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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef SDL_timer_h_
- #define SDL_timer_h_
- /**
- * # CategoryTimer
- *
- * SDL provides time management functionality. It is useful for dealing with
- * (usually) small durations of time.
- *
- * This is not to be confused with _calendar time_ management, which is
- * provided by [CategoryTime](CategoryTime).
- *
- * This category covers measuring time elapsed (SDL_GetTicks(),
- * SDL_GetPerformanceCounter()), putting a thread to sleep for a certain
- * amount of time (SDL_Delay(), SDL_DelayNS(), SDL_DelayPrecise()), and firing
- * a callback function after a certain amount of time has elasped
- * (SDL_AddTimer(), etc).
- *
- * There are also useful macros to convert between time units, like
- * SDL_SECONDS_TO_NS() and such.
- */
- #include <SDL3/SDL_stdinc.h>
- #include <SDL3/SDL_error.h>
- #include <SDL3/SDL_begin_code.h>
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /* SDL time constants */
- /**
- * Number of milliseconds in a second.
- *
- * This is always 1000.
- *
- * \since This macro is available since SDL 3.2.0.
- */
- #define SDL_MS_PER_SECOND 1000
- /**
- * Number of microseconds in a second.
- *
- * This is always 1000000.
- *
- * \since This macro is available since SDL 3.2.0.
- */
- #define SDL_US_PER_SECOND 1000000
- /**
- * Number of nanoseconds in a second.
- *
- * This is always 1000000000.
- *
- * \since This macro is available since SDL 3.2.0.
- */
- #define SDL_NS_PER_SECOND 1000000000LL
- /**
- * Number of nanoseconds in a millisecond.
- *
- * This is always 1000000.
- *
- * \since This macro is available since SDL 3.2.0.
- */
- #define SDL_NS_PER_MS 1000000
- /**
- * Number of nanoseconds in a microsecond.
- *
- * This is always 1000.
- *
- * \since This macro is available since SDL 3.2.0.
- */
- #define SDL_NS_PER_US 1000
- /**
- * Convert seconds to nanoseconds.
- *
- * This only converts whole numbers, not fractional seconds.
- *
- * \param S the number of seconds to convert.
- * \returns S, expressed in nanoseconds.
- *
- * \threadsafety It is safe to call this macro from any thread.
- *
- * \since This macro is available since SDL 3.2.0.
- */
- #define SDL_SECONDS_TO_NS(S) (((Uint64)(S)) * SDL_NS_PER_SECOND)
- /**
- * Convert nanoseconds to seconds.
- *
- * This performs a division, so the results can be dramatically different if
- * `NS` is an integer or floating point value.
- *
- * \param NS the number of nanoseconds to convert.
- * \returns NS, expressed in seconds.
- *
- * \threadsafety It is safe to call this macro from any thread.
- *
- * \since This macro is available since SDL 3.2.0.
- */
- #define SDL_NS_TO_SECONDS(NS) ((NS) / SDL_NS_PER_SECOND)
- /**
- * Convert milliseconds to nanoseconds.
- *
- * This only converts whole numbers, not fractional milliseconds.
- *
- * \param MS the number of milliseconds to convert.
- * \returns MS, expressed in nanoseconds.
- *
- * \threadsafety It is safe to call this macro from any thread.
- *
- * \since This macro is available since SDL 3.2.0.
- */
- #define SDL_MS_TO_NS(MS) (((Uint64)(MS)) * SDL_NS_PER_MS)
- /**
- * Convert nanoseconds to milliseconds.
- *
- * This performs a division, so the results can be dramatically different if
- * `NS` is an integer or floating point value.
- *
- * \param NS the number of nanoseconds to convert.
- * \returns NS, expressed in milliseconds.
- *
- * \threadsafety It is safe to call this macro from any thread.
- *
- * \since This macro is available since SDL 3.2.0.
- */
- #define SDL_NS_TO_MS(NS) ((NS) / SDL_NS_PER_MS)
- /**
- * Convert microseconds to nanoseconds.
- *
- * This only converts whole numbers, not fractional microseconds.
- *
- * \param US the number of microseconds to convert.
