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Sam Lantinga cd231a65f6 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers vor 1 Jahr
.github 5e70ee29cc Build SDL with the static C runtime on Visual Studio vor 1 Jahr
VisualC 5e70ee29cc Build SDL with the static C runtime on Visual Studio vor 1 Jahr
VisualC-GDK 7a069cc4b0 Allow optimizing memcpy and memset where possible vor 1 Jahr
VisualC-WinRT 7a069cc4b0 Allow optimizing memcpy and memset where possible vor 1 Jahr
Xcode 7a069cc4b0 Allow optimizing memcpy and memset where possible vor 1 Jahr
android-project a31dc6dfcb Switched SDL_TouchID and SDL_FingerID to be Uint64 with 0 being an invalid value vor 1 Jahr
build-scripts cd231a65f6 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers vor 1 Jahr
cmake 5db543a66a Just use the khronos headers for the checks that need them vor 1 Jahr
docs cd231a65f6 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers vor 1 Jahr
include cd231a65f6 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers vor 1 Jahr
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects vor 2 Jahren
src cd231a65f6 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers vor 1 Jahr
test cd231a65f6 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers vor 1 Jahr
wayland-protocols 44536b7537 Add and event and flag to report when a window has been occluded vor 1 Jahr
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit vor 2 Jahren
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked vor 1 Jahr
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Android.mk 25ce87979d Always provide an implementation for all SDL3 symbols vor 1 Jahr
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. vor 4 Jahren
CMakeLists.txt 8f20ef5b43 Re-enable C runtime with Mingw, and disable the problematic math test vor 1 Jahr
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INSTALL.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. vor 1 Jahr
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 vor 1 Jahr
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. vor 8 Jahren
README.md f32575dfab docs: Convert everything to Unix-style endlines. vor 1 Jahr
WhatsNew.txt cd231a65f6 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers vor 1 Jahr

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html