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- #define REG(reg, space) register(reg, space)
- cbuffer UBO : REG(b0, space1)
- {
- float4x4 ModelViewProj;
- };
- struct VSInput
- {
- float3 Position : TEXCOORD0;
- float3 Color : TEXCOORD1;
- };
- struct VSOutput
- {
- float4 Color : TEXCOORD0;
- float4 Position : SV_Position;
- };
- VSOutput VSMain(VSInput input)
- {
- VSOutput output;
- output.Color = float4(input.Color, 1.0f);
- output.Position = mul(ModelViewProj, float4(input.Position, 1.0f));
- return output;
- }
- float4 PSMain(VSOutput input) : SV_Target0
- {
- return input.Color;
- }
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