- * \returns US, expressed in nanoseconds.
- *
- * \threadsafety It is safe to call this macro from any thread.
- *
- * \since This macro is available since SDL 3.2.0.
- */
- #define SDL_US_TO_NS(US) (((Uint64)(US)) * SDL_NS_PER_US)
- /**
- * Convert nanoseconds to microseconds.
- *
- * This performs a division, so the results can be dramatically different if
- * `NS` is an integer or floating point value.
- *
- * \param NS the number of nanoseconds to convert.
- * \returns NS, expressed in microseconds.
- *
- * \threadsafety It is safe to call this macro from any thread.
- *
- * \since This macro is available since SDL 3.2.0.
- */
- #define SDL_NS_TO_US(NS) ((NS) / SDL_NS_PER_US)
- /**
- * Get the number of milliseconds that have elapsed since the SDL library
- * initialization.
- *
- * \returns an unsigned 64‑bit integer that represents the number of
- * milliseconds that have elapsed since the SDL library was
- * initialized (typically via a call to SDL_Init).
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetTicks(void);
- /**
- * Get the number of nanoseconds since SDL library initialization.
- *
- * \returns an unsigned 64-bit value representing the number of nanoseconds
- * since the SDL library initialized.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- */
- extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetTicksNS(void);
- /**
- * Get the current value of the high resolution counter.
- *
- * This function is typically used for profiling.
- *
- * The counter values are only meaningful relative to each other. Differences
- * between values can be converted to times by using
- * SDL_GetPerformanceFrequency().
- *
- * \returns the current counter value.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetPerformanceFrequency
- */
- extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
- /**
- * Get the count per second of the high resolution counter.
- *
- * \returns a platform-specific count per second.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_GetPerformanceCounter
- */
- extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void);
- /**
- * Wait a specified number of milliseconds before returning.
- *
- * This function waits a specified number of milliseconds before returning. It
- * waits at least the specified time, but possibly longer due to OS
- * scheduling.
- *
- * \param ms the number of milliseconds to delay.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_DelayNS
- * \sa SDL_DelayPrecise
- */
- extern SDL_DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
- /**
- * Wait a specified number of nanoseconds before returning.
- *
- * This function waits a specified number of nanoseconds before returning. It
- * waits at least the specified time, but possibly longer due to OS
- * scheduling.
- *
- * \param ns the number of nanoseconds to delay.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_Delay
- * \sa SDL_DelayPrecise
- */
- extern SDL_DECLSPEC void SDLCALL SDL_DelayNS(Uint64 ns);
- /**
- * Wait a specified number of nanoseconds before returning.
- *
- * This function waits a specified number of nanoseconds before returning. It
- * will attempt to wait as close to the requested time as possible, busy
- * waiting if necessary, but could return later due to OS scheduling.
- *
- * \param ns the number of nanoseconds to delay.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_Delay
- * \sa SDL_DelayNS
- */
- extern SDL_DECLSPEC void SDLCALL SDL_DelayPrecise(Uint64 ns);
- /**
- * Definition of the timer ID type.
- *
- * \since This datatype is available since SDL 3.2.0.
- */
- typedef Uint32 SDL_TimerID;
- /**
- * Function prototype for the millisecond timer callback function.
- *
- * The callback function is passed the current timer interval and returns the
- * next timer interval, in milliseconds. If the returned value is the same as
- * the one passed in, the periodic alarm continues, otherwise a new alarm is
- * scheduled. If the callback returns 0, the periodic alarm is canceled and
- * will be removed.
- *
- * \param userdata an arbitrary pointer provided by the app through
- * SDL_AddTimer, for its own use.
- * \param timerID the current timer being processed.
- * \param interval the current callback time interval.
- * \returns the new callback time interval, or 0 to disable further runs of
- * the callback.
- *
- * \threadsafety SDL may call this callback at any time from a background
- * thread; the application is responsible for locking resources
- * the callback touches that need to be protected.
- *
- * \since This datatype is available since SDL 3.2.0.
- *
- * \sa SDL_AddTimer
- */
- typedef Uint32 (SDLCALL *SDL_TimerCallback)(void *userdata, SDL_TimerID timerID, Uint32 interval);
- /**
- * Call a callback function at a future time.
