SDL.c 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606
  1. /*
  2. Simple DirectMedia Layer
  3. Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
  4. This software is provided 'as-is', without any express or implied
  5. warranty. In no event will the authors be held liable for any damages
  6. arising from the use of this software.
  7. Permission is granted to anyone to use this software for any purpose,
  8. including commercial applications, and to alter it and redistribute it
  9. freely, subject to the following restrictions:
  10. 1. The origin of this software must not be misrepresented; you must not
  11. claim that you wrote the original software. If you use this software
  12. in a product, an acknowledgment in the product documentation would be
  13. appreciated but is not required.
  14. 2. Altered source versions must be plainly marked as such, and must not be
  15. misrepresented as being the original software.
  16. 3. This notice may not be removed or altered from any source distribution.
  17. */
  18. #include "./SDL_internal.h"
  19. #if defined(__WIN32__)
  20. #include "core/windows/SDL_windows.h"
  21. #elif defined(__OS2__)
  22. #include <stdlib.h> /* For _exit() */
  23. #elif !defined(__WINRT__)
  24. #include <unistd.h> /* For _exit(), etc. */
  25. #endif
  26. #if defined(__OS2__)
  27. #include "core/os2/SDL_os2.h"
  28. #endif
  29. #if SDL_THREAD_OS2
  30. #include "thread/os2/SDL_systls_c.h"
  31. #endif
  32. /* this checks for HAVE_DBUS_DBUS_H internally. */
  33. #include "core/linux/SDL_dbus.h"
  34. #if defined(__EMSCRIPTEN__)
  35. #include <emscripten.h>
  36. #endif
  37. /* Initialization code for SDL */
  38. #include "SDL.h"
  39. #include "SDL_bits.h"
  40. #include "SDL_revision.h"
  41. #include "SDL_assert_c.h"
  42. #include "events/SDL_events_c.h"
  43. #include "haptic/SDL_haptic_c.h"
  44. #include "joystick/SDL_joystick_c.h"
  45. #include "sensor/SDL_sensor_c.h"
  46. /* Initialization/Cleanup routines */
  47. #if !SDL_TIMERS_DISABLED
  48. # include "timer/SDL_timer_c.h"
  49. #endif
  50. #if SDL_VIDEO_DRIVER_WINDOWS
  51. extern int SDL_HelperWindowCreate(void);
  52. extern int SDL_HelperWindowDestroy(void);
  53. #endif
  54. /* This is not declared in any header, although it is shared between some
  55. parts of SDL, because we don't want anything calling it without an
  56. extremely good reason. */
  57. extern SDL_NORETURN void SDL_ExitProcess(int exitcode);
  58. SDL_NORETURN void SDL_ExitProcess(int exitcode)
  59. {
  60. #ifdef __WIN32__
  61. /* "if you do not know the state of all threads in your process, it is
  62. better to call TerminateProcess than ExitProcess"
  63. https://msdn.microsoft.com/en-us/library/windows/desktop/ms682658(v=vs.85).aspx */
  64. TerminateProcess(GetCurrentProcess(), exitcode);
  65. /* MingW doesn't have TerminateProcess marked as noreturn, so add an
  66. ExitProcess here that will never be reached but make MingW happy. */
  67. ExitProcess(exitcode);
  68. #elif defined(__EMSCRIPTEN__)
  69. emscripten_cancel_main_loop(); /* this should "kill" the app. */
  70. emscripten_force_exit(exitcode); /* this should "kill" the app. */
  71. exit(exitcode);
  72. #elif defined(__HAIKU__) /* Haiku has _Exit, but it's not marked noreturn. */
  73. _exit(exitcode);
  74. #elif defined(HAVE__EXIT) /* Upper case _Exit() */
  75. _Exit(exitcode);
  76. #else
  77. _exit(exitcode);
  78. #endif
  79. }
  80. /* The initialized subsystems */
  81. #ifdef SDL_MAIN_NEEDED
  82. static SDL_bool SDL_MainIsReady = SDL_FALSE;
  83. #else
  84. static SDL_bool SDL_MainIsReady = SDL_TRUE;
  85. #endif
  86. static SDL_bool SDL_bInMainQuit = SDL_FALSE;
  87. static Uint8 SDL_SubsystemRefCount[ 32 ];
  88. /* Private helper to increment a subsystem's ref counter. */
  89. static void
  90. SDL_PrivateSubsystemRefCountIncr(Uint32 subsystem)
  91. {
  92. int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
  93. SDL_assert(SDL_SubsystemRefCount[subsystem_index] < 255);
  94. ++SDL_SubsystemRefCount[subsystem_index];
  95. }
  96. /* Private helper to decrement a subsystem's ref counter. */
  97. static void
  98. SDL_PrivateSubsystemRefCountDecr(Uint32 subsystem)
  99. {
  100. int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
  101. if (SDL_SubsystemRefCount[subsystem_index] > 0) {
  102. --SDL_SubsystemRefCount[subsystem_index];
  103. }
  104. }
  105. /* Private helper to check if a system needs init. */
  106. static SDL_bool
  107. SDL_PrivateShouldInitSubsystem(Uint32 subsystem)
  108. {
  109. int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
  110. SDL_assert(SDL_SubsystemRefCount[subsystem_index] < 255);
  111. return (SDL_SubsystemRefCount[subsystem_index] == 0) ? SDL_TRUE : SDL_FALSE;
  112. }
  113. /* Private helper to check if a system needs to be quit. */
  114. static SDL_bool
  115. SDL_PrivateShouldQuitSubsystem(Uint32 subsystem) {
  116. int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
  117. if (SDL_SubsystemRefCount[subsystem_index] == 0) {
  118. return SDL_FALSE;
  119. }
  120. /* If we're in SDL_Quit, we shut down every subsystem, even if refcount
  121. * isn't zero.
