SDL_FILESYSTEM TRUE)
- endif()
- if(SDL_JOYSTICK)
- set(SDL_JOYSTICK_N3DS 1)
- file(GLOB N3DS_JOYSTICK_SOURCES ${SDL3_SOURCE_DIR}/src/joystick/n3ds/*.c)
- list(APPEND SOURCE_FILES ${N3DS_JOYSTICK_SOURCES})
- set(HAVE_SDL_JOYSTICK TRUE)
- endif()
- if(SDL_POWER)
- set(SDL_POWER_N3DS 1)
- file(GLOB N3DS_POWER_SOURCES ${SDL3_SOURCE_DIR}/src/power/n3ds/*.c)
- list(APPEND SOURCE_FILES ${N3DS_POWER_SOURCES})
- set(HAVE_SDL_POWER TRUE)
- endif()
- if(SDL_THREADS)
- set(SDL_THREAD_N3DS 1)
- file(GLOB N3DS_THREAD_SOURCES ${SDL3_SOURCE_DIR}/src/thread/n3ds/*.c)
- list(APPEND SOURCE_FILES ${N3DS_THREAD_SOURCES} ${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c)
- set(HAVE_SDL_THREADS TRUE)
- endif()
- if(SDL_TIMERS)
- set(SDL_TIMER_N3DS 1)
- file(GLOB N3DS_TIMER_SOURCES ${SDL3_SOURCE_DIR}/src/timer/n3ds/*.c)
- list(APPEND SOURCE_FILES ${N3DS_TIMER_SOURCES})
- set(HAVE_SDL_TIMERS TRUE)
- endif()
- if(SDL_SENSOR)
- set(SDL_SENSOR_N3DS 1)
- file(GLOB N3DS_SENSOR_SOURCES ${SDL3_SOURCE_DIR}/src/sensor/n3ds/*.c)
- list(APPEND SOURCE_FILES ${N3DS_SENSOR_SOURCES})
- set(HAVE_SDL_SENSORS TRUE)
- endif()
- if(SDL_VIDEO)
- set(SDL_VIDEO_DRIVER_N3DS 1)
- file(GLOB N3DS_VIDEO_SOURCES ${SDL3_SOURCE_DIR}/src/video/n3ds/*.c)
- list(APPEND SOURCE_FILES ${N3DS_VIDEO_SOURCES})
- set(HAVE_SDL_VIDEO TRUE)
- endif()
- if(SDL_LOCALE)
- file(GLOB N3DS_LOCALE_SOURCES ${SDL3_SOURCE_DIR}/src/locale/n3ds/*.c)
- list(APPEND SOURCE_FILES ${N3DS_LOCALE_SOURCES})
- set(HAVE_SDL_LOCALE TRUE)
- endif()
- # Requires the n3ds file implementation
- if(SDL_FILE)
- file(GLOB N3DS_FILE_SOURCES ${SDL3_SOURCE_DIR}/src/file/n3ds/*.c)
- list(APPEND SOURCE_FILES ${N3DS_FILE_SOURCES})
- set(HAVE_SDL_FILE TRUE)
- else()
- message_error("SDL_FILE must be enabled to build on N3DS")
- endif()
- foreach(lib ${CMAKE_C_STANDARD_LIBRARIES})
- if(lib MATCHES "^-l")
- string(SUBSTRING "${lib}" 2 -1 lib)
- endif()
- list(APPEND SDL_EXTRA_LIBS ${lib})
- endforeach()
- endif()
- if(HAVE_VULKAN AND NOT SDL_LOADSO)
- message(STATUS "Vulkan support is available, but disabled because there's no loadso.")
- set(HAVE_VULKAN FALSE)
- set(SDL_VIDEO_VULKAN 0)
- endif()
- # Platform-independent options
- CheckLibSampleRate()
- if(SDL_VIDEO)
- if(SDL_OFFSCREEN AND SDL_VIDEO_OPENGL_EGL)
- set(SDL_VIDEO_DRIVER_OFFSCREEN 1)
- file(GLOB VIDEO_OFFSCREEN_SOURCES ${SDL3_SOURCE_DIR}/src/video/offscreen/*.c)
- list(APPEND SOURCE_FILES ${VIDEO_OFFSCREEN_SOURCES})
- set(HAVE_OFFSCREEN TRUE)
- set(HAVE_SDL_VIDEO TRUE)
- endif()
- endif()
- # Dummies
- # configure.ac does it differently:
- # if not have X
- # if enable_X { SDL_X_DISABLED = 1 }
- # [add dummy sources]
- # so it always adds a dummy, without checking, if it was actually requested.
- # This leads to missing internal references on building, since the
- # src/X/*.c does not get included.
