SDL.c 18 KB

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  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. #include "./SDL_internal.h"
  19. #if defined(__WIN32__) || defined(__GDK__)
  20. #include "core/windows/SDL_windows.h"
  21. #elif defined(__OS2__)
  22. #include <stdlib.h> /* _exit() */
  23. #elif !defined(__WINRT__)
  24. #include <unistd.h> /* _exit(), etc. */
  25. #endif
  26. #if defined(__OS2__)
  27. #include "core/os2/SDL_os2.h"
  28. #if SDL_THREAD_OS2
  29. #include "thread/os2/SDL_systls_c.h"
  30. #endif
  31. #endif
  32. /* this checks for HAVE_DBUS_DBUS_H internally. */
  33. #include "core/linux/SDL_dbus.h"
  34. #if defined(__EMSCRIPTEN__)
  35. #include <emscripten.h>
  36. #endif
  37. /* Initialization code for SDL */
  38. #include "SDL.h"
  39. #include "SDL_bits.h"
  40. #include "SDL_revision.h"
  41. #include "SDL_assert_c.h"
  42. #include "SDL_log_c.h"
  43. #include "events/SDL_events_c.h"
  44. #include "haptic/SDL_haptic_c.h"
  45. #include "joystick/SDL_joystick_c.h"
  46. #include "sensor/SDL_sensor_c.h"
  47. /* Initialization/Cleanup routines */
  48. #if !SDL_TIMERS_DISABLED
  49. # include "timer/SDL_timer_c.h"
  50. #endif
  51. #if SDL_VIDEO_DRIVER_WINDOWS
  52. extern int SDL_HelperWindowCreate(void);
  53. extern int SDL_HelperWindowDestroy(void);
  54. #endif
  55. #ifdef SDL_BUILD_MAJOR_VERSION
  56. SDL_COMPILE_TIME_ASSERT(SDL_BUILD_MAJOR_VERSION,
  57. SDL_MAJOR_VERSION == SDL_BUILD_MAJOR_VERSION);
  58. SDL_COMPILE_TIME_ASSERT(SDL_BUILD_MINOR_VERSION,
  59. SDL_MINOR_VERSION == SDL_BUILD_MINOR_VERSION);
  60. SDL_COMPILE_TIME_ASSERT(SDL_BUILD_MICRO_VERSION,
  61. SDL_PATCHLEVEL == SDL_BUILD_MICRO_VERSION);
  62. #endif
  63. SDL_COMPILE_TIME_ASSERT(SDL_MAJOR_VERSION_min, SDL_MAJOR_VERSION >= 0);
  64. /* Limited only by the need to fit in SDL_version */
  65. SDL_COMPILE_TIME_ASSERT(SDL_MAJOR_VERSION_max, SDL_MAJOR_VERSION <= 255);
  66. SDL_COMPILE_TIME_ASSERT(SDL_MINOR_VERSION_min, SDL_MINOR_VERSION >= 0);
  67. /* Limited only by the need to fit in SDL_version */
  68. SDL_COMPILE_TIME_ASSERT(SDL_MINOR_VERSION_max, SDL_MINOR_VERSION <= 255);
  69. SDL_COMPILE_TIME_ASSERT(SDL_PATCHLEVEL_min, SDL_PATCHLEVEL >= 0);
  70. /* Limited by its encoding in SDL_VERSIONNUM and in the ABI versions */
  71. SDL_COMPILE_TIME_ASSERT(SDL_PATCHLEVEL_max, SDL_PATCHLEVEL <= 99);
  72. /* This is not declared in any header, although it is shared between some
  73. parts of SDL, because we don't want anything calling it without an
  74. extremely good reason. */
  75. extern SDL_NORETURN void SDL_ExitProcess(int exitcode);
  76. SDL_NORETURN void SDL_ExitProcess(int exitcode)
  77. {
  78. #if defined(__WIN32__) || defined(__GDK__)
  79. /* "if you do not know the state of all threads in your process, it is
  80. better to call TerminateProcess than ExitProcess"
  81. https://msdn.microsoft.com/en-us/library/windows/desktop/ms682658(v=vs.85).aspx */
  82. TerminateProcess(GetCurrentProcess(), exitcode);
  83. /* MingW doesn't have TerminateProcess marked as noreturn, so add an