  122. */
  123. return (SDL_SubsystemRefCount[subsystem_index] == 1 || SDL_bInMainQuit) ? SDL_TRUE : SDL_FALSE;
  124. }
  125. void
  126. SDL_SetMainReady(void)
  127. {
  128. SDL_MainIsReady = SDL_TRUE;
  129. }
  130. int
  131. SDL_InitSubSystem(Uint32 flags)
  132. {
  133. Uint32 flags_initialized = 0;
  134. if (!SDL_MainIsReady) {
  135. SDL_SetError("Application didn't initialize properly, did you include SDL_main.h in the file containing your main() function?");
  136. return -1;
  137. }
  138. /* Clear the error message */
  139. SDL_ClearError();
  140. #if SDL_USE_LIBDBUS
  141. SDL_DBus_Init();
  142. #endif
  143. if ((flags & SDL_INIT_GAMECONTROLLER)) {
  144. /* game controller implies joystick */
  145. flags |= SDL_INIT_JOYSTICK;
  146. }
  147. if ((flags & (SDL_INIT_VIDEO|SDL_INIT_JOYSTICK))) {
  148. /* video or joystick implies events */
  149. flags |= SDL_INIT_EVENTS;
  150. }
  151. #if SDL_THREAD_OS2
  152. SDL_OS2TLSAlloc(); /* thread/os2/SDL_systls.c */
  153. #endif
  154. #if SDL_VIDEO_DRIVER_WINDOWS
  155. if ((flags & (SDL_INIT_HAPTIC|SDL_INIT_JOYSTICK))) {
  156. if (SDL_HelperWindowCreate() < 0) {
  157. goto quit_and_error;
  158. }
  159. }
  160. #endif
  161. #if !SDL_TIMERS_DISABLED
  162. SDL_TicksInit();
  163. #endif
  164. /* Initialize the event subsystem */
  165. if ((flags & SDL_INIT_EVENTS)) {
  166. #if !SDL_EVENTS_DISABLED
  167. if (SDL_PrivateShouldInitSubsystem(SDL_INIT_EVENTS)) {
  168. if (SDL_EventsInit() < 0) {
  169. goto quit_and_error;
  170. }
  171. }
  172. SDL_PrivateSubsystemRefCountIncr(SDL_INIT_EVENTS);
  173. flags_initialized |= SDL_INIT_EVENTS;
  174. #else
  175. SDL_SetError("SDL not built with events support");
  176. goto quit_and_error;
  177. #endif
  178. }
  179. /* Initialize the timer subsystem */
  180. if ((flags & SDL_INIT_TIMER)){
  181. #if !SDL_TIMERS_DISABLED
  182. if (SDL_PrivateShouldInitSubsystem(SDL_INIT_TIMER)) {
  183. if (SDL_TimerInit() < 0) {
  184. goto quit_and_error;
  185. }
  186. }
  187. SDL_PrivateSubsystemRefCountIncr(SDL_INIT_TIMER);
  188. flags_initialized |= SDL_INIT_TIMER;
  189. #else
  190. SDL_SetError("SDL not built with timer support");
  191. goto quit_and_error;
  192. #endif
  193. }
  194. /* Initialize the video subsystem */
  195. if ((flags & SDL_INIT_VIDEO)){
  196. #if !SDL_VIDEO_DISABLED
  197. if (SDL_PrivateShouldInitSubsystem(SDL_INIT_VIDEO)) {
  198. if (SDL_VideoInit(NULL) < 0) {
  199. goto quit_and_error;
  200. }
  201. }
  202. SDL_PrivateSubsystemRefCountIncr(SDL_INIT_VIDEO);
  203. flags_initialized |= SDL_INIT_VIDEO;
  204. #else
  205. SDL_SetError("SDL not built with video support");
  206. goto quit_and_error;
  207. #endif
  208. }
  209. /* Initialize the audio subsystem */
  210. if ((flags & SDL_INIT_AUDIO)){
  211. #if !SDL_AUDIO_DISABLED
  212. if (SDL_PrivateShouldInitSubsystem(SDL_INIT_AUDIO)) {
  213. if (SDL_AudioInit(NULL) < 0) {
  214. goto quit_and_error;
  215. }
  216. }
  217. SDL_PrivateSubsystemRefCountIncr(SDL_INIT_AUDIO);
  218. flags_initialized |= SDL_INIT_AUDIO;
  219. #else
  220. SDL_SetError("SDL not built with audio support");