- if(NOT HAVE_SDL_AUDIO)
- set(SDL_AUDIO_DRIVER_DUMMY 1)
- file(GLOB AUDIO_SOURCES ${SDL3_SOURCE_DIR}/src/audio/dummy/*.c)
- list(APPEND SOURCE_FILES ${AUDIO_SOURCES})
- endif()
- if(NOT HAVE_SDL_VIDEO)
- set(SDL_VIDEO_DRIVER_DUMMY 1)
- file(GLOB VIDEO_SOURCES ${SDL3_SOURCE_DIR}/src/video/dummy/*.c)
- list(APPEND SOURCE_FILES ${VIDEO_SOURCES})
- endif()
- if(NOT HAVE_SDL_JOYSTICK)
- set(SDL_JOYSTICK_DUMMY 1)
- file(GLOB JOYSTICK_SOURCES ${SDL3_SOURCE_DIR}/src/joystick/dummy/*.c)
- list(APPEND SOURCE_FILES ${JOYSTICK_SOURCES})
- endif()
- if(NOT HAVE_SDL_HAPTIC)
- set(SDL_HAPTIC_DUMMY 1)
- file(GLOB HAPTIC_SOURCES ${SDL3_SOURCE_DIR}/src/haptic/dummy/*.c)
- list(APPEND SOURCE_FILES ${HAPTIC_SOURCES})
- endif()
- if(NOT HAVE_SDL_SENSORS)
- set(SDL_SENSOR_DUMMY 1)
- file(GLOB SENSORS_SOURCES ${SDL3_SOURCE_DIR}/src/sensor/dummy/*.c)
- list(APPEND SOURCE_FILES ${SENSORS_SOURCES})
- endif()
- if(NOT HAVE_SDL_LOADSO)
- set(SDL_LOADSO_DUMMY 1)
- file(GLOB LOADSO_SOURCES ${SDL3_SOURCE_DIR}/src/loadso/dummy/*.c)
- list(APPEND SOURCE_FILES ${LOADSO_SOURCES})
- endif()
- if(NOT HAVE_SDL_FILESYSTEM)
- set(SDL_FILESYSTEM_DUMMY 1)
- file(GLOB FILESYSTEM_SOURCES ${SDL3_SOURCE_DIR}/src/filesystem/dummy/*.c)
- list(APPEND SOURCE_FILES ${FILESYSTEM_SOURCES})
- endif()
- if(NOT HAVE_SDL_LOCALE)
- set(SDL_LOCALE_DUMMY 1)
- file(GLOB LOCALE_SOURCES ${SDL3_SOURCE_DIR}/src/locale/dummy/*.c)
- list(APPEND SOURCE_FILES ${LOCALE_SOURCES})
- endif()
- if(NOT HAVE_SDL_MISC)
- set(SDL_MISC_DUMMY 1)
- file(GLOB MISC_SOURCES ${SDL3_SOURCE_DIR}/src/misc/dummy/*.c)
- list(APPEND SOURCE_FILES ${MISC_SOURCES})
- endif()
- # We always need to have threads and timers around
- if(NOT HAVE_SDL_THREADS)
- # The emscripten platform has been carefully vetted to work without threads
- if (EMSCRIPTEN)
- set(SDL_THREADS_DISABLED 1)
- file(GLOB THREADS_SOURCES ${SDL3_SOURCE_DIR}/src/thread/generic/*.c)
- list(APPEND SOURCE_FILES ${THREADS_SOURCES})
- else()
- message_error("Threads are needed by many SDL subsystems and may not be disabled")
- endif()
- endif()
- if(NOT HAVE_SDL_TIMERS)
- set(SDL_TIMER_DUMMY 1)
- file(GLOB TIMER_SOURCES ${SDL3_SOURCE_DIR}/src/timer/dummy/*.c)
- list(APPEND SOURCE_FILES ${TIMER_SOURCES})
- endif()
- if(SDL_WERROR)
- if(MSVC)
- check_c_compiler_flag(/WX HAVE_WX)
- if(HAVE_WX)
- target_compile_options(sdl-global-options INTERFACE "/WX")
- endif()
- elseif(USE_GCC OR USE_CLANG)
- check_c_compiler_flag(-Werror HAVE_WERROR)
- if(HAVE_WERROR)
- target_compile_options(sdl-global-options INTERFACE "-Werror")
- endif()
- endif()
- endif()
- # config variables may contain generator expression, so we need to generate SDL_build_config.h in 2 steps:
- # 1. replace all `#cmakedefine`'s and `@abc@`
- configure_file("${SDL3_SOURCE_DIR}/include/build_config/SDL_build_config.h.cmake"
- "${SDL3_BINARY_DIR}/SDL_build_config.h.intermediate")
- # 2. Create the "include-config-${CMAKE_BUILD_TYPE}" folder (fails on older CMake versions when it does not exist)
- string(TOLOWER "${CMAKE_BUILD_TYPE}" lower_build_type)
- execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${CMAKE_CURRENT_BINARY_DIR}/include-config-${lower_build_type}/build_config")
- # 3. generate SDL_build_config.h in an build_type-dependent folder (which should be first in the include search path)
- file(GENERATE
- OUTPUT "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>/build_config/SDL_build_config.h"
- INPUT "${SDL3_BINARY_DIR}/SDL_build_config.h.intermediate")
- # Prepare the flags and remove duplicates
- if(SDL_EXTRA_LDFLAGS)
- list(REMOVE_DUPLICATES SDL_EXTRA_LDFLAGS)
- endif()
- if(SDL_EXTRA_LIBS)
- list(REMOVE_DUPLICATES SDL_EXTRA_LIBS)
- endif()
- if(EXTRA_CFLAGS)
- list(REMOVE_DUPLICATES EXTRA_CFLAGS)
- endif()
- listtostr(EXTRA_CFLAGS _EXTRA_CFLAGS)
- set(EXTRA_CFLAGS ${_EXTRA_CFLAGS})
- file(GLOB SDL3_INCLUDE_FILES ${SDL3_SOURCE_DIR}/include/SDL3/*.h)