  84. ExitProcess here that will never be reached but make MingW happy. */
  85. ExitProcess(exitcode);
  86. #elif defined(__EMSCRIPTEN__)
  87. emscripten_cancel_main_loop(); /* this should "kill" the app. */
  88. emscripten_force_exit(exitcode); /* this should "kill" the app. */
  89. exit(exitcode);
  90. #elif defined(__HAIKU__) /* Haiku has _Exit, but it's not marked noreturn. */
  91. _exit(exitcode);
  92. #elif defined(HAVE__EXIT) /* Upper case _Exit() */
  93. _Exit(exitcode);
  94. #else
  95. _exit(exitcode);
  96. #endif
  97. }
  98. /* The initialized subsystems */
  99. #ifdef SDL_MAIN_NEEDED
  100. static SDL_bool SDL_MainIsReady = SDL_FALSE;
  101. #else
  102. static SDL_bool SDL_MainIsReady = SDL_TRUE;
  103. #endif
  104. static SDL_bool SDL_bInMainQuit = SDL_FALSE;
  105. static Uint8 SDL_SubsystemRefCount[ 32 ];
  106. /* Private helper to increment a subsystem's ref counter. */
  107. static void
  108. SDL_PrivateSubsystemRefCountIncr(Uint32 subsystem)
  109. {
  110. const int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
  111. SDL_assert((subsystem_index < 0) || (SDL_SubsystemRefCount[subsystem_index] < 255));
  112. if (subsystem_index >= 0) {
  113. ++SDL_SubsystemRefCount[subsystem_index];
  114. }
  115. }
  116. /* Private helper to decrement a subsystem's ref counter. */
  117. static void
  118. SDL_PrivateSubsystemRefCountDecr(Uint32 subsystem)
  119. {
  120. const int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
  121. if ((subsystem_index >= 0) && (SDL_SubsystemRefCount[subsystem_index] > 0)) {
  122. --SDL_SubsystemRefCount[subsystem_index];
  123. }
  124. }
  125. /* Private helper to check if a system needs init. */
  126. static SDL_bool
  127. SDL_PrivateShouldInitSubsystem(Uint32 subsystem)
  128. {
  129. const int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
  130. SDL_assert((subsystem_index < 0) || (SDL_SubsystemRefCount[subsystem_index] < 255));
  131. return ((subsystem_index >= 0) && (SDL_SubsystemRefCount[subsystem_index] == 0)) ? SDL_TRUE : SDL_FALSE;
  132. }
  133. /* Private helper to check if a system needs to be quit. */
  134. static SDL_bool
  135. SDL_PrivateShouldQuitSubsystem(Uint32 subsystem) {
  136. const int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
  137. if ((subsystem_index >= 0) && (SDL_SubsystemRefCount[subsystem_index] == 0)) {
  138. return SDL_FALSE;
  139. }
  140. /* If we're in SDL_Quit, we shut down every subsystem, even if refcount
  141. * isn't zero.
  142. */
  143. return (((subsystem_index >= 0) && (SDL_SubsystemRefCount[subsystem_index] == 1)) || SDL_bInMainQuit) ? SDL_TRUE : SDL_FALSE;
  144. }
  145. void
  146. SDL_SetMainReady(void)
  147. {
  148. SDL_MainIsReady = SDL_TRUE;
  149. }
  150. int
  151. SDL_InitSubSystem(Uint32 flags)
  152. {
  153. Uint32 flags_initialized = 0;
  154. if (!SDL_MainIsReady) {
  155. return SDL_SetError("Application didn't initialize properly, did you include SDL_main.h in the file containing your main() function?");
