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- /*
- Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- /* Gamepad image */
- typedef struct GamepadImage GamepadImage;
- extern GamepadImage *CreateGamepadImage(SDL_Renderer *renderer);
- extern void SetGamepadImagePosition(GamepadImage *ctx, int x, int y);
- extern void SetGamepadImageShowingFront(GamepadImage *ctx, SDL_bool showing_front);
- extern void SetGamepadImageShowingTouchpad(GamepadImage *ctx, SDL_bool showing_touchpad);
- extern void GetGamepadImageArea(GamepadImage *ctx, int *x, int *y, int *width, int *height);
- extern int GetGamepadImageButtonWidth(GamepadImage *ctx);
- extern int GetGamepadImageButtonHeight(GamepadImage *ctx);
- extern int GetGamepadImageAxisWidth(GamepadImage *ctx);
- extern int GetGamepadImageAxisHeight(GamepadImage *ctx);
- extern SDL_GamepadButton GetGamepadImageButtonAt(GamepadImage *ctx, float x, float y);
- extern SDL_GamepadAxis GetGamepadImageAxisAt(GamepadImage *ctx, float x, float y);
- extern void ClearGamepadImage(GamepadImage *ctx);
- extern void SetGamepadImageButton(GamepadImage *ctx, SDL_GamepadButton button, SDL_bool active);
- extern void SetGamepadImageAxis(GamepadImage *ctx, SDL_GamepadAxis axis, int direction);
- extern void UpdateGamepadImageFromGamepad(GamepadImage *ctx, SDL_Gamepad *gamepad);
- extern void RenderGamepadImage(GamepadImage *ctx);
- extern void DestroyGamepadImage(GamepadImage *ctx);
- /* Gamepad element display */
- typedef struct GamepadDisplay GamepadDisplay;
- extern GamepadDisplay *CreateGamepadDisplay(SDL_Renderer *renderer);
- extern void SetGamepadDisplayArea(GamepadDisplay *ctx, int x, int y, int w, int h);
- extern void RenderGamepadDisplay(GamepadDisplay *ctx, SDL_Gamepad *gamepad);
- extern void DestroyGamepadDisplay(GamepadDisplay *ctx);
- /* Joystick element display */
- typedef struct JoystickDisplay JoystickDisplay;
- extern JoystickDisplay *CreateJoystickDisplay(SDL_Renderer *renderer);
- extern void SetJoystickDisplayArea(JoystickDisplay *ctx, int x, int y, int w, int h);
- extern void RenderJoystickDisplay(JoystickDisplay *ctx, SDL_Joystick *joystick);
- extern void DestroyJoystickDisplay(JoystickDisplay *ctx);
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