- file(GLOB SDL3_TEST_INCLUDE_FILES ${SDL3_SOURCE_DIR}/include/SDL3/SDL_test*.h)
- foreach(_hdr IN LISTS SDL3_INCLUDE_FILES)
- if(_hdr MATCHES ".*SDL_revision\\.h" OR _hdr MATCHES ".*SDL_test.*\\.h")
- list(REMOVE_ITEM SDL3_INCLUDE_FILES "${_hdr}")
- endif()
- endforeach()
- set(SDL_REVISION_SUFFIX "" CACHE STRING "Suffix for the SDL revision")
- if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/VERSION.txt")
- # If VERSION exists, it contains the SDL version
- file(READ "${CMAKE_CURRENT_SOURCE_DIR}/VERSION.txt" SDL_REVISION_CENTER)
- string(STRIP "${SDL_REVISION_CENTER}" SDL_REVISION_CENTER)
- else()
- # If VERSION does not exist, use git to calculate a version
- git_describe(SDL_REVISION_CENTER)
- if(NOT SDL_REVISION_CENTER)
- set(SDL_REVISION_CENTER "${SDL3_VERSION}-no-vcs")
- endif()
- endif()
- set(SDL_REVISION "SDL-${SDL_REVISION_CENTER}${SDL_REVISION_SUFFIX}")
- execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${SDL3_BINARY_DIR}/include/SDL3")
- configure_file(include/build_config/SDL_revision.h.cmake include/SDL3/SDL_revision.h @ONLY)
- list(APPEND SDL3_INCLUDE_FILES "${SDL3_BINARY_DIR}/include/SDL3/SDL_revision.h")
- if(SDL_FRAMEWORK)
- # With Apple frameworks, headers in the PUBLIC_HEADER property also need to be added as sources
- list(APPEND SDL3_INCLUDE_FILES ${SDL3_TEST_INCLUDE_FILES})
- list(APPEND SOURCE_FILES ${SDL3_INCLUDE_FILES})
- endif()
- if((CMAKE_STATIC_LIBRARY_PREFIX STREQUAL "" AND CMAKE_STATIC_LIBRARY_SUFFIX STREQUAL ".lib") OR SDL_FRAMEWORK)
- # - Avoid conflict between the dll import library and the static library
- # - Create SDL3-static Apple Framework
- set(sdl_static_libname "SDL3-static")
- else()
- set(sdl_static_libname "SDL3")
- endif()
- macro(check_add_debug_flag FLAG SUFFIX)
- check_c_compiler_flag(${FLAG} HAS_C_FLAG_${SUFFIX})
- if (HAS_C_FLAG_${SUFFIX})
- set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${FLAG}")
- endif()
- check_cxx_compiler_flag(${FLAG} HAS_CXX_${SUFFIX})
- if (HAS_CXX_${SUFFIX})
- set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${FLAG}")
- endif()
- endmacro()
- macro(asan_check_add_debug_flag ASAN_FLAG)
- check_add_debug_flag("-fsanitize=${ASAN_FLAG}" "${ASAN_FLAG}")
- if(HAS_C_${ASAN_FLAG} OR HAS_CXX_${ASAN_FLAG})
- set(HAVE_ASAN ON)
- endif()
- endmacro()
- macro(asan_check_add_debug_flag2 ASAN_FLAG)
- # for some sanitize flags we have to manipulate the CMAKE_REQUIRED_LIBRARIES:
- # http://cmake.3232098.n2.nabble.com/CHECK-CXX-COMPILER-FLAG-doesn-t-give-correct-result-for-fsanitize-address-tp7600216p7600217.html
- set(FLAG "-fsanitize=${ASAN_FLAG}")
- cmake_push_check_state()
- list(APPEND CMAKE_REQUIRED_LIBRARIES ${FLAG} asan)
- check_c_compiler_flag (${FLAG} HAS_C_FLAG_${ASAN_FLAG})
- check_cxx_compiler_flag (${FLAG} HAS_CXX_FLAG_${ASAN_FLAG})
- cmake_pop_check_state()
- if (HAS_C_FLAG_${ASAN_FLAG})
- set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${FLAG}")
- endif()
- if (HAS_CXX_${ASAN_FLAG})
- set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${FLAG}")
- endif()
- if(HAS_C_${ASAN_FLAG} OR HAS_CXX_${ASAN_FLAG})
- set(HAVE_ASAN ON)
- endif()
- endmacro()
- # enable AddressSanitizer if supported
- if(SDL_ASAN)
- asan_check_add_debug_flag2("address")
- asan_check_add_debug_flag("bool")
- asan_check_add_debug_flag("bounds")
- asan_check_add_debug_flag("enum")
- asan_check_add_debug_flag("float-cast-overflow")
- asan_check_add_debug_flag("float-divide-by-zero")
- asan_check_add_debug_flag("nonnull-attribute")
- asan_check_add_debug_flag("returns-nonnull-attribute")
- asan_check_add_debug_flag("signed-integer-overflow")
- asan_check_add_debug_flag("undefined")
- asan_check_add_debug_flag("vla-bound")
- asan_check_add_debug_flag("leak")
- # The object size sanitizer has no effect on unoptimized builds on Clang,
- # but causes warnings.
