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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef SDL_build_config_wingdk_h_
- #define SDL_build_config_wingdk_h_
- #define SDL_build_config_h_
- #include <SDL3/SDL_platform_defines.h>
- /* Windows GDK does not need Windows SDK version checks because it requires
- * a recent version of the Windows 10 SDK. */
- #ifdef __clang__
- # define HAVE_GCC_ATOMICS 1
- #endif
- /*#define HAVE_DDRAW_H 1*/
- /*#define HAVE_DINPUT_H 1*/
- /*#define HAVE_DSOUND_H 1*/
- /* No SDK version checks needed for these because the SDK has to be new. */
- /* #define HAVE_DXGI_H 1 */
- #define HAVE_XINPUT_H 1
- /*#define HAVE_WINDOWS_GAMING_INPUT_H 1*/
- /*#define HAVE_ROAPI_H 1*/
- /*#define HAVE_SHELLSCALINGAPI_H 1*/
- /*#define HAVE_SHOBJIDL_CORE_H 1*/
- #define HAVE_MMDEVICEAPI_H 1
- #define HAVE_AUDIOCLIENT_H 1
- /*#define HAVE_TPCSHRD_H 1*/
- /*#define HAVE_SENSORSAPI_H 1*/
- #define HAVE_GAMEINPUT_H 1
- #if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
- #elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
- # if !__has_include(<immintrin.h>)
- # define SDL_DISABLE_AVX 1
- # endif
- #else
- # define SDL_DISABLE_AVX 1
- #endif
- /* Useful headers */
- #define HAVE_FLOAT_H 1
- #define HAVE_LIMITS_H 1
- #define HAVE_MATH_H 1
- #define HAVE_SIGNAL_H 1
- #define HAVE_STDARG_H 1
- #define HAVE_STDDEF_H 1
- #define HAVE_STDINT_H 1
- #define HAVE_STDIO_H 1
- #define HAVE_STDLIB_H 1
- #define HAVE_STRING_H 1
- #define HAVE_WCHAR_H 1
- /* C library functions */
- #define HAVE_LIBC 1
- #define HAVE_MALLOC 1
- #define HAVE_ABS 1
- #define HAVE_MEMSET 1
- #define HAVE_MEMCPY 1
- #define HAVE_MEMMOVE 1
- #define HAVE_MEMCMP 1
- #define HAVE_STRLEN 1
- #define HAVE_STRPBRK 1
- #define HAVE__STRREV 1
- #define HAVE_STRCHR 1
- #define HAVE_STRRCHR 1
- #define HAVE_STRSTR 1
- /* #undef HAVE_STRTOK_R */
- /* These functions have security warnings, so we won't use them */
- /* #undef HAVE__LTOA */
- /* #undef HAVE__ULTOA */
- #define HAVE_STRTOL 1
- #define HAVE_STRTOUL 1
- #define HAVE_STRTOD 1
- #define HAVE_ATOI 1
- #define HAVE_ATOF 1
- #define HAVE_STRCMP 1
- #define HAVE_STRNCMP 1
- #define HAVE_ACOS 1
- #define HAVE_ASIN 1
- #define HAVE_ATAN 1
- #define HAVE_ATAN2 1
- #define HAVE_CEIL 1
- #define HAVE_COS 1
- #define HAVE_EXP 1
- #define HAVE_FABS 1
- #define HAVE_FLOOR 1
- #define HAVE_FMOD 1
- #define HAVE_ISINF 1
- #define HAVE_ISINF_FLOAT_MACRO 1
- #define HAVE_ISNAN 1
- #define HAVE_ISNAN_FLOAT_MACRO 1
- #define HAVE_LOG 1
- #define HAVE_LOG10 1
- #define HAVE_POW 1
- #define HAVE_SIN 1
- #define HAVE_SQRT 1
- #define HAVE_TAN 1
- #define HAVE_ACOSF 1
- #define HAVE_ASINF 1
- #define HAVE_ATANF 1
- #define HAVE_ATAN2F 1
- #define HAVE_CEILF 1
- #define HAVE__COPYSIGN 1
