Sam Lantinga 8fa0b0889d Added support for the 8Bitdo Zero GamePad 8 éve
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atomic 45b774e3f7 Updated copyright for 2017 8 éve
audio 9b99265a5e Fixed mingw64 32-bit build, which does have the correct structure definitions 8 éve
core ad7c26ff02 We only need the first few keymaps corresponding to the following constants: 8 éve
cpuinfo 45b774e3f7 Updated copyright for 2017 8 éve
dynapi 4938c5054e Added SDL_JoystickGetAxisInitialState() to get a joystick axis' initial value. 8 éve
events 6d6edcb8b9 Fixed spacing 8 éve
file 45b774e3f7 Updated copyright for 2017 8 éve
filesystem 45b774e3f7 Updated copyright for 2017 8 éve
haptic dd007e3fe7 Fixed bug 3561 - Re-acquire device before playing effects if needed. 8 éve
joystick 8fa0b0889d Added support for the 8Bitdo Zero GamePad 8 éve
libm 45b774e3f7 Updated copyright for 2017 8 éve
loadso 45b774e3f7 Updated copyright for 2017 8 éve
main 45b774e3f7 Updated copyright for 2017 8 éve
power 45b774e3f7 Updated copyright for 2017 8 éve
render 9d9e92cf46 Fixed bug 3304 - Android black screen on resume 8 éve
stdlib 5cb1ca551f Fixed building with mingw32 8 éve
test 45b774e3f7 Updated copyright for 2017 8 éve
thread 45b774e3f7 Updated copyright for 2017 8 éve
timer 45b774e3f7 Updated copyright for 2017 8 éve
video 95defd6620 Use icon width * sizeof(Uint32) instead of icon pitch when copying to icon resource data 8 éve
SDL.c 45b774e3f7 Updated copyright for 2017 8 éve
SDL_assert.c 45b774e3f7 Updated copyright for 2017 8 éve
SDL_assert_c.h 45b774e3f7 Updated copyright for 2017 8 éve
SDL_dataqueue.c 2e2572a4f1 Added SDL_ReserveSpaceInDataQueue() to make space without copying data. 8 éve
SDL_dataqueue.h 2e2572a4f1 Added SDL_ReserveSpaceInDataQueue() to make space without copying data. 8 éve
SDL_error.c 45b774e3f7 Updated copyright for 2017 8 éve
SDL_error_c.h 45b774e3f7 Updated copyright for 2017 8 éve
SDL_hints.c 45b774e3f7 Updated copyright for 2017 8 éve
SDL_internal.h 45b774e3f7 Updated copyright for 2017 8 éve
SDL_log.c 45b774e3f7 Updated copyright for 2017 8 éve