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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /* WIKI CATEGORY: AsyncIO */
- /**
- * # CategoryAsyncIO
- *
- * SDL offers a way to perform I/O asynchronously. This allows an app to read
- * or write files without waiting for data to actually transfer; the functions
- * that request I/O never block while the request is fulfilled.
- *
- * Instead, the data moves in the background and the app can check for results
- * at their leisure.
- *
- * This is more complicated than just reading and writing files in a
- * synchronous way, but it can allow for more efficiency, and never having
- * framerate drops as the hard drive catches up, etc.
- *
- * The general usage pattern for async I/O is:
- *
- * - Create one or more SDL_AsyncIOQueue objects.
- * - Open files with SDL_AsyncIOFromFile.
- * - Start I/O tasks to the files with SDL_ReadAsyncIO or SDL_WriteAsyncIO,
- * putting those tasks into one of the queues.
- * - Later on, use SDL_GetAsyncIOResult on a queue to see if any task is
- * finished without blocking. Tasks might finish in any order with success
- * or failure.
- * - When all your tasks are done, close the file with SDL_CloseAsyncIO. This
- * also generates a task, since it might flush data to disk!
- *
- * This all works, without blocking, in a single thread, but one can also wait
- * on a queue in a background thread, sleeping until new results have arrived:
- *
- * - Call SDL_WaitAsyncIOResult from one or more threads to efficiently block
- * until new tasks complete.
- * - When shutting down, call SDL_SignalAsyncIOQueue to unblock any sleeping
- * threads despite there being no new tasks completed.
- *
- * And, of course, to match the synchronous SDL_LoadFile, we offer
- * SDL_LoadFileAsync as a convenience function. This will handle allocating a
- * buffer, slurping in the file data, and null-terminating it; you still check
- * for results later.
- *
- * Behind the scenes, SDL will use newer, efficient APIs on platforms that
- * support them: Linux's io_uring and Windows 11's IoRing, for example. If
- * those technologies aren't available, SDL will offload the work to a thread
- * pool that will manage otherwise-synchronous loads without blocking the app.
- *
- * ## Best Practices
- *
- * Simple non-blocking I/O--for an app that just wants to pick up data
- * whenever it's ready without losing framerate waiting on disks to spin--can
- * use whatever pattern works well for the program. In this case, simply call
- * SDL_ReadAsyncIO, or maybe SDL_LoadFileAsync, as needed. Once a frame, call
- * SDL_GetAsyncIOResult to check for any completed tasks and deal with the
- * data as it arrives.
- *
- * If two separate pieces of the same program need their own I/O, it is legal
- * for each to create their own queue. This will prevent either piece from
- * accidentally consuming the other's completed tasks. Each queue does require
- * some amount of resources, but it is not an overwhelming cost. Do not make a
- * queue for each task, however. It is better to put many tasks into a single
- * queue. They will be reported in order of completion, not in the order they
- * were submitted, so it doesn't generally matter what order tasks are
- * started.
- *
- * One async I/O queue can be shared by multiple threads, or one thread can
- * have more than one queue, but the most efficient way--if ruthless
- * efficiency is the goal--is to have one queue per thread, with multiple
- * threads working in parallel, and attempt to keep each queue loaded with
- * tasks that are both started by and consumed by the same thread. On modern
- * platforms that can use newer interfaces, this can keep data flowing as
- * efficiently as possible all the way from storage hardware to the app, with
- * no contention between threads for access to the same queue.
- *
- * Written data is not guaranteed to make it to physical media by the time a
- * closing task is completed, unless SDL_CloseAsyncIO is called with its
- * `flush` parameter set to true, which is to say that a successful result
- * here can still result in lost data during an unfortunately-timed power
- * outage if not flushed. However, flushing will take longer and may be
- * unnecessary, depending on the app's needs.
- */
- #ifndef SDL_asyncio_h_
- #define SDL_asyncio_h_
- #include <SDL3/SDL_stdinc.h>
- #include <SDL3/SDL_begin_code.h>
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /**
- * The asynchronous I/O operation structure.