  221. goto quit_and_error;
  222. #endif
  223. }
  224. /* Initialize the joystick subsystem */
  225. if ((flags & SDL_INIT_JOYSTICK)){
  226. #if !SDL_JOYSTICK_DISABLED
  227. if (SDL_PrivateShouldInitSubsystem(SDL_INIT_JOYSTICK)) {
  228. if (SDL_JoystickInit() < 0) {
  229. goto quit_and_error;
  230. }
  231. }
  232. SDL_PrivateSubsystemRefCountIncr(SDL_INIT_JOYSTICK);
  233. flags_initialized |= SDL_INIT_JOYSTICK;
  234. #else
  235. SDL_SetError("SDL not built with joystick support");
  236. goto quit_and_error;
  237. #endif
  238. }
  239. if ((flags & SDL_INIT_GAMECONTROLLER)){
  240. #if !SDL_JOYSTICK_DISABLED
  241. if (SDL_PrivateShouldInitSubsystem(SDL_INIT_GAMECONTROLLER)) {
  242. if (SDL_GameControllerInit() < 0) {
  243. goto quit_and_error;
  244. }
  245. }
  246. SDL_PrivateSubsystemRefCountIncr(SDL_INIT_GAMECONTROLLER);
  247. flags_initialized |= SDL_INIT_GAMECONTROLLER;
  248. #else
  249. SDL_SetError("SDL not built with joystick support");
  250. goto quit_and_error;
  251. #endif
  252. }
  253. /* Initialize the haptic subsystem */
  254. if ((flags & SDL_INIT_HAPTIC)){
  255. #if !SDL_HAPTIC_DISABLED
  256. if (SDL_PrivateShouldInitSubsystem(SDL_INIT_HAPTIC)) {
  257. if (SDL_HapticInit() < 0) {
  258. goto quit_and_error;
  259. }
  260. }
  261. SDL_PrivateSubsystemRefCountIncr(SDL_INIT_HAPTIC);
  262. flags_initialized |= SDL_INIT_HAPTIC;
  263. #else
  264. SDL_SetError("SDL not built with haptic (force feedback) support");
  265. goto quit_and_error;
  266. #endif
  267. }
  268. /* Initialize the sensor subsystem */
  269. if ((flags & SDL_INIT_SENSOR)){
  270. #if !SDL_SENSOR_DISABLED
  271. if (SDL_PrivateShouldInitSubsystem(SDL_INIT_SENSOR)) {
  272. if (SDL_SensorInit() < 0) {
  273. goto quit_and_error;
  274. }
  275. }
  276. SDL_PrivateSubsystemRefCountIncr(SDL_INIT_SENSOR);
  277. flags_initialized |= SDL_INIT_SENSOR;
  278. #else
  279. SDL_SetError("SDL not built with sensor support");
  280. goto quit_and_error;
  281. #endif
  282. }
  283. return (0);
  284. quit_and_error:
  285. SDL_QuitSubSystem(flags_initialized);
  286. return (-1);
  287. }
  288. int
  289. SDL_Init(Uint32 flags)
  290. {
  291. return SDL_InitSubSystem(flags);
  292. }
  293. void
  294. SDL_QuitSubSystem(Uint32 flags)
  295. {
  296. #if SDL_THREAD_OS2
  297. SDL_OS2TLSFree(); /* thread/os2/SDL_systls.c */
  298. #endif
  299. #if defined(__OS2__)
  300. SDL_OS2Quit();
  301. #endif
  302. /* Shut down requested initialized subsystems */
  303. #if !SDL_SENSOR_DISABLED
  304. if ((flags & SDL_INIT_SENSOR)) {
  305. if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_SENSOR)) {
  306. SDL_SensorQuit();
  307. }
  308. SDL_PrivateSubsystemRefCountDecr(SDL_INIT_SENSOR);
  309. }
  310. #endif
  311. #if !SDL_JOYSTICK_DISABLED
  312. if ((flags & SDL_INIT_GAMECONTROLLER)) {
  313. /* game controller implies joystick */
  314. flags |= SDL_INIT_JOYSTICK;
  315. if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_GAMECONTROLLER)) {
  316. SDL_GameControllerQuit();
  317. }
  318. SDL_PrivateSubsystemRefCountDecr(SDL_INIT_GAMECONTROLLER);
