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RPP-dev b9ab326982 Added SDL_FLIP_DIAGONAL hai 1 ano
.github 38d24778ed ci: update deprecated node.js 16 actions hai 1 ano
VisualC b9a00aa88e Fixed building the Vulkan renderer on Windows with Visual Studio hai 1 ano
VisualC-GDK 23ace600fc GDK: Remove old shader sources, unify shader compilation .bats hai 1 ano
VisualC-WinRT 9ae39d52de camera: Add sources to Xcode and Visual Studio projects. hai 1 ano
Xcode 41baf23e44 cmake: fix empty framework prefix on MacOS hai 1 ano
android-project f9d018c808 Add flag to registerReceiver on Android hai 1 ano
build-scripts c36f773eb4 Fixed "${folder^}Activity: bad substitution" with bash 3.2 on macOS hai 1 ano
cmake 7341d5f361 cmake: allow hidapi to use libusb on Windows hai 1 ano
docs 5643fd683f Added migration notes for enum type changes hai 1 ano
include b9ab326982 Added SDL_FLIP_DIAGONAL hai 1 ano
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects %!s(int64=2) %!d(string=hai) anos
src 3bc27d3856 hidapi_libusb: use SDL_wcscmp and SDL_wcslcpy from SDL hai 1 ano
test b6c5ad0075 Update hardcoded value of pi to use SDL constant SDL_PI_F for improved consistency and readability. hai 1 ano
wayland-protocols e71e16950a wayland: Use the preferred order of displays exposed by KDE hai 1 ano
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit %!s(int64=2) %!d(string=hai) anos
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked hai 1 ano
.editorconfig a1e101e898 Fixed formatting for Haiku cc files %!s(int64=2) %!d(string=hai) anos
.gitignore 23ace600fc GDK: Remove old shader sources, unify shader compilation .bats hai 1 ano
.wikiheaders-options 70edd54835 sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' %!s(int64=2) %!d(string=hai) anos
Android.mk 2613e3da24 camera: Rewrote Android support. hai 1 ano
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. %!s(int64=4) %!d(string=hai) anos
CMakeLists.txt 7341d5f361 cmake: allow hidapi to use libusb on Windows hai 1 ano
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. hai 1 ano
INSTALL.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. hai 1 ano
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 hai 1 ano
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. %!s(int64=8) %!d(string=hai) anos
README.md f32575dfab docs: Convert everything to Unix-style endlines. hai 1 ano
WhatsNew.txt 12bdb2b4d0 Added the environment variable SDL_LOGGING to control default log output hai 1 ano

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html