- if((NOT USE_CLANG) OR ("${CMAKE_BUILD_TYPE}" STREQUAL ""))
- asan_check_add_debug_flag("object-size")
- endif()
- endif()
- if(SDL_CCACHE AND NOT CMAKE_VERSION VERSION_LESS 3.4)
- find_program(CCACHE_BINARY ccache)
- if(CCACHE_BINARY)
- set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_BINARY})
- set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_BINARY})
- set(CMAKE_OBJC_COMPILER_LAUNCHER ${CCACHE_BINARY})
- set(HAVE_CCACHE ON)
- else()
- set(HAVE_CCACHE OFF)
- endif()
- else()
- set(HAVE_CCACHE OFF)
- endif()
- if(SDL_TESTS)
- set(HAVE_TESTS ON)
- endif()
- get_property(INFO_CFLAGS TARGET sdl-build-options PROPERTY INTERFACE_COMPILE_OPTIONS)
- list(REMOVE_DUPLICATES INFO_CFLAGS)
- listtostr(INFO_CFLAGS INFO_CFLAGS)
- get_property(INFO_INCDIRS TARGET sdl-build-options PROPERTY INTERFACE_INCLUDE_DIRECTORIES)
- list(REMOVE_DUPLICATES INFO_INCDIRS)
- listtostr(INFO_INCDIRS INFO_INCDIRS "-I")
- get_property(INFO_DEFS TARGET sdl-build-options PROPERTY INTERFACE_COMPILE_DEFINITIONS)
- list(REMOVE_DUPLICATES INFO_DEFS)
- listtostr(INFO_DEFS INFO_DEFS "-D")
- get_property(INFO_CHECKS TARGET sdl-global-options PROPERTY INTERFACE_COMPILE_OPTIONS)
- list(REMOVE_DUPLICATES INFO_CHECKS)
- listtostr(INFO_CHECKS INFO_CHECKS)
- listtostr(SDL_EXTRA_LDFLAGS INFO_EXTRA_LDFLAGS)
- get_property(INFO_SHARED_LDFLAGS TARGET sdl-shared-build-options PROPERTY INTERFACE_LINK_LIBRARIES)
- list(REMOVE_DUPLICATES INFO_SHARED_LDFLAGS)
- listtostr(INFO_SHARED_LDFLAGS INFO_SHARED_LDFLAGS)
- listtostr(SDL_EXTRA_LIBS INFO_EXTRA_LIBS)
- listtostr(SDL_CMAKE_DEPENDS INFO_CMAKE_DEPENDS)
- ##### Info output #####
- message(STATUS "")
- message(STATUS "SDL3 was configured with the following options:")
- message(STATUS "")
- message(STATUS "Platform: ${CMAKE_SYSTEM}")
- message(STATUS "64-bit: ${ARCH_64}")
- message(STATUS "Compiler: ${CMAKE_C_COMPILER}")
- message(STATUS "Revision: ${SDL_REVISION}")
- message(STATUS "")
- message(STATUS "Subsystems:")
- find_stringlength_longest_item(SDL_SUBSYSTEMS maxLength)
- foreach(_SUB IN LISTS SDL_SUBSYSTEMS)
- string(LENGTH ${_SUB} _SUBLEN)
- math(EXPR _PADLEN "(${maxLength} + 1) - ${_SUBLEN}")
- string(RANDOM LENGTH ${_PADLEN} ALPHABET " " _PADDING)
- string(TOUPPER ${_SUB} _OPT)
- message_bool_option(${_SUB} SDL_${_OPT} ${_PADDING})
- endforeach()
- message(STATUS "")
- message(STATUS "Options:")
- list(SORT ALLOPTIONS)
- message_dictlist(ALLOPTIONS)
- message(STATUS "")
- message(STATUS " CMAKE_C_FLAGS: ${CMAKE_C_FLAGS}")
- if("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
- message(STATUS " CMAKE_C_FLAGS_DEBUG: ${CMAKE_C_FLAGS_DEBUG}")
- message(STATUS " CMAKE_CXX_FLAGS_DEBUG: ${CMAKE_CXX_FLAGS_DEBUG}")
- message(STATUS "")
- endif()
- message(STATUS " EXTRA DEFS: ${INFO_DEFS}")
- message(STATUS " EXTRA CFLAGS: ${INFO_CFLAGS} ${INFO_CHECKS}")
- message(STATUS " EXTRA INCDIRS: ${INFO_INCDIRS}")
- message(STATUS " EXTRA LDFLAGS: ${INFO_SHARED_LDFLAGS} ${INFO_EXTRA_LDFLAGS}")
- message(STATUS " EXTRA LIBS: ${INFO_EXTRA_LIBS} ${INFO_CMAKE_DEPENDS}")
- message(STATUS "")
- message(STATUS " Build Shared Library: ${SDL_SHARED}")
- message(STATUS " Build Static Library: ${SDL_STATIC}")
- if(SDL_STATIC)
- message(STATUS " Build Static Library with Position Independent Code: ${SDL_STATIC_PIC}")
- endif()
- if(APPLE)
- message(STATUS " Build libraries as Apple Framework: ${SDL_FRAMEWORK}")
- endif()
- message(STATUS "")
- if(UNIX)
- message(STATUS "If something was not detected, although the libraries")
- message(STATUS "were installed, then make sure you have set the")
- message(STATUS "CFLAGS and LDFLAGS environment variables correctly.")
- message(STATUS "")
- endif()
- if(WARN_ABOUT_ARM_SIMD_ASM_MIT)
- message(STATUS "")
- message(STATUS "SDL is being built with ARM SIMD optimizations, which")
- message(STATUS "uses code licensed under the MIT license. If this is a")
- message(STATUS "problem, please disable that code by rerunning CMake with:")
- message(STATUS "")
- message(STATUS " -DSDL_ARMSIMD=OFF")
- endif()
- if(WARN_ABOUT_ARM_NEON_ASM_MIT)
- message(STATUS "")
- message(STATUS "SDL is being built with ARM NEON optimizations, which")
- message(STATUS "uses code licensed under the MIT license. If this is a")
- message(STATUS "problem, please disable that code by rerunning CMake with:")
- message(STATUS "")
- message(STATUS " -DSDL_ARMNEON=OFF")
- endif()
- if(ANDROID)
