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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "../SDL_internal.h"
- #ifndef SDL_sysvideo_h_
- #define SDL_sysvideo_h_
- #include "SDL_messagebox.h"
- #include "SDL_shape.h"
- #include "SDL_thread.h"
- #include "SDL_metal.h"
- #include "SDL_vulkan_internal.h"
- /* The SDL video driver */
- typedef struct SDL_WindowShaper SDL_WindowShaper;
- typedef struct SDL_ShapeDriver SDL_ShapeDriver;
- typedef struct SDL_VideoDisplay SDL_VideoDisplay;
- typedef struct SDL_VideoDevice SDL_VideoDevice;
- /* Define the SDL window-shaper structure */
- struct SDL_WindowShaper
- {
- /* The window associated with the shaper */
- SDL_Window *window;
- /* The user's specified coordinates for the window, for once we give it a shape. */
- Uint32 userx,usery;
- /* The parameters for shape calculation. */
- SDL_WindowShapeMode mode;
- /* Has this window been assigned a shape? */
- SDL_bool hasshape;
- void *driverdata;
- };
- /* Define the SDL shape driver structure */
- struct SDL_ShapeDriver
- {
- SDL_WindowShaper *(*CreateShaper)(SDL_Window * window);
- int (*SetWindowShape)(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
- int (*ResizeWindowShape)(SDL_Window *window);
- };
- typedef struct SDL_WindowUserData
- {
- char *name;
- void *data;
- struct SDL_WindowUserData *next;
- } SDL_WindowUserData;
- /* Define the SDL window structure, corresponding to toplevel windows */
- struct SDL_Window
- {
- const void *magic;
- Uint32 id;
- char *title;
- SDL_Surface *icon;
- int x, y;
- int w, h;
- int min_w, min_h;
- int max_w, max_h;
- Uint32 flags;
- Uint32 last_fullscreen_flags;
- Uint32 display_index;
- /* Stored position and size for windowed mode */
- SDL_Rect windowed;
- SDL_DisplayMode fullscreen_mode;
- float opacity;
- float brightness;
- Uint16 *gamma;
- Uint16 *saved_gamma; /* (just offset into gamma) */
- SDL_Surface *surface;
- SDL_bool surface_valid;
- SDL_bool is_hiding;
- SDL_bool is_destroying;
- SDL_bool is_dropping; /* drag/drop in progress, expecting SDL_SendDropComplete(). */
- SDL_Rect mouse_rect;
- SDL_WindowShaper *shaper;
- SDL_HitTest hit_test;
- void *hit_test_data;
- SDL_WindowUserData *data;
- void *driverdata;
- SDL_Window *prev;
- SDL_Window *next;
- };
- #define FULLSCREEN_VISIBLE(W) \
- (((W)->flags & SDL_WINDOW_FULLSCREEN) && \
- ((W)->flags & SDL_WINDOW_SHOWN) && \
- !((W)->flags & SDL_WINDOW_MINIMIZED))
- /*
- * Define the SDL display structure.
- * This corresponds to physical monitors attached to the system.
- */
- struct SDL_VideoDisplay
- {
- char *name;
- int max_display_modes;
- int num_display_modes;
- SDL_DisplayMode *display_modes;
- SDL_DisplayMode desktop_mode;
- SDL_DisplayMode current_mode;
- SDL_DisplayOrientation orientation;
- SDL_Window *fullscreen_window;
- SDL_VideoDevice *device;
- void *driverdata;
- };
- /* Forward declaration */
- struct SDL_SysWMinfo;
- /* Define the SDL video driver structure */
- #define _THIS SDL_VideoDevice *_this
- /* Video device flags */
- typedef enum {
- VIDEO_DEVICE_QUIRK_DISABLE_DISPLAY_MODE_SWITCHING = 0x01,
- VIDEO_DEVICE_QUIRK_DISABLE_UNSET_FULLSCREEN_ON_MINIMIZE = 0x02,
- } DeviceQuirkFlags;
- struct SDL_VideoDevice
- {
- /* * * */
- /* The name of this video driver */
- const char *name;
- /* * * */
- /* Initialization/Query functions */
- /*
- * Initialize the native video subsystem, filling in the list of
- * displays for this driver, returning 0 or -1 if there's an error.
- */
- int (*VideoInit) (_THIS);
- /*
- * Reverse the effects VideoInit() -- called if VideoInit() fails or
- * if the application is shutting down the video subsystem.
- */
- void (*VideoQuit) (_THIS);
- /*
- * Reinitialize the touch devices -- called if an unknown touch ID occurs.
