Sen descrición

Max Maisel 67d44c1017 Disable lizard mode while steam deck HID device is opened. hai 1 ano
.github c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things hai 1 ano
VisualC acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes hai 1 ano
VisualC-GDK acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes hai 1 ano
VisualC-WinRT 81fc7ded78 Removed the window shape API for SDL 3.0 hai 1 ano
Xcode 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) hai 1 ano
android-project 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() hai 1 ano
build-scripts df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. hai 1 ano
cmake dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 hai 1 ano
docs 4fd778119b video: Implement asynchronous windowing hai 1 ano
include c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. hai 1 ano
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects %!s(int64=2) %!d(string=hai) anos
src 67d44c1017 Disable lizard mode while steam deck HID device is opened. hai 1 ano
test 581d1cab25 You should call present when using a software renderer as well. hai 1 ano
wayland-protocols 44536b7537 Add and event and flag to report when a window has been occluded hai 1 ano
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit %!s(int64=2) %!d(string=hai) anos
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked hai 1 ano
.editorconfig a1e101e898 Fixed formatting for Haiku cc files %!s(int64=2) %!d(string=hai) anos
.gitignore 4cffbc3644 Add VS code directory to gitignore hai 1 ano
.wikiheaders-options 70edd54835 sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' %!s(int64=2) %!d(string=hai) anos
Android.mk 25ce87979d Always provide an implementation for all SDL3 symbols hai 1 ano
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. %!s(int64=4) %!d(string=hai) anos
CMakeLists.txt ac0751a652 Added SDL_strnstr() hai 1 ano
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. hai 1 ano
INSTALL.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. hai 1 ano
LICENSE.txt fde78d12f2 Updated copyright for 2023 %!s(int64=2) %!d(string=hai) anos
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. %!s(int64=8) %!d(string=hai) anos
README.md f32575dfab docs: Convert everything to Unix-style endlines. hai 1 ano
WhatsNew.txt cdfc9634e1 Removed patch note for change already in SDL 2.x hai 1 ano

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html