- target_include_directories(sdl-build-options INTERFACE "${ANDROID_NDK}/sources/android/cpufeatures")
- endif()
- if(APPLE)
- target_compile_options(sdl-build-options INTERFACE "-fobjc-arc")
- endif()
- if(PS2)
- target_compile_options(sdl-build-options INTERFACE "-Wno-error=declaration-after-statement")
- endif()
- if(APPLE)
- foreach(SOURCE_FILE ${SOURCE_FILES})
- get_filename_component(FILE_EXTENSION ${SOURCE_FILE} EXT)
- if(FILE_EXTENSION STREQUAL "m")
- set_property(SOURCE ${SOURCE_FILE} APPEND_STRING PROPERTY COMPILE_FLAGS " -x objective-c")
- endif()
- endforeach()
- endif()
- # Disable precompiled headers on SDL_dynapi.c to avoid applying dynapi overrides
- set_source_files_properties(src/dynapi/SDL_dynapi.c PROPERTIES SKIP_PRECOMPILE_HEADERS 1)
- set(SDL_FRAMEWORK_RESOURCES
- Xcode/SDL/pkg-support/resources/ReadMe.txt
- LICENSE.txt
- )
- if(SDL_FRAMEWORK)
- list(APPEND SOURCE_FILES ${SDL_FRAMEWORK_RESOURCES})
- endif()
- add_library(SDL3_Headers INTERFACE)
- add_library(SDL3::Headers ALIAS SDL3_Headers)
- set_target_properties(SDL3_Headers PROPERTIES
- EXPORT_NAME "Headers"
- )
- target_include_directories(SDL3_Headers
- INTERFACE
- "$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include>"
- "$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/include>"
- "$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/include/SDL3>"
- )
- if(SDL_FRAMEWORK)
- target_include_directories(SDL3_Headers
- INTERFACE
- "$<INSTALL_INTERFACE:SDL3.framework/Headers>"
- )
- else()
- target_include_directories(SDL3_Headers
- INTERFACE
- "$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>"
- "$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/SDL3>"
- )
- endif()
- if(SDL_SHARED)
- add_library(SDL3 SHARED ${SOURCE_FILES} ${VERSION_SOURCES})
- add_library(SDL3::SDL3 ALIAS SDL3)
- set_target_properties(SDL3 PROPERTIES
- POSITION_INDEPENDENT_CODE TRUE
- LINK_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/src/dynapi/SDL_dynapi.sym"
- INTERFACE_LINK_DEPENDS "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src/dynapi/SDL_dynapi.sym>"
- )
- if(HAVE_GCC_FVISIBILITY)
- set_target_properties(SDL3 PROPERTIES
- C_VISIBILITY_PRESET "hidden"
- CXX_VISIBILITY_PRESET "hidden"
- OBJC_VISIBILITY_PRESET "hidden"
- )
- endif()
- if(NOT SDL_LIBC)
- if(MSVC AND SDL_CPU_X86)
- # FIXME: should be added for all architectures (missing symbols for ARM)
- target_link_libraries(SDL3 PRIVATE "-nodefaultlib:MSVCRT")
- endif()
- endif()
- if(APPLE)
- set_target_properties(SDL3 PROPERTIES
- MACOSX_RPATH TRUE
- FRAMEWORK "${SDL_FRAMEWORK}"
- )
- if(SDL_FRAMEWORK)
- set_target_properties(SDL3 PROPERTIES
- PUBLIC_HEADER "${SDL3_INCLUDE_FILES}"
- FRAMEWORK_VERSION "${SDL_FRAMEWORK_VERSION}"
- MACOSX_FRAMEWORK_IDENTIFIER "org.libsdl.SDL3"
- RESOURCE "${SDL_FRAMEWORK_RESOURCES}"
- )
- endif()
- if(NOT CMAKE_VERSION VERSION_LESS "3.6")
- set_target_properties(SDL3 PROPERTIES
- SOVERSION "${SDL_DYLIB_COMPAT_VERSION}" # SOVERSION corresponds to compatibility version
- VERSION "${SDL_DYLIB_CURRENT_VERSION}" # VERSION corresponds to the current version
- )
- endif()
- elseif(UNIX AND NOT ANDROID)
- set_target_properties(SDL3 PROPERTIES
- VERSION "${SDL_SO_VERSION}"
- SOVERSION "${SDL_SO_VERSION_MAJOR}")
- else()
- if(WINDOWS OR CYGWIN)
- set_target_properties(SDL3 PROPERTIES
- DEFINE_SYMBOL DLL_EXPORT)
- endif()
- endif()
- # Note: The clang toolset for Visual Studio does not support /NODEFAULTLIB.
- if(MSVC AND NOT SDL_LIBC AND NOT MSVC_CLANG AND NOT CMAKE_GENERATOR_PLATFORM STREQUAL "ARM")
- # Don't try to link with the default set of libraries.
- if(NOT WINDOWS_STORE)
- set_target_properties(SDL3 PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB")
- set_target_properties(SDL3 PROPERTIES LINK_FLAGS_DEBUG "/NODEFAULTLIB")
- endif()
- set_target_properties(SDL3 PROPERTIES STATIC_LIBRARY_FLAGS "/NODEFAULTLIB")
- endif()
- # FIXME: if CMAKE_VERSION >= 3.13, use target_link_options for SDL_EXTRA_LDFLAGS
- target_link_libraries(SDL3 PRIVATE ${SDL_EXTRA_LIBS} ${SDL_EXTRA_LDFLAGS} ${SDL_CMAKE_DEPENDS})
- target_include_directories(SDL3
- PRIVATE
- "$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>>"
- "$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/src>"
- )
- target_link_libraries(SDL3 PUBLIC $<TARGET_NAME:SDL3::Headers>)
- # This picks up all the compiler options and such we've accumulated up to here.
