123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334 |
- /*
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- #include <stdlib.h>
- #include <SDL3/SDL_test_common.h>
- #include <SDL3/SDL_main.h>
- #if defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_ANDROID)
- #define HAVE_OPENGLES
- #endif
- #ifdef HAVE_OPENGLES
- #include <SDL3/SDL_opengles.h>
- static SDLTest_CommonState *state;
- static SDL_GLContext *context = NULL;
- static int depth = 16;
- /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
- static void
- quit(int rc)
- {
- int i;
- if (context) {
- for (i = 0; i < state->num_windows; i++) {
- if (context[i]) {
- SDL_GL_DestroyContext(context[i]);
- }
- }
- SDL_free(context);
- }
- SDLTest_CommonQuit(state);
- /* Let 'main()' return normally */
- if (rc != 0) {
- exit(rc);
- }
- }
- static void
- Render(void)
- {
- static GLubyte color[8][4] = { { 255, 0, 0, 0 },
- { 255, 0, 0, 255 },
- { 0, 255, 0, 255 },
- { 0, 255, 0, 255 },
- { 0, 255, 0, 255 },
- { 255, 255, 255, 255 },
- { 255, 0, 255, 255 },
- { 0, 0, 255, 255 } };
- static GLfloat cube[8][3] = { { 0.5, 0.5, -0.5 },
- { 0.5f, -0.5f, -0.5f },
- { -0.5f, -0.5f, -0.5f },
- { -0.5f, 0.5f, -0.5f },
- { -0.5f, 0.5f, 0.5f },
- { 0.5f, 0.5f, 0.5f },
- { 0.5f, -0.5f, 0.5f },
- { -0.5f, -0.5f, 0.5f } };
- static GLubyte indices[36] = { 0, 3, 4,
- 4, 5, 0,
- 0, 5, 6,
- 6, 1, 0,
- 6, 7, 2,
- 2, 1, 6,
- 7, 4, 3,
- 3, 2, 7,
- 5, 4, 7,
- 7, 6, 5,
- 2, 3, 1,
- 3, 0, 1 };
- /* Do our drawing, too. */
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- /* Draw the cube */
- glColorPointer(4, GL_UNSIGNED_BYTE, 0, color);
- glEnableClientState(GL_COLOR_ARRAY);
- glVertexPointer(3, GL_FLOAT, 0, cube);
- glEnableClientState(GL_VERTEX_ARRAY);
- glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_BYTE, indices);
- glMatrixMode(GL_MODELVIEW);
- glRotatef(5.0, 1.0, 1.0, 1.0);
- }
- int main(int argc, char *argv[])
- {
- int fsaa, accel;
- int value;
- int i, done;
- const SDL_DisplayMode *mode;
- SDL_Event event;
- Uint32 then, now, frames;
- /* Initialize parameters */
- fsaa = 0;
- accel = 0;
- /* Initialize test framework */
- state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
- if (!state) {
- return 1;
- }
- for (i = 1; i < argc;) {
- int consumed;
- consumed = SDLTest_CommonArg(state, i);
- if (consumed == 0) {
- if (SDL_strcasecmp(argv[i], "--fsaa") == 0) {
- ++fsaa;
- consumed = 1;
- } else if (SDL_strcasecmp(argv[i], "--accel") == 0) {
- ++accel;
- consumed = 1;
- } else if (SDL_strcasecmp(argv[i], "--zdepth") == 0) {
- i++;
- if (!argv[i]) {
- consumed = -1;
- } else {
- char *endptr = NULL;
- depth = (int)SDL_strtol(argv[i], &endptr, 0);
- if (endptr != argv[i] && *endptr == '\0') {
- consumed = 1;
- } else {
- consumed = -1;
- }
- }
- } else {
- consumed = -1;
- }
- }
- if (consumed < 0) {
- static const char *options[] = { "[--fsaa]", "[--accel]", "[--zdepth %d]", NULL };
- SDLTest_CommonLogUsage(state, argv[0], options);
- quit(1);
- }
- i += consumed;
- }
- /* Set OpenGL parameters */
- state->window_flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS;
- state->gl_red_size = 5;
- state->gl_green_size = 5;
- state->gl_blue_size = 5;
- state->gl_depth_size = depth;
- state->gl_major_version = 1;
- state->gl_minor_version = 1;
- state->gl_profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
- if (fsaa) {
- state->gl_multisamplebuffers = 1;
- state->gl_multisamplesamples = fsaa;
- }
- if (accel) {
- state->gl_accelerated = 1;
- }
- if (!SDLTest_CommonInit(state)) {
- quit(2);
- }
- context = (SDL_GLContext *)SDL_calloc(state->num_windows, sizeof(*context));
- if (!context) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!");
- quit(2);
- }
- /* Create OpenGL ES contexts */
- for (i = 0; i < state->num_windows; i++) {
- context[i] = SDL_GL_CreateContext(state->windows[i]);
- if (!context[i]) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s", SDL_GetError());
- quit(2);
- }
- }
- SDL_GL_SetSwapInterval(state->render_vsync);
- mode = SDL_GetCurrentDisplayMode(SDL_GetPrimaryDisplay());
- if (mode) {