  319. }
  320. if ((flags & SDL_INIT_JOYSTICK)) {
  321. /* joystick implies events */
  322. flags |= SDL_INIT_EVENTS;
  323. if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_JOYSTICK)) {
  324. SDL_JoystickQuit();
  325. }
  326. SDL_PrivateSubsystemRefCountDecr(SDL_INIT_JOYSTICK);
  327. }
  328. #endif
  329. #if !SDL_HAPTIC_DISABLED
  330. if ((flags & SDL_INIT_HAPTIC)) {
  331. if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_HAPTIC)) {
  332. SDL_HapticQuit();
  333. }
  334. SDL_PrivateSubsystemRefCountDecr(SDL_INIT_HAPTIC);
  335. }
  336. #endif
  337. #if !SDL_AUDIO_DISABLED
  338. if ((flags & SDL_INIT_AUDIO)) {
  339. if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_AUDIO)) {
  340. SDL_AudioQuit();
  341. }
  342. SDL_PrivateSubsystemRefCountDecr(SDL_INIT_AUDIO);
  343. }
  344. #endif
  345. #if !SDL_VIDEO_DISABLED
  346. if ((flags & SDL_INIT_VIDEO)) {
  347. /* video implies events */
  348. flags |= SDL_INIT_EVENTS;
  349. if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_VIDEO)) {
  350. SDL_VideoQuit();
  351. }
  352. SDL_PrivateSubsystemRefCountDecr(SDL_INIT_VIDEO);
  353. }
  354. #endif
  355. #if !SDL_TIMERS_DISABLED
  356. if ((flags & SDL_INIT_TIMER)) {
  357. if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_TIMER)) {
  358. SDL_TimerQuit();
  359. }
  360. SDL_PrivateSubsystemRefCountDecr(SDL_INIT_TIMER);
  361. }
  362. #endif
  363. #if !SDL_EVENTS_DISABLED
  364. if ((flags & SDL_INIT_EVENTS)) {
  365. if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_EVENTS)) {
  366. SDL_EventsQuit();
  367. }
  368. SDL_PrivateSubsystemRefCountDecr(SDL_INIT_EVENTS);
  369. }
  370. #endif
  371. }
  372. Uint32
  373. SDL_WasInit(Uint32 flags)
  374. {
  375. int i;
  376. int num_subsystems = SDL_arraysize(SDL_SubsystemRefCount);
  377. Uint32 initialized = 0;
  378. /* Fast path for checking one flag */
  379. if (SDL_HasExactlyOneBitSet32(flags)) {
  380. int subsystem_index = SDL_MostSignificantBitIndex32(flags);
  381. return SDL_SubsystemRefCount[subsystem_index] ? flags : 0;
  382. }
  383. if (!flags) {
  384. flags = SDL_INIT_EVERYTHING;
  385. }
  386. num_subsystems = SDL_min(num_subsystems, SDL_MostSignificantBitIndex32(flags) + 1);
  387. /* Iterate over each bit in flags, and check the matching subsystem. */
  388. for (i = 0; i < num_subsystems; ++i) {
  389. if ((flags & 1) && SDL_SubsystemRefCount[i] > 0) {
  390. initialized |= (1 << i);
  391. }
  392. flags >>= 1;
  393. }
  394. return initialized;
  395. }
  396. void
  397. SDL_Quit(void)
  398. {
  399. SDL_bInMainQuit = SDL_TRUE;
  400. /* Quit all subsystems */
  401. #if SDL_VIDEO_DRIVER_WINDOWS
  402. SDL_HelperWindowDestroy();
  403. #endif
  404. SDL_QuitSubSystem(SDL_INIT_EVERYTHING);
  405. #if !SDL_TIMERS_DISABLED
  406. SDL_TicksQuit();
  407. #endif
  408. SDL_ClearHints();
  409. SDL_AssertionsQuit();
  410. SDL_LogResetPriorities();
  411. #if SDL_USE_LIBDBUS
  412. SDL_DBus_Quit();
  413. #endif
  414. /* Now that every subsystem has been quit, we reset the subsystem refcount
  415. * and the list of initialized subsystems.
