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Brick a59152688a Try and avoid overflow when handling very large audio streams hai 1 ano
.github f002f7d12e ci: build emscripten with Debug buid type hai 1 ano
VisualC d6b4f48488 visualc: Turn on multiprocessor compilation. hai 1 ano
VisualC-GDK c0cd8c8142 gdk: Add SDL_GDKGetDefaultUser, SDL_GetPrefPath implementation hai 1 ano
VisualC-WinRT 35876da3c4 Clipboard data API revamp hai 1 ano
Xcode 94f48f19b0 Use more specific build destinations when creating an xcframework hai 1 ano
android-project 7c2669c9d9 Accept key events from any source hai 1 ano
build-scripts 6a73f74b6b Rebuild full ResamplerFilter (left wing + right wing) at runtime hai 1 ano
cmake bbe2e012a2 Don't provide the SDL3 header path hai 1 ano
docs e0ab597549 Simplified SDL_main.h migration notes hai 1 ano
include 5394a805f4 Improved testaudiostreamdynamicresample hai 1 ano
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects %!s(int64=2) %!d(string=hai) anos
src a59152688a Try and avoid overflow when handling very large audio streams hai 1 ano
test 5394a805f4 Improved testaudiostreamdynamicresample hai 1 ano
wayland-protocols 44536b7537 Add and event and flag to report when a window has been occluded hai 1 ano
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit %!s(int64=2) %!d(string=hai) anos
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked hai 1 ano
.editorconfig a1e101e898 Fixed formatting for Haiku cc files %!s(int64=2) %!d(string=hai) anos
.gitignore 4cffbc3644 Add VS code directory to gitignore hai 1 ano
.wikiheaders-options 70edd54835 sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' %!s(int64=2) %!d(string=hai) anos
Android.mk 5a62a4596e Fixed building with the 16.1.4479499 Android toolchain hai 1 ano
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. %!s(int64=4) %!d(string=hai) anos
CMakeLists.txt f9581178de cmake: fixed a typo. hai 1 ano
CREDITS.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS %!s(int64=2) %!d(string=hai) anos
INSTALL.txt cc1f9eb983 Use Apple's nomenclature for macOS and iOS %!s(int64=2) %!d(string=hai) anos
LICENSE.txt fde78d12f2 Updated copyright for 2023 %!s(int64=2) %!d(string=hai) anos
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. %!s(int64=8) %!d(string=hai) anos
README.md c17a35f096 Fixed typo hai 1 ano
TODO.txt da66755450 Fixed up legacy MoinMoin URLs at wiki.libsdl.org %!s(int64=4) %!d(string=hai) anos
WhatsNew.txt cdfc9634e1 Removed patch note for change already in SDL 2.x hai 1 ano

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html