- *
- * This operates as an opaque handle. One can then request read or write
- * operations on it.
- *
- * \since This struct is available since SDL 3.2.0.
- *
- * \sa SDL_AsyncIOFromFile
- */
- typedef struct SDL_AsyncIO SDL_AsyncIO;
- /**
- * Types of asynchronous I/O tasks.
- *
- * \since This enum is available since SDL 3.2.0.
- */
- typedef enum SDL_AsyncIOTaskType
- {
- SDL_ASYNCIO_TASK_READ, /**< A read operation. */
- SDL_ASYNCIO_TASK_WRITE, /**< A write operation. */
- SDL_ASYNCIO_TASK_CLOSE /**< A close operation. */
- } SDL_AsyncIOTaskType;
- /**
- * Possible outcomes of an asynchronous I/O task.
- *
- * \since This enum is available since SDL 3.2.0.
- */
- typedef enum SDL_AsyncIOResult
- {
- SDL_ASYNCIO_COMPLETE, /**< request was completed without error */
- SDL_ASYNCIO_FAILURE, /**< request failed for some reason; check SDL_GetError()! */
- SDL_ASYNCIO_CANCELED /**< request was canceled before completing. */
- } SDL_AsyncIOResult;
- /**
- * Information about a completed asynchronous I/O request.
- *
- * \since This struct is available since SDL 3.2.0.
- */
- typedef struct SDL_AsyncIOOutcome
- {
- SDL_AsyncIO *asyncio; /**< what generated this task. This pointer will be invalid if it was closed! */
- SDL_AsyncIOTaskType type; /**< What sort of task was this? Read, write, etc? */
- SDL_AsyncIOResult result; /**< the result of the work (success, failure, cancellation). */
- void *buffer; /**< buffer where data was read/written. */
- Uint64 offset; /**< offset in the SDL_AsyncIO where data was read/written. */
- Uint64 bytes_requested; /**< number of bytes the task was to read/write. */
- Uint64 bytes_transferred; /**< actual number of bytes that were read/written. */
- void *userdata; /**< pointer provided by the app when starting the task */
- } SDL_AsyncIOOutcome;
- /**
- * A queue of completed asynchronous I/O tasks.
- *
- * When starting an asynchronous operation, you specify a queue for the new
- * task. A queue can be asked later if any tasks in it have completed,
- * allowing an app to manage multiple pending tasks in one place, in whatever
- * order they complete.
- *
- * \since This struct is available since SDL 3.2.0.
- *
- * \sa SDL_CreateAsyncIOQueue
- * \sa SDL_ReadAsyncIO
- * \sa SDL_WriteAsyncIO
- * \sa SDL_GetAsyncIOResult
- * \sa SDL_WaitAsyncIOResult
- */
- typedef struct SDL_AsyncIOQueue SDL_AsyncIOQueue;
- /**
- * Use this function to create a new SDL_AsyncIO object for reading from
- * and/or writing to a named file.
- *
- * The `mode` string understands the following values:
- *
- * - "r": Open a file for reading only. It must exist.
- * - "w": Open a file for writing only. It will create missing files or
- * truncate existing ones.
- * - "r+": Open a file for update both reading and writing. The file must
- * exist.
- * - "w+": Create an empty file for both reading and writing. If a file with
- * the same name already exists its content is erased and the file is
- * treated as a new empty file.
- *
- * There is no "b" mode, as there is only "binary" style I/O, and no "a" mode
- * for appending, since you specify the position when starting a task.
- *
- * This function supports Unicode filenames, but they must be encoded in UTF-8
- * format, regardless of the underlying operating system.
- *
- * This call is _not_ asynchronous; it will open the file before returning,
- * under the assumption that doing so is generally a fast operation. Future
- * reads and writes to the opened file will be async, however.
- *
- * \param file a UTF-8 string representing the filename to open.
