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- /**
- * Joystick test suite
- */
- #include <SDL3/SDL.h>
- #include <SDL3/SDL_test.h>
- #include "../src/joystick/usb_ids.h"
- #include "testautomation_suites.h"
- /* ================= Test Case Implementation ================== */
- /* Test case functions */
- /**
- * Check virtual joystick creation
- *
- * \sa SDL_AttachVirtualJoystick
- */
- static int SDLCALL TestVirtualJoystick(void *arg)
- {
- SDL_VirtualJoystickDesc desc;
- SDL_Joystick *joystick = NULL;
- SDL_Gamepad *gamepad = NULL;
- SDL_JoystickID device_id;
- SDLTest_AssertCheck(SDL_InitSubSystem(SDL_INIT_GAMEPAD), "SDL_InitSubSystem(SDL_INIT_GAMEPAD)");
- SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
- SDL_INIT_INTERFACE(&desc);
- desc.type = SDL_JOYSTICK_TYPE_GAMEPAD;
- desc.naxes = SDL_GAMEPAD_AXIS_COUNT;
- desc.nbuttons = SDL_GAMEPAD_BUTTON_COUNT;
- desc.vendor_id = USB_VENDOR_NVIDIA;
- desc.product_id = USB_PRODUCT_NVIDIA_SHIELD_CONTROLLER_V104;
- desc.name = "Virtual NVIDIA SHIELD Controller";
- device_id = SDL_AttachVirtualJoystick(&desc);
- SDLTest_AssertCheck(device_id > 0, "SDL_AttachVirtualJoystick() -> %" SDL_PRIs32 " (expected > 0)", device_id);
- SDLTest_AssertCheck(SDL_IsJoystickVirtual(device_id), "SDL_IsJoystickVirtual()");
- if (device_id > 0) {
- joystick = SDL_OpenJoystick(device_id);
- SDLTest_AssertCheck(joystick != NULL, "SDL_OpenJoystick()");
- if (joystick) {
- {
- const char *dname = SDL_GetJoystickName(joystick);
- SDLTest_AssertCheck(SDL_strcmp(dname, desc.name) == 0, "SDL_GetJoystickName() -> \"%s\" (expected \"%s\")", dname, desc.name);
- }
- {
- Uint16 vendor_id = SDL_GetJoystickVendor(joystick);
- SDLTest_AssertCheck(vendor_id == desc.vendor_id, "SDL_GetJoystickVendor() -> 0x%04x (expected 0x%04x)", vendor_id, desc.vendor_id);
- }
- {
- Uint16 product_id = SDL_GetJoystickProduct(joystick);
- SDLTest_AssertCheck(product_id == desc.product_id, "SDL_GetJoystickProduct() -> 0x%04x (expected 0x%04x)", product_id, desc.product_id);
- }
- {
- Uint16 product_version = SDL_GetJoystickProductVersion(joystick);
- SDLTest_AssertCheck(product_version == 0, "SDL_GetJoystickProductVersion() -> 0x%04x (expected 0x%04x)", product_version, 0);
- }
- {
- Uint16 firmware_Version = SDL_GetJoystickFirmwareVersion(joystick);
- SDLTest_AssertCheck(firmware_Version == 0, "SDL_GetJoystickFirmwareVersion() -> 0x%04x (expected 0x%04x)", firmware_Version, 0);
- }
- {
- const char *serial = SDL_GetJoystickSerial(joystick);
- SDLTest_AssertCheck(serial == NULL, "SDL_GetJoystickSerial() -> %s (expected %s)", serial, "(null)");
- }
- {
- SDL_JoystickType type = SDL_GetJoystickType(joystick);
- SDLTest_AssertCheck(type == desc.type, "SDL_GetJoystickType() -> %d (expected %d)", type, desc.type);
- }
- {
- Uint16 naxes = SDL_GetNumJoystickAxes(joystick);
- SDLTest_AssertCheck(naxes == desc.naxes, "SDL_GetNumJoystickAxes() -> 0x%04x (expected 0x%04x)", naxes, desc.naxes);
- }
- {
- int nballs = SDL_GetNumJoystickBalls(joystick);
- SDLTest_AssertCheck(nballs == 0, "SDL_GetNumJoystickBalls() -> %d (expected %d)", nballs, 0);
- }
- {
- int nhats = SDL_GetNumJoystickHats(joystick);
- SDLTest_AssertCheck(nhats == desc.nhats, "SDL_GetNumJoystickHats() -> %d (expected %d)", nhats, desc.nhats);
- }
- {
- int nbuttons = SDL_GetNumJoystickButtons(joystick);
- SDLTest_AssertCheck(nbuttons == desc.nbuttons, "SDL_GetNumJoystickButtons() -> %d (expected %d)", nbuttons, desc.nbuttons);
- }
- SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, true), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, true)");
- SDL_UpdateJoysticks();
- SDLTest_AssertCheck(SDL_GetJoystickButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH) == true, "SDL_GetJoystickButton(SDL_GAMEPAD_BUTTON_SOUTH) == true");
- SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, false), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, false)");
- SDL_UpdateJoysticks();
- SDLTest_AssertCheck(SDL_GetJoystickButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH) == false, "SDL_GetJoystickButton(SDL_GAMEPAD_BUTTON_SOUTH) == false");
- gamepad = SDL_OpenGamepad(SDL_GetJoystickID(joystick));
- SDLTest_AssertCheck(gamepad != NULL, "SDL_OpenGamepad() succeeded");
- if (gamepad) {
- {
- const char *name = SDL_GetGamepadName(gamepad);
- SDLTest_AssertCheck(name && SDL_strcmp(name, desc.name) == 0, "SDL_GetGamepadName() -> \"%s\" (expected \"%s\")", name, desc.name);
- }
- {
- Uint16 vendor_id = SDL_GetGamepadVendor(gamepad);
- SDLTest_AssertCheck(vendor_id == desc.vendor_id, "SDL_GetGamepadVendor() -> 0x%04x (expected 0x%04x)", vendor_id, desc.vendor_id);
- }
- {
- Uint16 product_id = SDL_GetGamepadProduct(gamepad);
- SDLTest_AssertCheck(product_id == desc.product_id, "SDL_GetGamepadProduct() -> 0x%04x (expected 0x%04x)", product_id, desc.product_id);
- }
- /* Set an explicit mapping with a different name */
- SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual Gamepad,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,");