  416. */
  417. SDL_memset( SDL_SubsystemRefCount, 0x0, sizeof(SDL_SubsystemRefCount) );
  418. SDL_bInMainQuit = SDL_FALSE;
  419. }
  420. /* Get the library version number */
  421. void
  422. SDL_GetVersion(SDL_version * ver)
  423. {
  424. SDL_VERSION(ver);
  425. }
  426. /* Get the library source revision */
  427. const char *
  428. SDL_GetRevision(void)
  429. {
  430. return SDL_REVISION;
  431. }
  432. /* Get the library source revision number */
  433. int
  434. SDL_GetRevisionNumber(void)
  435. {
  436. return 0; /* doesn't make sense without Mercurial. */
  437. }
  438. /* Get the name of the platform */
  439. const char *
  440. SDL_GetPlatform()
  441. {
  442. #if __AIX__
  443. return "AIX";
  444. #elif __ANDROID__
  445. return "Android";
  446. #elif __BSDI__
  447. return "BSDI";
  448. #elif __DREAMCAST__
  449. return "Dreamcast";
  450. #elif __EMSCRIPTEN__
  451. return "Emscripten";
  452. #elif __FREEBSD__
  453. return "FreeBSD";
  454. #elif __HAIKU__
  455. return "Haiku";
  456. #elif __HPUX__
  457. return "HP-UX";
  458. #elif __IRIX__
  459. return "Irix";
  460. #elif __LINUX__
  461. return "Linux";
  462. #elif __MINT__
  463. return "Atari MiNT";
  464. #elif __MACOS__
  465. return "MacOS Classic";
  466. #elif __MACOSX__
  467. return "Mac OS X";
  468. #elif __NACL__
  469. return "NaCl";
  470. #elif __NETBSD__
  471. return "NetBSD";
  472. #elif __OPENBSD__
  473. return "OpenBSD";
  474. #elif __OS2__
  475. return "OS/2";
  476. #elif __OSF__
  477. return "OSF/1";
  478. #elif __QNXNTO__
  479. return "QNX Neutrino";
  480. #elif __RISCOS__
  481. return "RISC OS";
  482. #elif __SOLARIS__
  483. return "Solaris";
  484. #elif __WIN32__
  485. return "Windows";
  486. #elif __WINRT__
  487. return "WinRT";
  488. #elif __TVOS__
  489. return "tvOS";
  490. #elif __IPHONEOS__
  491. return "iOS";
  492. #elif __PSP__
  493. return "PlayStation Portable";
  494. #elif __VITA__
  495. return "PlayStation Vita";
  496. #else
  497. return "Unknown (see SDL_platform.h)";
  498. #endif
  499. }
  500. SDL_bool
  501. SDL_IsTablet()
  502. {
  503. #if __ANDROID__
  504. extern SDL_bool SDL_IsAndroidTablet(void);
  505. return SDL_IsAndroidTablet();
  506. #elif __IPHONEOS__
  507. extern SDL_bool SDL_IsIPad(void);
  508. return SDL_IsIPad();
  509. #else
  510. return SDL_FALSE;
  511. #endif
  512. }
  513. #if defined(__WIN32__)
  514. #if (!defined(HAVE_LIBC) || defined(__WATCOMC__)) && !defined(SDL_STATIC_LIB)
  515. /* Need to include DllMain() on Watcom C for some reason.. */
  516. BOOL APIENTRY
  517. _DllMainCRTStartup(HANDLE hModule,
  518. DWORD ul_reason_for_call, LPVOID lpReserved)
  519. {
  520. switch (ul_reason_for_call) {
  521. case DLL_PROCESS_ATTACH:
  522. case DLL_THREAD_ATTACH:
  523. case DLL_THREAD_DETACH:
  524. case DLL_PROCESS_DETACH:
  525. break;
  526. }
  527. return TRUE;
  528. }
  529. #endif /* Building DLL */
  530. #endif /* __WIN32__ */
  531. /* vi: set sts=4 ts=4 sw=4 expandtab: */