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- /*
- Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
- */
- #include <SDL3/SDL.h>
- #include <SDL3/SDL_main.h>
- #include <SDL3/SDL_test.h>
- #include "testutils.h"
- #ifdef SDL_PLATFORM_EMSCRIPTEN
- #include <emscripten/emscripten.h>
- #endif
- #include <stdlib.h>
- #define SLIDER_WIDTH_PERC 500.f / 600.f
- #define SLIDER_HEIGHT_PERC 70.f / 480.f
- static int done;
- static SDLTest_CommonState *state;
- static SDL_AudioSpec spec;
- static SDL_AudioStream *stream;
- static Uint8 *audio_buf = NULL;
- static Uint32 audio_len = 0;
- static bool auto_loop = true;
- static bool auto_flush = false;
- static Uint64 last_get_callback = 0;
- static int last_get_amount_additional = 0;
- static int last_get_amount_total = 0;
- typedef struct Slider
- {
- SDL_FRect area;
- bool changed;
- char fmtlabel[64];
- float pos;
- int flags;
- float min;
- float mid;
- float max;
- float value;
- } Slider;
- #define NUM_SLIDERS 3
- Slider sliders[NUM_SLIDERS];
- static int active_slider = -1;
- static void init_slider(int index, const char* fmtlabel, int flags, float value, float min, float max)
- {
- Slider* slider = &sliders[index];
- slider->area.x = state->window_w * (1.f - SLIDER_WIDTH_PERC) / 2;
- slider->area.y = state->window_h * (0.2f + (index * SLIDER_HEIGHT_PERC * 1.4f));
- slider->area.w = SLIDER_WIDTH_PERC * state->window_w;
- slider->area.h = SLIDER_HEIGHT_PERC * state->window_h;
- slider->changed = true;
- SDL_strlcpy(slider->fmtlabel, fmtlabel, SDL_arraysize(slider->fmtlabel));
- slider->flags = flags;
- slider->min = min;
- slider->max = max;
- slider->value = value;
- if (slider->flags & 1) {
- slider->pos = (value - slider->min + 0.5f) / (slider->max - slider->min + 1.0f);
- } else {
- slider->pos = 0.5f;
- slider->mid = value;
- }
- }
- static float lerp(float v0, float v1, float t)
- {
- return (1 - t) * v0 + t * v1;
- }
- static void draw_text(SDL_Renderer* renderer, int x, int y, const char* text)
- {
- SDL_SetRenderDrawColor(renderer, 0xFD, 0xF6, 0xE3, 0xFF);
- SDLTest_DrawString(renderer, (float) x, (float) y, text);
- }
- static void draw_textf(SDL_Renderer* renderer, int x, int y, const char* fmt, ...)
- {
- char text[256];
- va_list ap;
- va_start(ap, fmt);
- SDL_vsnprintf(text, SDL_arraysize(text), fmt, ap);
- va_end(ap);
- draw_text(renderer, x, y, text);
- }
- static void queue_audio(void)
- {
- Uint8* new_data = NULL;
- int new_len = 0;
- bool result = true;
- SDL_AudioSpec new_spec;
- SDL_zero(new_spec);
- new_spec.format = spec.format;
- new_spec.channels = (int) sliders[2].value;
- new_spec.freq = (int) sliders[1].value;
- SDL_Log("Converting audio from %i to %i", spec.freq, new_spec.freq);
- /* You shouldn't actually use SDL_ConvertAudioSamples like this (just put the data straight into the stream and let it handle conversion) */
- result = result && SDL_ConvertAudioSamples(&spec, audio_buf, audio_len, &new_spec, &new_data, &new_len);
- result = result && SDL_SetAudioStreamFormat(stream, &new_spec, NULL);
- result = result && SDL_PutAudioStreamData(stream, new_data, new_len);
- if (auto_flush) {
- result = result && SDL_FlushAudioStream(stream);
- }
- SDL_free(new_data);
- if (result) {
- SDL_Log("Queued audio");
- } else {
- SDL_Log("Failed to queue audio: %s", SDL_GetError());
- }
- }
- static void skip_audio(float amount)
- {
- float speed;
- SDL_AudioSpec dst_spec;
- int num_bytes;
- int result = 0;
- void* buf = NULL;
- SDL_LockAudioStream(stream);
- speed = SDL_GetAudioStreamFrequencyRatio(stream);
- SDL_GetAudioStreamFormat(stream, NULL, &dst_spec);
- SDL_SetAudioStreamFrequencyRatio(stream, 100.0f);
- num_bytes = (int)(SDL_AUDIO_FRAMESIZE(dst_spec) * dst_spec.freq * ((speed * amount) / 100.0f));