- */
- void (*ResetTouch) (_THIS);
- /* * * */
- /*
- * Display functions
- */
- /*
- * Get the bounds of a display
- */
- int (*GetDisplayBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
- /*
- * Get the usable bounds of a display (bounds minus menubar or whatever)
- */
- int (*GetDisplayUsableBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
- /*
- * Get the dots/pixels-per-inch of a display
- */
- int (*GetDisplayDPI) (_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi);
- /*
- * Get a list of the available display modes for a display.
- */
- void (*GetDisplayModes) (_THIS, SDL_VideoDisplay * display);
- /*
- * Setting the display mode is independent of creating windows, so
- * when the display mode is changed, all existing windows should have
- * their data updated accordingly, including the display surfaces
- * associated with them.
- */
- int (*SetDisplayMode) (_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
- /* * * */
- /*
- * Window functions
- */
- int (*CreateSDLWindow) (_THIS, SDL_Window * window);
- int (*CreateSDLWindowFrom) (_THIS, SDL_Window * window, const void *data);
- void (*SetWindowTitle) (_THIS, SDL_Window * window);
- void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon);
- void (*SetWindowPosition) (_THIS, SDL_Window * window);
- void (*SetWindowSize) (_THIS, SDL_Window * window);
- void (*SetWindowMinimumSize) (_THIS, SDL_Window * window);
- void (*SetWindowMaximumSize) (_THIS, SDL_Window * window);
- int (*GetWindowBordersSize) (_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *right);
- void (*GetWindowSizeInPixels)(_THIS, SDL_Window *window, int *w, int *h);
- int (*SetWindowOpacity) (_THIS, SDL_Window * window, float opacity);
- int (*SetWindowModalFor) (_THIS, SDL_Window * modal_window, SDL_Window * parent_window);
- int (*SetWindowInputFocus) (_THIS, SDL_Window * window);
- void (*ShowWindow) (_THIS, SDL_Window * window);
- void (*HideWindow) (_THIS, SDL_Window * window);
- void (*RaiseWindow) (_THIS, SDL_Window * window);
- void (*MaximizeWindow) (_THIS, SDL_Window * window);
- void (*MinimizeWindow) (_THIS, SDL_Window * window);
- void (*RestoreWindow) (_THIS, SDL_Window * window);
- void (*SetWindowBordered) (_THIS, SDL_Window * window, SDL_bool bordered);
- void (*SetWindowResizable) (_THIS, SDL_Window * window, SDL_bool resizable);
- void (*SetWindowAlwaysOnTop) (_THIS, SDL_Window * window, SDL_bool on_top);
- void (*SetWindowFullscreen) (_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
- int (*SetWindowGammaRamp) (_THIS, SDL_Window * window, const Uint16 * ramp);
- int (*GetWindowGammaRamp) (_THIS, SDL_Window * window, Uint16 * ramp);
- void* (*GetWindowICCProfile) (_THIS, SDL_Window * window, size_t* size);
- int (*GetWindowDisplayIndex)(_THIS, SDL_Window * window);
- void (*SetWindowMouseRect)(_THIS, SDL_Window * window);
- void (*SetWindowMouseGrab) (_THIS, SDL_Window * window, SDL_bool grabbed);
- void (*SetWindowKeyboardGrab) (_THIS, SDL_Window * window, SDL_bool grabbed);
- void (*DestroyWindow) (_THIS, SDL_Window * window);
- int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch);
- int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects);
- void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window);
- void (*OnWindowEnter) (_THIS, SDL_Window * window);
- int (*FlashWindow) (_THIS, SDL_Window * window, SDL_FlashOperation operation);
- /* * * */
- /*
- * Shaped-window functions
- */
- SDL_ShapeDriver shape_driver;
- /* Get some platform dependent window information */
- SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
- struct SDL_SysWMinfo * info);
- /* * * */
- /*
- * OpenGL support
- */
- int (*GL_LoadLibrary) (_THIS, const char *path);
- void *(*GL_GetProcAddress) (_THIS, const char *proc);
- void (*GL_UnloadLibrary) (_THIS);
- SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
- int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
