Mathieu Eyraud 1db47d468a Fix potential memory leak in QueueCmdFillRects 3 years ago
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direct3d 7bc498d325 direct3d: Implement missing blend operations. 3 years ago
direct3d11 0983fcee5e fix memory leak in D3D11_CreateRenderer 3 years ago
metal 3bebdaccb7 METAL: clip rect w/h must be <= render pass 3 years ago
opengl 3f8b450de2 extend the code hidden by SDL_HAVE_YUV 3 years ago
opengles 18e4d9fed1 Re-enable line drawing path in render drivers 3 years ago
opengles2 ea5b482bff Remove unused warning 3 years ago
psp 61abc4e5b6 PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070) 3 years ago
software b2db570ce9 SDL_triangle_blit_slow: sync code with SDL_blit_slow to handle ARGB2101010 3 years ago
vitagxm 95ed83137f Vita: Use preallocated memory pool for textures 3 years ago
SDL_d3dmath.c 120c76c84b Updated copyright for 2022 3 years ago
SDL_d3dmath.h 120c76c84b Updated copyright for 2022 3 years ago
SDL_render.c 1db47d468a Fix potential memory leak in QueueCmdFillRects 3 years ago
SDL_sysrender.h 18b76fcc5d Fixed bug #3070 - SDL_RenderCopyEx rotation and global scaling around the wrong way (software renderer) 3 years ago
SDL_yuv_sw.c 120c76c84b Updated copyright for 2022 3 years ago
SDL_yuv_sw_c.h 120c76c84b Updated copyright for 2022 3 years ago