- target_link_libraries(SDL3 PRIVATE $<BUILD_INTERFACE:sdl-build-options>)
- target_link_libraries(SDL3 PRIVATE $<BUILD_INTERFACE:sdl-shared-build-options>)
- target_link_libraries(SDL3 PRIVATE $<BUILD_INTERFACE:sdl-global-options>)
- if(MINGW OR CYGWIN)
- if(NOT CMAKE_VERSION VERSION_LESS "3.13")
- target_link_options(SDL3 PRIVATE -static-libgcc)
- endif()
- endif()
- # Use `Compatible Interface Properties` to allow consumers to enforce a shared/static library
- set_property(TARGET SDL3 PROPERTY INTERFACE_SDL3_SHARED TRUE)
- set_property(TARGET SDL3 APPEND PROPERTY COMPATIBLE_INTERFACE_BOOL SDL3_SHARED)
- if(NOT CMAKE_VERSION VERSION_LESS "3.16")
- target_precompile_headers(SDL3 PRIVATE "${PROJECT_SOURCE_DIR}/src/SDL_internal.h")
- endif()
- endif()
- if(SDL_STATIC)
- add_library(SDL3-static STATIC ${SOURCE_FILES})
- add_library(SDL3::SDL3-static ALIAS SDL3-static)
- set_target_properties(SDL3-static PROPERTIES
- OUTPUT_NAME "${sdl_static_libname}"
- POSITION_INDEPENDENT_CODE "${SDL_STATIC_PIC}"
- )
- if(APPLE)
- set_target_properties(SDL3-static PROPERTIES
- FRAMEWORK "${SDL_FRAMEWORK}"
- )
- if(SDL_FRAMEWORK)
- set_target_properties(SDL3-static PROPERTIES
- FRAMEWORK_VERSION "${SDL_FRAMEWORK_VERSION}"
- MACOSX_FRAMEWORK_IDENTIFIER "org.libsdl.SDL3-static"
- RESOURCE "${SDL_FRAMEWORK_RESOURCES}"
- )
- endif()
- endif()
- target_compile_definitions(SDL3-static PRIVATE SDL_STATIC_LIB)
- target_link_libraries(SDL3-static PRIVATE ${SDL_EXTRA_LIBS} ${SDL_EXTRA_LDFLAGS} ${SDL_CMAKE_DEPENDS})
- target_include_directories(SDL3-static
- PRIVATE
- "$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>>"
- "$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/src>"
- )
- target_link_libraries(SDL3-static PUBLIC $<TARGET_NAME:SDL3::Headers>)
- # This picks up all the compiler options and such we've accumulated up to here.
- target_link_libraries(SDL3-static PRIVATE $<BUILD_INTERFACE:sdl-build-options>)
- target_link_libraries(SDL3-static PRIVATE $<BUILD_INTERFACE:sdl-global-options>)
- # Use `Compatible Interface Properties` to allow consumers to enforce a shared/static library
- set_property(TARGET SDL3-static PROPERTY INTERFACE_SDL3_SHARED FALSE)
- set_property(TARGET SDL3-static APPEND PROPERTY COMPATIBLE_INTERFACE_BOOL SDL3_SHARED)
- if(NOT CMAKE_VERSION VERSION_LESS "3.16")
- target_precompile_headers(SDL3-static PRIVATE "${PROJECT_SOURCE_DIR}/src/SDL_internal.h")
- endif()
- endif()
- target_compile_definitions(sdl-build-options INTERFACE
- "SDL_BUILD_MAJOR_VERSION=${PROJECT_VERSION_MAJOR}"
- "SDL_BUILD_MINOR_VERSION=${PROJECT_VERSION_MINOR}"
- "SDL_BUILD_MICRO_VERSION=${PROJECT_VERSION_PATCH}"
- )
- ##### Tests #####
- if(SDL_TEST)
- file(GLOB TEST_SOURCES ${SDL3_SOURCE_DIR}/src/test/*.c)
- add_library(SDL3_test STATIC ${TEST_SOURCES})
- add_library(SDL3::SDL3_test ALIAS SDL3_test)
- target_link_libraries(SDL3_test PRIVATE $<BUILD_INTERFACE:sdl-global-options>)
- set_target_properties(SDL3_test PROPERTIES
- EXPORT_NAME SDL3_test)
- if(APPLE)
- set_target_properties(SDL3_test PROPERTIES
- FRAMEWORK "${SDL_FRAMEWORK}"
- )
- if(SDL_FRAMEWORK)
- set_target_properties(SDL3_test PROPERTIES
- FRAMEWORK_VERSION "${SDL_FRAMEWORK_VERSION}"
- MACOSX_FRAMEWORK_IDENTIFIER "org.libsdl.SDL3_test"
- RESOURCE "${SDL_FRAMEWORK_RESOURCES}"
- )
- endif()
- endif()
- target_include_directories(SDL3_test
- PRIVATE
- "$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>>"
- )
- target_link_libraries(SDL3_test PUBLIC $<TARGET_NAME:SDL3::Headers>)
- target_link_libraries(SDL3_test PRIVATE ${EXTRA_TEST_LIBS})
- endif()
- if(NOT SDL_DISABLE_INSTALL)
- ##### Configure installation folders #####
- if(WINDOWS AND NOT MINGW)
- set(SDL_INSTALL_CMAKEDIR_ROOT_DEFAULT "cmake")
- else()
- set(SDL_INSTALL_CMAKEDIR_ROOT_DEFAULT "${CMAKE_INSTALL_LIBDIR}/cmake")
- endif()
- set(SDL_INSTALL_CMAKEDIR_ROOT "${SDL_INSTALL_CMAKEDIR_ROOT_DEFAULT}" CACHE STRING "Root folder where to install SDL3Config.cmake related files (SDL3 subfolder for MSVC projects)")
- if(FREEBSD)
- # FreeBSD uses ${PREFIX}/libdata/pkgconfig
- set(SDL_PKGCONFIG_INSTALLDIR "libdata/pkgconfig")
- else()
- set(SDL_PKGCONFIG_INSTALLDIR "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
- endif()