- *
- * The callback function is passed the current timer interval and the user
- * supplied parameter from the SDL_AddTimer() call and should return the next
- * timer interval. If the value returned from the callback is 0, the timer is
- * canceled and will be removed.
- *
- * The callback is run on a separate thread, and for short timeouts can
- * potentially be called before this function returns.
- *
- * Timers take into account the amount of time it took to execute the
- * callback. For example, if the callback took 250 ms to execute and returned
- * 1000 (ms), the timer would only wait another 750 ms before its next
- * iteration.
- *
- * Timing may be inexact due to OS scheduling. Be sure to note the current
- * time with SDL_GetTicksNS() or SDL_GetPerformanceCounter() in case your
- * callback needs to adjust for variances.
- *
- * \param interval the timer delay, in milliseconds, passed to `callback`.
- * \param callback the SDL_TimerCallback function to call when the specified
- * `interval` elapses.
- * \param userdata a pointer that is passed to `callback`.
- * \returns a timer ID or 0 on failure; call SDL_GetError() for more
- * information.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_AddTimerNS
- * \sa SDL_RemoveTimer
- */
- extern SDL_DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *userdata);
- /**
- * Function prototype for the nanosecond timer callback function.
- *
- * The callback function is passed the current timer interval and returns the
- * next timer interval, in nanoseconds. If the returned value is the same as
- * the one passed in, the periodic alarm continues, otherwise a new alarm is
- * scheduled. If the callback returns 0, the periodic alarm is canceled and
- * will be removed.
- *
- * \param userdata an arbitrary pointer provided by the app through
- * SDL_AddTimer, for its own use.
- * \param timerID the current timer being processed.
- * \param interval the current callback time interval.
- * \returns the new callback time interval, or 0 to disable further runs of
- * the callback.
- *
- * \threadsafety SDL may call this callback at any time from a background
- * thread; the application is responsible for locking resources
- * the callback touches that need to be protected.
- *
- * \since This datatype is available since SDL 3.2.0.
- *
- * \sa SDL_AddTimerNS
- */
- typedef Uint64 (SDLCALL *SDL_NSTimerCallback)(void *userdata, SDL_TimerID timerID, Uint64 interval);
- /**
- * Call a callback function at a future time.
- *
- * The callback function is passed the current timer interval and the user
- * supplied parameter from the SDL_AddTimerNS() call and should return the
- * next timer interval. If the value returned from the callback is 0, the
- * timer is canceled and will be removed.
- *
- * The callback is run on a separate thread, and for short timeouts can
- * potentially be called before this function returns.
- *
- * Timers take into account the amount of time it took to execute the
- * callback. For example, if the callback took 250 ns to execute and returned
- * 1000 (ns), the timer would only wait another 750 ns before its next
- * iteration.
- *
- * Timing may be inexact due to OS scheduling. Be sure to note the current
- * time with SDL_GetTicksNS() or SDL_GetPerformanceCounter() in case your
- * callback needs to adjust for variances.
- *
- * \param interval the timer delay, in nanoseconds, passed to `callback`.
- * \param callback the SDL_TimerCallback function to call when the specified
- * `interval` elapses.
- * \param userdata a pointer that is passed to `callback`.
- * \returns a timer ID or 0 on failure; call SDL_GetError() for more
- * information.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_AddTimer
- * \sa SDL_RemoveTimer
- */
- extern SDL_DECLSPEC SDL_TimerID SDLCALL SDL_AddTimerNS(Uint64 interval, SDL_NSTimerCallback callback, void *userdata);
- /**
- * Remove a timer created with SDL_AddTimer().
- *
- * \param id the ID of the timer to remove.
- * \returns true on success or false on failure; call SDL_GetError() for more
- * information.
- *
- * \threadsafety It is safe to call this function from any thread.
- *
- * \since This function is available since SDL 3.2.0.
- *
- * \sa SDL_AddTimer
- */
- extern SDL_DECLSPEC bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include <SDL3/SDL_close_code.h>
- #endif /* SDL_timer_h_ */
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