- buf = SDL_malloc(num_bytes);
- if (buf) {
- result = SDL_GetAudioStreamData(stream, buf, num_bytes);
- SDL_free(buf);
- }
- SDL_SetAudioStreamFrequencyRatio(stream, speed);
- SDL_UnlockAudioStream(stream);
- if (result >= 0) {
- SDL_Log("Skipped %.2f seconds", amount);
- } else {
- SDL_Log("Failed to skip: %s", SDL_GetError());
- }
- }
- static const char *AudioChansToStr(const int channels)
- {
- switch (channels) {
- case 1: return "Mono";
- case 2: return "Stereo";
- case 3: return "2.1";
- case 4: return "Quad";
- case 5: return "4.1";
- case 6: return "5.1";
- case 7: return "6.1";
- case 8: return "7.1";
- default: break;
- }
- return "?";
- }
- static void scale_mouse_coords(SDL_FPoint *p)
- {
- SDL_Window *window = SDL_GetMouseFocus();
- if (window) {
- int w, p_w;
- float scale;
- SDL_GetWindowSize(window, &w, NULL);
- SDL_GetWindowSizeInPixels(window, &p_w, NULL);
- scale = (float)p_w / (float)w;
- p->x *= scale;
- p->y *= scale;
- }
- }
- static void loop(void)
- {
- int i, j;
- SDL_Event e;
- SDL_FPoint p;
- SDL_AudioSpec src_spec, dst_spec;
- int queued_bytes = 0;
- int available_bytes = 0;
- float available_seconds = 0;
- while (SDL_PollEvent(&e)) {
- SDLTest_CommonEvent(state, &e, &done);
- #ifdef SDL_PLATFORM_EMSCRIPTEN
- if (done) {
- emscripten_cancel_main_loop();
- }
- #endif
- if (e.type == SDL_EVENT_KEY_DOWN) {
- SDL_Keycode key = e.key.key;
- if (key == SDLK_Q) {
- if (SDL_AudioDevicePaused(state->audio_id)) {
- SDL_ResumeAudioDevice(state->audio_id);
- } else {
- SDL_PauseAudioDevice(state->audio_id);
- }
- } else if (key == SDLK_W) {
- auto_loop = !auto_loop;
- } else if (key == SDLK_E) {
- auto_flush = !auto_flush;
- } else if (key == SDLK_A) {
- SDL_ClearAudioStream(stream);
- SDL_Log("Cleared audio stream");
- } else if (key == SDLK_S) {
- queue_audio();
- } else if (key == SDLK_D) {
- float amount = 1.0f;
- amount *= (e.key.mod & SDL_KMOD_CTRL) ? 10.0f : 1.0f;
- amount *= (e.key.mod & SDL_KMOD_SHIFT) ? 10.0f : 1.0f;
- skip_audio(amount);
- }
- }
- }
- if (SDL_GetMouseState(&p.x, &p.y) & SDL_BUTTON_LMASK) {
- scale_mouse_coords(&p);
- if (active_slider == -1) {
- for (i = 0; i < NUM_SLIDERS; ++i) {
- if (SDL_PointInRectFloat(&p, &sliders[i].area)) {
- active_slider = i;
- break;
- }
- }
- }
- } else {
- active_slider = -1;
- }
- if (active_slider != -1) {
- Slider* slider = &sliders[active_slider];
- float value = (p.x - slider->area.x) / slider->area.w;
- value = SDL_clamp(value, 0.0f, 1.0f);
- slider->pos = value;
- if (slider->flags & 1) {
- value = slider->min + (value * (slider->max - slider->min + 1.0f));
- value = SDL_clamp(value, slider->min, slider->max);
- } else {
- value = (value * 2.0f) - 1.0f;
- value = (value >= 0)
- ? lerp(slider->mid, slider->max, value)
- : lerp(slider->mid, slider->min, -value);
- }
- if (value != slider->value) {
- slider->value = value;
- slider->changed = true;
- }
- }
- if (sliders[0].changed) {
- sliders[0].changed = false;
- SDL_SetAudioStreamFrequencyRatio(stream, sliders[0].value);
- }
- if (SDL_GetAudioStreamFormat(stream, &src_spec, &dst_spec)) {
- available_bytes = SDL_GetAudioStreamAvailable(stream);
- available_seconds = (float)available_bytes / (float)(SDL_AUDIO_FRAMESIZE(dst_spec) * dst_spec.freq);
- /* keep it looping. */
- if (auto_loop && (available_seconds < 10.0f)) {
- queue_audio();
- }
- }
- queued_bytes = SDL_GetAudioStreamQueued(stream);
- for (i = 0; i < state->num_windows; i++) {
- int draw_y = 0;
- SDL_Renderer* rend = state->renderers[i];
- SDL_SetRenderDrawColor(rend, 0x00, 0x2B, 0x36, 0xFF);
- SDL_RenderClear(rend);
- for (j = 0; j < NUM_SLIDERS; ++j) {
- Slider* slider = &sliders[j];
- SDL_FRect area;