- #define HAVE_COSF 1
- #define HAVE_EXPF 1
- #define HAVE_FABSF 1
- #define HAVE_FLOORF 1
- #define HAVE_FMODF 1
- #define HAVE_LOGF 1
- #define HAVE_LOG10F 1
- #define HAVE_POWF 1
- #define HAVE_SINF 1
- #define HAVE_SQRTF 1
- #define HAVE_TANF 1
- #ifdef _MSC_VER
- /* These functions were added with the VC++ 2013 C runtime library */
- #define HAVE_STRTOLL 1
- #define HAVE_STRTOULL 1
- #define HAVE_VSSCANF 1
- #define HAVE_LROUND 1
- #define HAVE_LROUNDF 1
- #define HAVE_ROUND 1
- #define HAVE_ROUNDF 1
- #define HAVE_SCALBN 1
- #define HAVE_SCALBNF 1
- #define HAVE_TRUNC 1
- #define HAVE_TRUNCF 1
- #define HAVE__FSEEKI64 1
- #endif /* _MSC_VER */
- /* Enable various audio drivers */
- #if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H)
- #define SDL_AUDIO_DRIVER_WASAPI 1
- #endif
- /*#define SDL_AUDIO_DRIVER_DSOUND 1*/
- #define SDL_AUDIO_DRIVER_DISK 1
- #define SDL_AUDIO_DRIVER_DUMMY 1
- /* Enable various input drivers */
- #define SDL_JOYSTICK_VIRTUAL 1
- /* This is XInputOnGameInput for GDK platforms: */
- /*#define SDL_JOYSTICK_XINPUT 1*/
- /* Native GameInput: */
- #define SDL_JOYSTICK_GAMEINPUT 1
- #define SDL_HAPTIC_DUMMY 1
- /* Enable various process implementations */
- #define SDL_PROCESS_DUMMY 1
- /* Enable the sensor driver */
- #ifdef HAVE_SENSORSAPI_H
- #define SDL_SENSOR_WINDOWS 1
- #else
- #define SDL_SENSOR_DUMMY 1
- #endif
- /* Enable various shared object loading systems */
- #define SDL_LOADSO_WINDOWS 1
- /* Enable various threading systems */
- #define SDL_THREAD_GENERIC_COND_SUFFIX 1
- #define SDL_THREAD_GENERIC_RWLOCK_SUFFIX 1
- #define SDL_THREAD_WINDOWS 1
- /* Enable various time systems */
- #define SDL_TIME_WINDOWS 1
- /* Enable various timer systems */
- #define SDL_TIMER_WINDOWS 1
- /* Enable various video drivers */
- #define SDL_VIDEO_DRIVER_DUMMY 1
- #define SDL_VIDEO_DRIVER_WINDOWS 1
- #define SDL_VIDEO_RENDER_D3D12 1
- /* Enable OpenGL support */
- #define SDL_VIDEO_OPENGL 1
- #define SDL_VIDEO_OPENGL_WGL 1
- #define SDL_VIDEO_RENDER_OGL 1
- /* Enable GPU support */
- #define SDL_GPU_D3D12 1
- #define SDL_VIDEO_RENDER_GPU 1
- /* Enable system power support */
- /*#define SDL_POWER_WINDOWS 1*/
- #define SDL_POWER_HARDWIRED 1
- /* Enable filesystem support */
- /* #define SDL_FILESYSTEM_WINDOWS 1*/
- #define SDL_FSOPS_WINDOWS 1
- /* Disable IME as not supported yet (TODO: Xbox IME?) */
- #define SDL_DISABLE_WINDOWS_IME 1
- /* Use the (inferior) GDK text input method for GDK platforms */
- #define SDL_GDK_TEXTINPUT 1
- /* Enable the camera driver (src/camera/dummy/\*.c) */
- #define SDL_CAMERA_DRIVER_DUMMY 1
- /* Enable dialog subsystem */
- #define SDL_DIALOG_DUMMY 1
- #endif /* SDL_build_config_wingdk_h_ */
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