- if(WINDOWS AND NOT MINGW)
- set(SDL_INSTALL_CMAKEDIR "${SDL_INSTALL_CMAKEDIR_ROOT}")
- set(SDL_INSTALL_LICENSEDIR "licenses/SDL3")
- set(SDL_INSTALL_HEADERSDIR "${CMAKE_INSTALL_INCLUDEDIR}/SDL3")
- elseif(SDL_FRAMEWORK)
- set(SDL_INSTALL_CMAKEDIR "SDL3.framework/Versions/${SDL_FRAMEWORK_VERSION}/Resources/CMake")
- set(SDL_INSTALL_LICENSEDIR "Resources")
- set(SDL_INSTALL_HEADERSDIR "Headers")
- else()
- set(SDL_INSTALL_CMAKEDIR "${SDL_INSTALL_CMAKEDIR_ROOT}/SDL3")
- set(SDL_INSTALL_LICENSEDIR "${CMAKE_INSTALL_DATAROOTDIR}/licenses/${PROJECT_NAME}")
- set(SDL_INSTALL_HEADERSDIR "${CMAKE_INSTALL_INCLUDEDIR}/SDL3")
- endif()
- if(SDL_FRAMEWORK)
- set(SDL_SDL_INSTALL_RESOURCEDIR "SDL3.framework/Resources")
- set(SDL_SDL_INSTALL_CMAKEDIR "${SDL_SDL_INSTALL_RESOURCEDIR}/CMake")
- set(SDL_SDL_INSTALL_REAL_RESOURCEDIR "SDL3.framework/Versions/${SDL_FRAMEWORK_VERSION}/Resources")
- set(SDL_SDL_INSTALL_REAL_CMAKEDIR "${SDL_SDL_INSTALL_REAL_RESOURCEDIR}/CMake")
- # - Install other SDL3*Config.cmake files in SDL3*.framework/Resources/CMake
- # - The *_RELATIVE_CMAKEDIR variables are the symlinked folders visible from outside
- set(SDL_SDLstatic_INSTALL_RESOURCEDIR "SDL3-static.framework/Resources")
- set(SDL_SDLstatic_INSTALL_CMAKEDIR "${SDL_SDLstatic_INSTALL_RESOURCEDIR}/CMake")
- set(SDL_SDLstatic_INSTALL_CMAKEFILENAME "SDL3-staticConfig.cmake")
- set(SDL_SDLtest_INSTALL_RESOURCEDIR "SDL3_test.framework/Resources")
- set(SDL_SDLtest_INSTALL_CMAKEDIR "${SDL_SDLtest_INSTALL_RESOURCEDIR}/CMake")
- set(SDL_SDLtest_INSTALL_CMAKEFILENAME "SDL3_testConfig.cmake")
- else()
- set(SDL_SDL_INSTALL_RESOURCEDIR ".")
- set(SDL_SDL_INSTALL_CMAKEDIR ${SDL_INSTALL_CMAKEDIR})
- set(SDL_SDL_INSTALL_REAL_CMAKEDIR ${SDL_INSTALL_CMAKEDIR})
- # Install SDL3*Targets.cmake files in lib/cmake/SDL3
- set(SDL_SDLstatic_INSTALL_RESOURCEDIR ".")
- set(SDL_SDLstatic_INSTALL_CMAKEDIR "${SDL_SDL_INSTALL_CMAKEDIR}")
- set(SDL_SDLstatic_INSTALL_CMAKEFILENAME "SDL3staticTargets.cmake")
- set(SDL_SDLtest_INSTALL_RESOURCEDIR ".")
- set(SDL_SDLtest_INSTALL_CMAKEDIR "${SDL_SDL_INSTALL_CMAKEDIR}")
- set(SDL_SDLtest_INSTALL_CMAKEFILENAME "SDL3_testTargets.cmake")
- endif()
- ##### sdl3.pc #####
- # Clean up variables for sdl3.pc
- if(SDL_SHARED)
- set(PKGCONFIG_LIBS_PRIV "\nLibs.private:")
- else()
- set(PKGCONFIG_LIBS_PRIV "")
- endif()
- # Clean up the different lists
- listtostr(SDL_EXTRA_LIBS EXTRA_LIBS_L "-l")
- set(SDL_PC_STATIC_LIBS ${SDL_EXTRA_LDFLAGS} ${EXTRA_LIBS_L})
- list(REMOVE_DUPLICATES SDL_PC_STATIC_LIBS)
- listtostr(SDL_PC_STATIC_LIBS SDL_PC_STATIC_LIBS)
- listtostr(SDL_PC_LIBS SDL_PC_LIBS)
- listtostr(SDL_PC_CFLAGS SDL_PC_CFLAGS)
- listtostr(SDL_PC_PRIVATE_REQUIRES SDL_PC_PRIVATE_REQUIRES)
- string(REGEX REPLACE "-lSDL3( |$)" "-l${sdl_static_libname} " SDL_PC_STATIC_LIBS "${SDL_PC_STATIC_LIBS}")
- if(NOT SDL_SHARED)
- string(REGEX REPLACE "-lSDL3( |$)" "-l${sdl_static_libname} " SDL_PC_LIBS "${SDL_PC_LIBS}")
- endif()
- if(SDL_STATIC AND SDL_SHARED AND NOT sdl_static_libname STREQUAL "SDL3")
- message(STATUS "\"pkg-config --static --libs sdl3\" will return invalid information")
- endif()
- file(RELATIVE_PATH SDL_PATH_PREFIX_RELATIVE_TO_PKGCONFIG "${CMAKE_INSTALL_PREFIX}/${SDL_PKGCONFIG_INSTALLDIR}" "${CMAKE_INSTALL_PREFIX}")
- string(REGEX REPLACE "[/]+$" "" SDL_PATH_PREFIX_RELATIVE_TO_PKGCONFIG "${SDL_PATH_PREFIX_RELATIVE_TO_PKGCONFIG}")
- set(SDL_PKGCONFIG_PREFIX "\${pcfiledir}/${SDL_PATH_PREFIX_RELATIVE_TO_PKGCONFIG}")
- # message(STATUS "SDL_PC_CFLAGS: ${SDL_PC_CFLAGS}")
- # message(STATUS "SDL_PC_LIBS: ${SDL_PC_LIBS}")
- # message(STATUS "SDL_PC_STATIC_LIBS: ${SDL_PC_STATIC_LIBS}")
- configure_file(cmake/sdl3.pc.in sdl3.pc @ONLY)
- if(NOT SDL_FRAMEWORK)
- install(FILES ${SDL3_BINARY_DIR}/sdl3.pc DESTINATION "${SDL_PKGCONFIG_INSTALLDIR}")
- endif()
- ##### Installation targets #####()
- install(TARGETS SDL3_Headers EXPORT SDL3headersTargets)
- if(SDL_SHARED)
- install(TARGETS SDL3 EXPORT SDL3Targets
- PUBLIC_HEADER DESTINATION "${SDL_INSTALL_HEADERSDIR}"
- ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
- LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
- RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
- FRAMEWORK DESTINATION "."