  156. }
  157. SDL_LogInit();
  158. /* Clear the error message */
  159. SDL_ClearError();
  160. #if SDL_USE_LIBDBUS
  161. SDL_DBus_Init();
  162. #endif
  163. if ((flags & SDL_INIT_GAMECONTROLLER)) {
  164. /* game controller implies joystick */
  165. flags |= SDL_INIT_JOYSTICK;
  166. }
  167. if ((flags & (SDL_INIT_VIDEO|SDL_INIT_JOYSTICK|SDL_INIT_AUDIO))) {
  168. /* video or joystick or audio implies events */
  169. flags |= SDL_INIT_EVENTS;
  170. }
  171. #if SDL_THREAD_OS2
  172. SDL_OS2TLSAlloc(); /* thread/os2/SDL_systls.c */
  173. #endif
  174. #if SDL_VIDEO_DRIVER_WINDOWS
  175. if ((flags & (SDL_INIT_HAPTIC|SDL_INIT_JOYSTICK))) {
  176. if (SDL_HelperWindowCreate() < 0) {
  177. goto quit_and_error;
  178. }
  179. }
  180. #endif
  181. #if !SDL_TIMERS_DISABLED
  182. SDL_TicksInit();
  183. #endif
  184. /* Initialize the event subsystem */
  185. if ((flags & SDL_INIT_EVENTS)) {
  186. #if !SDL_EVENTS_DISABLED
  187. if (SDL_PrivateShouldInitSubsystem(SDL_INIT_EVENTS)) {
  188. if (SDL_EventsInit() < 0) {
  189. goto quit_and_error;
  190. }
  191. }
  192. SDL_PrivateSubsystemRefCountIncr(SDL_INIT_EVENTS);
  193. flags_initialized |= SDL_INIT_EVENTS;
  194. #else
  195. SDL_SetError("SDL not built with events support");
  196. goto quit_and_error;
  197. #endif
  198. }
  199. /* Initialize the timer subsystem */
  200. if ((flags & SDL_INIT_TIMER)){
  201. #if !SDL_TIMERS_DISABLED && !SDL_TIMER_DUMMY
  202. if (SDL_PrivateShouldInitSubsystem(SDL_INIT_TIMER)) {
  203. if (SDL_TimerInit() < 0) {
  204. goto quit_and_error;
  205. }
  206. }
  207. SDL_PrivateSubsystemRefCountIncr(SDL_INIT_TIMER);
  208. flags_initialized |= SDL_INIT_TIMER;
  209. #else
  210. SDL_SetError("SDL not built with timer support");
  211. goto quit_and_error;
  212. #endif
  213. }
  214. /* Initialize the video subsystem */
  215. if ((flags & SDL_INIT_VIDEO)){
  216. #if !SDL_VIDEO_DISABLED
  217. if (SDL_PrivateShouldInitSubsystem(SDL_INIT_VIDEO)) {
  218. if (SDL_VideoInit(NULL) < 0) {
  219. goto quit_and_error;
  220. }
  221. }
  222. SDL_PrivateSubsystemRefCountIncr(SDL_INIT_VIDEO);
  223. flags_initialized |= SDL_INIT_VIDEO;
  224. #else
  225. SDL_SetError("SDL not built with video support");
  226. goto quit_and_error;
  227. #endif
  228. }
  229. /* Initialize the audio subsystem */
  230. if ((flags & SDL_INIT_AUDIO)){
  231. #if !SDL_AUDIO_DISABLED
  232. if (SDL_PrivateShouldInitSubsystem(SDL_INIT_AUDIO)) {
  233. if (SDL_AudioInit(NULL) < 0) {
  234. goto quit_and_error;
  235. }
  236. }
  237. SDL_PrivateSubsystemRefCountIncr(SDL_INIT_AUDIO);
  238. flags_initialized |= SDL_INIT_AUDIO;
  239. #else
  240. SDL_SetError("SDL not built with audio support");
  241. goto quit_and_error;
  242. #endif
  243. }
  244. /* Initialize the joystick subsystem */
  245. if ((flags & SDL_INIT_JOYSTICK)){
  246. #if !SDL_JOYSTICK_DISABLED
  247. if (SDL_PrivateShouldInitSubsystem(SDL_INIT_JOYSTICK)) {
  248. if (SDL_JoystickInit() < 0) {
  249. goto quit_and_error;
  250. }
  251. }
