Нема описа

Francisco Javier Trujillo Mata 7343ece806 Define available PS2 RAM пре 2 година
.github 52f8d0357a Add PS2 CI config пре 2 година
VisualC ae7446a959 stlib: Extract SDL_memcpy and SDL_memset to its own file respectively пре 2 година
VisualC-WinRT ae7446a959 stlib: Extract SDL_memcpy and SDL_memset to its own file respectively пре 2 година
Xcode 5b4f53bc0f Added SDL_memset.c and SDL_memcpy.c to Xcode project пре 2 година
Xcode-iOS 056c09942d Updated iOS build instructions пре 3 година
acinclude 1c1f5c180f imported two libtool mainstream commits 28fbcb6a and b55b1cc8 пре 3 година
android-project 123b9aaa41 Adjust gradle dependencies to enable the build to position assets for the APK пре 3 година
android-project-ant fa5db3a931 Added the old ant Android build project structure пре 7 година
build-scripts 6bd49fc00c revert mode changes from commit d58d637ac пре 2 година
cmake 86f50ae7d7 ci: Test cmake build script on Android пре 2 година
docs 161a316dfa Add PS2 readme пре 2 година
include f0a05ed476 Add some PS2 flags пре 2 година
mingw 20c76599f9 Fix MinGW SDK redist: sdl2-config.cmake needs to set SDL2_FOUND пре 2 година
src 7343ece806 Define available PS2 RAM пре 2 година
test 580416d3c8 Initial CMake configuration пре 2 година
visualtest b8d839c0c0 remove all unnecessary stuff from visualtest configury. пре 3 година
wayland-protocols 4d76c9cb46 video: wayland: Use wp-viewporter for fullscreen with non-native resolutions пре 3 година
.clang-format 001d2e2f65 Disable formatting not supported by Visual Studio 2019 пре 2 година
.editorconfig 17410887d0 Separated controller type data into a C file пре 2 година
.gitignore 9dfa000bc0 Initial support for building for Windows with OpenWatcom пре 2 година
Android.mk c3a4a6a033 mark Android.mk as non-executable пре 3 година
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. пре 4 година
CMakeLists.txt 580416d3c8 Initial CMake configuration пре 2 година
CREDITS.txt 3dcb451f85 Added a README file regarding WinRT support пре 11 година
INSTALL.txt 1ee196b483 INSTALL.txt: Say "macOS" instead of "Mac OS X" in modern times. пре 3 година
LICENSE.txt 120c76c84b Updated copyright for 2022 пре 3 година
Makefile.in 3a20274ddf Refactoring: move GUID operations out of Joystick пре 2 година
Makefile.minimal 780f6cbd38 build libSDL2_test too with Makefile.minimal пре 3 година
Makefile.os2 ae7446a959 stlib: Extract SDL_memcpy and SDL_memset to its own file respectively пре 2 година
Makefile.pandora fbe810070b more fixes to standalone makefiles. пре 3 година
Makefile.w32 ae7446a959 stlib: Extract SDL_memcpy and SDL_memset to its own file respectively пре 2 година
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. пре 8 година
README.md 3c78c211d5 Update and rename README.txt to README.md пре 4 година
SDL2.spec.in abe2c0f1b1 license: Fixed references to COPYING.txt that are now LICENSE.txt. пре 4 година
SDL2Config.cmake.in 86f50ae7d7 ci: Test cmake build script on Android пре 2 година
TODO.txt da66755450 Fixed up legacy MoinMoin URLs at wiki.libsdl.org пре 4 година
WhatsNew.txt cd7c2f1de7 Switch versioning scheme to be the same as GLib and Flatpak пре 3 година
autogen.sh fa50597055 Simplified autogen.sh, thanks to @smcv for the tip пре 3 година
cmake_uninstall.cmake.in 4f38db1735 Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target пре 7 година
configure bdf141335c autotools: fixed d3d12 detection result report. пре 2 година
configure.ac bdf141335c autotools: fixed d3d12 detection result report. пре 2 година
sdl2-config-version.cmake.in 4809bd356e Add documentation to autotoo'ls sdl2-config-version.cmake.in пре 2 година
sdl2-config.cmake.in 6d1dfc8322 cmake: make sure SDL2::SDL2 is always available пре 2 година
sdl2-config.in d6143ab369 Add -Wl,-Bstatic to "sdl2-config --static-libs" output пре 2 година
sdl2.m4 86191351c0 acinclude & sdl2.m4 updates: пре 4 година
sdl2.pc.in 69203851dc rename PKG_CONFIG_LIBS_PRIV to PKGCONFIG_LIBS_PRIV пре 4 година

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html