- SDL_copyp(&area, &slider->area);
- SDL_SetRenderDrawColor(rend, 0x07, 0x36, 0x42, 0xFF);
- SDL_RenderFillRect(rend, &area);
- area.w *= slider->pos;
- SDL_SetRenderDrawColor(rend, 0x58, 0x6E, 0x75, 0xFF);
- SDL_RenderFillRect(rend, &area);
- draw_textf(rend, (int)slider->area.x, (int)slider->area.y, slider->fmtlabel,
- (slider->flags & 2) ? ((float)(int)slider->value) : slider->value);
- }
- draw_textf(rend, 0, draw_y, "%7s, Loop: %3s, Flush: %3s",
- SDL_AudioDevicePaused(state->audio_id) ? "Paused" : "Playing", auto_loop ? "On" : "Off", auto_flush ? "On" : "Off");
- draw_y += FONT_LINE_HEIGHT;
- draw_textf(rend, 0, draw_y, "Available: %4.2f (%i bytes)", available_seconds, available_bytes);
- draw_y += FONT_LINE_HEIGHT;
- draw_textf(rend, 0, draw_y, "Queued: %i bytes", queued_bytes);
- draw_y += FONT_LINE_HEIGHT;
- SDL_LockAudioStream(stream);
- draw_textf(rend, 0, draw_y, "Get Callback: %i/%i bytes, %2i ms ago",
- last_get_amount_additional, last_get_amount_total, (int)(SDL_GetTicks() - last_get_callback));
- draw_y += FONT_LINE_HEIGHT;
- SDL_UnlockAudioStream(stream);
- draw_y = state->window_h - FONT_LINE_HEIGHT * 3;
- draw_textf(rend, 0, draw_y, "Wav: %6s/%6s/%i",
- SDL_GetAudioFormatName(spec.format), AudioChansToStr(spec.channels), spec.freq);
- draw_y += FONT_LINE_HEIGHT;
- draw_textf(rend, 0, draw_y, "Src: %6s/%6s/%i",
- SDL_GetAudioFormatName(src_spec.format), AudioChansToStr(src_spec.channels), src_spec.freq);
- draw_y += FONT_LINE_HEIGHT;
- draw_textf(rend, 0, draw_y, "Dst: %6s/%6s/%i",
- SDL_GetAudioFormatName(dst_spec.format), AudioChansToStr(dst_spec.channels), dst_spec.freq);
- draw_y += FONT_LINE_HEIGHT;
- SDL_RenderPresent(rend);
- }
- }
- static void SDLCALL our_get_callback(void *userdata, SDL_AudioStream *strm, int additional_amount, int total_amount)
- {
- last_get_callback = SDL_GetTicks();
- last_get_amount_additional = additional_amount;
- last_get_amount_total = total_amount;
- }
- int main(int argc, char *argv[])
- {
- char *filename = NULL;
- int i;
- /* Initialize test framework */
- state = SDLTest_CommonCreateState(argv, SDL_INIT_AUDIO | SDL_INIT_VIDEO);
- if (!state) {
- return 1;
- }
- /* Parse commandline */
- for (i = 1; i < argc;) {
- int consumed;
- consumed = SDLTest_CommonArg(state, i);
- if (!consumed) {
- if (!filename) {
- filename = argv[i];
- consumed = 1;
- }
- }
- if (consumed <= 0) {
- static const char *options[] = { "[sample.wav]", NULL };
- SDLTest_CommonLogUsage(state, argv[0], options);
- exit(1);
- }
- i += consumed;
- }
- /* Load the SDL library */
- if (!SDLTest_CommonInit(state)) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
- return 1;
- }
- FONT_CHARACTER_SIZE = 16;
- filename = GetResourceFilename(filename, "sample.wav");
- if (!SDL_LoadWAV(filename, &spec, &audio_buf, &audio_len)) {
- SDL_Log("Failed to load '%s': %s", filename, SDL_GetError());
- SDL_free(filename);
- SDL_Quit();
- return 1;
- }
- SDL_free(filename);
- init_slider(0, "Speed: %3.2fx", 0x0, 1.0f, 0.2f, 5.0f);
- init_slider(1, "Freq: %g", 0x2, (float)spec.freq, 4000.0f, 192000.0f);
- init_slider(2, "Channels: %g", 0x3, (float)spec.channels, 1.0f, 8.0f);
- for (i = 0; i < state->num_windows; i++) {
- SDL_SetWindowTitle(state->windows[i], "Resampler Test");
- }
- stream = SDL_CreateAudioStream(&spec, &spec);
- SDL_SetAudioStreamGetCallback(stream, our_get_callback, NULL);
- SDL_BindAudioStream(state->audio_id, stream);
- #ifdef SDL_PLATFORM_EMSCRIPTEN
- emscripten_set_main_loop(loop, 0, 1);
- #else
- while (!done) {
- loop();
- }
- #endif
- SDLTest_CleanupTextDrawing();
- SDL_DestroyAudioStream(stream);
- SDL_free(audio_buf);
- SDLTest_CommonQuit(state);
- return 0;
- }
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