  252. SDL_PrivateSubsystemRefCountIncr(SDL_INIT_JOYSTICK);
  253. flags_initialized |= SDL_INIT_JOYSTICK;
  254. #else
  255. SDL_SetError("SDL not built with joystick support");
  256. goto quit_and_error;
  257. #endif
  258. }
  259. if ((flags & SDL_INIT_GAMECONTROLLER)){
  260. #if !SDL_JOYSTICK_DISABLED
  261. if (SDL_PrivateShouldInitSubsystem(SDL_INIT_GAMECONTROLLER)) {
  262. if (SDL_GameControllerInit() < 0) {
  263. goto quit_and_error;
  264. }
  265. }
  266. SDL_PrivateSubsystemRefCountIncr(SDL_INIT_GAMECONTROLLER);
  267. flags_initialized |= SDL_INIT_GAMECONTROLLER;
  268. #else
  269. SDL_SetError("SDL not built with joystick support");
  270. goto quit_and_error;
  271. #endif
  272. }
  273. /* Initialize the haptic subsystem */
  274. if ((flags & SDL_INIT_HAPTIC)){
  275. #if !SDL_HAPTIC_DISABLED
  276. if (SDL_PrivateShouldInitSubsystem(SDL_INIT_HAPTIC)) {
  277. if (SDL_HapticInit() < 0) {
  278. goto quit_and_error;
  279. }
  280. }
  281. SDL_PrivateSubsystemRefCountIncr(SDL_INIT_HAPTIC);
  282. flags_initialized |= SDL_INIT_HAPTIC;
  283. #else
  284. SDL_SetError("SDL not built with haptic (force feedback) support");
  285. goto quit_and_error;
  286. #endif
  287. }
  288. /* Initialize the sensor subsystem */
  289. if ((flags & SDL_INIT_SENSOR)){
  290. #if !SDL_SENSOR_DISABLED
  291. if (SDL_PrivateShouldInitSubsystem(SDL_INIT_SENSOR)) {
  292. if (SDL_SensorInit() < 0) {
  293. goto quit_and_error;
  294. }
  295. }
  296. SDL_PrivateSubsystemRefCountIncr(SDL_INIT_SENSOR);
  297. flags_initialized |= SDL_INIT_SENSOR;
  298. #else
  299. SDL_SetError("SDL not built with sensor support");
  300. goto quit_and_error;
  301. #endif
  302. }
  303. (void) flags_initialized; /* make static analysis happy, since this only gets used in error cases. */
  304. return (0);
  305. quit_and_error:
  306. SDL_QuitSubSystem(flags_initialized);
  307. return (-1);
  308. }
  309. int
  310. SDL_Init(Uint32 flags)
  311. {
  312. return SDL_InitSubSystem(flags);
  313. }
  314. void
  315. SDL_QuitSubSystem(Uint32 flags)
  316. {
  317. #if defined(__OS2__)
  318. #if SDL_THREAD_OS2
  319. SDL_OS2TLSFree(); /* thread/os2/SDL_systls.c */
  320. #endif
  321. SDL_OS2Quit();
  322. #endif
  323. /* Shut down requested initialized subsystems */
  324. #if !SDL_SENSOR_DISABLED
  325. if ((flags & SDL_INIT_SENSOR)) {
  326. if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_SENSOR)) {
  327. SDL_SensorQuit();
  328. }
  329. SDL_PrivateSubsystemRefCountDecr(SDL_INIT_SENSOR);
  330. }
  331. #endif
  332. #if !SDL_JOYSTICK_DISABLED
  333. if ((flags & SDL_INIT_GAMECONTROLLER)) {
  334. /* game controller implies joystick */
  335. flags |= SDL_INIT_JOYSTICK;
  336. if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_GAMECONTROLLER)) {
  337. SDL_GameControllerQuit();
  338. }
  339. SDL_PrivateSubsystemRefCountDecr(SDL_INIT_GAMECONTROLLER);
  340. }
  341. if ((flags & SDL_INIT_JOYSTICK)) {
  342. /* joystick implies events */
  343. flags |= SDL_INIT_EVENTS;