- void (*GL_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h);
- int (*GL_SetSwapInterval) (_THIS, int interval);
- int (*GL_GetSwapInterval) (_THIS);
- int (*GL_SwapWindow) (_THIS, SDL_Window * window);
- void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
- void (*GL_DefaultProfileConfig) (_THIS, int *mask, int *major, int *minor);
- /* * * */
- /*
- * Vulkan support
- */
- int (*Vulkan_LoadLibrary) (_THIS, const char *path);
- void (*Vulkan_UnloadLibrary) (_THIS);
- SDL_bool (*Vulkan_GetInstanceExtensions) (_THIS, SDL_Window *window, unsigned *count, const char **names);
- SDL_bool (*Vulkan_CreateSurface) (_THIS, SDL_Window *window, VkInstance instance, VkSurfaceKHR *surface);
- void (*Vulkan_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h);
- /* * * */
- /*
- * Metal support
- */
- SDL_MetalView (*Metal_CreateView) (_THIS, SDL_Window * window);
- void (*Metal_DestroyView) (_THIS, SDL_MetalView view);
- void *(*Metal_GetLayer) (_THIS, SDL_MetalView view);
- void (*Metal_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h);
- /* * * */
- /*
- * Event manager functions
- */
- int (*WaitEventTimeout) (_THIS, int timeout);
- void (*SendWakeupEvent) (_THIS, SDL_Window *window);
- void (*PumpEvents) (_THIS);
- /* Suspend the screensaver */
- void (*SuspendScreenSaver) (_THIS);
- /* Text input */
- void (*StartTextInput) (_THIS);
- void (*StopTextInput) (_THIS);
- void (*SetTextInputRect) (_THIS, const SDL_Rect *rect);
- void (*ClearComposition) (_THIS);
- SDL_bool (*IsTextInputShown) (_THIS);
- /* Screen keyboard */
- SDL_bool (*HasScreenKeyboardSupport) (_THIS);
- void (*ShowScreenKeyboard) (_THIS, SDL_Window *window);
- void (*HideScreenKeyboard) (_THIS, SDL_Window *window);
- SDL_bool (*IsScreenKeyboardShown) (_THIS, SDL_Window *window);
- /* Clipboard */
- int (*SetClipboardText) (_THIS, const char *text);
- char * (*GetClipboardText) (_THIS);
- SDL_bool (*HasClipboardText) (_THIS);
- int (*SetPrimarySelectionText) (_THIS, const char *text);
- char * (*GetPrimarySelectionText) (_THIS);
- SDL_bool (*HasPrimarySelectionText) (_THIS);
- /* MessageBox */
- int (*ShowMessageBox) (_THIS, const SDL_MessageBoxData *messageboxdata, int *buttonid);
- /* Hit-testing */
- int (*SetWindowHitTest)(SDL_Window * window, SDL_bool enabled);
- /* Tell window that app enabled drag'n'drop events */
- void (*AcceptDragAndDrop)(SDL_Window * window, SDL_bool accept);
- /* * * */
- /* Data common to all drivers */
- SDL_threadID thread;
- SDL_bool checked_texture_framebuffer;
- SDL_bool is_dummy;
- SDL_bool suspend_screensaver;
- SDL_Window *wakeup_window;
- SDL_mutex *wakeup_lock; /* Initialized only if WaitEventTimeout/SendWakeupEvent are supported */
- int num_displays;
- SDL_VideoDisplay *displays;
- SDL_Window *windows;
- SDL_Window *grabbed_window;
- Uint8 window_magic;
- Uint32 next_object_id;
- char *clipboard_text;
- char *primary_selection_text;
- SDL_bool setting_display_mode;
- Uint32 quirk_flags;
- /* * * */
- /* Data used by the GL drivers */
- struct
- {
- int red_size;
- int green_size;
- int blue_size;
- int alpha_size;
- int depth_size;
- int buffer_size;
- int stencil_size;
- int double_buffer;
- int accum_red_size;
- int accum_green_size;
- int accum_blue_size;
- int accum_alpha_size;
- int stereo;
- int multisamplebuffers;
- int multisamplesamples;
- int floatbuffers;
- int accelerated;
- int major_version;
- int minor_version;
- int flags;
- int profile_mask;
- int share_with_current_context;
- int release_behavior;
- int reset_notification;
- int framebuffer_srgb_capable;
- int no_error;
- int retained_backing;
- int driver_loaded;
- char driver_path[256];
- void *dll_handle;
- } gl_config;
- /* * * */
- /* Cache current GL context; don't call the OS when it hasn't changed. */
- /* We have the global pointers here so Cocoa continues to work the way
- it always has, and the thread-local storage for the general case.
