SDL.vcxproj 62 KB

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  48. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration">
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  56. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
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  76. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
  77. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  78. </ImportGroup>
  79. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
  80. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  81. </ImportGroup>
  82. <PropertyGroup Label="UserMacros" />
  83. <PropertyGroup>
  84. <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
  85. <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
  86. <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
  87. <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
  88. <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" />
  89. <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" />
  90. <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" />
  91. <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" />
  92. <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" />
  93. <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" />
  94. <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
  95. <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
  96. <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
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  98. <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" />
  99. <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
  100. <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'" />
  101. <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" />
  102. <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
  103. </PropertyGroup>
  104. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
  105. <IncludePath>$(ProjectDir)../../src;$(IncludePath)</IncludePath>
  106. </PropertyGroup>
  107. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
  108. <IncludePath>$(ProjectDir)../../src;$(IncludePath)</IncludePath>
  109. </PropertyGroup>
  110. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
  111. <Midl>
  112. <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  113. <MkTypLibCompatible>true</MkTypLibCompatible>
  114. <SuppressStartupBanner>true</SuppressStartupBanner>
  115. <TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
  116. </Midl>
  117. <ClCompile>
  118. <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
  119. <Optimization>Disabled</Optimization>
  120. <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  121. <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
  122. <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  123. <BufferSecurityCheck>false</BufferSecurityCheck>
  124. <WarningLevel>Level3</WarningLevel>
  125. <DebugInformationFormat>OldStyle</DebugInformationFormat>
  126. <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
  127. <OmitDefaultLibName>true</OmitDefaultLibName>
  128. <PrecompiledHeader>NotUsing</PrecompiledHeader>
  129. <PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
  130. </ClCompile>
  131. <ResourceCompile>
  132. <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  133. </ResourceCompile>
  134. <Link>
  135. <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;vcruntimed.lib;msvcrtd.lib;ucrtd.lib;msvcprtd.lib;%(AdditionalDependencies)</AdditionalDependencies>
  136. <GenerateDebugInformation>true</GenerateDebugInformation>
  137. <SubSystem>Windows</SubSystem>
  138. <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
  139. </Link>
  140. </ItemDefinitionGroup>
  141. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">
  142. <Midl>
  143. <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  144. <MkTypLibCompatible>true</MkTypLibCompatible>
  145. <SuppressStartupBanner>true</SuppressStartupBanner>
  146. <TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
  147. </Midl>
  148. <ClCompile>
  149. <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
  150. <Optimization>Disabled</Optimization>
  151. <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  152. <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
  153. <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  154. <BufferSecurityCheck>false</BufferSecurityCheck>
  155. <WarningLevel>Level3</WarningLevel>
  156. <DebugInformationFormat>OldStyle</DebugInformationFormat>
  157. <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
  158. <OmitDefaultLibName>true</OmitDefaultLibName>
  159. </ClCompile>
  160. <ResourceCompile>
  161. <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  162. </ResourceCompile>
  163. <Link>
  164. <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_xs.lib;uuid.lib;vcruntimed.lib;msvcrtd.lib;ucrtd.lib;msvcprtd.lib;%(AdditionalDependencies)</AdditionalDependencies>
  165. <GenerateDebugInformation>true</GenerateDebugInformation>
  166. <SubSystem>Windows</SubSystem>
  167. <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
  168. </Link>
  169. <PreBuildEvent>
  170. <Command>
  171. call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\
  172. call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\
  173. </Command>
  174. </PreBuildEvent>
  175. <PreBuildEvent>
  176. <Message>Building shader blobs (Xbox Series)</Message>
  177. </PreBuildEvent>
  178. </ItemDefinitionGroup>
  179. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
  180. <Midl>
  181. <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  182. <MkTypLibCompatible>true</MkTypLibCompatible>
  183. <SuppressStartupBanner>true</SuppressStartupBanner>
  184. <TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
  185. </Midl>
  186. <ClCompile>
  187. <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
  188. <Optimization>Disabled</Optimization>
  189. <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  190. <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
  191. <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  192. <BufferSecurityCheck>false</BufferSecurityCheck>
  193. <WarningLevel>Level3</WarningLevel>
  194. <DebugInformationFormat>OldStyle</DebugInformationFormat>
  195. <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
  196. <OmitDefaultLibName>true</OmitDefaultLibName>
  197. </ClCompile>
  198. <ResourceCompile>
  199. <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  200. </ResourceCompile>
  201. <Link>
  202. <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_x.lib;uuid.lib;vcruntimed.lib;msvcrtd.lib;ucrtd.lib;msvcprtd.lib;%(AdditionalDependencies)</AdditionalDependencies>
  203. <GenerateDebugInformation>true</GenerateDebugInformation>
  204. <SubSystem>Windows</SubSystem>
