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direct3d
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7bc498d325
direct3d: Implement missing blend operations.
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3 years ago |
direct3d11
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0983fcee5e
fix memory leak in D3D11_CreateRenderer
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3 years ago |
metal
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3bebdaccb7
METAL: clip rect w/h must be <= render pass
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3 years ago |
opengl
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3f8b450de2
extend the code hidden by SDL_HAVE_YUV
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3 years ago |
opengles
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18e4d9fed1
Re-enable line drawing path in render drivers
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3 years ago |
opengles2
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ea5b482bff
Remove unused warning
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3 years ago |
psp
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61abc4e5b6
PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070)
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3 years ago |
software
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b2db570ce9
SDL_triangle_blit_slow: sync code with SDL_blit_slow to handle ARGB2101010
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3 years ago |
vitagxm
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95ed83137f
Vita: Use preallocated memory pool for textures
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3 years ago |
SDL_d3dmath.c
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120c76c84b
Updated copyright for 2022
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3 years ago |
SDL_d3dmath.h
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120c76c84b
Updated copyright for 2022
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3 years ago |
SDL_render.c
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1db47d468a
Fix potential memory leak in QueueCmdFillRects
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3 years ago |
SDL_sysrender.h
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18b76fcc5d
Fixed bug #3070 - SDL_RenderCopyEx rotation and global scaling around the wrong way (software renderer)
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3 years ago |
SDL_yuv_sw.c
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120c76c84b
Updated copyright for 2022
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3 years ago |
SDL_yuv_sw_c.h
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120c76c84b
Updated copyright for 2022
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3 years ago |