- SDL_Log("Screen bpp: %d", SDL_BITSPERPIXEL(mode->format));
- SDL_Log("%s", "");
- }
- SDL_Log("Vendor : %s", glGetString(GL_VENDOR));
- SDL_Log("Renderer : %s", glGetString(GL_RENDERER));
- SDL_Log("Version : %s", glGetString(GL_VERSION));
- SDL_Log("Extensions : %s", glGetString(GL_EXTENSIONS));
- SDL_Log("%s", "");
- if (SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value)) {
- SDL_Log("SDL_GL_RED_SIZE: requested %d, got %d", 5, value);
- } else {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_RED_SIZE: %s",
- SDL_GetError());
- }
- if (SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value)) {
- SDL_Log("SDL_GL_GREEN_SIZE: requested %d, got %d", 5, value);
- } else {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_GREEN_SIZE: %s",
- SDL_GetError());
- }
- if (SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value)) {
- SDL_Log("SDL_GL_BLUE_SIZE: requested %d, got %d", 5, value);
- } else {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_BLUE_SIZE: %s",
- SDL_GetError());
- }
- if (SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value)) {
- SDL_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d", depth, value);
- } else {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s",
- SDL_GetError());
- }
- if (fsaa) {
- if (SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value)) {
- SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d", value);
- } else {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s",
- SDL_GetError());
- }
- if (SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value)) {
- SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d", fsaa,
- value);
- } else {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s",
- SDL_GetError());
- }
- }
- if (accel) {
- if (SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value)) {
- SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d", value);
- } else {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s",
- SDL_GetError());
- }
- }
- /* Set rendering settings for each context */
- for (i = 0; i < state->num_windows; ++i) {
- float aspectAdjust;
- if (!SDL_GL_MakeCurrent(state->windows[i], context[i])) {
- SDL_Log("SDL_GL_MakeCurrent(): %s", SDL_GetError());
- /* Continue for next window */
- continue;
- }
- aspectAdjust = (4.0f / 3.0f) / ((float)state->window_w / state->window_h);
- glViewport(0, 0, state->window_w, state->window_h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrthof(-2.0, 2.0, -2.0 * aspectAdjust, 2.0 * aspectAdjust, -20.0, 20.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
- glShadeModel(GL_SMOOTH);
- }
- /* Main render loop */
- frames = 0;
- then = SDL_GetTicks();
- done = 0;
- while (!done) {
- /* Check for events */
- ++frames;
- while (SDL_PollEvent(&event)) {
- if (event.type == SDL_EVENT_WINDOW_RESIZED) {
- for (i = 0; i < state->num_windows; ++i) {
- if (event.window.windowID == SDL_GetWindowID(state->windows[i])) {
- if (!SDL_GL_MakeCurrent(state->windows[i], context[i])) {
- SDL_Log("SDL_GL_MakeCurrent(): %s", SDL_GetError());
- break;
- }
- /* Change view port to the new window dimensions */
- glViewport(0, 0, event.window.data1, event.window.data2);
- /* Update window content */
- Render();
- SDL_GL_SwapWindow(state->windows[i]);
- break;
- }
- }
- }
- SDLTest_CommonEvent(state, &event, &done);
- }
- for (i = 0; i < state->num_windows; ++i) {
- if (state->windows[i] == NULL) {
- continue;
- }
- if (!SDL_GL_MakeCurrent(state->windows[i], context[i])) {
- SDL_Log("SDL_GL_MakeCurrent(): %s", SDL_GetError());
- /* Continue for next window */
- continue;
- }
- Render();
- SDL_GL_SwapWindow(state->windows[i]);
- }
- }
- /* Print out some timing information */
- now = SDL_GetTicks();
- if (now > then) {
- SDL_Log("%2.2f frames per second",
- ((double)frames * 1000) / (now - then));
- }
- #ifndef SDL_PLATFORM_ANDROID
- quit(0);
- #endif
- return 0;
- }
- #else /* HAVE_OPENGLES */
- int main(int argc, char *argv[])
- {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL ES support on this system");
- return 1;
- }
- #endif /* HAVE_OPENGLES */
|