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atomic
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dad420670f
Fixes #2022, do not resume on Android when surfaceChanged
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11 years ago |
audio
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f79fc33a39
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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11 years ago |
core
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9ceed73db4
Raspberry Pi support (also unified UDEV and EVDEV support)
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11 years ago |
cpuinfo
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dad420670f
Fixes #2022, do not resume on Android when surfaceChanged
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11 years ago |
events
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9ceed73db4
Raspberry Pi support (also unified UDEV and EVDEV support)
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11 years ago |
file
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f79fc33a39
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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11 years ago |
filesystem
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f79fc33a39
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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11 years ago |
haptic
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f79fc33a39
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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11 years ago |
input
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1ccbad9603
Do not use UDEV references in EVDEV if UDEV has not been detected
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11 years ago |
joystick
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dc9ddf1f61
Fixed bug 2090 - Some joystick inputs are delayed on FreeBSD
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11 years ago |
libm
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1e49b1ed6e
OCD fixes: Adds a space after /* (glory to regular expressions!)
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11 years ago |
loadso
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dfa53e7e3c
SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in.
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11 years ago |
main
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1e49b1ed6e
OCD fixes: Adds a space after /* (glory to regular expressions!)
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11 years ago |
power
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dad420670f
Fixes #2022, do not resume on Android when surfaceChanged
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11 years ago |
render
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b6be1435c5
Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
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11 years ago |
stdlib
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cefffd618f
Fixed bug 2082 - SDL stdlib implementation does not force upper case for %X format specifier
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11 years ago |
test
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b6be1435c5
Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
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11 years ago |
thread
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83383c6527
Disable thread naming on Win64 for now.
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11 years ago |
timer
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eec4710c53
Fixes bug #2074 - Thanks Sylvain!
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11 years ago |
video
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b6be1435c5
Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
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11 years ago |
SDL.c
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dad420670f
Fixes #2022, do not resume on Android when surfaceChanged
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11 years ago |
SDL_assert.c
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dad420670f
Fixes #2022, do not resume on Android when surfaceChanged
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11 years ago |
SDL_assert_c.h
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dad420670f
Fixes #2022, do not resume on Android when surfaceChanged
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11 years ago |
SDL_error.c
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dad420670f
Fixes #2022, do not resume on Android when surfaceChanged
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11 years ago |
SDL_error_c.h
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dad420670f
Fixes #2022, do not resume on Android when surfaceChanged
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11 years ago |
SDL_hints.c
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f79fc33a39
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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11 years ago |
SDL_log.c
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48aca0b2df
Fixed bug 2084 - SDL_log xxx on Android outputs to Logcat with incorrect priority.
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11 years ago |