  205. <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
  206. </Link>
  207. <PreBuildEvent>
  208. <Command>
  209. call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
  210. call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
  211. </Command>
  212. </PreBuildEvent>
  213. <PreBuildEvent>
  214. <Message>Building shader blobs (Xbox One)</Message>
  215. </PreBuildEvent>
  216. </ItemDefinitionGroup>
  217. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
  218. <Midl>
  219. <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  220. <MkTypLibCompatible>true</MkTypLibCompatible>
  221. <SuppressStartupBanner>true</SuppressStartupBanner>
  222. <TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
  223. </Midl>
  224. <ClCompile>
  225. <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
  226. <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  227. <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
  228. <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  229. <BufferSecurityCheck>false</BufferSecurityCheck>
  230. <WarningLevel>Level3</WarningLevel>
  231. <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  232. <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
  233. <OmitDefaultLibName>true</OmitDefaultLibName>
  234. <PrecompiledHeader>NotUsing</PrecompiledHeader>
  235. <PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
  236. </ClCompile>
  237. <ResourceCompile>
  238. <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  239. </ResourceCompile>
  240. <Link>
  241. <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;vcruntime.lib;msvcrt.lib;ucrt.lib;msvcprt.lib;%(AdditionalDependencies)</AdditionalDependencies>
  242. <GenerateDebugInformation>true</GenerateDebugInformation>
  243. <SubSystem>Windows</SubSystem>
  244. <OptimizeReferences>true</OptimizeReferences>
  245. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  246. <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
  247. </Link>
  248. </ItemDefinitionGroup>
  249. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">
  250. <Midl>
  251. <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  252. <MkTypLibCompatible>true</MkTypLibCompatible>
  253. <SuppressStartupBanner>true</SuppressStartupBanner>
  254. <TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
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  256. <ClCompile>
  257. <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
  258. <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  259. <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
  260. <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  261. <BufferSecurityCheck>false</BufferSecurityCheck>
  262. <WarningLevel>Level3</WarningLevel>
  263. <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  264. <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
  265. <OmitDefaultLibName>true</OmitDefaultLibName>
  266. </ClCompile>
  267. <ResourceCompile>
  268. <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  269. </ResourceCompile>
  270. <Link>
  271. <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_xs.lib;uuid.lib;vcruntime.lib;msvcrt.lib;ucrt.lib;msvcprt.lib;%(AdditionalDependencies)</AdditionalDependencies>
  272. <GenerateDebugInformation>true</GenerateDebugInformation>
  273. <SubSystem>Windows</SubSystem>
  274. <OptimizeReferences>true</OptimizeReferences>
  275. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  276. <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
  277. </Link>
  278. <PreBuildEvent>
  279. <Command>
  280. call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\
  281. call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\
  282. </Command>
  283. </PreBuildEvent>
  284. <PreBuildEvent>
  285. <Message>Building shader blobs (Xbox Series)</Message>
  286. </PreBuildEvent>
  287. </ItemDefinitionGroup>
  288. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
  289. <Midl>
  290. <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  291. <MkTypLibCompatible>true</MkTypLibCompatible>
  292. <SuppressStartupBanner>true</SuppressStartupBanner>
  293. <TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
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  297. <AdditionalIncludeDirectories>$(ProjectDir)\..\..\include;$(ProjectDir)\..\..\include\build_config;$(ProjectDir)\..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  298. <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
  299. <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  300. <BufferSecurityCheck>false</BufferSecurityCheck>
  301. <WarningLevel>Level3</WarningLevel>
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  305. </ClCompile>
  306. <ResourceCompile>
  307. <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  308. </ResourceCompile>
  309. <Link>
  310. <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;xgameruntime.lib;d3d12_x.lib;uuid.lib;vcruntime.lib;msvcrt.lib;ucrt.lib;msvcprt.lib;%(AdditionalDependencies)</AdditionalDependencies>
  311. <GenerateDebugInformation>true</GenerateDebugInformation>
  312. <SubSystem>Windows</SubSystem>
  313. <OptimizeReferences>true</OptimizeReferences>
  314. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  315. <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
  316. </Link>
  317. <PreBuildEvent>
  318. <Command>
  319. call $(ProjectDir)..\..\src\render\direct3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
  320. call $(ProjectDir)..\..\src\gpu\d3d12\compile_shaders_xbox.bat $(ProjectDir)..\ one
  321. </Command>
  322. </PreBuildEvent>
  323. <PreBuildEvent>
  324. <Message>Building shader blobs (Xbox One)</Message>
  325. </PreBuildEvent>
  326. </ItemDefinitionGroup>
  327. <ItemDefinitionGroup Condition="'$(TreatWarningsAsError)'!=''">
  328. <ClCompile>
  329. <AdditionalOptions>%(AdditionalOptions) /utf-8</AdditionalOptions>
  330. <TreatWarningAsError>$(TreatWarningsAsError)</TreatWarningAsError>
  331. </ClCompile>
  332. </ItemDefinitionGroup>
  333. <ItemGroup>
  334. <ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
  335. <ClInclude Include="..\..\include\SDL3\SDL_camera.h" />
  336. <ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
  337. <ClInclude Include="..\..\include\SDL3\SDL.h" />
  338. <ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
  339. <ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />
  340. <ClInclude Include="..\..\include\SDL3\SDL_audio.h" />
  341. <ClInclude Include="..\..\include\SDL3\SDL_bits.h" />
  342. <ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" />
  343. <ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" />
  344. <ClInclude Include="..\..\include\SDL3\SDL_copying.h" />
  345. <ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h" />
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