  344. if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_JOYSTICK)) {
  345. SDL_JoystickQuit();
  346. }
  347. SDL_PrivateSubsystemRefCountDecr(SDL_INIT_JOYSTICK);
  348. }
  349. #endif
  350. #if !SDL_HAPTIC_DISABLED
  351. if ((flags & SDL_INIT_HAPTIC)) {
  352. if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_HAPTIC)) {
  353. SDL_HapticQuit();
  354. }
  355. SDL_PrivateSubsystemRefCountDecr(SDL_INIT_HAPTIC);
  356. }
  357. #endif
  358. #if !SDL_AUDIO_DISABLED
  359. if ((flags & SDL_INIT_AUDIO)) {
  360. /* audio implies events */
  361. flags |= SDL_INIT_EVENTS;
  362. if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_AUDIO)) {
  363. SDL_AudioQuit();
  364. }
  365. SDL_PrivateSubsystemRefCountDecr(SDL_INIT_AUDIO);
  366. }
  367. #endif
  368. #if !SDL_VIDEO_DISABLED
  369. if ((flags & SDL_INIT_VIDEO)) {
  370. /* video implies events */
  371. flags |= SDL_INIT_EVENTS;
  372. if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_VIDEO)) {
  373. SDL_VideoQuit();
  374. }
  375. SDL_PrivateSubsystemRefCountDecr(SDL_INIT_VIDEO);
  376. }
  377. #endif
  378. #if !SDL_TIMERS_DISABLED && !SDL_TIMER_DUMMY
  379. if ((flags & SDL_INIT_TIMER)) {
  380. if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_TIMER)) {
  381. SDL_TimerQuit();
  382. }
  383. SDL_PrivateSubsystemRefCountDecr(SDL_INIT_TIMER);
  384. }
  385. #endif
  386. #if !SDL_EVENTS_DISABLED
  387. if ((flags & SDL_INIT_EVENTS)) {
  388. if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_EVENTS)) {
  389. SDL_EventsQuit();
  390. }
  391. SDL_PrivateSubsystemRefCountDecr(SDL_INIT_EVENTS);
  392. }
  393. #endif
  394. }
  395. Uint32
  396. SDL_WasInit(Uint32 flags)
  397. {
  398. int i;
  399. int num_subsystems = SDL_arraysize(SDL_SubsystemRefCount);
  400. Uint32 initialized = 0;
  401. /* Fast path for checking one flag */
  402. if (SDL_HasExactlyOneBitSet32(flags)) {
  403. int subsystem_index = SDL_MostSignificantBitIndex32(flags);
  404. return SDL_SubsystemRefCount[subsystem_index] ? flags : 0;
  405. }
  406. if (!flags) {
  407. flags = SDL_INIT_EVERYTHING;
  408. }
  409. num_subsystems = SDL_min(num_subsystems, SDL_MostSignificantBitIndex32(flags) + 1);
  410. /* Iterate over each bit in flags, and check the matching subsystem. */
  411. for (i = 0; i < num_subsystems; ++i) {
  412. if ((flags & 1) && SDL_SubsystemRefCount[i] > 0) {
  413. initialized |= (1 << i);
  414. }
  415. flags >>= 1;
  416. }
  417. return initialized;
  418. }
  419. void
  420. SDL_Quit(void)
  421. {
  422. SDL_bInMainQuit = SDL_TRUE;
  423. /* Quit all subsystems */
  424. #if SDL_VIDEO_DRIVER_WINDOWS
  425. SDL_HelperWindowDestroy();
  426. #endif
  427. SDL_QuitSubSystem(SDL_INIT_EVERYTHING);
  428. #if !SDL_TIMERS_DISABLED
  429. SDL_TicksQuit();
  430. #endif
  431. SDL_ClearHints();
  432. SDL_AssertionsQuit();
  433. #if SDL_USE_LIBDBUS
  434. SDL_DBus_Quit();
  435. #endif
  436. SDL_LogQuit();
  437. /* Now that every subsystem has been quit, we reset the subsystem refcount
  438. * and the list of initialized subsystems.
