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Sam Lantinga ff01d0b568 Fixed building without HAVE_LIBC on Windows il y a 1 an
.github c5794cd911 ci: bump actions version tag il y a 1 an
VisualC f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() il y a 1 an
VisualC-GDK f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() il y a 1 an
VisualC-WinRT 7a069cc4b0 Allow optimizing memcpy and memset where possible il y a 1 an
Xcode b39246936b Added SDL_cocoashape* to Xcode project il y a 1 an
android-project 631b05b211 Drop stray trailing whitespace for android-project il y a 1 an
build-scripts 9e505252c0 Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC il y a 1 an
cmake a06ee5b98d Don't try to use SDL platform macros in configure-time checks il y a 1 an
docs bc984f78bf android: Remove blocking permission request code. Async only in SDL3! il y a 1 an
include 8ce786d2b6 Property query functions don't set an error if they return the default value il y a 1 an
mingw 9f2ca87504 build: don't add SDL3 subfolder to include path for external projects il y a 2 ans
src ff01d0b568 Fixed building without HAVE_LIBC on Windows il y a 1 an
test 202886f873 Make use of the HDR light range when playing HDR video il y a 1 an
wayland-protocols e71e16950a wayland: Use the preferred order of displays exposed by KDE il y a 1 an
.clang-format 4713db1484 Commented out syntax that causes Visual Studio 2019 to complain on every edit il y a 2 ans
.clang-tidy 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked il y a 1 an
.editorconfig a1e101e898 Fixed formatting for Haiku cc files il y a 2 ans
.gitignore 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) il y a 1 an
.wikiheaders-options 70edd54835 sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h' il y a 2 ans
Android.mk 25ce87979d Always provide an implementation for all SDL3 symbols il y a 1 an
BUGS.txt 65fbf36c9e Cleaned up a few more Bugzilla mentions. il y a 4 ans
CMakeLists.txt d6a48e4958 Don't use the system iconv on Apple mobile platforms il y a 1 an
CREDITS.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. il y a 1 an
INSTALL.md eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. il y a 1 an
LICENSE.txt 5b3ee51c6c Updated copyright for 2024 il y a 1 an
README-SDL.txt 8ade96ccc4 More HTTPS changes in the documentation. il y a 8 ans
README.md f32575dfab docs: Convert everything to Unix-style endlines. il y a 1 an
WhatsNew.txt 12bdb2b4d0 Added the environment variable SDL_LOGGING to control default log output il y a 1 an

README-SDL.txt


Please distribute this file with the SDL runtime environment:

The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.

The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/

This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html