- RESOURCE DESTINATION "${SDL_SDL_INSTALL_RESOURCEDIR}"
- )
- endif()
- if(SDL_STATIC)
- install(TARGETS SDL3-static EXPORT SDL3staticTargets
- ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
- FRAMEWORK DESTINATION "."
- RESOURCE DESTINATION "${SDL_SDLstatic_INSTALL_RESOURCEDIR}"
- )
- endif()
- if(SDL_TEST)
- install(TARGETS SDL3_test EXPORT SDL3testTargets
- ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
- FRAMEWORK DESTINATION "."
- RESOURCE DESTINATION "${SDL_SDLtest_INSTALL_RESOURCEDIR}"
- )
- endif()
- ##### CMake Export files #####
- include(CMakePackageConfigHelpers)
- configure_package_config_file(cmake/SDL3Config.cmake.in SDL3Config.cmake
- PATH_VARS CMAKE_INSTALL_PREFIX
- INSTALL_DESTINATION "${SDL_SDL_INSTALL_CMAKEDIR}"
- )
- write_basic_package_version_file("${CMAKE_CURRENT_BINARY_DIR}/SDL3ConfigVersion.cmake"
- COMPATIBILITY AnyNewerVersion
- )
- install(EXPORT SDL3headersTargets
- FILE "SDL3headersTargets.cmake"
- NAMESPACE SDL3::
- DESTINATION "${SDL_SDL_INSTALL_CMAKEDIR}"
- )
- if(SDL_SHARED)
- install(EXPORT SDL3Targets
- FILE "SDL3Targets.cmake"
- NAMESPACE SDL3::
- DESTINATION "${SDL_SDL_INSTALL_CMAKEDIR}"
- )
- endif()
- if(SDL_STATIC)
- install(EXPORT SDL3staticTargets
- FILE "${SDL_SDLstatic_INSTALL_CMAKEFILENAME}"
- NAMESPACE SDL3::
- DESTINATION "${SDL_SDLstatic_INSTALL_CMAKEDIR}"
- )
- endif()
- if(SDL_TEST)
- install(EXPORT SDL3testTargets
- FILE "${SDL_SDLtest_INSTALL_CMAKEFILENAME}"
- NAMESPACE SDL3::
- DESTINATION "${SDL_SDLtest_INSTALL_CMAKEDIR}"
- )
- endif()
- install(FILES
- ${CMAKE_CURRENT_BINARY_DIR}/SDL3Config.cmake
- ${CMAKE_CURRENT_BINARY_DIR}/SDL3ConfigVersion.cmake
- ${SDL3_SOURCE_DIR}/cmake/sdlfind.cmake
- DESTINATION "${SDL_SDL_INSTALL_REAL_CMAKEDIR}"
- )
- if(NOT SDL_FRAMEWORK)
- install(FILES ${SDL3_INCLUDE_FILES}
- DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/SDL3"
- )
- if(SDL_TEST)
- install(FILES ${SDL3_TEST_INCLUDE_FILES}
- DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/SDL3"
- )
- endif()
- install(FILES "LICENSE.txt" DESTINATION "${SDL_INSTALL_LICENSEDIR}")
- endif()
- if(NOT SDL_DISABLE_INSTALL_CPACK)
- if(SDL_FRAMEWORK)
- set(CPACK_GENERATOR "DragNDrop")
- elseif(MSVC)
- set(CPACK_GENERATOR "ZIP")
- else()
- set(CPACK_GENERATOR "TGZ")
- endif()
- configure_file(cmake/CPackProjectConfig.cmake.in CPackProjectConfig.cmake @ONLY)
- set(CPACK_PROJECT_CONFIG_FILE "${SDL3_BINARY_DIR}/CPackProjectConfig.cmake")
- # CPACK_SOURCE_PACKAGE_FILE_NAME must end with "-src" (so we can block creating a source archive)
- set(CPACK_SOURCE_PACKAGE_FILE_NAME "SDL${PROJECT_VERSION_MAJOR}-${PROJECT_VERSION}-src")
- set(CPACK_PACKAGE_DIRECTORY "${CMAKE_BINARY_DIR}/dist")
- include(CPack)
- endif()
- endif()
- ##### Uninstall target #####
- if(NOT SDL_DISABLE_UNINSTALL)
- if(NOT TARGET uninstall)
- configure_file(cmake/cmake_uninstall.cmake.in cmake_uninstall.cmake IMMEDIATE @ONLY)
- add_custom_target(uninstall
- COMMAND ${CMAKE_COMMAND} -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
- endif()
- endif()
- ##### Tests subproject (must appear after the install/uninstall targets) #####
- if(SDL_TESTS)
- set(HAVE_TESTS ON)
- enable_testing()
- add_subdirectory(test)
- endif()
- ##### Fix Objective C builds #####
- set(CMAKE_OBJC_FLAGS "${CMAKE_OBJC_FLAGS} ${CMAKE_C_FLAGS}")
- # Make sure SDL3::SDL3 always exists
- if(TARGET SDL3::SDL3-static AND NOT TARGET SDL3::SDL3)
- add_library(SDL3::SDL3 ALIAS SDL3-static)
- endif()
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