Sam Lantinga 20dfda4489 Fixed mingw-w64 build 6 rokov pred
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direct3d eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 7 rokov pred
direct3d11 20dfda4489 Fixed mingw-w64 build 6 rokov pred
metal 264b81b481 metal: Make sure layer drawableSize is adjusted on resize. 6 rokov pred
opengl eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 7 rokov pred
opengles eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 7 rokov pred
opengles2 90a5607d32 Fixed compiler warning and use higher precision in angle calculation 6 rokov pred
psp eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 7 rokov pred
software eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 7 rokov pred
SDL_d3dmath.c e3cc5b2c6b Updated copyright for 2018 7 rokov pred
SDL_d3dmath.h e3cc5b2c6b Updated copyright for 2018 7 rokov pred
SDL_render.c 7df0f4fdac Fixed bug 4277 - warnings patch 6 rokov pred
SDL_sysrender.h 74ec7cabdb Fixed race condition where Android touch events could get scaled by a render target's viewport 6 rokov pred
SDL_yuv_sw.c e3cc5b2c6b Updated copyright for 2018 7 rokov pred
SDL_yuv_sw_c.h e3cc5b2c6b Updated copyright for 2018 7 rokov pred