Andreas M?ller 87bc1fb552 GLES2: Get sin/cos out of vertex shader 6 years ago
..
direct3d eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 7 years ago
direct3d11 eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 7 years ago
metal eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 7 years ago
opengl eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 7 years ago
opengles eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 7 years ago
opengles2 87bc1fb552 GLES2: Get sin/cos out of vertex shader 6 years ago
psp eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 7 years ago
software eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 7 years ago
SDL_d3dmath.c e3cc5b2c6b Updated copyright for 2018 7 years ago
SDL_d3dmath.h e3cc5b2c6b Updated copyright for 2018 7 years ago
SDL_render.c 74ec7cabdb Fixed race condition where Android touch events could get scaled by a render target's viewport 6 years ago
SDL_sysrender.h 74ec7cabdb Fixed race condition where Android touch events could get scaled by a render target's viewport 6 years ago
SDL_yuv_sw.c e3cc5b2c6b Updated copyright for 2018 7 years ago
SDL_yuv_sw_c.h e3cc5b2c6b Updated copyright for 2018 7 years ago