- * \param mode an ASCII string representing the mode to be used for opening
- * the file.
- * \returns a pointer to the SDL_AsyncIO structure that is created or NULL on
- * failure; call SDL_GetError() for more information.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_CloseAsyncIO
- * \sa SDL_ReadAsyncIO
- * \sa SDL_WriteAsyncIO
- */
- extern SDL_DECLSPEC SDL_AsyncIO * SDLCALL SDL_AsyncIOFromFile(const char *file, const char *mode);
- /**
- * Use this function to get the size of the data stream in an SDL_AsyncIO.
- *
- * This call is _not_ asynchronous; it assumes that obtaining this info is a
- * non-blocking operation in most reasonable cases.
- *
- * \param asyncio the SDL_AsyncIO to get the size of the data stream from.
- * \returns the size of the data stream in the SDL_IOStream on success or a
- * negative error code on failure; call SDL_GetError() for more
- * information.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetAsyncIOSize(SDL_AsyncIO *asyncio);
- /**
- * Start an async read.
- *
- * This function reads up to `size` bytes from `offset` position in the data
- * source to the area pointed at by `ptr`. This function may read less bytes
- * than requested.
- *
- * This function returns as quickly as possible; it does not wait for the read
- * to complete. On a successful return, this work will continue in the
- * background. If the work begins, even failure is asynchronous: a failing
- * return value from this function only means the work couldn't start at all.
- *
- * `ptr` must remain available until the work is done, and may be accessed by
- * the system at any time until then. Do not allocate it on the stack, as this
- * might take longer than the life of the calling function to complete!
- *
- * An SDL_AsyncIOQueue must be specified. The newly-created task will be added
- * to it when it completes its work.
- *
- * \param asyncio a pointer to an SDL_AsyncIO structure.
- * \param ptr a pointer to a buffer to read data into.
- * \param offset the position to start reading in the data source.
- * \param size the number of bytes to read from the data source.
- * \param queue a queue to add the new SDL_AsyncIO to.
- * \param userdata an app-defined pointer that will be provided with the task
- * results.
- * \returns true on success or false on failure; call SDL_GetError() for more
- * information.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_WriteAsyncIO
- * \sa SDL_CreateAsyncIOQueue
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_ReadAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata);
- /**
- * Start an async write.
- *
- * This function writes `size` bytes from `offset` position in the data source
- * to the area pointed at by `ptr`.
- *
- * This function returns as quickly as possible; it does not wait for the
- * write to complete. On a successful return, this work will continue in the
- * background. If the work begins, even failure is asynchronous: a failing
- * return value from this function only means the work couldn't start at all.
- *
- * `ptr` must remain available until the work is done, and may be accessed by
- * the system at any time until then. Do not allocate it on the stack, as this
- * might take longer than the life of the calling function to complete!
- *
- * An SDL_AsyncIOQueue must be specified. The newly-created task will be added
- * to it when it completes its work.
- *
- * \param asyncio a pointer to an SDL_AsyncIO structure.
- * \param ptr a pointer to a buffer to write data from.
- * \param offset the position to start writing to the data source.
- * \param size the number of bytes to write to the data source.
- * \param queue a queue to add the new SDL_AsyncIO to.
- * \param userdata an app-defined pointer that will be provided with the task
- * results.
- * \returns true on success or false on failure; call SDL_GetError() for more
- * information.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_ReadAsyncIO
- * \sa SDL_CreateAsyncIOQueue
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_WriteAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata);
- /**
- * Close and free any allocated resources for an async I/O object.
- *
- * Closing a file is _also_ an asynchronous task! If a write failure were to
- * happen during the closing process, for example, the task results will
- * report it as usual.
- *
- * Closing a file that has been written to does not guarantee the data has
- * made it to physical media; it may remain in the operating system's file
- * cache, for later writing to disk. This means that a successfully-closed
- * file can be lost if the system crashes or loses power in this small window.