- {
- const char *name = SDL_GetGamepadName(gamepad);
- SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Gamepad") == 0, "SDL_GetGamepadName() ->\"%s\" (expected \"%s\")", name, "Virtual Gamepad");
- }
- {
- SDL_GamepadButtonLabel label = SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH);
- SDLTest_AssertCheck(label == SDL_GAMEPAD_BUTTON_LABEL_A, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) -> %d (expected %d [%s])",
- label, SDL_GAMEPAD_BUTTON_LABEL_A, "SDL_GAMEPAD_BUTTON_LABEL_A");
- }
- SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_A, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_A");
- /* Set the south button and verify that the gamepad responds */
- SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, true), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, true)");
- SDL_UpdateJoysticks();
- SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == true, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == true");
- SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, false), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, false)");
- SDL_UpdateJoysticks();
- SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == false, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == false");
- /* Set an explicit mapping with legacy Nintendo style buttons */
- SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual Nintendo Gamepad,a:b1,b:b0,x:b3,y:b2,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,");
- {
- const char *name = SDL_GetGamepadName(gamepad);
- SDLTest_AssertCheck(name && SDL_strcmp(name, "Virtual Nintendo Gamepad") == 0, "SDL_GetGamepadName() -> \"%s\" (expected \"%s\")", name, "Virtual Nintendo Gamepad");
- }
- SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_B, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_B");
- /* Set the south button and verify that the gamepad responds */
- SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, true), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, true)");
- SDL_UpdateJoysticks();
- SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == true, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == true");
- SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, false), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, false)");
- SDL_UpdateJoysticks();
- SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == false, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == false");
- /* Set an explicit mapping with PS4 style buttons */
- SDL_SetGamepadMapping(SDL_GetJoystickID(joystick), "ff0013db5669727475616c2043007601,Virtual PS4 Gamepad,type:ps4,a:b0,b:b1,x:b2,y:b3,back:b4,guide:b5,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b9,rightshoulder:b10,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,misc1:b15,paddle1:b16,paddle2:b17,paddle3:b18,paddle4:b19,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,");
- {
- const char *name = SDL_GetGamepadName(gamepad);
- SDLTest_AssertCheck(SDL_strcmp(name, "Virtual PS4 Gamepad") == 0, "SDL_GetGamepadName() -> \"%s\" (expected \"%s\")", name, "Virtual PS4 Gamepad");
- }
- SDLTest_AssertCheck(SDL_GetGamepadButtonLabel(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_CROSS, "SDL_GetGamepadButtonLabel(SDL_GAMEPAD_BUTTON_SOUTH) == SDL_GAMEPAD_BUTTON_LABEL_CROSS");
- /* Set the south button and verify that the gamepad responds */
- SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, true), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, true)");
- SDL_UpdateJoysticks();
- SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == true, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == true");
- SDLTest_AssertCheck(SDL_SetJoystickVirtualButton(joystick, SDL_GAMEPAD_BUTTON_SOUTH, false), "SDL_SetJoystickVirtualButton(SDL_GAMEPAD_BUTTON_SOUTH, false)");
- SDL_UpdateJoysticks();
- SDLTest_AssertCheck(SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH) == false, "SDL_GetGamepadButton(SDL_GAMEPAD_BUTTON_SOUTH) == false");
- SDL_CloseGamepad(gamepad);
- }
- SDL_CloseJoystick(joystick);
- }
- SDLTest_AssertCheck(SDL_DetachVirtualJoystick(device_id), "SDL_DetachVirtualJoystick()");
- }
- SDLTest_AssertCheck(!SDL_IsJoystickVirtual(device_id), "!SDL_IsJoystickVirtual()");
- SDL_ResetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS);
- SDL_QuitSubSystem(SDL_INIT_GAMEPAD);
- return TEST_COMPLETED;
- }
- /* ================= Test References ================== */
- /* Joystick routine test cases */
- static const SDLTest_TestCaseReference joystickTest1 = {
- TestVirtualJoystick, "TestVirtualJoystick", "Test virtual joystick functionality", TEST_ENABLED
- };
- /* Sequence of Joystick routine test cases */
- static const SDLTest_TestCaseReference *joystickTests[] = {
- &joystickTest1,
- NULL
- };
- /* Joystick routine test suite (global) */
- SDLTest_TestSuiteReference joystickTestSuite = {
- "Joystick",
- NULL,
- joystickTests,
- NULL
- };
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