- */
- SDL_Window *current_glwin;
- SDL_GLContext current_glctx;
- SDL_TLSID current_glwin_tls;
- SDL_TLSID current_glctx_tls;
- /* Flag that stores whether it's allowed to call SDL_GL_MakeCurrent()
- * with a NULL window, but a non-NULL context. (Not allowed in most cases,
- * except on EGL under some circumstances.) */
- SDL_bool gl_allow_no_surface;
- /* * * */
- /* Data used by the Vulkan drivers */
- struct
- {
- PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr;
- PFN_vkEnumerateInstanceExtensionProperties vkEnumerateInstanceExtensionProperties;
- int loader_loaded;
- char loader_path[256];
- void *loader_handle;
- } vulkan_config;
- /* * * */
- /* Data private to this driver */
- void *driverdata;
- struct SDL_GLDriverData *gl_data;
- #if SDL_VIDEO_OPENGL_EGL
- struct SDL_EGL_VideoData *egl_data;
- #endif
- #if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
- struct SDL_PrivateGLESData *gles_data;
- #endif
- /* * * */
- /* The function used to dispose of this structure */
- void (*free) (_THIS);
- };
- typedef struct VideoBootStrap
- {
- const char *name;
- const char *desc;
- SDL_VideoDevice *(*create) (void);
- } VideoBootStrap;
- /* Not all of these are available in a given build. Use #ifdefs, etc. */
- extern VideoBootStrap COCOA_bootstrap;
- extern VideoBootStrap X11_bootstrap;
- extern VideoBootStrap DirectFB_bootstrap;
- extern VideoBootStrap WINDOWS_bootstrap;
- extern VideoBootStrap WINRT_bootstrap;
- extern VideoBootStrap HAIKU_bootstrap;
- extern VideoBootStrap PND_bootstrap;
- extern VideoBootStrap UIKIT_bootstrap;
- extern VideoBootStrap Android_bootstrap;
- extern VideoBootStrap PS2_bootstrap;
- extern VideoBootStrap PSP_bootstrap;
- extern VideoBootStrap VITA_bootstrap;
- extern VideoBootStrap RISCOS_bootstrap;
- extern VideoBootStrap N3DS_bootstrap;
- extern VideoBootStrap RPI_bootstrap;
- extern VideoBootStrap KMSDRM_bootstrap;
- extern VideoBootStrap KMSDRM_LEGACY_bootstrap;
- extern VideoBootStrap DUMMY_bootstrap;
- extern VideoBootStrap DUMMY_evdev_bootstrap;
- extern VideoBootStrap Wayland_bootstrap;
- extern VideoBootStrap NACL_bootstrap;
- extern VideoBootStrap VIVANTE_bootstrap;
- extern VideoBootStrap Emscripten_bootstrap;
- extern VideoBootStrap QNX_bootstrap;
- extern VideoBootStrap OFFSCREEN_bootstrap;
- extern VideoBootStrap NGAGE_bootstrap;
- extern VideoBootStrap OS2DIVE_bootstrap;
- extern VideoBootStrap OS2VMAN_bootstrap;
- /* Use SDL_OnVideoThread() sparingly, to avoid regressions in use cases that currently happen to work */
- extern SDL_bool SDL_OnVideoThread(void);
- extern SDL_VideoDevice *SDL_GetVideoDevice(void);
- extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
- extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display, SDL_bool send_event);
- extern void SDL_DelVideoDisplay(int index);
- extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode);
- extern void SDL_SetCurrentDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode);
- extern void SDL_SetDesktopDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode);
- extern void SDL_ResetDisplayModes(int displayIndex);
- extern int SDL_GetIndexOfDisplay(SDL_VideoDisplay *display);
- extern SDL_VideoDisplay *SDL_GetDisplay(int displayIndex);
- extern SDL_VideoDisplay *SDL_GetDisplayForWindow(SDL_Window *window);
- extern void *SDL_GetDisplayDriverData( int displayIndex );
- extern SDL_bool SDL_IsVideoContextExternal(void);
- extern int SDL_GetMessageBoxCount(void);
- extern void SDL_GL_DeduceMaxSupportedESProfile(int* major, int* minor);
- extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
- extern SDL_bool SDL_HasWindows(void);
- extern void SDL_OnWindowShown(SDL_Window * window);
- extern void SDL_OnWindowHidden(SDL_Window * window);
- extern void SDL_OnWindowMoved(SDL_Window * window);
- extern void SDL_OnWindowResized(SDL_Window * window);
- extern void SDL_OnWindowMinimized(SDL_Window * window);
- extern void SDL_OnWindowRestored(SDL_Window * window);
- extern void SDL_OnWindowEnter(SDL_Window * window);
- extern void SDL_OnWindowLeave(SDL_Window * window);
- extern void SDL_OnWindowFocusGained(SDL_Window * window);
- extern void SDL_OnWindowFocusLost(SDL_Window * window);
- extern void SDL_UpdateWindowGrab(SDL_Window * window);
- extern SDL_Window * SDL_GetFocusWindow(void);
- extern SDL_bool SDL_ShouldAllowTopmost(void);
- extern float SDL_ComputeDiagonalDPI(int hpix, int vpix, float hinches, float vinches);
- extern void SDL_ToggleDragAndDropSupport(void);
- extern int SDL_GetPointDisplayIndex(const SDL_Point * point);
- extern int SDL_GL_SwapWindowWithResult(SDL_Window * window);
- #endif /* SDL_sysvideo_h_ */
- /* vi: set ts=4 sw=4 expandtab: */
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