- * To prevent this, call this function with the `flush` parameter set to true.
- * This will make the operation take longer, and perhaps increase system load
- * in general, but a successful result guarantees that the data has made it to
- * physical storage. Don't use this for temporary files, caches, and
- * unimportant data, and definitely use it for crucial irreplaceable files,
- * like game saves.
- *
- * This function guarantees that the close will happen after any other pending
- * tasks to `asyncio`, so it's safe to open a file, start several operations,
- * close the file immediately, then check for all results later. This function
- * will not block until the tasks have completed.
- *
- * Once this function returns true, `asyncio` is no longer valid, regardless
- * of any future outcomes. Any completed tasks might still contain this
- * pointer in their SDL_AsyncIOOutcome data, in case the app was using this
- * value to track information, but it should not be used again.
- *
- * If this function returns false, the close wasn't started at all, and it's
- * safe to attempt to close again later.
- *
- * An SDL_AsyncIOQueue must be specified. The newly-created task will be added
- * to it when it completes its work.
- *
- * \param asyncio a pointer to an SDL_AsyncIO structure to close.
- * \param flush true if data should sync to disk before the task completes.
- * \param queue a queue to add the new SDL_AsyncIO to.
- * \param userdata an app-defined pointer that will be provided with the task
- * results.
- * \returns true on success or false on failure; call SDL_GetError() for more
- * information.
- *
- * \threadsafety It is safe to call this function from any thread, but two
- * threads should not attempt to close the same object.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_CloseAsyncIO(SDL_AsyncIO *asyncio, bool flush, SDL_AsyncIOQueue *queue, void *userdata);
- /**
- * Create a task queue for tracking multiple I/O operations.
- *
- * Async I/O operations are assigned to a queue when started. The queue can be
- * checked for completed tasks thereafter.
- *
- * \returns a new task queue object or NULL if there was an error; call
- * SDL_GetError() for more information.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_DestroyAsyncIOQueue
- * \sa SDL_GetAsyncIOResult
- * \sa SDL_WaitAsyncIOResult
- */
- extern SDL_DECLSPEC SDL_AsyncIOQueue * SDLCALL SDL_CreateAsyncIOQueue(void);
- /**
- * Destroy a previously-created async I/O task queue.
- *
- * If there are still tasks pending for this queue, this call will block until
- * those tasks are finished. All those tasks will be deallocated. Their
- * results will be lost to the app.
- *
- * Any pending reads from SDL_LoadFileAsync() that are still in this queue
- * will have their buffers deallocated by this function, to prevent a memory
- * leak.
- *
- * Once this function is called, the queue is no longer valid and should not
- * be used, including by other threads that might access it while destruction
- * is blocking on pending tasks.
- *
- * Do not destroy a queue that still has threads waiting on it through
- * SDL_WaitAsyncIOResult(). You can call SDL_SignalAsyncIOQueue() first to
- * unblock those threads, and take measures (such as SDL_WaitThread()) to make
- * sure they have finished their wait and won't wait on the queue again.
- *
- * \param queue the task queue to destroy.
- *
- * \threadsafety It is safe to call this function from any thread, so long as
- * no other thread is waiting on the queue with
- * SDL_WaitAsyncIOResult.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC void SDLCALL SDL_DestroyAsyncIOQueue(SDL_AsyncIOQueue *queue);
- /**
- * Query an async I/O task queue for completed tasks.
- *
- * If a task assigned to this queue has finished, this will return true and
- * fill in `outcome` with the details of the task. If no task in the queue has
- * finished, this function will return false. This function does not block.
- *
- * If a task has completed, this function will free its resources and the task
- * pointer will no longer be valid. The task will be removed from the queue.
- *
- * It is safe for multiple threads to call this function on the same queue at
- * once; a completed task will only go to one of the threads.
- *
- * \param queue the async I/O task queue to query.
- * \param outcome details of a finished task will be written here. May not be
- * NULL.