  439. */
  440. SDL_memset( SDL_SubsystemRefCount, 0x0, sizeof(SDL_SubsystemRefCount) );
  441. SDL_TLSCleanup();
  442. SDL_bInMainQuit = SDL_FALSE;
  443. }
  444. /* Get the library version number */
  445. void
  446. SDL_GetVersion(SDL_version * ver)
  447. {
  448. static SDL_bool check_hint = SDL_TRUE;
  449. static SDL_bool legacy_version = SDL_FALSE;
  450. if (!ver) {
  451. return;
  452. }
  453. SDL_VERSION(ver);
  454. if (check_hint) {
  455. check_hint = SDL_FALSE;
  456. legacy_version = SDL_GetHintBoolean("SDL_LEGACY_VERSION", SDL_FALSE);
  457. }
  458. if (legacy_version) {
  459. /* Prior to SDL 2.24.0, the patch version was incremented with every release */
  460. ver->patch = ver->minor;
  461. ver->minor = 0;
  462. }
  463. }
  464. /* Get the library source revision */
  465. const char *
  466. SDL_GetRevision(void)
  467. {
  468. return SDL_REVISION;
  469. }
  470. /* Get the library source revision number */
  471. int
  472. SDL_GetRevisionNumber(void)
  473. {
  474. return 0; /* doesn't make sense without Mercurial. */
  475. }
  476. /* Get the name of the platform */
  477. const char *
  478. SDL_GetPlatform(void)
  479. {
  480. #if __AIX__
  481. return "AIX";
  482. #elif __ANDROID__
  483. return "Android";
  484. #elif __BSDI__
  485. return "BSDI";
  486. #elif __DREAMCAST__
  487. return "Dreamcast";
  488. #elif __EMSCRIPTEN__
  489. return "Emscripten";
  490. #elif __FREEBSD__
  491. return "FreeBSD";
  492. #elif __HAIKU__
  493. return "Haiku";
  494. #elif __HPUX__
  495. return "HP-UX";
  496. #elif __IRIX__
  497. return "Irix";
  498. #elif __LINUX__
  499. return "Linux";
  500. #elif __MINT__
  501. return "Atari MiNT";
  502. #elif __MACOS__
  503. return "MacOS Classic";
  504. #elif __MACOSX__
  505. return "Mac OS X";
  506. #elif __NACL__
  507. return "NaCl";
  508. #elif __NETBSD__
  509. return "NetBSD";
  510. #elif __OPENBSD__
  511. return "OpenBSD";
  512. #elif __OS2__
  513. return "OS/2";
  514. #elif __OSF__
  515. return "OSF/1";
  516. #elif __QNXNTO__
  517. return "QNX Neutrino";
  518. #elif __RISCOS__
  519. return "RISC OS";
  520. #elif __SOLARIS__
  521. return "Solaris";
  522. #elif __WIN32__
  523. return "Windows";
  524. #elif __WINRT__
  525. return "WinRT";
  526. #elif __WINGDK__
  527. return "WinGDK";
  528. #elif __XBOXONE__
  529. return "Xbox One";
  530. #elif __XBOXSERIES__
  531. return "Xbox Series X|S";
  532. #elif __TVOS__
  533. return "tvOS";
  534. #elif __IPHONEOS__
  535. return "iOS";
  536. #elif __PS2__
  537. return "PlayStation 2";
  538. #elif __PSP__
  539. return "PlayStation Portable";
  540. #elif __VITA__
  541. return "PlayStation Vita";
  542. #elif __NGAGE__
  543. return "Nokia N-Gage";
  544. #elif __3DS__
  545. return "Nintendo 3DS";
  546. #else
  547. return "Unknown (see SDL_platform.h)";
  548. #endif
  549. }
  550. SDL_bool
  551. SDL_IsTablet(void)
  552. {
  553. #if __ANDROID__
  554. extern SDL_bool SDL_IsAndroidTablet(void);
  555. return SDL_IsAndroidTablet();
  556. #elif __IPHONEOS__
  557. extern SDL_bool SDL_IsIPad(void);
  558. return SDL_IsIPad();
  559. #else
  560. return SDL_FALSE;
  561. #endif
  562. }
  563. #if defined(__WIN32__)
  564. #if (!defined(HAVE_LIBC) || defined(__WATCOMC__)) && !defined(SDL_STATIC_LIB)
  565. /* Need to include DllMain() on Watcom C for some reason.. */
  566. BOOL APIENTRY
  567. _DllMainCRTStartup(HANDLE hModule,
  568. DWORD ul_reason_for_call, LPVOID lpReserved)
  569. {
  570. switch (ul_reason_for_call) {
  571. case DLL_PROCESS_ATTACH:
  572. case DLL_THREAD_ATTACH:
  573. case DLL_THREAD_DETACH:
  574. case DLL_PROCESS_DETACH:
  575. break;
  576. }
  577. return TRUE;
  578. }
  579. #endif /* Building DLL */
  580. #endif /* defined(__WIN32__) || defined(__GDK__) */
  581. /* vi: set sts=4 ts=4 sw=4 expandtab: */