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Ryan C. Gordon 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. hai 1 ano
.github 61c39ce848 ci: re-enable Intel compilers on ci hai 1 ano
VisualC 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland hai 1 ano
VisualC-GDK 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland hai 1 ano
VisualC-WinRT 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland hai 1 ano
Xcode 051ed397d1 Removed testautomation_syswm.c from the Xcode project hai 1 ano
android-project 9302d7732d Fixed touch normalized coordinates hai 1 ano
build-scripts 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. hai 1 ano
cmake d8600f717e Pointer as bool (libsdl-org#7214) hai 1 ano
docs 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() hai 1 ano
include 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) hai 1 ano
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects %!s(int64=2) %!d(string=hai) anos
src 49d58bc73a Cleanup WIN_CreateCursor() code a bit hai 1 ano
test 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. hai 1 ano
wayland-protocols 44536b7537 Add and event and flag to report when a window has been occluded hai 1 ano
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit %!s(int64=2) %!d(string=hai) anos
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked hai 1 ano
.editorconfig a1e101e898 Fixed formatting for Haiku cc files %!s(int64=2) %!d(string=hai) anos
.gitignore 4cffbc3644 Add VS code directory to gitignore hai 1 ano
.wikiheaders-options 70edd54835 sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' %!s(int64=2) %!d(string=hai) anos
Android.mk 25ce87979d Always provide an implementation for all SDL3 symbols hai 1 ano
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. %!s(int64=4) %!d(string=hai) anos
CMakeLists.txt 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android hai 1 ano
CREDITS.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS %!s(int64=2) %!d(string=hai) anos
INSTALL.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS %!s(int64=2) %!d(string=hai) anos
LICENSE.txt fde78d12f2 Updated copyright for 2023 %!s(int64=2) %!d(string=hai) anos
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. %!s(int64=8) %!d(string=hai) anos
README.md c17a35f096 Fixed typo hai 1 ano
WhatsNew.txt cdfc9634e1 Removed patch note for change already in SDL 2.x hai 1 ano

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html