- * \returns true if a task has completed, false otherwise.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_WaitAsyncIOResult
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_GetAsyncIOResult(SDL_AsyncIOQueue *queue, SDL_AsyncIOOutcome *outcome);
- /**
- * Block until an async I/O task queue has a completed task.
- *
- * This function puts the calling thread to sleep until there a task assigned
- * to the queue that has finished.
- *
- * If a task assigned to the queue has finished, this will return true and
- * fill in `outcome` with the details of the task. If no task in the queue has
- * finished, this function will return false.
- *
- * If a task has completed, this function will free its resources and the task
- * pointer will no longer be valid. The task will be removed from the queue.
- *
- * It is safe for multiple threads to call this function on the same queue at
- * once; a completed task will only go to one of the threads.
- *
- * Note that by the nature of various platforms, more than one waiting thread
- * may wake to handle a single task, but only one will obtain it, so
- * `timeoutMS` is a _maximum_ wait time, and this function may return false
- * sooner.
- *
- * This function may return false if there was a system error, the OS
- * inadvertently awoke multiple threads, or if SDL_SignalAsyncIOQueue() was
- * called to wake up all waiting threads without a finished task.
- *
- * A timeout can be used to specify a maximum wait time, but rather than
- * polling, it is possible to have a timeout of -1 to wait forever, and use
- * SDL_SignalAsyncIOQueue() to wake up the waiting threads later.
- *
- * \param queue the async I/O task queue to wait on.
- * \param outcome details of a finished task will be written here. May not be
- * NULL.
- * \param timeoutMS the maximum time to wait, in milliseconds, or -1 to wait
- * indefinitely.
- * \returns true if task has completed, false otherwise.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_SignalAsyncIOQueue
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_WaitAsyncIOResult(SDL_AsyncIOQueue *queue, SDL_AsyncIOOutcome *outcome, Sint32 timeoutMS);
- /**
- * Wake up any threads that are blocking in SDL_WaitAsyncIOResult().
- *
- * This will unblock any threads that are sleeping in a call to
- * SDL_WaitAsyncIOResult for the specified queue, and cause them to return
- * from that function.
- *
- * This can be useful when destroying a queue to make sure nothing is touching
- * it indefinitely. In this case, once this call completes, the caller should
- * take measures to make sure any previously-blocked threads have returned
- * from their wait and will not touch the queue again (perhaps by setting a
- * flag to tell the threads to terminate and then using SDL_WaitThread() to
- * make sure they've done so).
- *
- * \param queue the async I/O task queue to signal.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_WaitAsyncIOResult
- */
- extern SDL_DECLSPEC void SDLCALL SDL_SignalAsyncIOQueue(SDL_AsyncIOQueue *queue);
- /**
- * Load all the data from a file path, asynchronously.
- *
- * This function returns as quickly as possible; it does not wait for the read
- * to complete. On a successful return, this work will continue in the
- * background. If the work begins, even failure is asynchronous: a failing
- * return value from this function only means the work couldn't start at all.
- *
- * The data is allocated with a zero byte at the end (null terminated) for
- * convenience. This extra byte is not included in SDL_AsyncIOOutcome's
- * bytes_transferred value.
- *
- * This function will allocate the buffer to contain the file. It must be
- * deallocated by calling SDL_free() on SDL_AsyncIOOutcome's buffer field
- * after completion.
- *
- * An SDL_AsyncIOQueue must be specified. The newly-created task will be added
- * to it when it completes its work.
- *
- * \param file the path to read all available data from.
- * \param queue a queue to add the new SDL_AsyncIO to.
- * \param userdata an app-defined pointer that will be provided with the task
- * results.
- * \returns true on success or false on failure; call SDL_GetError() for more
- * information.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_LoadFile_IO
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_LoadFileAsync(const char *file, SDL_AsyncIOQueue *queue, void *userdata);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include <SDL3/SDL_close_code.h>
- #endif /* SDL_asyncio_h_ */
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